Axiom Verge on Steam - User reviews, Price & Information

Explore and uncover the mystery of a surreal alien world by blasting aliens and glitching your environment in this intense retro side-scrolling action/adventure.

Axiom Verge is a metroidvania, indie and pixel graphics game developed and published by Thomas Happ Games LLC.
Released on May 14th 2015 is available on Windows and Linux in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian and Japanese.

It has received 6,004 reviews of which 5,462 were positive and 542 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 17.99€ on Steam.


The Steam community has classified Axiom Verge into these genres:

Media & Screenshots

Get an in-depth look at Axiom Verge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Intel Pentium E2180 2.0 GHz
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 300 MB available space
  • Additional Notes: Dual Shock 4 or XInput controller recommended.
Linux
  • OS: Ubuntu 14.04.2 LTS
  • Processor: Intel Pentium E2180 2.0 GHz
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 300 MB available space
  • Additional Notes: Dual Shock 4 or XInput controller recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Good game held back by a few nitpicks that could have made it excellent. The good… the game itself is fun. Nice nostalgic look with a hint if new age tech. Great exploration/rank system to upgrade self and weapons. Bosses can be a challenge but nothing too bad that takes only a few tries. The bad… played on the steam deck and the pesky phase through mechanic later in game was constantly triggered via joystick. And probably the worst aspect of game that really made it a chore the last 1/4 of the game for me was the map and having zero idea where to go next. The amount of time back tracking and wondering what the heck do I do next was a total drag. Very little to no direction. If that one aspect of the game was changed I would give this an A tier rating. But because of it I would lean closer to B.
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Dec. 2024
It's a classic Metroid game. Buy it if you like that sort of thing.
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Nov. 2024
Yeah this game is great so far. (I don't actually have 30 hrs played, Steam Deck bug. It's more like 4.5 hrs) Will update upon completion. Edit: Just rolled credits at around 19 hrs. Overall I enjoyed Axiom Verge. Exploration is probably its biggest strength. Except for the fact that all the game's collectibles are not hinted at. I don't enjoy feeling like I need to refer to a guide to 100% a game. This game has so many different weapons and I think that's awesome. However, half of them are pretty useless because they're designed with a specific gimmick that just don't compete with some of the better, straight-forward weapons. But when you have to switch to certain weapons to eliminate a specific enemy, I think that's a really fun design. It makes games feel less one-dimensional. Speaking of combat, some of it can feel clunky. Though that may be because this is a "retro" game and you shouldn't expect it to feel as smooth as Metroid Dread. But overall it's pretty fun, when you're not fighting one of the game's more annoying enemies. Like the final boss. Oh my god what a terrible boss design. You know it's not good when every strategy discussed over this boss is some weird way to cheese the win. There's no fun or fair designed way to beat it and that brought down the score of the game for me. It was bitter sweet to have enjoyed the game most of the way through just for the final area/boss to sour the experience. It made completing the game feel a lot less satisfying. It was more like, I'm glad this is over. I still recommend this game though. It has some really unique designs that left me impressed. I enjoyed getting each traversal ability. My only complaint about them would be the grapple hook. I wish it was utilized more and didn't feel so janky to use. But teleporting, different jackets with different abilities, drones, hacking? So many cool designs here. And the music was pretty great too. As for story, this game goes pretty deep sci-fi and I basically skipped through most of it because it did nothing for me. But that's okay, I'm never really expecting stellar writing with this genre. All about the gameplay. 7/10
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Oct. 2024
Comentario Analítico: "Axiom Verge" Quizá uno de los mejores Metroidvanias del sector independiente, Axiom Verge me sorprendió muy para bien. Entré esperando un juego entretenido y acabé enganchadísimo con su historia. Visualmente es precioso, tiene un aire a Ghost in the Shell, sabe jugar con el concepto de glitch y aprovecharlo para su argumento, no se limita a ser un espectáculo visual e incluso el flickering de algunos sprites ocurre a medias, tal y como ocurría en la NES. La banda sonora es fabulosa también, digna de tenerla guardada en tu celular. Si tuviera que puntualizar algo negativo diría que algunos enemigos atacan desde puntos muertos que el jugador aún no logra visualizar. Los jefes son fenomenales pero no me gustó Ukhu, creo que con unos cambios en su arena podría ser un combate excelente. ¿En conclusión? Una muy grata sorpresa.
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May 2024
I recommend it only if you're into old retro metroidvanias, because this game carries the whole baggage. That can be good or bad depending on what you're into. THE GOOD: - It's an amazingly crafted metroidvania by ONE PERSON in 5 years. From the art, the music, and the multi-layered story. I can tell you it's not lacking in polish. - It lacks any obvious hand-holding element that modern metroidvanias tend to have. You're just plunged into this world and you have to figure out where to go next. Personally, I love that. I didn't get lost at anytime, but I can understand if a lot of people may get lost a bit. - Small UX touches have made this game more modern, but still maintain its retro feeling. Like how the first enemy of any type will always drop healing when killed so you are not punished too hard for things you haven't known yet. Or how the beeping sound effect of "in critical health" fades out so it's not getting annoying. THE BAD: But that same retro feel is the thing that doesn't gel too well for my taste. - For once, there is NO FAST-TRAVEL in this game, aside from one long corridor that connects everything and a "bus-like" train system. That does get me burned out rather quickly, because traversing the rooms becomes tedious very quickly. For the record, I didn't get the same fatigue when I'm playing Hollow Knight. - Then, the sheer amount of hidden items in this game can quickly make you annoyed if you want to 100% the game. A lot of them are not as obvious as you may think, some even are hidden behind walls you can just walk through if you already know where to look. - Boss fights always feels awkward because your movement abilities are very limited. Plus, the amount of powerup in this game can make every boss VERY EASY or VERY HARD, if you don't know what you're doing. It's honestly frustrating that you've been struggling for half an hour, only to switch to a weapon that beats the boss in 10 seconds. That also includes the final boss. Overall, I think this game taught me that I wouldn't like retro-style metroidvanias. But it's a high-quality game that you should at least try once. Had the game push a bit more on modern design, like adding fast travel and make the combat more fun, it would be my top favorite metroidvania ever. EDIT: After playing so many other metroidvanias, I finally figure out what didn't work for me: the movement in this game is just not fun. You're not flinging around or have any agility-tech to get to. It's pure retro metroid along with its limited movement options. Again, that is indeed the goal when the dev make this game, so it's really a matter of taste. That being said, I would still buy and play Axiom Verge 2 just to explore the lore and worldbuilding again. It's just that good.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 16:15
SteamSpy data 11 April 2025 19:27
Steam price 13 April 2025 12:45
Steam reviews 12 April 2025 05:58

If you'd like to dive deeper into the details about Axiom Verge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Axiom Verge
  • SteamCharts - Analysis of Axiom Verge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Axiom Verge compatibility
Axiom Verge
8.8
5,462
542
Online players
26
Developer
Thomas Happ Games LLC
Publisher
Thomas Happ Games LLC
Release 14 May 2015
Platforms