Atelier Ryza: Ever Darkness & the Secret Hideout on Steam - User reviews, Price & Information

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The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".

Atelier Ryza: Ever Darkness & the Secret Hideout is a exploration, jrpg and crafting game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on October 28th 2019 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 8,296 reviews of which 7,222 were positive and 1,074 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Atelier Ryza: Ever Darkness & the Secret Hideout into these genres:

Media & Screenshots

Get an in-depth look at Atelier Ryza: Ever Darkness & the Secret Hideout through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Core i5 2.7GHz (4 core) or over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX1050 or over
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: 16 bit stereo, 48KHz WAVE file can be played
  • Additional Notes: 1280x720 pixel over display

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Atelier Ryza 1 Review (66 hours in): I recommend this with one caveat: If you don't want to grind for the end boss, watch a walkthrough on YouTube and save your money. Good games are play-balanced so that by the time you reach the final boss, you usually don't have to grind to beat them. This game requires a lot of grinding for the end boss, and there are a huge amount of things the game doesn't explain adequately (nor does the Internet). Note: I did not finish the game, and according to Steam achievement stats, neither did 77% of the other people playing this game. Consider this fair warning. Negative things - if you don't like them, find another game: - GAME DOES NOT PAUSE IN COMBAT !!! It's NOT turn-based !!! - Can't run from battles - Run is not fast enough (can only synth fast-run items in late game) - Game doesn't save run or zoom settings - Cannot zoom out far enough - Camera is awful (stay zoomed out or get hit from behind, especially in caves) - Not enough carried inventory space, and no synth items to increase space by first major boss fight (only good stuff is in late game, and it's insane to max out) - You do NOT have ANY healing for first battles in forest (you die immediately with just one hit point in a fight) - Invisible walls where you should be able to jump upward / downward (longer time to traverse level) - Not all quest items are adequately identified - some are just items you pick up later in the game, not synthesized items - Some quests have you scratching your head as to where to find the target (fairy creatures by weazel sanctuary) - Some quests and main story cutscenes will not activate unless you take the long way to get there - How to activate Extra Orders is not clear at all, even in the online manual - had to look it up on Google, and still having trouble activating them for the quests (even with the giant monsters) - The party AI sucks (Lent doesn't use his multi-hit skill nearly often enough) - GO BACK TO PLAYER-CONTROLLED TURN-BASED PARTY FIGHTING - The synth system is not good (compared to Atelier Sophie's method with a synthesis formula book and a cauldron-based synthesis grid) - Exploration notes are practically maguffins because they're not explained properly - you have to find all landmarks to complete a region, THEN you can MAKE exploration notes on the atelier map - The map systemS suck - you have one (down dpad) that shows you most of what you need (but only your current map region), but the other map (dbl square on Xbox controller) shows all the quests per region for all map locations --> This needs to be combined into one big map that you can see ALL the stuff and navigate to ALL the regions - I hit the wrong map button all the time - Switching between gathering items sucks - yes, you can obtain different items by switching the gathering item, but doing so with MONSTERS MOVING AROUND SUCKS (see dragon temple entrance) - and then add the numerous camera issues, the slowness on the gathering item's swing, and the heavy penalty for the monster attacking you first - Selling items for quests (two of them) is a royal pain - you can choose to sort by quantity (most in your container) or by quality, but NOT BOTH, which is necessary for quickly getting of low-grade items and keeping the high-grade items...and you need to sell 2000 for the first quest, and 4000 for the second quest - You can't get to the higher areas without a special jump item, and it isn't revealed until near the end of the game - MAJOR PROBLEM: Items cannot be used if the item level is higher than a character's dexterity, and you CAN'T RAISE DEXTERITY (have to synth low-level healing / KO items for anyone but Ryza) - CANNOT BUFF OR FORGE ARMOR (unlike in the Sophie series) - The overpowered end boss is a two-stage fight with no healing or carry-over of AP, so you have to start over from tactics level 1 (unless there's some item that starts you off with a certain amount of AP per battle) - To beat the overpowered end boss, you need to do a TON of synthesizing to up your armor stats - it's too much of a grind for me - this happened in the Sophie series as well - When you Game Over, you respawn in the atelier, but you lose random items from your atelier basket, and that's not acceptable (time to reload) This game series isn't for everyone. I love the story, but the mechanics just suck (and the Sophie series wasn't much better in this respect). If you love grinding synth recipes, you'll love this game. If you don't, move on to something else. There's lots of chances to insta-kill yourself too (especially with the special island that comes from DLC), so you have to understand the mechanics VERY well to flourish in this game. Again, 77% of players never finished the game according to Steam, and I'm one of them - the final boss wiped one of my players right before the 2nd stage, then wiped out the rest of them, having 15000 HP and I'd lost my main hitter with no ability to raise them out of KO. When I went to synth recover KO gear for another crack at the end boss, nobody but the main character had the Dexterity to use them. I got tired of banging my head against the spiked brick wall, watched the end from a YouTube walkthrough, and now I'm moving on. YMMV, but you've been warned.
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Dec. 2024
