Baldr Sky on Steam - User reviews, Price & Information

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Kou Kadokura, a cyber officer, seeks to uncover the truth behind the tragedy that ended his once peaceful life. A war looms, and the answers he’s looking for are locked away in him... So why can't he remember anything? Unravel the mysteries hidden in his lost memories through this fast-paced mech action game!

Baldr Sky is a visual novel, mechs and cyberpunk game developed by GIGA and published by Sekai Project.
Released on December 20th 2019 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 1,423 reviews of which 1,347 were positive and 76 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 48.99€ on Steam.


The Steam community has classified Baldr Sky into these genres:

Media & Screenshots

Get an in-depth look at Baldr Sky through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/8.1/10
  • Processor: Core 2 Duo (Core i3 or higher recommended)
  • Memory: 4 GB RAM
  • Graphics: OpenGL or DirectX Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 9 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
it's hard to recommend this without first explaining that this is obviously a visual novel and it encompasses two VNs worth of content and that you'll likely spend an upwards of 180+ hours. that said, I still really love the game mechanics and story.
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Dec. 2024
This VN is one long Freudian slip. The good: - a great soundtrack, - the characters are memorable, - the lore is interesting, - the gameplay is entertaining, - the lines are meme-worthy, The bad: - it drags out for too long. Some already read text, that should be skippable, isn't, - it crashes if you play for longer periods of time (rebooting the PC fixes that), - the lines are meme-worthy.
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Sept. 2024
Lovely game so far. Combat controls have been hard to get used to at first, but I'm getting it. I installed the adult third party patch to allow for adult scenes from the original. The music and story is good, and I'm at the 5th chapter. Definitely will update this comment as I progress. 8/10 recommendation for now!
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Sept. 2024
Holy Mecha Kino, the combat is addicting and immersive. Once you master dodging incoming attacks and pulling off devastating combos of aerial attacks, you truly feel like the best vanguard simulacrum pilot in the world that you are supposed to be—the untouchable hot dogger. *Restoration 〜Reticent Sky〜 starts playing* "Fight me... If you win, I'll give you my virginity. If you lose, I'll take yours! You're not gonna run away are you... Kou?!" Best girl.
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July 2024
For Baldr, it's the same case as a lot of gameplay-heavy VNs where the gameplay feels a bit unpolished and becomes very repetitive after the first 1/3, and then starts to feel like a chore that you have to finish to read more kamige... It did have some fundamental issues as well, which I feel like weren't as present in Dive2 because the fights were a bit less trashmobby. Also, if you have a good loadout, then many of these issues are minimized, but the problem with the system is that you're forced to use bad loadouts to unlock better ones. Optimally, you wouldn't need to put XP into weapons before buying new ones, but I get why they thought making you try every weapon would ideally be more interesting. There also wouldn't be a problem if there was some mode where you could do this without having to play story missions on Easy, which feels lame as hell, but the only way you can really do that is to replay past routes. Anyway, here's a few of the more prevalent gameplay issues I've come across: - Bullets and other small projectiles cancel your momentum and combo, which is especially giga-assembler AIDS in some trashmob fights. Of course, with large projectiles, it makes sense why you should get punished for being hit, but others that come out instantly in rapid succession, have little travel time, can come from halfway across the map, are harder to see, etc. are often impossible to avoid mid-combo. - Any moves that have ranged, narrow hitboxes (such as Wire Drag) are incredibly inconsistent, even if the enemy is almost stationary. Even some close-range moves don't connect when it really seems like they should. It's arguable that some moves are designed to be used only within combos rather than as combo starters, but then like, why? It's not fun. Getting 3 swarm battles into a mission and realizing your combo starter doesn't work with fast enemies is such a flaccid feeling. - The targeting system often felt like a bit of a hindrance. If you