Automation - The Car Company Tycoon Game

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

Automation - The Car Company Tycoon Game is a simulation, management and building game developed and published by Camshaft Software Ltd.
Released on March 12th 2015 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Polish, Italian, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Turkish and Indonesian.

It has received 13,039 reviews of which 12,138 were positive and 901 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 21.74€ on Steam and has a 25% discount.


The Steam community has classified Automation - The Car Company Tycoon Game into these genres:

Media & Screenshots

Get an in-depth look at Automation - The Car Company Tycoon Game through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10 - 64 bit
  • Processor: Dual Core
  • Memory: 8 GB RAM
  • Graphics: Support Shader Model 5.0 (Intel HD4000 Integrated, Geforce 400 Series, Radeon HD2000 Series)
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: Requirements for Ultra Low Settings. Framerate may be poor in some situations.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This is the honest review of a sort-of "veteran" player. I've personally been using Automation since 2019, and have over 350 hours on the game. Let me give you my full beliefs and opinions about the game, especially targeted at new players and/or potential buyers. The Pros: - Very in-depth sandbox mode; includes designing of chassis, engine, visuals, interior, suspension, etc. - Limitless** fun and creativity within designer; a plastic chair with wheels? A hypercar? an econobox? Go for it. - Car exporter to BeamNG.drive with ability to edit files - Semi-frequent new updates and features that make car building more realistic and more in-depth - Advanced campaign mode can be fun sometimes - Small, but very diligent modding community with tons of choices and features The Cons: - Unrealistic values, numbers, and calculations sometimes; eg. 9000hp from a quad turbo V12 (just not how it works) - Lack of a tutorial for campaign mode; especially since it is the most in-depth and complicated part of the game - Absence of "tycoon" elements originally in the game - Updates often break older mods, cars, and engines - New features often take long times (very small dev team to be fair) - Takes large amounts of time to learn and understand what different features and options change about the car - Super time consuming to make realistic designs - BeamNG exporter has improved, but it still lacks built in features; eg. making steering wheels turn, lighting issues, suspension issues, etc. (all can be fixed manually by file editing, but that's often for only advanced players who know what they're doing) The Super Cons: - Basically unplayable on lower-end devices (performance requirements haven't been updated in a while it seems) - Mods almost required to make designs look life-like - Tuning almost anything about the car is extremely tedious and often requires adjusting several options at once - Campaign mode is basically just menus with gibberish upon gibberish of information, numbers, tips, charts, and graphs which when unexplained (oftentimes the case) can make absolutely no sense to players - Making interiors for cars is pain in the ass, basically always requires mods, and takes waaaaay too long - Fixtures often don't behave like they should, sometimes not even allowing you to make designs easily possible in real life - Lack of automotive technology; eg EVs (somewhat supported), hybrids, diesels, rotaries, superchargers & other aspirations (more aspirations coming soon as of Oct. 26, 2024), twin turbos on inline engines, dual exhausts on boxers and inlines (exhausts updates soon as of Oct. 26, 2024), lack of creation of other vehicles; eg. boats, motorcycles, semi trucks, etc., and more major lack of features. - Lack of technology, car bodies, materials, suspension, etc. past the 2010's (maximum technology year is 2020) I could go on and list more things like these, but you get the point. Overall I still love this game and wholeheartedly recommend it to anyone who thinks they're interested, but maybe that's because I've learned to deal with the limitations and lack of features present within the game. If you'd like to recommend anything for me to add to this review, give me constructed criticism, or have any questions or concerns, feel free to reply to this review. Thank you for reading my rambling, - Griarsome
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Sept. 2024
After about a year of being on my wishlist, i finally mustered up the courage to buy this game as waiting for it to leave early access is seemingly taking forever. At this point i have played the game for about 12 hours. I enjoy vehicles, but im not very auto savvy in terms of mechanics. So i spent a good amount of time trying to design an engine that wouldn't blow its self up. The hints provided by the game are useful, but expect to do your fair share of googling in order to learn things like compression ratios and different engine materials and why they would be used. Jumping to car designing, the selection of a base vehicle to start with can be confusing. Its sorted by what year the vehicle bodies were used in and sometimes its hard to tell how many doors those bodies have and such. Also, designing an interior needs work. The game lacks camera angles to allow the proper placement of items inside the vehicle. Once youve designed your car and engine, you have to make your factory. I found this to be especially difficult because its not clear which things you need to include to produce your vehicle and which things are optional add-ons. It would be nice for them to clear this up in the future. After stumbling past that, you get to sell you cars. I went bankrupt and have not been able to make a profitable company yet. But im also still learning the game, im sure ill figure it out. The Good: - Graphics. Every vehicle ive made looks fantastic! - Vehicle sounds - Dyno data and vehicle generated data - Photo studio is nice for showing off your vehicle and creating posters that show the vehicle and the performance data - Mod and Workshop support. There are TONS of useful mods for this and i feel like the developers embrace that. Alot like the devs