Astrea: Six-Sided Oracles

Astrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

Astrea: Six-Sided Oracles is a roguelike deckbuilder, dice and card battler game developed by Little Leo Games and published by Akupara Games.
Released on September 21st 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Korean.

It has received 3,814 reviews of which 3,497 were positive and 317 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 18.37€ on Steam and has a 25% discount.


The Steam community has classified Astrea: Six-Sided Oracles into these genres:

Media & Screenshots

Get an in-depth look at Astrea: Six-Sided Oracles through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: 1GB RAM, OpenGL 3.3
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Pros: + Gorgeous art style and aesthetic! One of the prettiest in the genre imo + Just about the right amount of story I want out of a roguelike - not constantly bombarded with cutscenes, but enough lore to be compelling + Mechanically distinct characters with good-sized unique dice and blessing (relic) pools - enough to make runs not feel repetitive, but not so large that it's impossible to get a consistent build up and running + You can get robot buddies (and they're really useful in battle) Cons: - Reward rerolls are locked behind a blessing, which I don't love; I feel like the game should natively offer a reroll and maybe have the blessing increase the number of available rerolls - It's a dice-based game, so RNG can and will screw you over sometimes - battle restarts will happen - A little jargon-heavy; characters have a lot of different keywords which can feel overwhelming when starting out - Not too newbie friendly; would not recommend as someone's first roguelike, is better enjoyed with experience in the genre -- If you enjoyed Slay the Spire, the game has a number of similarities, like the path-based map layout with events, unique character-based cards, and a 3 act format with a true final boss locked behind winning with each character . One of the characters you can unlock is also extremely similar to the Defect. With that said, it manages to be different enough to feel like a game of its own. The dual HP system is a lot of fun; it heavily rewards high-risk high-reward strategies with the virtue system. There's nothing quite like repeatedly hitting yourself down to low HP to activate virtues, healing yourself, and then hitting yourself again to activate the same virtues. It really leans into HP as a resource, more so than any other roguelike I've played. Another neat aspect is letting you have up to 2 upgradable sentinels with their own HP bars and die, which can help you to fill holes in your build. I love my robot buddies <3 Each character feels mechanically distinct, which is pretty impressive since there are 6 of them. There's a DoT/damage over time character, one that focuses on buffing your sentinels (or killing them over and over I guess), one that focuses on forging and improving your dice, etc. - and each character also individually has several different builds you can try out (though there are some I can already tell I'm never going to be able to execute/won't be viable without a lot of luck). The early game before you refine your deck can feel a little rough, but you can usually start getting the beginnings of a build together by the end of Chapter 1, which is on-pace for this kind of game. Despite it being dice-based, there's actually less RNG than I expected. There are plenty of ways to make your dice more consistent - you can forge them at shops or in battle to get rid of undesirable sides, you can get reroll dice or a reroll sentinel, and basically everyone has a reroll virtue. Plus, while corruption is usually the 'undesirable' side, some characters can use it to such excellent effect that you actively want some corruption in your deck. The safe/balanced/risky dice division lets you more consistently target specific effects too - if I have a specific effect I'm after, I can go after those nodes to try to hit those (like going to risky nodes to chase Serenity for Austra). Certain dice and blessings only being available in certain chapters helps to increase consistency (though I think some events ignore the chapter restriction). I've already sank 20 hours into the game, and I can easily see myself going for 20 more! Beautiful game with a lot of depth and replayability.
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Aug. 2024
Astrea is a great dice based roguelite with a few really innovative ideas. One of the coolest parts of the game is a very innovative and fun damage/health system. Purify heals players and harms enemies, and corruption harms the player and heals enemies and is quick to see at a glance due to the red/blue art style. You have 7 pips of health and losing all of them loses a heart, which is hard to regain, but the pips themselves continuously are used as a resource. As you take damage, you activate innate abilities (so taking 6 damage will put you at 1/7 life but let you use the last ability), so there's depth to managing incoming / outgoing damage. You're forced to spend bad dice (unless you reroll them), which lets you ask, "Should I hurt my pet, myself, or heal an enemy with this corruption?" which gives lots of interesting decisions in combat. One of my favorite parts is the ability to craft dice both in combat and at shops. You can modify individual dice sides to create excellent dice. In terms of builds, most characters have several specialties to choose from. For example, the moth has multi-strike abilities, critical hits, and confusion dice (50/50 chance of being good or bad, but can be modified), all of which can be a foundation for a build (+1 damage per hit * 7 hits is a big boost). Metaprogression: - Unlock up to six VERY different characters. - Unlock additional dice / mechanics for each character that grows complexity. - Additional difficulties similar to ascension levels. I strongly recommend this to turn-based roguelite fans.
