TLDR: Not quite a hack n slash, not quite Diablo, not quite an RPG, but you level up to get cooler spells and fight bigger baddies traveling through pretty neat looking areas. Its 5 bucks on Steam, there's no way I can say it isn't worth that and more. SAVE OFTEN though, cuz you may crash (or die) often and the auto save is seldom. (Mostly) spoiler free review. Avencast is a simple little game that offers not very much, but does what it offers well enough. The basis of the game is, you use keystrokes to cast spells (Blood Magic for Melee, or Soul Magic for ranged), and you level up to get new, cooler spells. An idea they mess with is instead of pressing a key to cast fireball, you would press a movement key, another movement key, and then right click for it. Seems kinda cool, right? And it is... to an extent. The thing about that is, you can also just... keybind like you would any other game. You can just press a key to cast fireball, and eschew all the movement gimmicks for casting spells. Which feels like it may take away from the core identity of the game and make it more mundane, but once you get into it, you'll definitely want to be able to just press a key to receive a spell. I spent my whole playthrough as a Soul Mage, using only ranged spells. I would snipe enemies that were unaware, and then have to kite them around to avoid taking damage while blasting 'em with various ranged spells. Many enemies in this game will bum-rush you, and luckily you have both a quickstep and a roll to avoid them. No stamina bar though, so you don't really ever need to pace your dodges. You just have to make few mistakes; even a hit or two could take out half your health bar. Just as many enemies in the game will sit back and shoot projectiles at you, so a crowded room quickly becomes a bullet hell, with you running between melee attackers and bolts of magic, weaving spells between dodges. Movement felt good, and collision on objects in rooms felt well made; my only complaints about mobility are that rolling requires a double-tap of a movement key, which I would sometimes do on accident, and you cant dodge or roll while your weapon is sheathed. To be perfectly honest, I only touched 1 of the 3 skill trees, Soul Magic. Progression felt pretty significant; I started with shooting tiny, pathetic wisps of magic that did measly single digits of damage, then slowly got some stronger spells with longer cast times and greater mana costs that looked more impressive. By the end I was hitting for thousands of damage with the mighty SOUL SPEAR, a spell that pierced through all enemies in a line, with a huge particle effect and a mighty thrum of audio! They do a great job making you feel like a mage who is improving his skill substantially. In addition to that, there's also the aforementioned Blood Magic, and Summoning (which has both blood and soul scaling). But I didn't actually touch any of that stuff. About a thirdway through the game they tell you, "hey, pick soul or blood" and then you get a permanent buff to that, so it feels like they slightly discourage hybridization. You can definitely tell this was a game made in mid 2000s though. They pepper in a little bit of "platforming" (mostly just dodging traps and the like), and a little bit of puzzle-solving here and there. None of these elements are really core to the game, but they all add a fresh breathe of air since they come up only seldom to give you a break from the "GO GO GO!" you experience while fighting enemies. Alot of things about this game aren't too impressive though. Many enemies you'll see over and over again, some of those enemies felt like INSANE damage sponges, and you can cheese alot of the more durable guys by just casting freeze... hitting once... casting freeze... hitting once, etc etc. The RPG elements are light-as-a-twig, the gear upgrades you get are honestly far-and-few-between. The voice acting is mid at best, the story is pretty trite and predictable (with no choices to make), the OST isn't that remarkable (one of the mid game tracks DID stand out to me though, perfect for setting the scene, and they really liked to use string tremolo, so its not like its all bad). As for bugs, I only encountered a few. I assume because I played this in 2024 and this is a 2007 game, but I did randomly crash here and there. One big crash was right before a cutscene started to play, but that seemed to be a common issue as a found a resolution to it immediately and fixed it in about a minute. Oh yeah, the base camera controls are kinda weird too, but they have an option that makes it not terrible so I just turned that on and forgot about it. All and all, I played through Avencast once, felt fully satisfied, and will gladly recommend it to anyone who wants a old-school mage game you can pick up and get into instantly. Is it great? No. Is it jank? At times, yes. But is it worth playing? Sure, at least once.
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