begin a combo and a move connects with an enemy besides the one you were targeting, you will not be able to cancel the move and will inevitably be punished, often by the original targeted enemy. This isn't so much of an issue once you get the plugin that lets you switch targets to whatever enemy you've hit most recently, but even then, it can be a bit janky. Also, it feels pretty lousy to be locked onto an enemy you don't want to target and have no way to manually switch, or to have the enemy you're targeting switch 0.0000001 seconds before you press the attack button. - At higher difficulties, it seems like the game scans your inputs and has enemies only attack once you're in startup (such that you can't bait out attacks), or dodge before your hitbox comes out. There was a fight in D1R3 where a miniboss would refuse to attack without me attacking first, and when I did, throw out a super armor move that would come out before mine could connect. It took 5+ minutes to whittle its HP down with rifle or whatever terrible ranged weapon I was trying to level because it had armor lol. In normal circumstances though, this just makes getting in on enemies feel a bit luck dependent, but maybe I'm just bad. - Maybe I'm just misunderstanding how surge attacks are supposed to be used, but I could never get them to execute consistently, even using a macro. Based on the move display, it seems that the window that you have to press the attack button after dashing is minuscule, and it doesn't really make sense why that should be. Also, even though the macro I used pressed both buttons for a uniform amount of time, it only ever worked about 80% of the time, no matter what timings I used. - There are so many silly interactions that I think shouldn't have made it into the final product. Quite a few moves will stop enemies from moving laterally if you knock them into a sloped wall (like o -> /), but you will keep moving along the wall and often get out of range for your next attack. Since the game is geared around having one set combo, it feels pretty unintuitive to adjust to edge cases like this (especially since moves usually execute in a certain order for each button). These are such minor things, but they make the game just a bit less enjoyable. And it's in almost every non-boss fight that more than one of these things are an issue (boss fights were another issue, but usually learnable to an extent). That, or you have a good enough loadout to steamroll everything, which feels awesome for the first 3 battles of a mission but gets old pretty fast, especially when the enemies are more or less the same and it becomes an execution test for your bread and butter combo. Also, I've been getting crashes every 10-15 minutes, running on a modern system with updated drivers, more than enough memory, etc., and wasn't able to finish D2R3 because the Tranquilizer Biden Blast kept crashing my game in one scene lol. Haven't heard of anyone else having these issues. The other crashes weren't so much a problem rather than being annoying, but it's unfortunate that I got so far (maybe fortune that I was able to at all?) and had to finish by watching a playthrough. Anyway, it's still one of the coolest stories VN or otherwise that I've read, and my technical issues seem to be pretty anomalous, so I would still highly recommend. Just don't play on Hard/Very Hard if there are objects on your desk that could break easily. Also Nanoha best girl. I'm merging with her next week!
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Frequently Asked Questions

Baldr Sky is currently priced at 48.99€ on Steam.

Baldr Sky is currently not on sale. You can purchase it for 48.99€ on Steam.

Baldr Sky received 1,347 positive votes out of a total of 1,423 achieving a rating of 8.96.
😎

Baldr Sky was developed by GIGA and published by Sekai Project.

Baldr Sky is playable and fully supported on Windows.

Baldr Sky is not playable on MacOS.

Baldr Sky is not playable on Linux.

Baldr Sky is a single-player game.

Baldr Sky does not currently offer any DLC.

Baldr Sky does not support mods via Steam Workshop.

Baldr Sky does not support Steam Remote Play.

Baldr Sky is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Baldr Sky.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 May 2025 01:15
SteamSpy data 04 May 2025 02:50
Steam price 09 May 2025 04:41
Steam reviews 08 May 2025 23:55

If you'd like to dive deeper into the details about Baldr Sky, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Baldr Sky
  • SteamCharts - Analysis of Baldr Sky concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Baldr Sky compatibility
Baldr Sky
9.0
1,347
76
Game modes
Features
Online players
3
Developer
GIGA
Publisher
Sekai Project
Release 20 Dec 2019
Platforms