Backpack Hero

The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!

Backpack Hero is a replay value, turn-based and roguelike deckbuilder game developed by Jaspel and published by IndieArk and Pretty Soon.
Released on November 14th 2023 is available on Windows, MacOS and Linux in 18 languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese, Korean, Italian, French, Traditional Chinese, Ukrainian and Irish.

It has received 7,348 reviews of which 6,475 were positive and 873 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.39€ on Steam and has a 40% discount.


The Steam community has classified Backpack Hero into these genres:

Media & Screenshots

Get an in-depth look at Backpack Hero through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • DirectX: Version 10
  • Storage: 250 MB available space
MacOS
  • OS: Mac OS X 10.6+
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000 512 MB
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1.1 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable.
  • Storage: 250 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Interesting Game, Just Ignore The Story Mode This game aims to deliver the satisfaction of both neatly arranging your backpack and perfectly executing the item synergies. The gameplay loop is fun and addicting, if only there weren't so many bugs. Things I Like About Backpack Hero: 1. Gameplay Even though the combat is like that of Slay The Spire, the inventory management adds an extra layer of depth. [*]Your backpack has a limited space. Leveling up grants you additional slots. [*]Each consumables and equipment have different shapes. Satisfy your OCD to rotate and fit as much items in your backpack. [*]The way Backpack Hero handles attack and defense is interesting. Both stats are ties to the equipment you gain during the run. [*]Also, some equipment has extra passives or conditions(such as must be placed in top-row, or grant extra shield if there are more space to the right, etc.) you need to fulfill to benefit from them. [*]Unlike card games, Attack can stack exponentially high with just the right placement. [*]Defense can also stack ridiculously high to the point you don't even need to spend any energy on it. [*]Finding that fine line between the most optimal equipment placement and the tidiest item arrangement has always been my guilty pleasure. 2. Characters Another important part of the game is the characters. Each of them has a unique backpack-expanding mechanic to master. [*]Purse is the starting character without obvious gimmick, meaning she is also the most versatile of all the cast. She can freely choose how her backpack expands. This feature can easily allow players to create the ideal placement for equipment's conditional. [*]Satchel is the bard. Her "weapons" are various instruments that can charm enemies into fighting for her. Her backpack expands by placing Tetris pieces. She can place them separately to create different pocket to benefit from special equipment exclusive to her. [*]CR-8 is the auto-battler. Players need to align the equipment alongside the pipeline so the energy beam can channel through them. As a result, his play style relies on inventory management more than any others. With the right setup, you can potentially loop infinitely. [*]Pochette is the beast master. Her play style revolves around the companions she recruits during the run. Her companions can tank for her, deal damage, and provide shield for each other, while Pochette can support them with buffs and debuffs. [*] I have not won with Tote yet. I am still understanding whatever her deal is. 3. Other Compliments →Various challenge runs to try. →Tons of items to discover. →Of course, furry! Thing I Dislike About Backpack Hero: Buggy Mess At this point, I don't even know if it's just my PC or the game's own problem anymore. These bugs are so inconsistent, especially in the story mode. [*]Error messages can pop up whenever you try to embark on a new adventure. [*]The game won't let you save even in an empty hallway. [*]Failing to save game occurs way more often than usual. [*]Reloading a save sometimes resets the character back to Purse. Even though you keep all the equipment, you cannot complete the run normally. [*]Opening chests and finishing battles will swap to the map immediately without you choosing the rewards. [*]There's a section of the map which contain a divided path. You can only choose to go down one and the other will disappear. The problem is that the game will bug out and let you go down both. If that happens, you won't be able to get back on track and you will be stuck on the crossroad, ruining the run. [*]Sometimes the map will be completely empty when reloading. You cannot interact with anything. 中文小簡評 →收集道具、整理背包的回合制roguelike。 →玩法有趣,忽略掉故事模式的話。 →遊玩過程升級可以增加背包格子數量。 →不同道具佔不同形狀的格子,玩家不只要排列組合,也要針對不同裝備的觸發條件放置格子。 →與其他同類型卡牌roguelike不同的一點,攻擊跟護盾可以單靠裝備完美排列來疊加,甚至達到完全不需要消耗能量的地步。 →如何把裝備排列好及排列好看值得深思。 →五位角色擁有五種截然不同的玩法與背包擴充方式。 →諸多挑戰模式可選。 →福瑞點鎮畫風讚啦! →故事模式bug太多,好險有快速遊玩可選,不然真的玩不下去... →存檔很容易失敗。 →開新遊戲容易跳出錯誤訊息。 →讀檔有時會重製角色,雖然道具有所保留,但遊戲無法正常進行。 →遇到二選一的路線容易卡bug,玩家雖然兩條路都能走,但角色無法回頭,直接卡死。 →有時讀檔整個地圖都是空白的。
