Avowed on Steam - User reviews, Price & Information

Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.

Avowed is a rpg, fantasy and singleplayer game developed by Obsidian Entertainment and published by Xbox Game Studios.
Released on February 18th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 7,955 reviews of which 6,172 were positive and 1,783 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 69.99€ on Steam.


The Steam community has classified Avowed into these genres:

Media & Screenshots

Get an in-depth look at Avowed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
  • DirectX: Version 12
  • Storage: 75 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Junk Food RPG 10ish enemy types - humans(Kith), zombies, skeletons,bears, mushrooms, elementals, lizardpeople, and a splash of ogres and mechanical walkers. Combat is fun but shallow. Voice lines are very emotion focused sometime which is cool if your into talking about your feelings every time you want to upgrade your wand. Upgrade system is 2 dimensional. Story's ending is largely based upon 3 choices made in the last hour of the game. That being said it was fun. Like a roller coaster you spent 6 hours waiting in line for. Dialogue felt impactful and important to what was going on in the gameplay/ immediate story. Lesser of two evil choices throughout the entire thing. I wish I could have spent an extra couple of hours or resources to make all the npcs happy but its just not possible. Easy to digest and definitely tasty but not nutritious. *edit* not worth $70 there you happy
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Feb. 2025
The world feels much more dense and alive than Outer Worlds. They really focused on adding content to every corner of the maps, and made sure to build them with a ton of verticality. I'm constantly stumbling onto new side areas, side quests, unmarked quests, and little non-gameplay related PoIs. It gets my dopamine flowing when I climb up to an area that I'm not totally sure is intended for me to reach, just to find a chest of goodies waiting for me. I've been really enjoying the story and writing. I've noticed a lot of details they've included to show your choices affecting the world. More than once I've made a small choice during a quest or even in a non-quest interaction, just to have that choice be referenced much later. The dialogue has been well implemented for the most part. For more than once now, I've spent over 15 mins just talking to a single NPC to listen to them. The voice acting is also very well done, the VAs did a great job. My biggest gripe is that the dialogue for the companions often falls flat. Their interjections during conversation with other NPCs tends to feel unnatural. So far, Kai has been the standout for me in terms of actually wanting to talk to him and hear what he has to say next. The lore of the PoE universe has always been solid IMO, and there's plenty of new things that I've learned through dialogue and books. Maybe it's rehashed info, but there was a lot that was new to me. I like that they avoided annoying elements that you sometimes see in open world/semi-open world RPGs. For example, consumables/materials/loot have no weight, you're able to move items to your camp stash straight from your inventory, and ranged weapons require no ammo. I enjoy the focus on minimal collectathons. They don't give you more than a handful of questlines that require collecting. So far, I've only found one of those requires you to collect more than one item per zone, and it gives you some pretty impactful boons when you complete it in each zone. Combat with companions is way more enjoyable than I thought it'd be. It's quick and easy to direct them with either hotbar bound abilities or using the radiul menu. It ends up feeling like playing a CRPG in real time. The difficulty on normal has been decently challenging for me. The AI is like a slightly less braindead version of Bethesda's. I have heard that the enemies are supposed to be more complex in higher difficulties, but I have not verified this. I have noticed the enemy AI pull some pretty cheeky moves a couple of times, like flanking me and my party while we're distracted by one of the tankier enemies. Maybe the immersion of the game fooled me into thinking they're smarter than they are though, who knows. The combat has been really satisfying. The melee weapons have a proper weight to them, with two-handed weapons feeling especially punchy. Pulling off a combo with the 2H long sword makes me feel especially like a badass. I'm also using arquebus and some hotbarred spells, both of which feel incredibly effective for opening fights and finishing off adds. Magic/ranged are satisying enough to be used as main weapons, even with the majority of my skill points going into the fighter tree. Sniping enemies from the bushes with the arquebus feels especially cool. The dodge/block/parry system is not the greatest in the world, but it's still been fun to use, and stands above the first person RPGs I've played before. Levels/gear upgrades actually feel like they matter, and I like that I can just keep the items I found at the beginning of the game and continue upgrading them if I want. I'd recommend you do this with unique ones though. The unique weapons effects are especially handy. It's the only first person UE5 game I've played so far that isn't a vaseline-covered ghostly mess. It is fairly demanding to run, though. Thankfully, the game looks surprisingly pretty to me even with graphics on medium with DLSS on balanced. The art style that Obsidian used works well even without the graphics maxed. Obsidian managed to nail the feeling of playing a CRPG in a first/third person POV, while keeping the gameplay polished and satisfying. I give it an 8/10 (Will edit this review if I discover any issues during the rest of my playthrough.)
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Feb. 2025
Is Avowed good? Yes. Is it a masterpiece? No. Obsidian's reputation as the Western-RPG GOAT sets a really high bar. Avowed will miss that mark for many people, myself included. The story is bland, the dialogue is boring, and the characters aren't memorable. This is not Skyrim 2, Witcher 4, or New Vegas 2. So why the recommendation? This is a bug-free game. The graphics are gorgeous. The framerates are high (even on lower-end machines). The exploration is rewarding. The setting is intriguing. The world is unique. The character leveling is deep (it seems shallow at first but opens up the more you experiment and level up). And finally the combat is amazing. For me the combat was worth the entry fee alone. There hasn't been a first-person melee combat game that's felt this good since Dying Light 1, and thankfully, there's a lot of interesting enemies to fight and fun bosses to challenge. Remember what playing Ground Zeroes and PT felt like in 2014? Amazing tech demos with super fun gameplay? That's what playing Avowed feels like. Except for RPGs and 10 times longer and actually it's a full game and not a tech demo. Avowed has me excited for the future- something deeply needed in 2025. I'm excited to see what Obsidian's next games hold, and how the studio builds on this really solid foundation. If any other developer released this game it would be a slam-dunk but as an Obsidian release it's missing that special sauce.