As I get older I tend to gravitate to the more "comfier" games as people put it. The atelier series is a franchise I've tried to get into since my teenage days, and at the time I could not get into it for the life of me. I loved JRPGs but I found myself wanting to play other games instead at the time. I spent the last 3 months playing through the entire Atelier franchise starting with Rorona, and having finished Ryza 3, I wanted to post this here and say that Ryza 1 is a great starting point for folks who are looking to get into the series. The whole Ryza trilogy is my second favorite save for dusk, and its the best starting point for folks who are looking to get into the series and want something with a modern feel to play. The atelier series overall is not known for it's grandiose stories, but as the game's marketing puts it, its very much a slice of life RPG. You spent a lot of time watching cutscenes that dont really contribute to the overall story, but you get to know these characters and get to see them grow and evolve as people more in depth than your conventional JRPG, something I found refreshing. Other than that, the game's crafting system is the main point of this game. You can craft everything from weapons/armor, usable weapons such as bombs, items for quests and the list goes on. The crafting system is REALLY addictive and I couldnt get enough of it across the whole franchise. IMO the crafting system in the Ryza trilogy is the best the series has to offer, and the easiest to understand (sorry mysterious trilogy fans). Also, the soundtrack is just beautifully put together. Loved all of it. If you're looking to get into the series, start here. It will take more than 2 hours to really get the game going so if you're on the fence get it on sale. As someone who in my early days could not stand the series, it has become my new favorite so even if you played it before in the past, its worth a shot trying again.
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Nov. 2024
I wish there was a mixed thumb for these reviews because I think that would probably sum up my experience with Ryza a little better. I am a JRPG and RPG fan in general, this was my first Atelier game and I felt that after a little bit of research I'd know what to expect, some crafting, some battling, some story and repeat. I don't think though I quite realised how MUCH crafting there is. I say this to try and help people like me who think they understand an Atelier game but have never played one. Crafting is really detailed and extensive, building items though a long process where you fill nodes with items. Each item has different qualities, some have different effects (e.g Attack + etc), some debuff enemies and the list goes on. This is really great, I like the idea of creating some stupid powerful weapons and items. What I didn't enjoy though is the gathering. As you go around the world various things, be they rocks, flowers or trees, sparkle to show there is an item you can gather from there. You then use different gathering tools you've created to collect, for example your staff on a bush may get leaves, while using a bug net would capture bugs. Items and their location are tracked through your notebook. However, extremely vaguely. For instance " Oh you want that red bug you found 18 hours ago, well it lives in this field with a million bushes but only in one of them, good luck" or "Oh you want this item an enemy dropped, well they live in 5 different places, but only one of them drops it with a drop rate of 1% but we won't tell you that until your eyes bleed from harvesting the same thing for hours". Numerous times, especially late game, I'd be aiming at crafting the best quality weapon or armour I could, only to be short a few items. But, to create those items it meant another 25 mins hitting a weasel until it coughed up the sparkly thing I wanted with it's dying breath. To be honest, I just stopped crafting end game stuff eventually, ground down by the back and forth between fields and the atelier to synthesise. But this was a negative for ME, it could not be one for you. I can see a world where if I was a little more relaxed and patient, it would be really relaxing taking my time gathering, enjoying the world and music. It's a shame I just couldn't vibe with that part, because I really like everything else. The characters are great, I love how it looks and I really enjoyed the chilled out story (though the focus is always crafting above story). If you can get along with gathering the I would recommend the game. As I got toward the final credits, I'll be honest, the bittersweet ending did make me realise I'm going to miss these characters and world, even if at times I felt like story and character took a backseat to me hitting a rock.
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Sept. 2024
Went into this game with 0 knowledge, and 0 expectations as I don't normally play JRPG-type games, and I found myself loving it! The lighthearted and carefree nature of the characters is such a nice change of pace from the typical "Hero of Light, save our world from the forces of Darkness and Evil!!" That's not to say there aren't any stakes in the story, they just appear later on and never really took the focus away from the character's stories in my opinion. The visuals are colourful and wonderful, the music plays banger after banger (and you have the option to change to previous Atelier games' background music if it gets repetitive), the combat is not too complicated, and the Alchemy crafting has a surprising amount of depth to it! You can play through the game casually and reach the ending totally fine without getting too deep into the crafting system which takes up a large portion of the game. If you opt to go for full completion and all achievements like I did, you'll find yourself learning about more complicated systems that you didn't even realize were there! I can genuinely recommend Atelier Ryza to anybody who enjoys RPG's. Even if this doesn't look like something you would typically play, or you're not too into JRPG's, because neither was I! Now here I am with another perfect game, and a couple of sequels on my wishlist!
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Sept. 2024
Wow. I actually ended up loving that a lot more than I thought I would. Gust knows how to push my buttons with the "Everyone moving on" trope that always gets me... P.S., Koei I'd love to play more of the series if you ever dropped your years old games below $20...
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Steam data 09 April 2025 04:01
SteamSpy data 09 April 2025 19:42
Steam price 15 April 2025 04:27
Steam reviews 13 April 2025 05:51

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Atelier Ryza: Ever Darkness & the Secret Hideout
8.5
7,222
1,074
Online players
185
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 28 Oct 2019
Platforms