Bō: Path of the Teal Lotus

Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.

Bō: Path of the Teal Lotus is a metroidvania, side scroller and precision platformer game developed by Squid Shock Studios, Christopher Stair and Trevor Youngquist and published by Humble Games.
Released on July 17th 2024 is available only on Windows in 9 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese and Ukrainian.

It has received 972 reviews of which 803 were positive and 169 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 15.99€ on Steam and has a 20% discount.


The Steam community has classified Bō: Path of the Teal Lotus into these genres:

Media & Screenshots

Get an in-depth look at Bō: Path of the Teal Lotus through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 10
  • Processor: Intel Core 2 Quad Q9400 or AMD Phenom II X4 940
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 730, 2 GB or AMD Radeon R7 240, 2 GB or Intel UHD Graphics
  • Additional Notes: Low 1080p @ 30 FPS

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I played this game after Nine Sols because it seemed pretty similar. In some ways it is, but different in a lot of ways. While Nine Sols is more counter-based gameplay, this is more airborne combo focused Anyways, the characters are cute and diverse in their range of animals, the main character is cute, the combat is standard metroidvania fare, more in line with the likes of Hollow Knight. The areas and set pieces look amazing, it the game really awards the precision platforming and aerial comboing aspects by giving you access to places early if you're skilled. The bosses present a decent challenge as well. I spent the whole game carrying the Confidence charm (significant atk increase, take double damage) for true git gud gaming The simplicity of the charm system is refreshing. No need to worry about Nine Sols's or Hollow Knight's notch system. 1 necklace = 1 charm. This comes at the disadvantage of no Charm doing any significant alterations to the playstyle, but my build (Basic attack above all) was very useful, even though I'd take double damage It's refreshing as well that there's no Souls-esque death punishment. You don't lose HP, you don't lose half your mana, you don't have to go recover your stuff without dying again. Pure and simple death, back to checkpoint. That is standard of more precision platforming games (it's also the case in Ori) but man is it refreshing here. The Negatives: The Daruma are borderline useless in this game. Most of them are nowhere near as good as the Chomper you get at the beginning, they can't be spammed due to the cooldown, and since you get 1 tea per hit and can hit faster with the atk speed charm, the lower daruma cost charm is kind of useless. The boiling point mechanic is good, but the charm that increases the speed of reaching boiling point doesn't feel like it increases it enough. The atk range charm feels like no noticeable increase either. THE JANK OF THE GRAPPLING HOOK LEGITIMATELY MADE ME ANGRY. In fights where you have to chain grappling hook shots, like in the Skeleton boss, and during the Nine Tailed Fox fight were NIGHTMARES to deal with. Sometimes you'll jump and get the grappling hook prompt. Sometimes it doesn't. JANK IN BUTTON PRESSES. For the most part, when you press a button, you do an action. However, there were a TON of cases where I press the button to heal and I sit there like an idiot thinking I'm healing, HOLDING THE BUTTON, and I'm not healing. I'll press the button to hit a grappling hook, and it just doesn't work. This is why the aforementioned Grappling hook jank is SO ANNOYING Oh yeah, the fragile egg quest is pure cancer.........nothing says fun quite like acquiring an item and have to get it to one place to the other without fast travel and without getting hit once.........because people LOVED that quest in Hollow Knight Anyways, while the grappling hook thing is kind of egregious, because you WILL feel it the more grappling hook points you have to deal with, the game is overall really really good. It's like a nice in between of Hollow Knight and Ori. Less polished combat than Hollow Knight, not as precise in platforming as Ori. The floatiness of the MC rarely works against you. If you like this subsection of games like Hollow Knight, Nine Sols, and Ori, Bo will absolutely fit in. It is the bottom of those 4, but those other 3 games were phenomenal and scratches any itches that those games may leave
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July 2024
