Atelier Sophie 2: The Alchemist of the Mysterious Dream

A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.

Atelier Sophie 2: The Alchemist of the Mysterious Dream is a rpg, jrpg and anime game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on February 24th 2022 is available only on Windows in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 2,194 reviews of which 2,075 were positive and 119 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Atelier Sophie 2: The Alchemist of the Mysterious Dream into these genres:

Media & Screenshots

Get an in-depth look at Atelier Sophie 2: The Alchemist of the Mysterious Dream through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, 64bit
  • Processor: Intel Core i5 6600 or over, AMD Ryzen 3 1200 or over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 or over, AMD Radeon RX 560 or over, 1280x720
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: 16 bit stereo, 48kHz WAVE file can be played

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Having now finished Atelier Sophie 1 and 2 as well as Atelier Ryza 1, 2 and 3, there is a pattern in my impressions of the first and second games of both subseries. While Ryza and Sophie are quite different in both their alchemy mechanics and as well as their combat, in both Ryza 1 and Sophie 1 I felt like I overall enjoyed the experience, but felt like they were heavily lacking in some areas: In Ryza 1, I didn't like the bigger focus on plot as I felt it was at the expense of individual character moments, and I felt the alchemy and combat systems were a bit underdeveloped. In Sophie 1 I felt the opposite, it seemed a bit too reliant on the character events while missing a bigger plot tying them all together. And the combat felt a bit too simple as well. Then Ryza 2 came and became my favorite entry in the series as it fixed its weaknesses and built upon its strong sides (although maybe the plot took a bit of a hit). Finally getting to the game this review is supposed to be about, and my impressions are the same as with Ryza 2, as Sophie 2 is now tied with it as my favorite game in the series so far. Like with Ryza 2, in my opinion this entry is just straight improvements across the board compared to Sophie 1. Combat has gained a lot more depth, additional alchemy mechanics were added and the synthesis is just pure fun, easily my favorite from all Atelier games I've played so far. There is now a more tangible plot tying everything together in a pretty cool and unique setting. Nothing groundbreaking in the story department, of course, this is still an Atelier game where that is not the focus, but much better than Sophie 1 I'd say. The character events and interactions are still there, although if I were to mention one personal nitpick, this would be it. Since the Atelier series doesn't take itself very seriously, I've come to enjoy the characters that are more on the unique, quirkier and funnier side, rather than the universally friendly or serious types. But Sophie 2's main cast is just a little bit "less weird" than I would have personally liked for me to remember them, like how I still remember for example the clock maker guy from Sophie 1. Being a lot more modern, there is also simply a lot more polishing and quality of life compared to the older and glitchier PC port of the first Mysterious subseries game. TLDR: If you've enjoyed Sophie 1, I don't see any reason why you couldn't enjoy Sophie 2 as I feel it is just a straight improvement in almost every regard. If you didn't play Sophie 1 but are interested in this entry specifically, I also think you can still check out Sophie 2. You'll miss out on some payoffs due to missing some character backstories, but that's not the main reason you'd play these games anyway. Although I'd advise you to check out other reviews that go more into the details of this title specifically to see if it's something you'd vibe with.
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Oct. 2024
There are so many good things that I wanted to say about this game, which make this game the top Atelier game for me, right behind Mana Khemia and Ar Tonelico. The QOL in Ryza 1 are improved a lot in this game: - List of available (obtained/not obtained) drops on every gathering spot are shown on every map AND on every gathering spot. It's not something necessary since there's no time limit in this game so we don't need to be selective when choosing gathering spot. But a very good QOL nonetheless. Very useful when doing requests or hunting specific mats/monsters. - They also brought back the small chibi head icon showing up on maps whenever a new event available. Kinda disappointed they removed this from Ryza 1. - Fast-forward button in events are very useful to reduce the time following the story. - Auto-save feature is available an an Atelier game (finally!). This game crashed several times on SteamDeck and it only ran smooth with low graphic setting, so auto-save is