Backpack Hero on Steam - User reviews, Price & Information

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The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!

Backpack Hero is a replay value, turn-based and roguelike deckbuilder game developed by Jaspel and published by IndieArk and Pretty Soon.
Released on November 14th 2023 is available on Windows, MacOS and Linux in 18 languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese, Korean, Italian, French, Traditional Chinese, Ukrainian and Irish.

It has received 7,572 reviews of which 6,652 were positive and 920 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.39€ on Steam with a 40% discount.


The Steam community has classified Backpack Hero into these genres:

Media & Screenshots

Get an in-depth look at Backpack Hero through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • DirectX: Version 10
  • Storage: 250 MB available space
MacOS
  • OS: Mac OS X 10.6+
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000 512 MB
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable.
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This game helps me keep grounded when my anxiety is running rampant. The pixel graphics are very cute and well animated. There are lots and lots of items to make strategies around. There is a story mode (which, personally, I feel like story mode is a good introduction for new players) and then there are challenge modes where you can run the dungeon with new stipulations and bonuses. Each character has a different theme and style of play which can help shake up monotony. There are different costumes for each character as well, so that's a nice bonus. I've noticed they add in outfits every blue moon, too. The game play is not too difficult once you get the hang of what certain items synchronize and discover your favorite play styles. The enemies are varied but you get use to what to expect as you continue to play. There are 9 floors to each run (and an option for an endless run in challenges), and you fight a boss every third floor. Overall, a very good game with fun mechanics and cute characters. :)
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Sept. 2024
Interesting Game, Just Ignore The Story Mode This game aims to deliver the satisfaction of both neatly arranging your backpack and perfectly executing the item synergies. The gameplay loop is fun and addicting, if only there weren't so many bugs. Things I Like About Backpack Hero: 1. Gameplay Even though the combat is like that of Slay The Spire, the inventory management adds an extra layer of depth. [*]Your backpack has a limited space. Leveling up grants you additional slots. [*]Each consumables and equipment have different shapes. Satisfy your OCD to rotate and fit as much items in your backpack. [*]The way Backpack Hero handles attack and defense is interesting. Both stats are ties to the equipment you gain during the run. [*]Also, some equipment has extra passives or conditions(such as must be placed in top-row, or grant extra shield if there are more space to the right, etc.) you need to fulfill to benefit from them. [*]Unlike card games, Attack can stack exponentially high with just the right placement. [*]Defense can also stack ridiculously high to the point you don't even need to spend any energy on it. [*]Finding that fine line between the most optimal equipment placement and the tidiest item arrangement has always been my guilty pleasure. 2. Characters Another important part of the game is the characters. Each of them has a unique backpack-expanding mechanic to master. [*]Purse is the starting character without obvious gimmick, meaning she is also the most versatile of all the cast. She can freely choose how her backpack expands. This feature can easily allow players to create the ideal placement for equipment's conditional. [*]Satchel is the bard. Her "weapons" are various instruments that can charm enemies into fighting for her. Her backpack expands by placing Tetris pieces. She can place them separately to create different pocket to benefit from special equipment exclusive to her. [*]CR-8 is the auto-battler. Players need to align the equipment alongside the pipeline so the energy beam can channel through them. As a result, his play style relies on inventory management more than any others. With the right setup, you can potentially loop infinitely. [*]Pochette is the beast master. Her play style revolves around the companions she recruits during the run. Her companions can tank for her, deal damage, and provide shield for each other, while Pochette can support them with buffs and debuffs. [*] I have not won with Tote yet. I am still