Azure Striker Gunvolt

A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.

Azure Striker Gunvolt is a action, indie and platformer game developed and published by INTI CREATES CO. and LTD..
Released on August 28th 2015 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Traditional Chinese and Simplified Chinese.

It has received 1,652 reviews of which 1,414 were positive and 238 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 5.99€ on Steam and has a 60% discount.


The Steam community has classified Azure Striker Gunvolt into these genres:

Media & Screenshots

Get an in-depth look at Azure Striker Gunvolt through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, 7, 8.1, 10
  • Processor: 2Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
the game is great the only problem i have with it is that you need to change the game to English (japanese voice) to get the whole tutorial and a bit of extra dialog
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Nov. 2024
"OVERSURGE! AZURE STRIKER!" This game was a bit of a wild ride. I got the game on PC, which was my first mistake. No matter what you do, you're better off paying the extra money for the Switch version. This port has a plethora of issues that pile up, like the game always assuming that you're playing with a controller or the default control scheme being confusing (why isn't [C] the dash button??). The gameplay is rather unique, but sometimes to its own detriment. Unlike Mega Man, where you can just shoot the enemy and kill it immediately, you need "tag" an enemy with your bullets and use the flashfield to sap their life energy away. With this skill, you can kill multiple enemies at the same time and get higher amounts of Kudos (points) which contributes to the rank you get at the end of the stage. However, this causes the game to fall into the trap of focusing so much on the score-game that the level design can suffer. Almost every stage uses the same 5 enemies. The method to defeating them is the same almost every time: you just tag it and it dies in 2 seconds. Enemies are placed in a way where you need to jump past the enemy to see if there are more behind it, and it starts to feel old after a while. A mechanic called "prevasion" makes it so that you need to take 3 hits before actually taking damage, and a mechanic known as "Anthem" makes it so that you can get revived upon death. This, coupled with the fact that learnable EX skills break the score-game in half, can make the game feel easier than intended. Thankfully, the bosses are pretty well-made. They all have random patterns, but they're crafted in a way where you can learn what's coming naturally instead of relying on luck. Very similar to MMZ. There's only one exception to this, and that's the true final boss. If you ever make it to him, just know that all of his attacks disable the flashfield (which you need to damage him), do ridiculous amounts of damage and that he has a near unavoidable screen-wipe attack that kills you in one hit and requires ridiculous skill to dodge without Anthem. So yeah, the game has its issues, but there's more good than bad to be found here. Everything seen here is done better in the sequels, but this is a great first attempt. If you ever want to play this game, ignore this port and do it on Switch or PS4 with the Striker Pack version. You'll get extra dialogue and a better control scheme.
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Nov. 2024
Azure Striker Gunvolt 1 is the beginning of a masterpiece of a series. However this version is not the same as the striker pack and lacks the resolution increases that the striker pack has. If you want to get into this series this game does the job but i don't come back to this one even close to as often of its sequel. Overall great game just not my favorite way to play it. 7/10
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July 2024
its like if mega man wasn't stupidly difficult for the sake of being difficult awesome ost too
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Feb. 2024
A pretty neat Megaman-ish experience with all the usual parts you'd expect like great boss fights and dashing/walljumping around great levels, but with an innovative twist to its typical straightforward run-n-gun combat with the tagging system, where you can tag multiple enemies with darts and then shock them with homing electricity while being able to move around and dodge as you like during! While I enjoyed myself, I'll admit that I had a bit of a rough first impression with this: *The visual noise and clutter is high in this game, which makes it difficult to parse and can lead to what feels like a lot of cheap deaths. You've got a camera so zoomed-in you can barely see a few steps ahead of you, an appropriately named "flash"field which covers so much of the screen with flashy electricity sparks, and you've got constant dialogue on the bottom of the screen which not only covers part of the screen but splits you attention as you want to learn what's going on. *The difficulty can be wildly different depending on how you approach the game. If you just play it for the story, the game gives you too many tools that allow you to just brute force past all enemy and boss mechanics, which can easily make you unsatisfied since the combat doesn't get a chance to show its unique appeal. If you try to embrace the scoring system, you'll get to see the full extents of the combat system and its appeal, but at the same time it can be rather frustrating and require so much trial-and-error and memorization of stage/enemy layouts to dodge what feels like cheap traps due to the aforementioned issues above. *The localization is rather strange. I played it on English (Japanese Voice Mode) at first and found it good, and I'd recommend you stick with that. But, I was wondering if there was an English Voice Mode instead, so I switched to just English, where I was disappointed to find that not only was there no english voices, meaning I'd have to split my attention to read the characters dialogue during gameplay no matter what, but the script was completely different, filled with totally wacky words and phrases, like some sort of joke script you'd unlock as a bonus, not something most people will mistakenly treat as the intended experience. *Story felt like a bit of a downer and unsatisfying, even after getting the True Ending. I don't need everything to be sunshine and rainbows, but man, it just felt like it left too much hanging and nothing got accomplished. Maybe the sequel will resolve it? In spite of the rough stuff above, I still enjoyed my experience very much and grew addicted to rerunning stages to go for higher ranks. Looking forward to playing the rest of the series!
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 22 November 2024 11:14
SteamSpy data 21 January 2025 15:18
Steam price 24 January 2025 04:46
Steam reviews 23 January 2025 11:54
Azure Striker Gunvolt
8.2
1,414
238
Online players
5
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 28 Aug 2015
Platforms