Azure Striker Gunvolt

A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.

Azure Striker Gunvolt is a action, indie and platformer game developed and published by INTI CREATES CO. and LTD..
Released on August 28th 2015 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Traditional Chinese and Simplified Chinese.

It has received 1,643 reviews of which 1,406 were positive and 237 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 5.99€ on Steam and has a 60% discount.


The Steam community has classified Azure Striker Gunvolt into these genres:

Media & Screenshots

Get an in-depth look at Azure Striker Gunvolt through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, 7, 8.1, 10
  • Processor: 2Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
First in the Gunvolt series, and it's a pretty good game. A game, which I disliked a lot when I first tried it. I'm glad I gave it another chance, and as I write this review I completed it twice already. In this game you play the master of electricity. Your main way of attacking is "tagging" enemies with your gun, and then zapping them with electric field. The more times you tag the enemy the quicker you'll kill them. Once you're good at it you'll be killing the enemies very quickly and making sick combos. Another tool at your disposal is "prevasion". Basically, as long as you're not attacking, you're invincible. Nearly no attack can hit you while prevasion is active. You can move trough the game at your own pace, slowly, and you'll get trough the stage just fine. The difficulty of this game is pretty low because of that... Oh, and if you die you have a decent chance of getting revived and buffed into superman mode, which makes the game even easier. That is, until you get the bad ending. Because to get the true ending you have to actually get good at the game, and figure out how to play it without prevasion. But only for the final stage. I found this to be pretty bad design, since at the moment the game demands you to be good you can be very bad - and there's HUGE learning curve to go trough. The game has some carrot on the stick systems for you to try to actually play it decent. You get scored based on your performance, and if you do well you get more item drops for finishing the stage. You're scored by your speed, and kudos you've collected. Kudos are basically your score, and you can get more by killing multiple enemies at once, killing while airborne, or fully tagging enemies. But get hit, and your kudos are lost, like a combo in Tony Hawk, when you trip. You can "save" your kudos by touching checkpoints or using a finisher attack. This requires you to play at a decent level... Well, unless you choose a different way to collect Kudos, where you can be hit up to 3 times, or where being hit doesn't deplete Kudos. Those come with lower multipliers, but allow you to actually get decent scores when you're not that good. Also, the game encourages you to get good scores by providing a different song when you get over certain kudo threshold. This is all good, but I don't like the random drops system. With better score you get more drops, but getting the drops you need means you have to farm for them. The game is only 5 hours long or so, but if you wanted to farm items it would be much much longer. I barely could craft anything while finishing each stage only once or twice. I don't think the grinding mechanics are necessary in this kind of game. You can also grind for level, which I think increases your damage output a bit. But even without grinding I could get trough the story, both bad and true ending, just fine. This version of the game also includes an easy mode that allows prevasion even when you're attacking, and a hard mode, which limits some systems. The story of this game is... fine. I feel like they could have told the same story better, if they presented it better. This game also has an issue with characters talking while you play, which is pretty distracting. Although this can be disabled. But at that point you're not getting to know the characters. I wish there was some base like in Megaman Zero, where we could interact with NPCs between missions to get to know them. This would make emotional sections at the end better, in my opinion. I don't think this is as good as Zero series, but it's entertaining. I really like that you can decide how far you want to push yourself. You can go trough the game casually or try to be hardcore master of the game. Both gamestyles are (mostly) supported. The only thing that is unnecessary is the grind.
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Nov. 2024
i love this series. bought it on steam even though I beat it 3x+ on switch (switch version is better because it has MUCH more dialogue. Not sure if similar versions exist on other platforms)
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Nov. 2024
Azure Striker Gunvolt 1 is the beginning of a masterpiece of a series. However this version is not the same as the striker pack and lacks the resolution increases that the striker pack has. If you want to get into this series this game does the job but i don't come back to this one even close to as often of its sequel. Overall great game just not my favorite way to play it. 7/10
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Aug. 2024
Man, that was a great Megaman game! Although, it sucks that you have to get the unsatisfying bad ending before you can get the also-unsatisfying true ending.
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Feb. 2024
A pretty neat Megaman-ish experience with all the usual parts you'd expect like great boss fights and dashing/walljumping around great levels, but with an innovative twist to its typical straightforward run-n-gun combat with the tagging system, where you can tag multiple enemies with darts and then shock them with homing electricity while being able to move around and dodge as you like during! While I enjoyed myself, I'll admit that I had a bit of a rough first impression with this: *The visual noise and clutter is high in this game, which makes it difficult to parse and can lead to what feels like a lot of cheap deaths. You've got a camera so zoomed-in you can barely see a few steps ahead of you, an appropriately named "flash"field which covers so much of the screen with flashy electricity sparks, and you've got constant dialogue on the bottom of the screen which not only covers part of the screen but splits you attention as you want to learn what's going on. *The difficulty can be wildly different depending on how you approach the game. If you just play it for the story, the game gives you too many tools that allow you to just brute force past all enemy and boss mechanics, which can easily make you unsatisfied since the combat doesn't get a chance to show its unique appeal. If you try to embrace the scoring system, you'll get to see the full extents of the combat system and its appeal, but at the same time it can be rather frustrating and require so much trial-and-error and memorization of stage/enemy layouts to dodge what feels like cheap traps due to the aforementioned issues above. *The localization is rather strange. I played it on English (Japanese Voice Mode) at first and found it good, and I'd recommend you stick with that. But, I was wondering if there was an English Voice Mode instead, so I switched to just English, where I was disappointed to find that not only was there no english voices, meaning I'd have to split my attention to read the characters dialogue during gameplay no matter what, but the script was completely different, filled with totally wacky words and phrases, like some sort of joke script you'd unlock as a bonus, not something most people will mistakenly treat as the intended experience. *Story felt like a bit of a downer and unsatisfying, even after getting the True Ending. I don't need everything to be sunshine and rainbows, but man, it just felt like it left too much hanging and nothing got accomplished. Maybe the sequel will resolve it? In spite of the rough stuff above, I still enjoyed my experience very much and grew addicted to rerunning stages to go for higher ranks. Looking forward to playing the rest of the series!
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Last Updates

Steam data 22 November 2024 11:14
SteamSpy data 19 December 2024 12:42
Steam price 24 December 2024 12:47
Steam reviews 23 December 2024 07:52
Azure Striker Gunvolt
8.2
1,406
237
Online players
12
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 28 Aug 2015
Platforms