---see where this game landed on my Metroidvania tier list beneath this review!--- The platforming in Bo is quite challenging, even within the first couple of hours it is almost approaching the difficulty of something like Lone Fungus , Aeterna Noctis or the harder platforming segments in Hollow Knight . The look & sound of the game is great, it's as japanese as Goemon 64 . One thing that I thought was pretty neat was how the hyoshigi instrument comes in and slows its tempo while you are carefully aiming a projectile. Combat involves a directional slash. Fairly simple right? Well it would be, if it weren't for all the pogo bouncing off enemies whilst avoiding projectiles, it's a lot of fun if you can meet the challenge of its difficulty. If you haven't played games like Hollow Knight , Ori or Shovel Knight , do yourself a favour and start there, because this game throws you into the deep end of the pool. You also have a dash with i-frames and a healing item that refills as you damage enemies. You will find charms hidden throughout the world (and bought off NPCS) which grant minor bonuses to your character, just like the charm system in games like Hollow Knight . You also have a special attack you can unleash when you have landed enough aerial blows in quick succession. These special attacks are also represented as collectables to choose from that you will find in the same way you do the charms. The map is great. It shows your characters position, marks NPCS/teleporters/save points and anything important. Collectables are not marked for you until you advance deep into the story and acquire an equippable charm that will reveal them all. You can't place pins on the map. My biggest gripe with the game aside from its shorter than ideal length was actually to do with the optional collectables. In order to purchase and collect all of them, you would need to farm gold off of enemies which would have taken me hours had I commited too it, which isn't any fun to me. I did sort of dislike the games final area, which was a platforming area but without the metroidvania (no more abilities and collectables in the final area). Fun, challenging, stylish. I enjoyed this one. I just wish it were done on a larger scale with plenty more biomes to explore. ===================== My Metroidvania Tier List (PC) (excluding Metroid & Castlevania titles) ===================== -Not an objective list, purely how much I enjoyed the games- S+ Aeterna Noctis | S Tier (Truly Special) Astalon: Tears of the Earth | Monster Boy and the Cursed Kingdom | Hollow Knight | S- Blasphemous 2 | Cathedral | A+ Afterimage | The Last Faith | A Tier (Amazing) Elderand | Ori and the Will of the Wisps | Doomblade^ | A- Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | B+ Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | B Tier (Really Enjoyed) Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Biomorph | B- Haiku, the Robot | The Mobius Machine | Prince of Persia: The Lost Crown | Ultros | C+ (Fun) Lone Fungus | Ghost Song | Death’s Gambit: Afterlife | Bloodstained: Ritual of the Night | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | Infernax | Flipwitch | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Curse of the Sea Rats | Gestalt | C Tier (More or Less Enjoyed) Plague of Yamorn* | Column on the Sea | 9 Years of Shadows | Jrago* | Laika: Aged through Blood | MF-01 Aerostrike^ | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Castle In The Clouds | Omega Strike | Aggelos | Midnight Castle Succubus | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Elephantasy | Far Star | Unworthy | C- (Meh) Ato | EldritchVania | Cookie Cutter | Rusted Moss^ | Grime | Moonscars | The Messenger | Deedlit in Wonder Labyrinth | Iconoclasts | MindSeize | Ebenezer and the Invisible World | Luna’s Light* | Tales of Kenzera: Zau | Gato Roboto | D Tier (Liked some things but ultimately did not enjoy) Castle In The Darkness | Alwa’s Awakening | Nitrojet* | RIN: The Last Child* | Pharaoh Rebirth | Yoku’s Island Express | Guacamelee! 2 | Shantae and the Pirate’s Curse | Beholgar* | Phoenotopia: Awakening | Insect Adventure* | Clunky Hero* | Goo Keeper* | Headlander | Strider | Minoria* | Souldiers | Bone Appetit | The Witch & the 66 Mushrooms | Transiruby | Destroy Space Aliens | La-Mulana | Rex Rocket | Guacamelee! | 8Doors | Timespinner | Super Panda Adventures | Omega Mouse Zero* | Ataraxie* | You are Peter Shorts | Unepic | The Ramsey | E-Tier (Really disliked) Garm Ruins^ | Venture to the Vile | Sheba: A New Dawn* | Ex Vitro | Wonder Boy: The Dragon’s Trap | The Weird Dream | Ginsha | Dandara | Vernal Edge | Blaster Master Zero | Medusa* | Lost Ruins | Sundered | Salt & Sanctuary | Valdis Story | Insanely Twisted Shadow Planet | Touhou Luna Nights | Chronicles of Teddy | B.I.O.T.A. | Shadow Complex | Aquaria | Nyaruru Fishy Fight | Ghost 1.0 | WarriOrb | Feudal Alloy | Apotheon | Future Fragments | Gungirl 2 | Bad Pad* | Chakana* | Lootbox Lyfe | Slavania* | Angel’s Gear* | Fearmonium | Magicians & Looters* | Tres-Bashers* | Arcane Assembly^ | Aeternum Vale* | Troupe* | Silver Axe - The Honest Elf* | Dust: An Elysian Tale | =================== ^ = Mouse & Keyboard are STRONGLY advised. * = Very raw indie or contains some jank or lack of polish. ---------------------------------
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July 2024
Don't like the grain filter. Especially at lower resolutions. Everything else is great.