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Feb. 2024
Astrea is an amazing game. It represents a new level of incorporating dice into gameplay. It has been satisfying to me as I was looking for new innovation within board and video games, and its better than anything I've seen in the last 6 months. Each of the playable characters are distinct with multiple builds that have enough support. Each character unlock focuses on learning and mastering a different feature/concept/mechanic that feels like a natural progression. The first few hours are challenging as the player learns new terms, symbols, and interactions, but quickly adapts and learns the different ways to manage risk. When I first saw the game on Steam, I was turned off by the art because the colour scheme did not seem distinct; things all looked the same to me. But I was hooked from playing the demo and mechanics. Now I find little details I didn't notice before in the art as I watch friends play too. I love the soundtrack and listen to it regularly as I work, as I do with other great game soundtracks. I wish there was more story to the game, but its far from a deal breaker. My favourite character is the one people complain about being too rng, but I'm quite comfortable with it and enjoy all of the different builds for her. Each of my friends have a different favourite, so its well represented. Overall, a 9.5/10 for me.
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Jan. 2024
Good parts - Art is insane. I personally like this kind of art more than the similar game. - Play experience is great. Responsive UIs. - Every character has an interesting mechanics. I still can explore it more after 30 hours of gameplay. - The difficulty is at the fine spot. - When decided to play the risk path, the benefit you get is balance and sensible. Bad parts - The enemy start to repetitive after 20 hours. it is still enjoyable because of the character mechanics but the point that there's just 2 types of last boss is still there. - The random events are still plain. Complete loop playtime is around 40-50 minutes. Great choice if you want deck-building, slay the spire-like, Roguelike game. Lost 1 heart and get star blessing is the best thing in this game
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Dec. 2023
An absolute gem of a roguelike deckbuilding game that feels both familiar and fresh, Astrea takes the bones of the genre (plotting a path through rooms in three chapters, drafting, choosing run buffs for synergies throughout the run) and clothes it in some very clever mechanics that really make it stand out. The two most notable of these are the dice and the damage system which are wonderfully interconnected. Instead of drafting cards, you draft dice. On the very surface, it seems like a mechanic just to add a frustrating layer of RNG to a very strategy-heavy type of game, but the deeper workings of it have just as much, if not more tactical complexity than drafting cards. Dice are broken up into four 'rarities': safe, balanced, risky and epic. Each non-boss combat gives you three dice options to draft, one of each of the first three categories, with epic dice reserved for boss rewards or rare events. Safe dice have weak effects, but 5-6 of the faces are beneficial, non-mandatory actions. Balanced have stronger effects, but only have 3-4 faces with those effects on them, with the others being mandatory negative actions. Following that, risky dice only have 1-2 beneficial faces, but have very powerful effects. The RNG of literally rolling the dice is balanced by being offered numerous means of playing around or even playing with the drawbacks. You can reroll, discard or even rig the dice just to name a few. The mandatory faces of the dice tie in to the other main mechanic of Astrea, its 'damage' system. Rather than a straightforward HP-system, Astrea uses the idea of 'purification' and 'corruption' as a stand in for both enemy and player health. Purify actions reduce corruption to 'damage' enemies, but the same action can often be played on yourself instead to effectively heal you. Corruption is the other side of the same coin, healing enemies but damaging you. Balanced and Risky dice will have various corrupt actions on them, and you can't simply opt to not play them. Any negative action like that is considered mandatory, and all dice with such faces must be played before you end the turn. Who you play them on and which order is left up to you, and as your corruption increases you unlock actions tied to points on your meter, with the stronger effects usually placed closer to the end. These actions aren't rolled, and can be triggered multiple times a turn with clever play. TL;DR: Astrea is a very clever twist on the deckbuilding roguelike, with a HP tug-o-war and uses dice to add a layer of strategy, rather than detract from it with excessive randomness.
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Last Updates

Steam data 17 November 2024 16:18
SteamSpy data 19 December 2024 22:01
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:46
Astrea: Six-Sided Oracles
8.8
3,497
317
Online players
118
Developer
Little Leo Games
Publisher
Akupara Games
Release 21 Sep 2023
Platforms
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