an auto-win solution. Huge graphic improvement especially on characters models compared to Ryza 1. I especially don't like the shading on the Ryza 1's 3d character model faces. They looked jarring for some reason. I'm so glad they don't use the same style for this game. Gameplay-wise, there are many things they brought back from previous Mysterious games and Ryza 1: - Night time doesn't make monsters aggresive (stronger), just like in Ryza. There are traits that can make characters stronger depending on the time of day, but there's no way I use those situational traits on top of Dragon God's Blessing traits lol - The changing weather mechanic make the maps feel so dynamic (different enemies/boss/gather materials/terrains on each weather). - Camping feature from Firis is available here, though it's kinda useless because the game is not open world and we can instantly go back to the Atelier. Using camp is consuming item as well so it's another L. - Love that it retains the usual synthesis mechanic from mysterious series. it was fun because it performs like tetris and easier to get items with high quality. They went back to the usual full turn-based battle mechanic instead of semi-action like Ryza 1. To be honest I like Ryza's battle system a lot, but there are few things that Sophie 2 kind of different compared to other Mystrious titles: - Battle speed x2.0 is available here. I love seeing this feature on my turn-based games. - Twin actions make the battles in early game piss easy. you can just spam it and the enemies die in 5 seconds. Ultimates are called Dual Trigger and are activated with two characters instead of one. - By pressing R1/RB we can see which character the enemy will attack in their next turn by pressing, making the battles easier because you can make the characters guard beforehand. But you'll end up not using it 99% of the time. Sophie 2 OSTs for me are more memorabble here compared to other Atelier games. There are few that caught my attention when exploring. Most of the time though Atelier OST are usually forgettable. Story and character development/interactions are what made Sophie 2 shine the most among other Atelier games. I love the premise. There are depressing moments especially at the beginning. The interactions between not only the playable characters, but NPC are done so well. It has higher standard for a Atelier game for me than what I've experienced before. So I'm glad I've experienced it until the end. The only con that I could give to this game is that container is way too small. There's no way to extend container like in Lydie&Suelle so near the endgame you'll spend some time removing unwanted materials every time you go back to the atelier. This is kind of annoying because every map gives a lot, I mean A LOT of loots to pick up. If you're a hoarder in an RPG like me, you'll end up meeting this obstruction point sooner or later. --- Hours later into working, and I'm still thinking about the ending. It's similar to the ending of TLoH: Trails in the Sky 3rd. But this time I cried like a baby. It was sadder than I expected. I didn't believe it when that happened. I cried because of an Atelier game. The last time I cried because of a game is at the ending of Tales of the Abyss. I love Sophie so much as an MC. For me, both her looks and personality are league better compared to other Atelier MCs. I'm sad that her journey has finished long before I played this game, but I had to force myself to uninstall the game today so that I can peacefully move on to the next stories. 8/10
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Sept. 2024
Best game overall in Mysterious series of Atelier games. Main story is good, one of the better ones in Ateliers I have played. Characters are fun and interesting, with good individual storylines. Combat system has a lot of options. Alchemy system is build around filling the grid, offers a lot of options and flexibility and will keep you doing new recipes for hours.
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Aug. 2024
I initially want to Not Recommend this game due to the constant freezing problem while playing on Linux. But everything else is so great. Definitely the best game in the whole Atelier series so far that I've played.
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Aug. 2024
It's an amazing game! It was such an emotional yet joyful experience with Sophie on this Journey. The turn-based game-play and alchemy system were fun. And Sophie is just as cute as she was before! Always cherish your dreams...
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Last Updates

Steam data 20 November 2024 08:19
SteamSpy data 22 January 2025 20:22
Steam price 24 January 2025 04:32
Steam reviews 22 January 2025 00:04
Atelier Sophie 2: The Alchemist of the Mysterious Dream
9.0
2,075
119
Online players
16
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 24 Feb 2022
Platforms
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