Avorion

A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.

Avorion is a exploration, sandbox and space sim game developed and published by Boxelware.
Released on March 09th 2020 is available on Windows, MacOS and Linux in 8 languages: English, German, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America, French and Japanese.

It has received 13,289 reviews of which 11,992 were positive and 1,297 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Avorion into these genres:

Media & Screenshots

Get an in-depth look at Avorion through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.
MacOS
  • OS: OS X 10.11 (El Capitan)
  • Processor: Intel Core i5 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0: Intel HD 4000 or better
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: MacBook Pro (2012) or better, external mouse with middle mouse button and zoom wheel. No Internet connection required for Singleplayer.
Linux
  • OS: Ubuntu 12.04 or higher
  • Processor: Intel i5 @ 3.0 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Avorion: Build Your Dream Ship, Then Watch It Explode Review: After 800 hours in Avorion, I can say it’s less of a game and more of a galaxy-wide experiment in how much chaos you can manage before something (or everything) explodes. One moment, you’re peacefully building the sleekest ship you’ve ever designed. The next, pirates show up, and your “ masterpiece ” is now a floating pile of debris . This game will test your creativity, your patience, and your ability to laugh at your inevitable disasters. Pros: [*] Shipbuilding: The possibilities are endless. Want a war machine? A flying toaster? Both are valid. Either way, it’ll probably explode. [*] Exploration: A massive galaxy filled with treasures, traps, and factions who seem to hate you for existing. [*] Combat: Space battles that make you feel unstoppable— until an asteroid stops you. [*] Trading: Buy low, sell high, and pray pirates don’t tax you with lasers. Cons: [*] Learning Curve: The tutorial teaches you how to build a ship but doesn’t prepare you for why you’ll need a backup. [*] Crew Management: Your crew will abandon ship if you forget to pay them, making you wonder who’s really in charge. [*] Time Warp: Start playing at 8 p.m., and the next thing you know, it’s sunrise. Final Thoughts: Avorion isn’t just about winning—it’s about failing spectacularly, laughing at your mistakes, and coming back for more. It’s the perfect mix of creativity and chaos, and I wouldn’t have it any other way. Rating: 9/10 – "Exploded twice. Still smiling :)" Note: No spacefaring whales were harmed in the making of this review.
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Aug. 2024
Thoughts from a guy with 2,000+ hours in Elite Dangerous ... 800+ in Empyrion ... 400?+ in Starsector ... loads more in the X series games. Pros: Surprising amount of depth to the systems. Solid UI to navigate that complexity. Felt like a game you could play for hundreds of hours to complete No crashes ... high polish and attention to detail. Unique ship building screen and mechanics. (This is where I probably spent most of my time in-game. But I got off-center accidentally which ruined a lot of X-plane/Y-plane shortcuts and I didn't want to rebuild from scratch) Like in Empyrion ... build decisions affect the performance of the ship. Make you feel a sense of pride about your vessel. Space flight feels good. Docking to stations felt good. Sound felt good. Collision damage (Empyrion hasn't figured that out) Missions didn't seem to penalize you if abandoned. There are some story missions Hyperjumps felt cool Mining was OK but could have been sped up a bit. Cons: The map is insanely big. Hyperjump cooldowns started feeling tedious. The amount of different stations that buy/sell commodities is really overwhelming. Lots of different factions that felt interchangeable ... I feel like I failed or abandoned more missions than I completed due to: - Getting one commodity confused with another - Going to a station that didn't make or sell the thing I assumed it would. - The station not having stock - Finding out that even though I had discovered almost a hundred systems - I hadn't found a station that bought or sold a certain thing. - All the variation among trading station inventory. - I had 20 guns on my ship but none of them felt special. I just kept the most valuable ones. Combat has some snap and fun to it but ... I liked the floating damage numbers. But I never really felt threatened. Or that there was much skill to it. I also got to the point where I was asking myself "Am I playing this game wrong?" ... cause I don't like fleet management games. I like piloting my ship more than spreadsheets (here's looking at you X4). I think you may need to have fleets of ships doing mining, trades and buys/sells to get where you are going in this game a lot faster ... idk ... I didn't get rich enough to build a station. Overall ... I'll give it a thumbs up because I love space games ... especially 3D games where you can fly. That was done well here. had fun figuring this one out ... the developers deserve praise for the polish and stable complexity. But I stopped after 50+ hours because the experience started feeling a little wide but shallow ... not the depth of the mechanics ... Avorion has that ... but I kept jumping and jumping but each system seemed like a slight deviation from the previous. That exploration didn't feel rewarding after awhile. They could take some pointers from Starsector here. Where there are a lot of surprises that fuel desire to explore. In Starsector there is a wider range of potency in weapons, and ships .. that progression feels more tangible. There were very little actual threats/urgency other than the steep learning curve and challenge of juggling inventory and missions. Avorion ultimately wasn't for me ... but it's a deep, meticulously-made, ambitious, voxel game that could give you loads of playtime ...
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June 2024
This is a great game for Space Sandbox fans! I've really enjoyed the 250+ hours I've played so far, and will likely play a bit more once I get around to purchasing the paid DLCs. It has a really neat progression system that allows you to progress on your own pace. The spaceship designer is really nice too, with a good compromise between complexity and flexibility - making more creative ship designs viable. Combat is also enjoyable, but don't expect a huge amount of depth in terms of mechanics. It is completely possible to solo entire fleets and bosses, while NPC-controlled ships are probably better left to automated tasks like scouting, mining and patrolling. There's also a wealth of interesting Workshop content, increasing replayability considerably. My only real complaint is some missing QoL on UX and controls - things like cycling through enemies in combat is a bit of a chore, and many endgame features like managing stations could be more streamlined and juicy. Taking over enemy factions and owning territory is also underwhelming, so do not expect Mount&Blade-like strategic warfare. Still, super enjoyable and probably great to play online!
