Awkward Dimensions Redux

They may be awkward dimensions, but they're my dreams...

Awkward Dimensions Redux is a free to play, adventure and walking simulator game developed and published by StevenHarmonGames.
Released on October 21st 2016 is available in English on Windows, MacOS and Linux.

It has received 2,937 reviews of which 2,370 were positive and 567 were negative resulting in a rating of 7.8 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Awkward Dimensions Redux into these genres:

Media & Screenshots

Get an in-depth look at Awkward Dimensions Redux through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 330 or higher with 1GB Memory
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.8+
  • Processor: 2011 or newer Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia or ATi GPU with 1GB Memory
  • Storage: 2 GB available space
  • Additional Notes: Really recommend a dedicated graphics card, Mac Mini models may not work well.
Linux
  • OS: 64-bit OS
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 330 or higher with 1GB Memory
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2017
One of the most mesmerizing games out there. I found this game randomly in the Free to Play section. Once I loaded it up, I didn't think it would be that good (hence the Unity Personal Edition logo) but then, once I played it, I felt like I was in an entirely different world. The last level, Find The Way Out, really spoke to me. When I was younger I was trying to find the way out. There was a time where I was basically trapped. It might eat up disk space, but it's amazing.
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Feb. 2017
No deeper story, just a person's individuality recording and sharing his dreams to the world. Weird, yes like all dreams are. Not for everyone, but more than 50% of the levels are not too bad especially the "self improvement" i think is the name where you wakeup in the creator's bed room. just relatable. yet it cant be relatable for everyone. plus its freee. there are worse games charging money here.
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Feb. 2017
This was just... Wow. Really delves into the mind of someone with a dream thats kicked continuously. I can relate. This truly is a wonderful game and I am so happy it came up as a recommended game in my queue. Just fantastic. I just finished playing and it's something I'll probably never forget and play again later.
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Jan. 2017
Something about this game struck a chord with me. Perhaps it was the art style, music, sound, imagery, or perhaps just the overall feel. It made me familiar with the outright confusing. I had originally thought this game would be just another "Unity Game." Slow paced, clunky, and poorly designed. For the most part, I was very wrong. Awkward Dimensions may not be for most, as it can be awkward and confusing at times. Perhaps even a bit too personal. But that's pretty much the point of the game, and it's executed quite well. For me at least, everything fit together well. It was a refreshing break from the fast-paced, straightforward, tried and true methods of other genres. Awkward Dimensions comes off as a bit heavy handed, yet keeps a general rythm/atmosphere throughout. Overall, an odd and wonderful mix of both sensation, and storytelling. I'd highly recommend giving it a go. Take a break from your own head for a while, and enter the unfamiliar world of someone else's.
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Jan. 2017
This is NOT A HORROR GAME! I wanted to put that sentence at the very top, not as a criticism, but just for anyone who might have been scrolling past this after having seen the bizarre "horror" tag attached to this game. That tag nearly put me off from playing to begin with, because I'm just not a horror fan. But I'm glad I did play, because only the second level is even remotely horror-related, and the rest of it is much more my kind of thing. Anyway, on with the review: So first thing's first, when playing this you will find yourself very tempted to compare it to Davey Wreden's The Beginner's Guide. The overall "feel" of the game, as well as several of the individual levels, are reminiscent of The Beginner's Guide, and the developer's commentary name-checks Wreden twice. The game even borrows one piece from The Beginner's Guide's beautiful OST (the housecleaning song from TBG can be heard during the ladder-climbing sequence in this game.) There's even a "Beginner's Guide to..." book that can be seen on a shelf in the game. However, despite the fact that this game practically begs to be compared to TBG, I reccommend you restrain yourself from doing so. While there are certain similarities, the two games are fundamentally different in what they're trying to do. TBG is a heavily narrative-driven game with a relatively more limited degree of abstractness, whose clearly defined surface-level story conceals deep layers of hidden meaning and symbolism. This game is pretty much the exact opposite of everything in that sentence. Not because it's an attempt to replicate TBG that failed, but because it's trying to do something else entirely. So let's judge it on its own terms. If you fail to do so, you'll search for hidden meaning in every piece of abstract symbolism, and when you find none you'll be disappointed. You'll assume it's secretly trying to say much more than it's letting on, and you'll feel confused and underwhelmed when you can't find the deeper meaning. You'll expect it to build and crescendo into an emotionally devastating revalation at the end, and you'll be surprised when it actually ends in decidedly anti-climactic fashion. In other words, you'll judge this game far more harshly than you otherwise would if you simply accepted it for what it really is, and proceed from there. Having played through the game twice and read the developer commentary, I am now reasonably confident that it actually is just a series of little mini-levels, strung together in no particular order, mostly inspired by dreams. The only thing that really consistently ties them together is the presence of a door in almost every level, and a more or less explicit autobiographical aspect to many of the levels. However, this is essentially just a series of interesting little ideas, presented to you by a very young developer, and most of them are at least fairly enjoyable to look at or to think about. I particularly liked the fact that there was an unaknowledged hidden level, which (for me at least) could only be accessed by the level select screen, rather than being integrated into the flow of the main experience. One legit weakness this game does have - aside from just "Boo hoo, it's not as good as The Beginner's Guide!" - is that the three levels which were, in my opinion at least, head and shoulders above the rest, and without which this review would probably be more of a "meh" than a "recommended" - namely the countdown/ladder level, the sabotage level, and the "Time to get over her" level - were also the three levels which seemed... err... "most heavily dependent on external inspiration" would be a kind way to say it. They're still great levels, with brilliant ambience and competent execution, but I was a little sad that the game's three peaks were also the three bits which most closely resembled ideas and symbols from Davey Wreden's games. However, perhaps that's just a comment on my own personal prefrences, and other people found the more original and inventive levels to be the highlights. However, all in all I would recommend this game for an enjoyable, reasonably well made, fairly interesting, and somewhat emotionally impactful 1hr abstract walking simulator. It competently hits the target it's aiming at, and that makes it a good game, regardless of whether you think it's not the most interesting target it could have picked to begin with. I mainly enjoyed it because you can definitely see the seed of something interesting in there, and I can't wait to see how that seed grows and evolves in this developer's future works. Also dank memes, so 13/10!
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Last Updates

Steam data 18 November 2024 23:07
SteamSpy data 18 December 2024 15:05
Steam price 18 November 2024 23:07
Steam reviews 22 December 2024 22:04
Awkward Dimensions Redux
7.8
2,370
567
Online players
0
Developer
StevenHarmonGames
Publisher
StevenHarmonGames
Release 21 Oct 2016
Platforms