Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

Astral Ascent is a action roguelike, rogue-lite and hack and slash game developed by Hibernian Workshop and published by Hibernian Workshop, MP2 Games and Maple Whispering Limited.
Released on November 14th 2023 is available on Windows, MacOS and Linux in 9 languages: English, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese, Portuguese - Brazil and Spanish - Spain.

It has received 5,909 reviews of which 5,594 were positive and 315 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.70€ on Steam and has a 40% discount.


The Steam community has classified Astral Ascent into these genres:

Media & Screenshots

Get an in-depth look at Astral Ascent through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 2 GB RAM
  • Graphics: GeForce GTS 250 or Radeon HD 5770
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is the best at simulating the feeling of "Intense Anime Fight," especially boss fights. It's fast-paced rather than "methodical" which is my cup of tea. The kind of game that stimulate your reaction time and strategic thinking at the same time. You would be learning enemies pattern to evade their attacks by good positoning or timing your evasion and looking for a chance to strike your combo. What make them feel like "Intense Anime Fight"? - Enemies patterns are over the top... in a good way. Some of them might seem impossible at first but with the spirit of Shounen's "Retry again until we succeed," I have learnt to tackle them and it feel rewarding, eventhough a very few of them still feel like cheap shots (I am looking at you Gemini... both of you... and the Final Form of the Final Boss ) Also difficulty+ challenge new game+ in this game allow not only tougher enemies but also them having entirely new attack pattern that would make you relearn and adapt to their new pattern. This does make each new game+ run feel fresh and not tedious. - Your characters could be built to do almost over-the-top attack/spell as well especially when you unlock newer spell and newer skill triggers. One of your playable characters even has "teleport behind the back" as their main skill while another has "Parry Everything" main skill. Such power fantasy. What!? downside!? but I thought I am invincible! - This is YMMV but spell slot system might feel clunky for some even after getting used to it. On one hand, it adds even more strategic thinking for players to built their own combo but it also depreciate the utilities of each individual spell and later on when the fight are too intense it would just turn into button mashing fest for your spell to do the maximum damage without any utilities value at all. - I hate hate hate hate hate Zodiac Minigames. It's only one try and you will waste one room without any reward if you failed. If this Zodiac minigame only reward you resources it would be okay but they will give you summon... the whole new game system locked behind the (non action) minigames that I am very bad at in an action game!?... It's funny that I beat the game without using summon at all, not because I am very good I want to challenge myself, but because I was very bad at one aspect of the game (non-action aspect in action game) so I can't get any summons. - The stat boost in this game is too random. I mean randomness is roguelike/roguelite aspect but it's only fun when it's about the character built (spells, weapons, weapon's aspect, skills etc.) but most of roguelite game has flat number stat boost as their meta progression where players can choose. (well, this game have it as well but you can on lt unlock it later in game.) And stat boost really differ because some stats are better than other. Go for STR and ARMOR stat everytime, Mana stat could be less of a problem later in game and you don't need that much, critical chance is useless if you only get 2-3 of them entire run compared to flat damage. IMO stat boost should not be random because I could create artificial difficulty where some run are better than other because STR and ARMOR state boost keep coming up I could make a lot of mistake and hit back enemies harder without even have to spell spamming that much, while others were somewhat more difficult just because my stats were all over the place. Still worth a try Still all these downsides, while worth considering for better balance game, this game is still a blast. Give it a try If you love fun fast pace action games and don't mind simple but fluid and dazzling animation.
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Aug. 2024
Humble Bundle players Welcome! I hope you will love this game as much as I love this game. Super fun roguelite with a ton of replay value. Alot of love has gone into this title and the devs are absolute chads and continuously add more and more content that nobody even asked for but its always a welcome and great addition to the experience. Game is still being supported even after full release with a roadmap available. Honestly up there with great titles like Hades and Dead cells and I consider it one of my favourite roguelites of all time.
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Aug. 2024
Pretty good game, do recommend, but be aware there is 0 crash protection, if your game crashes you lose your run, it doesn't save at the start of each room like you would expect from a modern room based roguelite. Otherwise it's a lot of fun, the progression is neat, the skills are fun, there's a LOT to unlock and the movesets for characters, bosses, and enemies are all pretty interesting.
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Feb. 2024
I would put this as third in this genre, right behind Hades and Dead Cells. Combat is incredibly smooth and satisfying, lots of interesting synergies that the devs continuously add/update/improve. The TL;DR of this game is - if you even remotely liked Hades, I don't see how you wouldn't enjoy this game. Whilst it isn't quite at Hades level of polish, thematically it's great, it has unique and super fun mechanics (I would argue the boss fights, for example, are more fun/challenging/mechanically complex than Hades) and has great meta progression with multiple characters. Much like Hades, once you 'beat' the game, the ascension/heat system comes into play, adding more challenges and depth to the game. Overall I highly recommend this game after 60+ hours and still playing to beat the ascension levels required for each character's 'true' ending.
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Dec. 2023
Astral Ascent is a wonderful game. It is even hard to find something bad to say about it. From excellent exploration gameplay to tight combat mechanics. Awesome boss design to great progression system. Very nice cutscenes, endings, crisp sound design, beautiful original soundtrack (special mention to the final theme of the final boss), endearing characters with very nice voice acting... pretty much everything is well executed. And as usual with the current state of the industry, it's important to note that there is little to no bug. Unlocks and meta progression are well balanced and does not feel forced at all (the only thing requiring a bit of farming are the colors... so it's not mandatory and only cosmetic). You don't need to farm Destiny fragments to enjoy your runs and create powerful characters. There is a lot of variety when creating your character, and pretty much everything feel smooth when it comes to combat. Spells are diverse enough to satisfy everyone. If you liked Dead Cells, Rogue Legacy or Hades, you will most likely enjoy Astral Ascent. Thank you for this great game Hibernian Workshop <3
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Last Updates

Steam data 01 December 2024 16:33
SteamSpy data 21 December 2024 18:50
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:00
Astral Ascent
9.1
5,594
315
Online players
334
Developer
Hibernian Workshop
Publisher
Hibernian Workshop, MP2 Games, Maple Whispering Limited
Release 14 Nov 2023
Platforms