Baldr Sky

Kou Kadokura, a cyber officer, seeks to uncover the truth behind the tragedy that ended his once peaceful life. A war looms, and the answers he’s looking for are locked away in him... So why can't he remember anything? Unravel the mysteries hidden in his lost memories through this fast-paced mech action game!

Baldr Sky is a visual novel, mechs and cyberpunk game developed by GIGA and published by Sekai Project.
Released on December 20th 2019 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 1,371 reviews of which 1,299 were positive and 72 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.59€ on Steam and has a 60% discount.


The Steam community has classified Baldr Sky into these genres:

Media & Screenshots

Get an in-depth look at Baldr Sky through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/8.1/10
  • Processor: Core 2 Duo (Core i3 or higher recommended)
  • Memory: 4 GB RAM
  • Graphics: OpenGL or DirectX Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 9 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This VN is one long Freudian slip. The good: - a great soundtrack, - the characters are memorable, - the lore is interesting, - the gameplay is entertaining, - the lines are meme-worthy, The bad: - it drags out for too long. Some already read text, that should be skippable, isn't, - it crashes if you play for longer periods of time (rebooting the PC fixes that), - the lines are meme-worthy.
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Sept. 2024
Holy Mecha Kino, the combat is addicting and immersive. Once you master dodging incoming attacks and pulling off devastating combos of aerial attacks, you truly feel like the best vanguard simulacrum pilot in the world that you are supposed to be—the untouchable hot dogger. *Restoration 〜Reticent Sky〜 starts playing* "Fight me... If you win, I'll give you my virginity. If you lose, I'll take yours! You're not gonna run away are you... Kou?!" Best girl.
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July 2024
For Baldr, it's the same case as a lot of gameplay-heavy VNs where the gameplay feels a bit unpolished and becomes very repetitive after the first 1/3, and then starts to feel like a chore that you have to finish to read more kamige... It did have some fundamental issues as well, which I feel like weren't as present in Dive2 because the fights were a bit less trashmobby. Also, if you have a good loadout, then many of these issues are minimized, but the problem with the system is that you're forced to use bad loadouts to unlock better ones. Optimally, you wouldn't need to put XP into weapons before buying new ones, but I get why they thought making you try every weapon would ideally be more interesting. There also wouldn't be a problem if there was some mode where you could do this without having to play story missions on Easy, which feels lame as hell, but the only way you can really do that is to replay past routes. Anyway, here's a few of the more prevalent gameplay issues I've come across: - Bullets and other small projectiles cancel your momentum and combo, which is especially giga-assembler AIDS in some trashmob fights. Of course, with large projectiles, it makes sense why you should get punished for being hit, but others that come out instantly in rapid succession, have little travel time, can come from halfway across the map, are harder to see, etc. are often impossible to avoid mid-combo. - Any moves that have ranged, narrow hitboxes (such as Wire Drag) are incredibly inconsistent, even if the enemy is almost stationary. Even some close-range moves don't connect when it really seems like they should. It's arguable that some moves are designed to be used only within combos rather than as combo starters, but then like, why? It's not fun. Getting 3 swarm battles into a mission and realizing your combo starter doesn't work with fast enemies is such a flaccid feeling. - The targeting system often felt like a bit of a hindrance. If you begin a combo and a move connects with an enemy besides the one you were targeting, you will not be able to cancel the move and will inevitably be punished, often by the original targeted enemy. This isn't so much of an issue once you get the plugin that lets you switch targets to whatever enemy you've hit most recently, but even then, it can be a bit janky. Also, it feels pretty lousy to be locked onto an enemy you don't want to target and have no way to manually switch, or to have the enemy you're targeting switch 0.0000001 seconds before you press the attack button. - At higher difficulties, it seems like the game scans your inputs and has enemies only attack once you're in startup (such that you can't bait out attacks), or dodge before your hitbox comes out. There was a fight in D1R3 where a miniboss would refuse to attack without me attacking first, and when I did, throw out a super armor move that would come out before mine could connect. It took 5+ minutes to whittle its HP down with rifle or whatever terrible ranged weapon I was trying to level because it had armor lol. In normal circumstances though, this just makes getting in on enemies feel a bit luck dependent, but maybe I'm just bad. - Maybe I'm just misunderstanding how surge attacks are supposed to be used, but I could never get them to execute consistently, even using a macro. Based on the move display, it seems that the window that you have to press the attack button after dashing is minuscule, and it doesn't really make sense why that should be. Also, even though the macro I used pressed both buttons for a uniform amount of time, it only ever worked about 80% of the time, no matter what timings I used. - There are so many silly interactions that I think shouldn't have made it into the final product. Quite a few moves will stop enemies from moving laterally if you knock them into a sloped wall (like o -> /), but you will keep moving along the wall and often get out of range for your next attack. Since the game is geared around having one set combo, it feels pretty unintuitive to adjust to edge cases like this (especially since moves usually execute in a certain order for each button). These are such minor things, but they make the game just a bit less enjoyable. And it's in almost every non-boss fight that more than one of these things are an issue (boss fights were another issue, but usually learnable to an extent). That, or you have a good enough loadout to steamroll everything, which feels awesome for the first 3 battles of a mission but gets old pretty fast, especially when the enemies are more or less the same and it becomes an execution test for your bread and butter combo. Also, I've been getting crashes every 10-15 minutes, running on a modern system with updated drivers, more than enough memory, etc., and wasn't able to finish D2R3 because the Tranquilizer Biden Blast kept crashing my game in one scene lol. Haven't heard of anyone else having these issues. The other crashes weren't so much a problem rather than being annoying, but it's unfortunate that I got so far (maybe fortune that I was able to at all?) and had to finish by watching a playthrough. Anyway, it's still one of the coolest stories VN or otherwise that I've read, and my technical issues seem to be pretty anomalous, so I would still highly recommend. Just don't play on Hard/Very Hard if there are objects on your desk that could break easily. Also Nanoha best girl. I'm merging with her next week!
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Feb. 2024
This is an absolutely superb cyberpunk visual novel with amazing characters, a story that kept me playing past 4am because I couldn't put it down, and gameplay that is simple but never boring. You are actively doing yourself a disservice by not playing this, I wish I'd jumped on it sooner. It IS a little clunky to get to work on SteamDeck with a few annoying crashes, but I've put 40+ hours in with 3 paths left to complete and only had about 4 crashes across that entire time. You owe it to yourself to pick this up
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Jan. 2024
Baldr Sky is probably the most tightly written VN ever. The pacing rarely fell off despite this being more or less a 120h game. Excellent world building combined with smart and deep thematic story telling let you deep in thoughts in nearly every part of this "grandiose but down to earth" journey. It still has its flaws, mainly the repetition of scenes in different routes. It makes sense narrative-wise but still a hassle to get through in some parts. It also lacks the emotional climax that people would expect from a game this caliber. However, despite all of its flaws, it's no denying that Baldr Sky a very smartly written and enjoyable VN. I highly recommend it for people that are into hard sci-fi, political warfare and love .
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Last Updates

Steam data 17 November 2024 18:17
SteamSpy data 18 January 2025 18:26
Steam price 22 January 2025 20:39
Steam reviews 22 January 2025 07:49
Baldr Sky
9.0
1,299
72
Online players
5
Developer
GIGA
Publisher
Sekai Project
Release 20 Dec 2019
Platforms