understanding whatever her deal is. 3. Other Compliments →Various challenge runs to try. →Tons of items to discover. →Of course, furry! Thing I Dislike About Backpack Hero: Buggy Mess At this point, I don't even know if it's just my PC or the game's own problem anymore. These bugs are so inconsistent, especially in the story mode. [*]Error messages can pop up whenever you try to embark on a new adventure. [*]The game won't let you save even in an empty hallway. [*]Failing to save game occurs way more often than usual. [*]Reloading a save sometimes resets the character back to Purse. Even though you keep all the equipment, you cannot complete the run normally. [*]Opening chests and finishing battles will swap to the map immediately without you choosing the rewards. [*]There's a section of the map which contain a divided path. You can only choose to go down one and the other will disappear. The problem is that the game will bug out and let you go down both. If that happens, you won't be able to get back on track and you will be stuck on the crossroad, ruining the run. [*]Sometimes the map will be completely empty when reloading. You cannot interact with anything. 中文小簡評 →收集道具、整理背包的回合制roguelike。 →玩法有趣,忽略掉故事模式的話。 →遊玩過程升級可以增加背包格子數量。 →不同道具佔不同形狀的格子,玩家不只要排列組合,也要針對不同裝備的觸發條件放置格子。 →與其他同類型卡牌roguelike不同的一點,攻擊跟護盾可以單靠裝備完美排列來疊加,甚至達到完全不需要消耗能量的地步。 →如何把裝備排列好及排列好看值得深思。 →五位角色擁有五種截然不同的玩法與背包擴充方式。 →諸多挑戰模式可選。 →福瑞點鎮畫風讚啦! →故事模式bug太多,好險有快速遊玩可選,不然真的玩不下去... →存檔很容易失敗。 →開新遊戲容易跳出錯誤訊息。 →讀檔有時會重製角色,雖然道具有所保留,但遊戲無法正常進行。 →遇到二選一的路線容易卡bug,玩家雖然兩條路都能走,但角色無法回頭,直接卡死。 →有時讀檔整個地圖都是空白的。
Expand the review
Sept. 2024
This game is delightful DESPITE quite a few quirks that keep popping up! I'd definitely recommend it for rougelike dungeon crawler fans and deck/bag-building fans, because the inventory management is a fresh spin on the system. But go in knowing that you will hit a lot of niggly things (though nothing ever game breaking). - Some keywords are never fully explained until you trial or error them (you're told ghostly items "aren't detectable" with no further explaination as to what that means) - Some keywords are inconsistent (or at least, unintuitive) across how different items implement their interpretation of that rule (for example, "above" could mean "directly above" for some items, while for another it could mean "any row above this one"). You eventually figure out which items are exceptions to how other items work, but it does take you a second. - On runs with special rules, there doesn't appear to be a way to review what the rules are mid-run (early on, I did a run requiring you to never remove a specific item, but I forgot this after resuming the run a few days later and the moment the item got destroyed I just insta-died on the spot and it took me a while to figure out why) - Some villagers will have quests or something new for you but NOT have an exclaimation mark above their heads (meanwhile, the ones with a quest icon don't have anything new for you) - Eventually you unlock a building that lets you control upgrades for all of your buildings, except this ISN'T an exhaustive place to upgrade everything (e.g. paths) meaning you still have to chase around a villager to upgrade with him (even though nothing on the UI reminds you which one is the path guy, so you end up talking to everyone until you find him). - (This may be a Steam Deck-specific issue rather than a general controller issue) Menus in the town-building portion of the game just do NOT want to do what you ask them to. For constructing, you'll be fighting against the UI to select the item you mean to. For upgrading/crafting, you'll click something and it's 50/50 that the cursor will just default to the far right item and nothing happens. I just end up using the touchscreen to get around this. It sounds like I'm warning you not to play it, but the actual gameplay loop is so charming and fun that if you navigate around these QoL quirks, you're in for a good time! The town building section is another meta-engine to build, and I love that almost every run is a rules-modified run which keeps it fresh each time you delve. The different character play-styles give you a lot of variety, and I also appreciate games with a definitively ending point so that you can feel satisfied you've completed the game (don't get me wrong, I'm still playing Slay The Spire to this day, but I don't have enough room in my life for ANOTHER endless roguelike).
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May 2024
Backpack Hero asks the controversial question: What if inventory management was fun?
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May 2024
