This is a Yes, but with a LOT of caveats. Judge carefully what you want out of it before deciding if it's worth a purchase or not. Atelier Marie Remake is a remake, visually and QoL related, to the very first game in the series originally from 1997. There are a massive number of very dated mechanics and systems, so it may not be appealing to all players. Graphically the sprites are in a chibi style, and the terrain has a cartoony look. Thankfully it doesn't have a lot of the obnoxious plastic toy look (at least on high graphics settings) that is popular with most other chibi style games. Music is decent, it's Atelier, but there's less of it here than other titles. Sound effects are fine, and feel like any modern Atelier title. This game is based around the time limit, though the remake allows you to turn off the time limit (at a cost of some events not showing). Turning off the time limit allows you to get all the character events. You have 5 in-game years to craft an item with a high enough grade to graduate. There are assignments from your teacher that have individual time limits, the structure of the assignments help guide you toward the final goal and give it a structure that players of Escha & Logy, Rorona, and Mereru would be familiar with. They're mini goals that help split up the daunting "how do I even get there?". Time passes extremely quickly. All travel takes time and money (to pay your party members, as in Rorona). Every single gather takes a whole day. Every combat takes a whole day. Returning to the atelier from the field takes time, and even returning to the atelier from TOWN takes a day. You can only get money by completing villager requests, by completing your assignments, and rarely by defeating bandit type foes or bosses. Money can also be made by selling ingredients, but most of these will be more necessary elsewhere. This makes money much more difficult of a resource to manage than any later game, where typically it becomes a non-issue late in the game aside from duplication costs. Combat is very simple, you have items, basic weapon attacks, and special attacks for each character. Characters can also use crafted items like bombs or found items like Uni. There's a speedup animations option, and an autobattle. Just be aware that the autobattle will use MP consuming skills, so if you're conserving that for an upcoming boss, you may wish to manually control. There are no support actions like in later entries in the series, so combat is very simple without a lot of strategy or optimization available. Crafting is weird. There is no quality or traits present, but the general structure of the crafting system is there (where you can build items that can be used to build stronger tiered items). This makes making some powerful items a chore as you have to make lots and lots of low tier items but without the benefit of concentrating traits or boosting quality that you get in later games. One particular character specific goal the Elixir took nearly 1½ seasons to create, that's nearly 5 months on the calendar for a SINGLE item! Story is barely there, you are a bad student and get a special chance to prove yourself in a hands-on basis. Character events are present and related to friendship (also similar to later games up until Ryza's series came out). You won't be able to get all character events in a single playthrough with the time limit on, there simple isn't enough time. In unlimited it's possible. That said, characterization is really slim, nearly everyone is really shallow. It's unfortunate, but this was the first game in the series and it improved a lot through time. Finally, it's short. I finished in 9 hours, and I did a good bit of extra stuff before hitting the 5 year limit. There's replayability to get different character events or try for different endings. The way endings work is also very antiquated. Unlike many other classic/older Atelier games, you don't get a choice of which ending to trigger. Instead, there's a tiering of endings, one of which is hitting level 50. If you do so, you are locked into one of a few endings and all the others that feel more interesting are unavailable. This is frustrating since you'd have to replay and make sure NOT to hit 50 to get that ending. Overall, it's a fun trip back to the origins of the series, but with a very dated set of systems that may be frustrating to some players. The pros are a comfortable romp through the world, with simple combat and decent exploration, and the beginnings of what you would see in later installments. The cons are a simple crafting system (for Atelier) without the sense of optimization that they typically would have, a barely there story and shallow character events, and a quite high pricetag for what you get. Long term Atelier fans would probably like it once, but breeze through and no play again as it doesn't let you craft yourself to demigod status. Those looking for a first Atelier game should absolutely look elsewhere, Escha & Logy, Lydie & Suelle, Ryza 1 (Secret Hideout), and maybe Sophie 1 (though I disliked Sophie 1) would be better starting points for what makes the series what it is. Finally, if you want a quick and fun little RPG to play, this might work for you. The time limit mechanic might be an issue to those who haven't played an Atelier game, and this has one (even though you can turn off the limit, you still have to finish the assignments in 5 years and quests and character requests often have time limits).
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