Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

Astral Ascent is a action roguelike, rogue-lite and hack and slash game developed by Hibernian Workshop and published by Hibernian Workshop, MP2 Games and Maple Whispering Limited.
Released on November 14th 2023 is available on Windows, MacOS and Linux in 9 languages: English, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese, Portuguese - Brazil and Spanish - Spain.

It has received 6,120 reviews of which 5,799 were positive and 321 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Astral Ascent into these genres:

Media & Screenshots

Get an in-depth look at Astral Ascent through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 2 GB RAM
  • Graphics: GeForce GTS 250 or Radeon HD 5770
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is the best at simulating the feeling of "Intense Anime Fight," especially boss fights. It's fast-paced rather than "methodical" which is my cup of tea. The kind of game that stimulate your reaction time and strategic thinking at the same time. You would be learning enemies pattern to evade their attacks by good positoning or timing your evasion and looking for a chance to strike your combo. What make them feel like "Intense Anime Fight"? - Enemies patterns are over the top... in a good way. Some of them might seem impossible at first but with the spirit of Shounen's "Retry again until we succeed," I have learnt to tackle them and it feel rewarding, eventhough a very few of them still feel like cheap shots (I am looking at you Gemini... both of you... and the Final Form of the Final Boss ) Also difficulty+ challenge new game+ in this game allow not only tougher enemies but also them having entirely new attack pattern that would make you relearn and adapt to their new pattern. This does make each new game+ run feel fresh and not tedious. - Your characters could be built to do almost over-the-top attack/spell as well especially when you unlock newer spell and newer skill triggers. One of your playable characters even has "teleport behind the back" as their main skill while another has "Parry Everything" main skill. Such power fantasy. What!? downside!? but I thought I am invincible! - This is YMMV but spell slot system might feel clunky for some even after getting used to it. On one hand, it adds even more strategic thinking for players to built their own combo but it also depreciate the utilities of each individual spell and later on when the fight are too intense it would just turn into button mashing fest for your spell to do the maximum damage without any utilities value at all. - I hate hate hate hate hate Zodiac Minigames. It's only one try and you will waste one room without any reward if you failed. If this Zodiac minigame only reward you resources it would be okay but they will give you summon... the whole new game system locked behind the (non action) minigames that I am very bad at in an action game!?... It's funny that I beat the game without using summon at all, not because I am very good I want to challenge myself, but because I was very bad at one aspect of the game (non-action aspect in action game) so I can't get any summons. - The stat boost in this game is too random. I mean randomness is roguelike/roguelite aspect but it's only fun when it's about the character built (spells, weapons, weapon's aspect, skills etc.) but most of roguelite game has flat number stat boost as their meta progression where players can choose. (well, this game have it as well but you can on lt unlock it later in game.) And stat boost really differ because some stats are better than other. Go for STR and ARMOR stat everytime, Mana stat could be less of a problem later in game and you don't need that much, critical chance is useless if you only get 2-3 of them entire run compared to flat damage. IMO stat boost should not be random because I could create artificial difficulty where some run are better than other because STR and ARMOR state boost keep coming up I could make a lot of mistake and hit back enemies harder without even have to spell spamming that much, while others were somewhat more difficult just because my stats were all over the place. Still worth a try Still all these downsides, while worth considering for better balance game, this game is still a blast. Give it a try If you love fun fast pace action games and don't mind simple but fluid and dazzling animation.
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Aug. 2024
Humble Bundle players Welcome! I hope you will love this game as much as I love this game. Super fun roguelite with a ton of replay value. Alot of love has gone into this title and the devs are absolute chads and continuously add more and more content that nobody even asked for but its always a welcome and great addition to the experience. Game is still being supported even after full release with a roadmap available. Honestly up there with great titles like Hades and Dead cells and I consider it one of my favourite roguelites of all time.
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Aug. 2024
Pretty good game, do recommend, but be aware there is 0 crash protection, if your game crashes you lose your run, it doesn't save at the start of each room like you would expect from a modern room based roguelite. Otherwise it's a lot of fun, the progression is neat, the skills are fun, there's a LOT to unlock and the movesets for characters, bosses, and enemies are all pretty interesting.
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March 2024
I have played a lot of rogue-lite's and in my opinion Astral Ascent easily is one of the best in its category. As soon as you launch the game, you can see how much love went into making it. Let's talk about the important parts first. The gameplay can be summarized as a mashup between Dead Cells and Wizard of Legend. For those of you that don't know those games, its an action platformer / hack&slash game with spells. In fact throughout my play-through i kept thinking this is what Wizard of Legend should've been. One of the most important things in a rogue-lite is the sense of progression and Astral Ascent nails this aspect so hard. For every death you face, you will unlock new things. There is so much content in regards to improving your character that it would take so long to mention them one by one. The other critical element that every rogue-lite should have is replayability. Specifically avoiding repetitiveness by constantly introducing new elements and surprising the player on every run. Yet again, Astral Ascent is so successful in this regard that none of my builds were similar to each other. After playing it for more than 30 hours, the only thing that starts repeating were the levels themselves. But by design, this is perfectly normal and I'm extremely impressed by how long it took for it to repeat. Rogue-lite games are not regularly filled with interesting characters let alone a story. Astral ascent has many colorful and charming characters alongside an intriguing story-line. I should also mention how breath taking the visuals are and how perfectly the soundtracks set the mood of the game. Even the best games come with lot of negatives to go with it but for Astral Ascent i can only think of one. The end-game especially if you want to %100 percent it is really grindy. This could easily be fixed by removing the cap of 3 destiny fragments per zodiac. Astral Ascent became one of my favorite games in a short span and i cannot praise and recommend it enough. Must play for everyone.
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Feb. 2024
I would put this as third in this genre, right behind Hades and Dead Cells. Combat is incredibly smooth and satisfying, lots of interesting synergies that the devs continuously add/update/improve. The TL;DR of this game is - if you even remotely liked Hades, I don't see how you wouldn't enjoy this game. Whilst it isn't quite at Hades level of polish, thematically it's great, it has unique and super fun mechanics (I would argue the boss fights, for example, are more fun/challenging/mechanically complex than Hades) and has great meta progression with multiple characters. Much like Hades, once you 'beat' the game, the ascension/heat system comes into play, adding more challenges and depth to the game. Overall I highly recommend this game after 60+ hours and still playing to beat the ascension levels required for each character's 'true' ending.
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Last Updates

Steam data 01 December 2024 16:33
SteamSpy data 17 January 2025 05:20
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 08:04
Astral Ascent
9.2
5,799
321
Online players
224
Developer
Hibernian Workshop
Publisher
Hibernian Workshop, MP2 Games, Maple Whispering Limited
Release 14 Nov 2023
Platforms
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