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Sept. 2024
This game is delightful DESPITE quite a few quirks that keep popping up! I'd definitely recommend it for rougelike dungeon crawler fans and deck/bag-building fans, because the inventory management is a fresh spin on the system. But go in knowing that you will hit a lot of niggly things (though nothing ever game breaking). - Some keywords are never fully explained until you trial or error them (you're told ghostly items "aren't detectable" with no further explaination as to what that means) - Some keywords are inconsistent (or at least, unintuitive) across how different items implement their interpretation of that rule (for example, "above" could mean "directly above" for some items, while for another it could mean "any row above this one"). You eventually figure out which items are exceptions to how other items work, but it does take you a second. - On runs with special rules, there doesn't appear to be a way to review what the rules are mid-run (early on, I did a run requiring you to never remove a specific item, but I forgot this after resuming the run a few days later and the moment the item got destroyed I just insta-died on the spot and it took me a while to figure out why) - Some villagers will have quests or something new for you but NOT have an exclaimation mark above their heads (meanwhile, the ones with a quest icon don't have anything new for you) - Eventually you unlock a building that lets you control upgrades for all of your buildings, except this ISN'T an exhaustive place to upgrade everything (e.g. paths) meaning you still have to chase around a villager to upgrade with him (even though nothing on the UI reminds you which one is the path guy, so you end up talking to everyone until you find him). - (This may be a Steam Deck-specific issue rather than a general controller issue) Menus in the town-building portion of the game just do NOT want to do what you ask them to. For constructing, you'll be fighting against the UI to select the item you mean to. For upgrading/crafting, you'll click something and it's 50/50 that the cursor will just default to the far right item and nothing happens. I just end up using the touchscreen to get around this. It sounds like I'm warning you not to play it, but the actual gameplay loop is so charming and fun that if you navigate around these QoL quirks, you're in for a good time! The town building section is another meta-engine to build, and I love that almost every run is a rules-modified run which keeps it fresh each time you delve. The different character play-styles give you a lot of variety, and I also appreciate games with a definitively ending point so that you can feel satisfied you've completed the game (don't get me wrong, I'm still playing Slay The Spire to this day, but I don't have enough room in my life for ANOTHER endless roguelike).
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March 2024
The gameplay ideas are quite solid, and the unlockable characters provide great variety. My best recommendation, if this game looks appealing to you, is to use Quick Play, not Story Mode. The Story Mode feels mostly unncessary, and locks all interesting progression behind repetitive quests. Management boils down to 'saving' up a variety of resources to buy unlocks that you could have already if you were playing Quick Play. The idea is, tentatively, sound but ends up taking far too long. Fifteen hours in before I unlocked the second character, and judging by achievement percentages, most players quit before they get there. The tedious building management and npc hunting to pick up quests certainly weren't helping me get into the game. It all feels tacked on and unnecessary. The game is good, just don't trip yourself up with Story Mode.
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Feb. 2024
This is one of those remarkable "just one more run" games that really sinks its teeth into you. Optimization and planning pays dividends when an ideal setup clicks into place and you just start steamrolling baddies, but you also have to be flexible enough to pivot your build if the right items don't drop for you. Very much one of those games where you can look at it and just tell if it's something you'll vibe with.
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Jan. 2024
100% in 74,6 hours. At least counting achievements and story mode. Honestly? Did not feel that long at all. Really fun and addictive game. Imagine... Tetris, but the square piece is a shield, and the long block is a long sword. And instead of everything going puff at a full row, you level up and get a new row to fill with, say, fire wands. Best 10-20€ something I've spent in a long time. Highly recommended!
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Last Updates

Steam data 17 January 2025 00:50
SteamSpy data 22 January 2025 07:41
Steam price 23 January 2025 12:30
Steam reviews 21 January 2025 23:52
Backpack Hero
8.6
6,475
873
Online players
340
Developer
Jaspel
Publisher
IndieArk, Pretty Soon
Release 14 Nov 2023
Platforms
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