Bandle Tale: A League of Legends Story

Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.

Bandle Tale: A League of Legends Story is a crafting, rpg and singleplayer game developed by Lazy Bear Games and published by Riot Forge.
Released on February 21st 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 1,081 reviews of which 879 were positive and 202 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 60% discount.


The Steam community has classified Bandle Tale: A League of Legends Story into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel Core i3-4160 / AMD FX-8320 / Intel Core i7-6770HQ
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 640 / Radeon HD 7750 / Iris Pro Graphics 580
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Additional Notes: Specifications for 720p resolution

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2024
{final review} ⭐️ 5/10 ⭐️ Surprisingly disappointed with the end to this game. I completed all of the achievements with the main story and honestly... the end felt SO rushed. There are still side things I never explored, people with requests, incomplete badges, nodes I never unlocked, crafts I never made. Of course I could do all of that on my own but for the game to suddenly complete without forcing you to do most of those higher level crafts is, to me, bizarre. It's also weird that the end game has no save file where Bandle City is back to normal, it just forces you to replay your last save file before the finale. For a large portion of the game I avoided going to bed to force crafts to complete. But after needing so many of certain things and having certain items take 5+ minutes to craft it kind of became necessary to sleep over and over again which felt like cheating. It feels weird having no punishment for dreaming repeatedly. I still recommend playing it because it did have moments of fun and unique cozy crafting. But, dang, I wish the game wanted me to play more instead of seemingly rushing me out. {mid-playthrough review} ⭐️ 6.5/10 ⭐️ I have yet to finish this but what a SLOW build this game is. I found the beginning incredibly frustrating with not enough explanation given on how parties and cooking worked, ended up wasting a lot of resources learning while doing. But, it's also fun to not have your hand held so tightly and messing up felt kinda part of the game - it just felt unintentional. After 7-10 hours I finally felt like I got the hang of auras and filling my emotion orbs quickly, that's when it became really fun. I actually equate the crafting to those "merge" games where a lot of items building upon smaller building blocks to more complex things. Before being able to craft a hefty pile of Portal Yarn and project auras, walking everywhere and remembering which towns had which auras was long drab. My biggest advice to new players is to not skimp on your Portal Yarn, make your life easier and USE IT - a lot of the festivals give it to you as a reward. Also, using your quest log is a huge help to see where people are or what talent node is needed (blue text is clickable!) As others have mentioned, the inventory management is a hot mess. We really need: larger chests, a "sort" option, a "store all" option that matches your items and puts them in chests . I did love how crafting grabs items from your chests; a really big convenience that not many cozy crafting games allow. Though, turn-in quests don't tell you when you have the required items if your chests.
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Feb. 2024
This game is...just okay. I completed every part of the game in 42 hours with some of that being idle time, and got every achievement. The story is below average, the gameplay is alright...inventory management is a complete nightmare for no reason. You have no room to be creative -- every machine you make needs to be placed in designated spots, which makes using the machines and auras you need really awkward and annoying. The game isn't very cozy or relaxing, you feel like you're always juggling a handful of objectives and trying to figure out what you need to do to be able to get the items you need. It's worth a playthrough if you're into this kind of game and like the LoL universe, but maybe at a discount. The game isn't very expensive but I don't really feel like I got very much value at full price. There is no post-game and everything you do is just to progress the story. If you're a fan of Stardew Valley and think this will be similar, it's not.
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Feb. 2024
Preface I have played this game for almost 24 hours since release and close to the end. It is NOT a farming sim like stardew valley: it is all about collecting resources to craft things so you can collect more resources. If this is not a genre/game-play loop that you enjoy, then this game is likely not going to be for you. TD;LR this is a very cozy crafting simulator. If you like laid back games with a specific game play loop then this is for you. If you don't like repetition and running around, then don't. The game is good, but it's a very specific genre/style. If you are stuck on EXP: open up your quest menu and do quests. Go to the different islands and do the food stand and parties. This is your main source of gold & EXP. Don't rely on gathering and crafting alone. Pros ‎ ‎ ◉ The game runs pretty smoothly. There was a few stutters here or there but it didn't impact my experience. ‎‎ ◉ The pixel art is very beautiful with creative and unique settings. It is very whimsical and fantastical. If you like cozy pixel games then I highly recommend this ‎‎ ◉ The writing