Story mode The story plot: very wholesomely simple, yet effective. A few attempts at humor, too. If you consumed any form of fiction in your lifetime you won't get surprised by any turns in it. Quests: quests basically serve as introduction to relics, builds and playstyles. It's very beginner friendly in that sense, allowing gradual progression through biomes and bosses. City building: simple and past a certain point pretty pointless. The game allows you to put out decorations and what not, so if that's your thing, it might be fun for a bit. Item progression: Quite good mechanically, I like it. The last story boss can only be fought with Purse. I understand why, but I wish I could do it with other characters. Biomes, enemies and bosses: Enemy variety is good, I guess. I feel that they could be more distinguishable in their mechanics, but overall, there's not that much to complain about. Likewise bosses. What is the most damming about enemies in this game, though, that there's not much difference between the rewards from them. Sure, elites give higher chance for rarer items and bosses give relics, but there's only one (1!) event enemy that gives a unique item once you defeat it. All others technically give the same thing. From this, with negligable difference between biome events, comes this conclusion: There is no incentive to go to alternative biomes . Really, once you get familiar with the game enough, you simply start avoiding biomes in which poison can be inflicted, since you can't prevent that damage other than finishing the battle early. Characters Purse: The most basic character, serving as an introduction to game's mechanics. Simple and easy. Satchel: probably was my favorite for first 80 hours. The twist is leveling up granting a pocket instead, from which some items get additional benefit. Hammer builds can sometimes give easy OTK in common fights, too. Charm is cool, but can be tricky with timed opponents. Tote: the most Slay The Spire character and I find it the hardest. It is the least consistent of them all and, unlike with other characters, you have to actually think about what you're taking, since clogging your deck will easily result in your downfall. More draw is king here. Pochette: the most similar to Purse, with the twist being a smaller pack and lifepoints with a tradeoff of having pets, making it a party character. Playing without pets would put you into an actual disadvantage. Nonetheless, in the last biome I find myself completely busted. In my experience, it is the most buggy character of them all, I lost a savefile over her, too. Cyber Rodent 8: Essentially doubled my playtime. At first, I didn't get how it works (even after completing tutorial) and I thought it was buggy, but once I got it, it became my obsession. CR8 has a currently unpatched 5 tile infinite, which requires two common components and one relic from the boss. Anyway, the starting shield rewards long chains which can really get out of hand; in the last biome, I tend to spend time configuring my backpack so my turn runs +30 seconds and deals +10% more damage or gets 10% more armor. Some components (e.g. splitter) reset the distance traveled, which is a bummer. Speaking of components, it took me 20 hours of playtime to understand the difference between rotator and switcher. and I haven't yet created a backpack the uses that difference effectively. I think you should be able to transform heat switch to horizontally flip it, at least out of battle, that is. I don't like that in order to maximize the area leveling up, you need two long sticks at minimum. Well, not really, since even at max level you have 4 spaces missing, but I digress. General notes In my opinion, burn should trigger after the turn actions are done, not at the start of it. The rage is generally the king; it scales all damage sources (except pets), making aforementioned infinite even more effective. The best weapon in the game is of common rarity. I'm not joking. Cursed forge event is interesting way to spin your build around, although an unsafe one. Overall, I really like the game, despite it's flaws. I guess I'll continue running CR8 with occasional Satchel.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 08:00
SteamSpy data 12 April 2025 16:21
Steam price 15 April 2025 04:30
Steam reviews 13 April 2025 09:48

If you'd like to dive deeper into the details about Backpack Hero, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Backpack Hero
  • SteamCharts - Analysis of Backpack Hero concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Backpack Hero compatibility
Backpack Hero
8.5
6,652
920
Online players
378
Developer
Jaspel
Publisher
IndieArk, Pretty Soon
Release 14 Nov 2023
Platforms