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May 2024
I played this about a year ago and got fed up mining stuff early on, I never really looked into it any further. Well, I decided to give it a second chance, and watched some let's plays on youtube, and realized there was So Much More to it that I first anticipated! Fighting pirates is satisfying dogfight style combat, I actually have come to really like mining now, I really like salvaging ships after I wreck them, I love all the various systems and stuff you can put into your ships, the ship builder which I first thought was tedious has become one of my favorites, like a streamlined Space Engineers. Speaking of Space Engineers, flying through space is much more arcadey in Avorion, so you won't have the SE problems of not stopping and smashing into an asteroid if you don't give yourself 5 minutes to slow down. Of course it depends on how many thrusters you have, your power levels and other systems, and how heavy your ship is, too little of anything and it can be hard to stop. But still a lot more fun arcadey-style flying than Space Engineers. I love all the factions and systems you can explore. When you jump to a new system it goes to a loading screen for a few seconds, takes some getting used to but overall it works well. Hundreds of asteroids can be in a system and they all show up from what I can tell, no terrible popins or anything. Docking can be tedious. Lots of ships on screen at once. And then you can build More ships, send them out and mine or explore or salvage or guard the area, managed from a screen kinda like X. It's like X-lite, really. You can build production facilities and space stations, too, but I haven't gotten that far, yet. Crewing up your ships is easy, and you can find special captains that give buffs to the ship. The weapon systems are varied and a lot of fun to shoot stuff with, they can also have diablo-style buffs/enchantments/tech on them. As you progress towards the center of the universe everything gets harder, and there's mini-bosses around to fight, and special encounters to engage in. If you ever played EV Nova or similar games, there is trading goods, with different prices in different systems, buy low and sell high kind of stuff. Also a lot of different types of missions, most I've done are really fun. They really packed a lot into this little game. As you get closer to the center the ores get better and more abundant, I've only gotten to the 4th ore. These also allow you to upgrade your ship further and add new things like Shields when you get the 3rd ore, for example. I also like that it's sandboxy but has an actual end boss to fight, like there's an actual end game to the sandboxiness, it doesn't just go on forever. I haven't gotten too into the DLCs but I have them installed and ready when I'm ready. Anyways I know this is a rambling mess, but I think you should give this game a try. If you like Space Engineers, EV Override/Nova, the X series, Starpoint Gemini 2, X-Wing, and pretty much any other space games like those, you would probably like the elements to this game as well. It's a slow start, but there's a lot to unpack and they did a great job with all of it! EDIT 5/6/24 A lot of these hours are afk hours. But I played a lot, too! One thing that could be filed under things that only happen to me is that I tried to use one of those warp gates, and flew into the side of it going Really fast! I blew up and instantly transferred through the gate. When I came out the other side, I couldn't move, my energy and energy storage were at 0 and flashing, and my life supports went out. So all of my crew started dying 1 by 1. I quickly equipped one of my other ships with repair lasers, flew over to my ship and started healing it. But all of my crew were dead already, so no mechanics, so the ship's health was slowly depleting. I must have blown up my energy and energy storage containers on the impact, but I thought if I could get it to 100% they would be healed. Well the lasers weren't very strong, and the ship was slowly depleting health so it took a Really Really long time. But I finally got 100%, annnndd..... absolutely nothing, nothing came back (maybe because the crew was dead?) I couldn't fly with no energy and had no crew, I couldn't press B and build because it was damaged (everywhere on the ship, no less) and had to get to a repair station. But I couldn't move LOL. So I ended up just shooting it with a garbage pea shooter I put on the repair laser ship until it blew up, again taking forever. To add insult to injury I Was on the way to deliver goods, and the 20 minute timer ran out on it. SO MAKE SURE YOU GO RIGHT DOWN THE CENTER WHEN AIMING FOR A WARP GATE!
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May 2024
Overall, I really enjoy Avorion. I really enjoy the customizability and sheer uniqueness that both the auto-generated and workshop designed spaceships and stations can bring to the table. Some people have even made ships that dock against each other, creating mega-ships that just stay locked and support each other. Some games favor one playstyle like trader or pirate or murderhobo over the others, but in Avorion legitimately any play style can work very well in both making money, becoming overpowered and even breaking the game in various ways. As for detracting factors, the game can slow down with multiple very large ships in an area, taxing both a server if in multiplayer, and any players in the area. Large AI battle fleets spawning in can run the risk of either locking up an area as a dozen or more ships are generated and spawn in and the game hangs unresponsively until that finishes after a few seconds, to taking a minute or longer to load into a new system because there's already a huge AI battle ongoing. Sometimes finding specific trade materials sucks, for either turret crafting or trading. Some materials are very rare by nature and finding a place where you can buy them is actually a good use for the ingame solar system note system. All in all, a very fun game and lots of scaling potential from exploring the stars from a small scout to a titanic multi-ship megaship. Control stations and systems with an iron fist or stripmine them and move on in search of more materials. Found a trading empire, alliance, or even tear down empires, there's nothing you really can't do.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 15:13
SteamSpy data 18 January 2025 15:26
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:03
Avorion
8.8
11,992
1,297
Online players
805
Developer
Boxelware
Publisher
Boxelware
Release 09 Mar 2020
Platforms
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