is pretty good with funny jokes and fun characters. I am a League player so I am familiar with the cast, but there is a lot of prominent "original" characters to Bandle Tale. I don't think you need to be familiar with the lore since the game explains the setting and plot well enough. ‎‎ ◉ The quests are very enjoyable! Not too difficult but not too easy. ‎‎ ◉ The game-play loop: it is quite repetitive but I did enjoy the grind. You run around collecting the basic resources so you can craft items necessary for quests or to build new machines. There is a lot to unlock and find which I find enjoyable. ‎‎ ◉ Side-games: I am counting the food stand and the parties as the sort of "side" games that you play. You unlock new recipes, parties, and "furniture" for both through the skill-tree. They're both fun but I find the food stand more enjoyable as the food recipes get more complex. This is your main source of money and exp . Cons ‎‎ ◉ The tutorials: some of them aren't as clear as they should be ‎‎ ◉ UI: the readability for the skill tree can be rather confusing. Pair this with just the sheer size of how big it is, it's easy to get lost. I have been stumped 2-3 times because I had no idea what I had to do and there wasn't much clarification. ‎‎ ◉ Running Around: you will have to do this A LOT. I recommend just using the portals, you won't run out of thread easily but it can be tedious when you start running low on sources. ‎‎ ◉ Item Recipes: it can be so easy to forget what you need to craft and what those need to be crafted. It would be nice to have a recipe book for craftable items in the menu to remedy this. ‎‎ ◉ Vending: it isn't really well explained and it takes much longer to generate money through it versus the food stand. It's better to just stick items into it to sell (be careful that they aren't necessary for quests/crafting) and check it periodically.
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Feb. 2024
Don't get fooled by all the negative reviews from players with 1 hour on the clock. Some of them complain about the diminishing rewards of the XP system, while curiously the XP system isn't be the main way to level up. People who get stuck or complain about slow progress didn't figure out the core gameplay yet. The tutorial is barebones, so at some points you will need to stop and think about the mechanics the game offers to you. During my playthrough I had a lot of 'Aha' Moments while figuring out untold bits about how the mechanics and minigames work. If you don't mindlessly rush through the game it'll all come together naturally and smoothly. This contributes to the feeling of exploration while getting to know the yordle world. This is first and foremost a story driven game but it keeps a good balance between story telling and a standard 'crafting game'-trope. The colorful and cute art used to portray the yordle universe makes traveling very enjoyable. There are so many eye-candies. I very much enjoy the minigames, which are an essential part for making progress through the game. I can not recommend the Deluxe Edition unless you are a Poro connoisseur for life or feel a particular need to support the Publisher/Developer. Completed the game with all side tasks and quests in about 35 hours (posting this for someone else) while keeping a fast pace. I would buy it again. 30% Story 30% Crafting 20% Minigames 20% Walking Simulator
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Feb. 2024
It suggested if you like story games that make you run around the entire time following a quest, crafting stuff for that quest, and gathering materials. This is the game for you. !!Don't expect Stardew Valley. you dont have the free will to not to quest if you don't want to, you have to do the quests and its not replayable after you finish the game, unless you wanna just experience the entire story again ( i dont judge, you do you.) This is how the game is it's like this (without spoilers) -A quest needs materials -you run around to gather them (get "XP") -craft them (get "XP") -give it to them -you level up -you use your ("XP" points to buy level up ) -you are now leveled up, you have access to more materials to craft and it starts all over again Your mission is to help the Yordles in anyway you can thats it, thats the basics. You do not need to know league of legend bandle city lore, but to be honest it does help me enjoy the game wayyy more. Example: -There are jokes/mentions of other yordles that are not in here example: Gnar is mentioned as a joke, i found the joke funny because I knew about gnar. -The personality of the Yordles who are present in League of legends, I know the way they act so it feels more personal when I read their dialog and I understand them more. -You'll get material that belongs to the Yordles who are not mentioned here like an item that belongs to Hemindinger or Themed decor that belong to amumu, poppy, gnar etc Play this game is you love -endlessly crafting and gathering. -veigar! - yordle foods -yordle parties -having your small house where you can do your crafts and more -veigar! -adorable cute graphics you can look at forever, - learn about the yordle world and embrace the story, - be a cute yordle who helps other yordles, -have a great humble sense of humor!, -veigar! - 40+hour of gameplay!
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Last Updates

Steam data 21 November 2024 19:16
SteamSpy data 22 December 2024 16:25
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:59
Bandle Tale: A League of Legends Story
7.8
879
202
Online players
66
Developer
Lazy Bear Games
Publisher
Riot Forge
Release 21 Feb 2024
Platforms