Atomic Picnic

Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!

Atomic Picnic is a co-op, early access and action roguelike game developed by BitCake Studio and published by Mad Mushroom.
Released on November 07th 2024 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 409 reviews of which 305 were positive and 104 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Atomic Picnic into these genres:

Media & Screenshots

Get an in-depth look at Atomic Picnic through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit or newer
  • Processor: Intel Core i5-4670 OR AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 760 OR AMD Radeon HD7850
  • DirectX: Version 11
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
The devs actually listen! As of today, 13.12.2024, I had to change my originally negative review to a positive one. No, not because this game suddenly became a masterpiece overnight, but because the last patch included all three of my suggestions I made on how to improve the game. I believe that any game that has developers that actually listen to their players will eventually become much better. It makes me feel that I am not merely screaming into the void like most other games out there. See my original review below: I wish it was more fun This game has great potential, but it is ruined by so many avoidable things: [*] The characters and their weapons do not feel powerful. Or maybe, every single enemy including the mobs, feel very tanky. I dont mind if the enemies would deal more damage, as long as the player would too. [*] Having to long-press the "interact" key on challenge-chests instead of having to tap it just once has cost me my life more than once. At the end of challenges (40 seconds where the player has to stay inside a radius around a chest to unlock it while being attacked by enemies) it is not rare to have only very little health left. Having to long press a key to open the chest instead of having to tap it once can make the difference between life and death. Especially with how finicky the interaction mechanic is: It happens frequently that the game does not even register the key press at all. Fixed, tap to open boxes now. [*] Incomprehensible game mechanics: Sometimes the game will inform the player that "Your greed is being challenged" or something like that. But often there will be no visual indicator as to where to go or what that even means. (its some extra-tanky NPC with a chest that dissapears very fast). Not to mention that this whole mechanic needs rebalancing: If I hit every single shot and the chest-NPC still escapes, that is a problem with the game, not with my skill. The health of the chest-NPC should be proportional to the damage the player can deal when it spawns. As of now, this is still a bit of an issue. The critter seems easier to kill, but it is not really clear to a new player what "challenging your greed" reall means. [*] There needs to be a damage suffered cooldown, at least of 0.1 seconds. Right now it is possible to go from full health to dead in an instant if the enemies attack align. If there was at least a cooldown of 100ms, those "doom-stacks" would feel more fair instead of completely random. [*] Too many enemies use tracking hitscan attacks. ESPECIALLY BOSSES . I understand if the boss can track my normal movement, but if I use my dash twice AND my mobility skill, the boss should definitely lose track of the player. Otherwise, what is even the point of giving the player those abilities?? Fixed. First boss has its mechanics explained now: Just hide behind the slime (they even changed the colour to make it look less like a AoE attack) [*] Too many enemies use weird teleport mechanics. Particularly the ground-snakes (or wtf those enemies are called). Not only will they teleport behind the camera, but while they despawn and respawn, the player's hits are often not properly registered. Fixed. Well, to some degree... Despite all this criticism, I think that this game has a lot of potential in the "survivor" niche. Most survivor games will use a top-down pov instead of this game's 3rd person POV. This opens up new possibilities. And yet, most of the time I feel frustrated when I play this game. It feels as if 90% of my deaths are due to pure BS, and only 10% due to skill issues.
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Nov. 2024
Very fun and chaotic game, feels more like a survivor-like with the amount of enemies and how the difficulty ramps up quickly. the perks can make builds feel very powerful and unique, especially once you start getting into the cursed perks. Pros: Fast paced Variety of builds Meta game perks feel powerful Lots to unlock Cons: Some enemies feel over tuned Game lags with the amount of enemies on screen Multiplayer works but is a little temperamental Looking forward to future updates!
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Nov. 2024
So far it feels a bit uninspired and bland. Crab Champions far outpaces this game for gunplay and build crafting and its half the price. I'm hopeful they will add more but currently there is only like 10 perks you can even get in a run so it all feels pretty repetitive. It has good bones, if they can expand on it they will have a good game but currently it needs quite a bit of work before release. the bugs are manageable, its early access game afterall. But its not bringing a whole lot to the table so far. I gave it a Thumb down at first, but changed it to up for now. I want this to succeed, but so far its missing the mark.
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Nov. 2024
This game is really good for early access. Its so much fun, its challenging but manages to be so addicting.
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Nov. 2024
NOTE ABOUT OTHER REVIEWS: There are a bunch of reviews that complain that the game is broken because it doesn't have a reload button... This is VERY CLEARLY intentional since there are very powerful items that work on reloads. This means that you can build your way to having a small magazine size or high fire rate to activate on reload effects more frequently. The people who complain about that either didn't really play the game or are not much smarter than a chipmunk. Really neat action Roguelike game. Plays mostly like Risk of Rain 2 with smoother controls and better movement Loot economy and progression is mostly like Vampire Survivors You can choose different characters with upgradeable skills, weapons and gadgets as your loadout which can vary your runs a bit. During your run there will be different objectives you need to complete to win and a bunch of helpful events for loot or health etc. which makes it a little bit more varied than the other 2 games I mentioned. I have encountered exactly 1 bug in over 5 hours of playtime which is more than fine with me for a early access title. Now to some negatives: The balance of items, weapons and gadgets is way off. There is a clearly best option for every category that just overshadows the rest. This can easily be fixed with some number changes in the future though. The enemies can be a tad annoying. There is an enemy time that will just teleport behind you all the time no matter how far away you try to escape. There are flying enemies that shoot very frequently and drop bombs on you that spawn in truly ridiculous amounts and are just a little bit too tanky. Take this with a grain of salt since it's pretty subjective. When you zoom in with the sniper your scope will be way off the 3rd person crosshair, which drives me crazy. All in all: Could be my new favorite action roguelike in the future. The content that's here is great just a little sparse. It's more than worth the 20€ that it costs right now though. I'm looking forward for new weapons, gadgets and items.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 11:25
SteamSpy data 22 January 2025 14:16
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:47
Atomic Picnic
7.1
305
104
Online players
16
Developer
BitCake Studio
Publisher
Mad Mushroom
Release 07 Nov 2024
Platforms