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July 2024
This game is good but there are a few huge, glaring problems with it. - The game wastes your time. A lot. You have to platform through every room again if you want to revisit an area, it does not unlock smart shortcuts like Hollow Knight that makes a second visit faster and more enjoyable. You have to re-do the same few actions over and over and over, which is a shame given how short this game is. The worst offender is that in most instances, taking a single point of damage will teleport you back at the very beginning of the platforming section you're in. What is the purpose of having 5+ HP if you get teleported to the start and have to re-do everything if you lose a single HP? It's like most of platforming sections in this game are Hollow Knight's pale flower quest (and this game has its version of the flower quest which is infinitely harder and less enjoyable than the quest in Hollow Knight). - Bugs and typos. A really weird amount of bugs and typos. Sometimes several typos in the same sentence, missing capital letters or random capitalization in the middle of a sentence, double spaces, at least once instance of a word missing entirely in a sentence. One of the bosses had to be fought 3 times just because she glitched and her next phase just wouldn't start. - This game seems built for people who are proficient with the genre, as seen with the very high level platforming challenges right off the bat (this game reminded me of the white palace in Hollow Knight straight from the first few areas) but the combat is far too easy for a player who's beaten Hollow Knight. If this game intended to be "baby's first metroidvania", the extremely punishing platforming is a deadly flaw, because this game expects you to bait enemies to pogo on them to reach high ledges and other techniques that are considered advanced in Hollow Knight. But if this game intended to be "hardcore metroidvania for people who already beat Hollow Knight", the simplistic and far-too-easy combat is a deadly flaw. I died virtually only to platforming challenges, and the only boss who forced me to re-try multiple times is the one boss who's 100% a platforming challenge with no fighting involved. Which leads to the next point... - The bosses are bad. They all have the same fundamental issue of having wayyyyy too much life and very simple patterns. An average boss fight lasts 15-20 minutes. That'd be fine if there were a lot of things to do and see, a bunch of different phases, a challenge, but there's none of that. The attack patterns are exceedingly simple and easy to avoid. The bosses will just do the same few attacks on a loop for the length of an entire episode of TV. I know because I started watching TV on my second screen to not die of boredom while fighting bosses, after a while. The bosses' moves are extremely easy to avoid, and bosses are extremely easy to deal damage to, but their health pool is genuinely freakish, so, to kill a single boss, you are forced to repeat the same few patterns for longer than it takes me to complete an entire boss rush Pantheon in Hollow Knight. Even if the devs divided the bosses' HP by FIVE it might still be too much HP. It's clear the devs gave their bosses way too much HP because if the bosses had reasonable HP pools, even small children who never played video games before would effortlessly first-try virtually every boss. So, instead of giving the bosses better attacks and more interesting AIs, the devs multiplied their HP pool so it "feels like a challenge". But when I am mentally zoned out, watching The Simpsons, I haven't lost a single HP to the boss all fight, and the episode which I started at the beginning of the fight ended before the boss died, I do not feel challenged, I feel like my time is being wasted. Besides that, this game is beyond gorgeous, the gameplay is smooth and pleasant, the world is a delight to explore, there's a ton of collectibles in interesting places, the characters and story are interesting. It's genuinely a good game. I am sad it released in the state it did, because with some balancing of the difficulty of platforming and bosses (making platforming less punishing, making bosses less tanky but more interesting to fight moment-to-moment), it could have been one of the crowning jewels of the metroidvania genre. As it is, I'd give it a solid 7/10.
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July 2024
Please provide an option to disable the grain filter. The game itself is visually stunning and offers excellent gameplay. P.S.: Adding Steam Cloud support would be highly appreciated.
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Last Updates

Steam data 19 December 2024 00:46
SteamSpy data 18 December 2024 22:56
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:50
Bō: Path of the Teal Lotus
7.9
803
169
Online players
27
Developer
Squid Shock Studios, Christopher Stair, Trevor Youngquist
Publisher
Humble Games
Release 17 Jul 2024
Platforms