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Feb. 2025
If you released this game in 2011 as the successor to Oblivion, gamers would have pooped their pants with joy and this would have been GOTY for a generation. However, the year is 2025, and Avowed is best not looked at as a successor to Oblivion or Skyrim. It learns some lessons from them, but is more akin to Drova, Kingdoms of Amalur, Elderborn, Dishonored (high chaos paths) and Atomic Heart. People will inevitably compare this game to the Elder Scrolls, but this is not specifically a fantasy RPG: it is an action RPG. The action comes first, the RPG comes later, and it's a big difference that has often left gamers leaving negative reviews (see: Dragon Age: The Veilguard and Inquisition, Starfield, etc) due to criticisms of bad writing. This does not mean this game is bad, just that you may not get the same narrative depth as one does in KCD:2 which will overshadow this game like a mountain. It is a good game. On the Skyrim front, Obsidian has accomplished a few things that not even the most devious Skyrim modders have been capable of injecting into the game, like: - dual wield any weapon (I haven't personally tried shields, but you can't attack with one so unfortunately we're not at Fromsoft levels of confidence yet here) - guns (pistol/rifle) - a meaningful spell learning and upgrade system (no, you do not click on the book to learn the spell) - throwable items - meaningful cooking - a dodge that works - meaningful power attacks - frost magic freezes water (yes, this has been a big thing in Skyrim modding) - destructible environment, barrels - potion animations - treasure behind waterfalls - companions that can actually help you in combat and don't get in your way most of the time There are a lot of familiar systems in this game that happen naturally, like status debuffs, upgrades, etc. that aren't worth mentioning because, well, they're just there. If you've played any modern game you will be familiar with what's happening. Nothing's particularly standing out because everything works together. However, despite Garrus Vakarian returning to delight us with his presence, there are some serious calibrations needed in the systems. Some issues I've had: - there should not be a hard 20% damage inflicted/reduction gap depending on the quality of the weapon and armor. Currently, this is a way for the game to tell you to 'come back later, you're not strong enough.' There's a large minority of people who did not like the radiant levelling system in Skyrim where everything was matched to your level (KCD 1 and 2 have this issue too, by the way, but it's far less intrusive). As it is, the difficulty of enemies seems far more dependent on your item level rather than your character level because you will receive a 20% penalty to damage inflicted if your weapon (and damage taken if armor) is too low of a quality. This happens almost as soon as you start wandering around in the first area and is quite jarring. - upgrading system seems to take away more than it adds to the game; the unique weapons you obtain even in the first area instantly overshadow anything that you can upgrade yourself - there is minor stealth gameplay that seems to have been an afterthought; you can get about one stealth kill before everything notices you because your stealth kill makes a huge amount of noise - lockpicking is borderline nonexistant; you 'lockpick' chests by having a certain number of them (ie, they're usable items) - there is no crime system, which is also jarring when you start taking stuff and people say things about it - you can see every magic spell available to you in the game at the start; there's not a great amount of diversity there They've taken away things from typical fantasy RPGs because, hear me out, Obsidian games typically do not have them. If we look at this game as a successor to the Outer Worlds as well as PoE1 and 2 (I've only played The Outer Worlds, which I loved, but I've been spoiled by Owlcat CRPGs), which it is but for some reason was not marketed as, then all of this makes sense. I am also a firm believer that not every game needs to have every fantasy stereotype available and that sometimes it can be a good thing (looking at you, Kratos). If you take this game as it is, you will enjoy it and be happy with it. It's more like Kingdoms of Amalur than any other game, and is just as action packed. If you like that game, you will most likely enjoy this one. If you're looking for the next Elder Scrolls, this isn't it. Go play Tainted Grail when it gets updated again - that might be more your thing. Or do the traditional thing and download a few hundred gigs of Skyrim mods. However, unlike Bethesda, Ubisoft, Bioware, and other gigantic studios, Obsidian genuinely deserves your support. I recommend the game with caution in case you don't like hacking and slashing things in your fantasy RPGs. Smaller dev studios like Larian, Warhorse, Owlcat and Obsidian are the ones who keep gaming good for us and this is just a good fun game. It doesn't need to change your life or gaming reality for the next decade. It just needs to keep me happy for a few more fleeting moments until I am crushed under the weight of my own despair whilst pondering the time I lost writing this review which means about as little as my own life in the grand scheme of things.
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Feb. 2025
FYI for anyone playing on the steam deck or other handhelds! ray tracing is enabled by default so be sure to disable it (i missed it in the options and was like why is the game running so bad) it also seems to turn itself back on sometimes after a cutscene. would also like to mention the performance issues in towns. i have no clue why they are so taxing despite all the NPCs being static. outside of towns the FPS is fine tho. games still good hope they fix that in the future
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 March 2025 10:27
SteamSpy data 15 March 2025 09:32
Steam price 15 March 2025 12:16
Steam reviews 12 March 2025 21:53

If you'd like to dive deeper into the details about Avowed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Avowed
  • SteamCharts - Analysis of Avowed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Avowed compatibility
Avowed
7.6
6,172
1,783
Online players
3,103
Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Release 18 Feb 2025
Platforms