Backpack Hero

The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!

Backpack Hero is a replay value, turn-based and roguelike deckbuilder game developed by Jaspel and published by IndieArk and Pretty Soon.
Released on November 14th 2023 is available on Windows, MacOS and Linux in 18 languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese, Korean, Italian, French, Traditional Chinese, Ukrainian and Irish.

It has received 7,253 reviews of which 6,395 were positive and 858 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.39€ on Steam and has a 40% discount.


The Steam community has classified Backpack Hero into these genres:

Media & Screenshots

Get an in-depth look at Backpack Hero through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • DirectX: Version 10
  • Storage: 250 MB available space
MacOS
  • OS: Mac OS X 10.6+
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000 512 MB
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable.
  • Storage: 250 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game is delightful DESPITE quite a few quirks that keep popping up! I'd definitely recommend it for rougelike dungeon crawler fans and deck/bag-building fans, because the inventory management is a fresh spin on the system. But go in knowing that you will hit a lot of niggly things (though nothing ever game breaking). - Some keywords are never fully explained until you trial or error them (you're told ghostly items "aren't detectable" with no further explaination as to what that means) - Some keywords are inconsistent (or at least, unintuitive) across how different items implement their interpretation of that rule (for example, "above" could mean "directly above" for some items, while for another it could mean "any row above this one"). You eventually figure out which items are exceptions to how other items work, but it does take you a second. - On runs with special rules, there doesn't appear to be a way to review what the rules are mid-run (early on, I did a run requiring you to never remove a specific item, but I forgot this after resuming the run a few days later and the moment the item got destroyed I just insta-died on the spot and it took me a while to figure out why) - Some villagers will have quests or something new for you but NOT have an exclaimation mark above their heads (meanwhile, the ones with a quest icon don't have anything new for you) - Eventually you unlock a building that lets you control upgrades for all of your buildings, except this ISN'T an exhaustive place to upgrade everything (e.g. paths) meaning you still have to chase around a villager to upgrade with him (even though nothing on the UI reminds you which one is the path guy, so you end up talking to everyone until you find him). - (This may be a Steam Deck-specific issue rather than a general controller issue) Menus in the town-building portion of the game just do NOT want to do what you ask them to. For constructing, you'll be fighting against the UI to select the item you mean to. For upgrading/crafting, you'll click something and it's 50/50 that the cursor will just default to the far right item and nothing happens. I just end up using the touchscreen to get around this. It sounds like I'm warning you not to play it, but the actual gameplay loop is so charming and fun that if you navigate around these QoL quirks, you're in for a good time! The town building section is another meta-engine to build, and I love that almost every run is a rules-modified run which keeps it fresh each time you delve. The different character play-styles give you a lot of variety, and I also appreciate games with a definitively ending point so that you can feel satisfied you've completed the game (don't get me wrong, I'm still playing Slay The Spire to this day, but I don't have enough room in my life for ANOTHER endless roguelike).
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March 2024
The gameplay ideas are quite solid, and the unlockable characters provide great variety. My best recommendation, if this game looks appealing to you, is to use Quick Play, not Story Mode. The Story Mode feels mostly unncessary, and locks all interesting progression behind repetitive quests. Management boils down to 'saving' up a variety of resources to buy unlocks that you could have already if you were playing Quick Play. The idea is, tentatively, sound but ends up taking far too long. Fifteen hours in before I unlocked the second character, and judging by achievement percentages, most players quit before they get there. The tedious building management and npc hunting to pick up quests certainly weren't helping me get into the game. It all feels tacked on and unnecessary. The game is good, just don't trip yourself up with Story Mode.
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Jan. 2024
100% in 74,6 hours. At least counting achievements and story mode. Honestly? Did not feel that long at all. Really fun and addictive game. Imagine... Tetris, but the square piece is a shield, and the long block is a long sword. And instead of everything going puff at a full row, you level up and get a new row to fill with, say, fire wands. Best 10-20€ something I've spent in a long time. Highly recommended!
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Jan. 2024
A fun, charming game. Easy to save in the middle of a run, so great when you don't have a large block of playing time. Caveat: The current version of the game (Jan. 6th, 2024) has a bug in which changes to the story mode overworld (town of Haversack Hill) are not saved. A workaround exists that involves renumbering certain save files. Story mode unlocks and progression are unaffected by this bug, as are quick play runs.
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Dec. 2023
The story mode of the game Backpack hero is relatively simple and it feels poorly planned and balanced. Expanding the village is a bit annoying and I ended up having to google how to complete the story mode. All in all, I still enjoyed the game and was able to make a few cool runs!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 07 December 2024 00:55
SteamSpy data 20 December 2024 08:24
Steam price 23 December 2024 12:31
Steam reviews 22 December 2024 05:53
Backpack Hero
8.6
6,395
858
Online players
347
Developer
Jaspel
Publisher
IndieArk, Pretty Soon
Release 14 Nov 2023
Platforms