of other AAA simulators like American Truck Sim, MSFS2020 and Farming Sim. This is excellent! - The ability to export your vehicle into BeamNG. I dont play BeamNG, but the ability to export a users creation to there is a wonderful feature. A feature that those who do play it will thoroughly enjoy. The Bad - Lack of "hints" and tool tips that explain what you need to do. This makes gameplay more of a guessing game than it needs to be. - Poor attachment wrapping. Its really difficult to make head lights that wrap around the front or rear of the vehicles in order to put the corner light on the side while keeping the headlight on the front. You need to manually place a headlight and then a corner light instead of having them as one unit which really puts a damper on newer style lighting. The Ugly: - Terrible Camera angle and control options, ESPECIALLY on the interior. Interior design is already a difficult feat. but the only way to see what you are doing in there is to hide the body of the vehicle. This helps a ton, but when you buy an interior item, you have to switch to the cameras free roam option. Sounds like a solution until you realize the field of view creates a fish eye effect which makes it impossible to line up things like gauges, dash lights and switches since these are mounted based on your visual perception which is never the same when youre in free view. This results in certain things appearing correct until you zoom in , out or move the camera. Then suddenly its not lined up anymore. This creates some frustration that has made me contemplate a refund, not gonna lie. *This issue could easily be remedied by using a specific camera option for the interior modification and making it so that parts in general spawn up directly in front of the user* - When youre working on interiors, your parts spawn outside the vehicle and not where you are looking. This needs to be fixed. If im looking to spawn a gauge and im inside of my vehicle and select this, i shouldn't need to go on an easter egg hunt to find my gauge and then have to play twister to get that into the interior. It should spawn where im looking and be ready to be scaled and moved. Conclusion: Overall, This game is a great game. If the devs can fix these small issues i mentioned, i think they have easily the best car manufacturing tycoon on steam. Is it worth the current price of $29.99. Meh, thats debatable. Personally, i would've liked to pay about $19.99 for this game given its early access status and limitations. Once its finished, i would gladly pay $39.99 for it. I encourage the developers to reach out to me if they want further input.
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Sept. 2024
---{ Graphics }--- ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good β˜‘ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent β˜‘ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master *Sandbox mode ☐ Significant brain usage β˜‘ Difficult *Campaign Mode ☐ Dark Souls ---{ Grind }--- β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- β˜‘ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long β˜‘ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price *If you already have BeamNG Drive β˜‘ If it's on sale *If you don't have BeamNG Drive ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs β˜‘ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 β˜‘ 6 *Campaign Mode ☐ 7 β˜‘ 8 *Sandbox Mode ☐ 9 ☐ 10
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Aug. 2024
Great game, you can spend hours in the game designing the best car you could possibly want, with all the detail in the world from interior to hp to the little parts in between, and make masterpieces. Or you can put a V16 into a Miata. 10/10
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March 2024
I think I have enough hours now to make a formative opinion on the game, so here it is. The Good If you are an extreme car nut like me, and have some time to mess around every now and then, the game is great. Whether you want to make a goofy 2000 horsepower hatchback that is completely undrivable, or the most boring sedan ever, you can. The designing takes some getting used to and tinkering with, but once you find your comfort with it, it is good fun. The more complex designs usually take me a day or so of playtime, but if you care less about that, you can crank a good looking car out in an hour or so. The campaign is good fun too, but there's a pretty steep learning curve. Once you get the hang of it though, its a good bit of fun. The issue is getting the hang of it. The Somewhat-Not-Really Bad The campaign for me, even watching several tutorials, was very tricky. You will make bad financial choices your first few campaigns, and will probably go bankrupt. Also, in terms of design, the base game tends to be lacking for me. Mods really let the designer pop and let you fulfill the vision for the car you're making. And finally, the content of the game is lacking, though this can attributed to the early access. What it Needs Superchargers, obviously; but those are coming very soon. I think pro/twincharging could be a nice feature too. We also need more powertrain options. Electric motors, possibly hybrid systems, straight 8s and flat 8s?, two stroke engines, rotary engines, diesel engines, etc. I know it's a lot, and would take some extra work overall, but I do think the game would benefit from the addition of these engine types. Additionally, I think an in-house tutorial for the campaign could be good, although the video is fine too. Another thing would be just increasing the range of years you can use. Starting in 1900 would be awesome, especially considering some of the bodies are older than the earliest year you can start. In Conclusion The game is good, very good. It's addictive fun. However, it is missing many things that would make it perfect, that I hope the devs implement in the coming months and years. Money well spent.
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Last Updates

Steam data 16 November 2024 03:06
SteamSpy data 19 December 2024 21:38
Steam price 23 December 2024 20:48
Steam reviews 23 December 2024 12:07
Automation - The Car Company Tycoon Game
9.1
12,138
901
Online players
1,074
Developer
Camshaft Software Ltd
Publisher
Camshaft Software Ltd
Release 12 Mar 2015
Platforms