I am enjoying this game. I do feel like it is a decent metroidvania. It just can't compete with the greats. Aeterna Noctis, Hollow Knight, Blasphemous, Ori and the Will of the Wisps. This game feels a bit rushed. The introduction to most boss fights are disappointing. The game goes silent when the boss is crashing around, when you should hear impact, you'll just hear the screech, if they have one, and then the boss name comes up in a slanted comic sans. I've ran into multiple bugs where a puzzle will just not complete regardless if you do it correctly. I had to leave the area and come back for it to actual register that the puzzle was completed correctly. The game is pretty and the combat can be satisfying, but it doesn't feel like it had enough time in development. I've seen the developer's response to some negative reviews and it was the same thing to almost every review, "We are a small team, give us a break." Not verbatim but that is the jist of what they were saying. The developers of Hollow Knight, Team Cherry, created that game with a team of 3 people, $40,000, and 4 years of development. Saying you are a small team shouldn't mean anything. There are obvious flaws within this game that you don't see with most other metroidvanias. It could be that they were overambitious and needed a return on their investment, and that caused them to go ahead and release it without it truly being ready. It definitely isn't unplayable, they're are just too many things that haven't been polished that have made this game pretty low on my list of the metroidvanias that I have played. It may actually take the spot at the bottom. Not bad, just mediocre. I do recommend it if it is on sale. I don't think it's worth the $20 price tag just yet, I'd probably pick it up if it's under $15, or if you just can't find another metroidvania with a fast-paced combat system. I do believe it has potential. It was released pretty recently, I think. If they refine everything and get rid of the bugs, it would definitely be worth picking up. I doubt it will be in anyone's top 3, regardless of how they clean it up, but it would make me recommend it without it being on sale. Best of luck to the developers, I hope they succeed and stop blaming the issues in the game on "being a small team". Not sure how small of a team they are, but it's not a good excuse for the oversight of the issues in the game. I think this is their first time developing for PC/console, since Dark Pigeon is primarily a mobile game developer, so I hope it's just a new platform that they're not as familiar with and not just negligence to get the product out as quick as possible. I did forget to mention an issue with the dialogue boxes. It will automatically continue without you pressing the button that continues the dialogue. I did not look in the settings to see if this is something that I can turn off, and will update the review when I look through the settings. It wouldn't be that frustrating if it didn't continue the dialogue almost immediately after the words are said. It doesn't happen for every conversation, but there was a conversation that was very important to the story, that blazed through the dialogue box far faster than anyone could read. There is no way to go back to see what was said, so I have no clue what they ended up saying. I do not speak Mandarin, but that is the developer's language and I want to experience their game in their language. I am more than fine reading, but when it just speeds through the dialogue boxes without me being able to read it, it can be quite frustrating. There is not a way I can see what was said in those conversations without going back and beating the boss again on a different play-through. That is a major bug that really affects the player trying to experience the story the developers are trying to tell. This was not a common issue. It just happened a few times throughout the ~8 hours that I've played. It just happened during major plot points that affected my ability to understand everything that was going on. It may have been insignificant in the grand scheme of the story, but it was a conversation that Tania, the character you play, was having with a significant NPC that will probably cause confusion for me later in the game. I just received an update, so I'll update the review after I have played a bit more to see if they have fixed some of the issues I had in the game. Update: After playing for a few hours, I didn't notice too much of a difference. It does seem that the dialogue boxes ending too quickly has been fixed. It's hard to say for sure, since it only happened a few times during the first 8 hours. I'm not certain if it was just a bug that my specific play-through had, or if the conversation itself was bugged. Regardless, I'm far past that point now and I haven't had any issues with dialogue ending too quickly. I skimmed through the update to see what they updated, and it seemed it was a solid update with bug fixes, new combat abilities, a training dummy, and quality of life improvements. I did not notice any bugs in the few hours that I played, so I hope that is the same for people who are just starting the game where I had the bugs. Gameplay-wise I did not notice anything different. I played the night before last, before the update hit, and just finished playing from last night when the update was applied. I did not feel a difference in the combat or the traversing. Of course, this is what I experienced and it may be different for other players. It could have been subtle enough for me not to notice. I didn't really have an issue with the combat before the update, but the traversing is not too my liking. The update did not change my opinion on that. It feels a bit clunky at times, mainly when magnetizing to a wall. It doesn't have that fluidity that other metroidvanias have. I am still enjoying the game and I do not regret picking this game up. The art direction is beautiful and the voice acting is solid(Chinese) when it rarely appears. The translation to English is far better than Afterimage which is the only other Chinese metroidvania I've played.(Overall Afterimage is a better experience than Awaken, but the writing and translations are awful.) Awaken is leagues ahead in writing a cohesive story, but that is personal preference. I'm at 80% completion at just over 11 hours of in-game play(not certain why Steam has it over 14), so I would say it would take about 14-20 hours to complete the story, depending on how thorough you are and your experience with games in the genre. I may clean this review up once I complete the game and I'll give my final thoughts.
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