ASTLIBRA Revision

Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.

ASTLIBRA Revision is a action rpg, 2d and side scroller game developed by KEIZO and published by WhisperGames.
Released on October 13th 2022 is available only on Windows in 6 languages: English, Japanese, Simplified Chinese, Korean, Spanish - Spain and Traditional Chinese.

It has received 25,267 reviews of which 24,193 were positive and 1,074 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 15.74€ on Steam and has a 25% discount.


The Steam community has classified ASTLIBRA Revision into these genres:

Media & Screenshots

Get an in-depth look at ASTLIBRA Revision through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 11/10/8.1/7 64-bit
  • Processor: Core i3-380UM 1.33GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 9.0
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
What in god's name. Ignore the graphics. Just. Ignore the graphics. The game is worth it. I know what it looks like. it looks like some Dink Smallwood shit. IGNORE IT. You are looking at the crunchiest sidescrolling RPG-platformer you have seen. you are looking at a deranged plot that is the game plot you had in your head as a kid and never stopped writing. think of every time you picked up a new SNES game and you imagined what the game would be like. This is it. this is the game. this is the game that just keeps goddamn going and I was half expecting to learn it was being added to as I played. you could cut this game's plot in literal half and still have a reasonable story and people would be satisfied. this is absurdity at its core. JUST. BUY IT.
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Sept. 2024
It's a great game that feels unpolished. For a game that was in development for 15 years, it feels like it used a lot of temporary textures that were left as they were. You can have ultra-realistic 3D renders in the background, simplistic anime characters, super delailed fantasy monsters and weirdly stylized objects all at the same time. The game just does not have its own art style, it felt like a bunch of artists that have completely different styles worked together without any idea of how it should look in the end. And that is basically the only thing that pulled me off from complete immersion. Other than that, it's just a good game. The combat is responsive and fleshy. The story is interesting enough. The rpg part is unique and conveluted, but I enjoyed it.
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Aug. 2024
This game is honestly a masterpiece. KEIZO's 15 years of work really paid off, he made something truly special here. It's been awhile since I couldn't put down a singleplayer game, and since I played something where the pure passion of the developer was tangible while playing. Story is excellent (though I'm a sucker for time travel and the butterfly effect, and we ignore how cringe chapter 4 was) but more than that I just love the compelling sense of adventure it provides, and just how ridiculous the scale of it gets. Gameplay is fantastic and incredibly addictive, I never got tired of experimenting with new builds. There's tons of ways to consistently get a bit more powerful, and there's a lot of incentive to collect all of the weapons and gear and level them up - they're always useful since you unlock skills that can be used with any build. Also this game is BEEFY. Every time you think the story is coming to and end it just keeps going, and going...but at the same time it doesn't outstay its welcome. Just the main story took me almost 70 hours to complete (though I really took my time grinding and making sure I didn't miss any secrets because I was having a ton of fun). Postscript really took me by surprise, because I wasn't expecting it to introduce new mechanics. Also while the DLC doesn't add too much to the story - if you enjoyed the combat you'll have a lot of fun with it, and I wasn't ready for it to be over, so I was happy to have it. Very highly recommend playing it on at least hard mode, because while the game isn't afraid to kick you in the dick - it's SO rewarding when things click for you and you finally beat that bastard boss that was giving you trouble. Absolute must play for any lovers of oldschool JRPGs and well worth 2x the price. While I certainly wasn't expecting it, it very quickly snuck into my top 10 favourite games of all time. Actual 10/10
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May 2024
i played a lot of rpgs and this game is just great here is what i like about this game: - its an action rpg and the battle system is fun - there is a difficulty level for everyone - this game offers not just a standart level up system to get stronger but various different systems to get stronger - you can level your equip - you have something like a growthmap - you have the normal level ups - you have stat boosting items - you have the libra system which is fun for people who like to crunch numbers and experiment with various different effects. - the puzzles are not hard but challenging enough for stoners who skip dialogue often :D - the story is beautiful and has some quality tear jerkers i hope you find my review helpfull. if you find any errors in my typing you can keep them :)
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April 2024
Astlibra is a fantastic experience. It blends together exploration, RPG elements, and hack-and-slash gameplay in a way that will always leave you wondering if you've seen everything it has to offer. And, unlike many of its peers that dwindle towards their ends, Astlibra walks its walk: from start to finish, you'll get to enjoy the same sense of discovery you had during the first chapter. The story is fantastic. The narrative structure is unique and punchy. Akin to the gameplay, you'll think you know everything--but you don't. I often found myself very excited reach the next cutscene. Carried by pacing, characters and dialog, these snippets defy what I feel is a glaring weakness inherent to a lot of games within a similar, idk, "vibe." It's great. I never skipped a scene, and the big picture these scenes compose are wonderful. The game is worth its full asking price--prohably worth more. Get it running, start up on normal difficulty (or hard for an additional achievement), and enjoy the ride. ...Or, you can peel another layer off the onion and play Hell or Impossible mode. I played through on Hell mode. They say the opposite of love is indifference, not hate. Both love and hate are instances of passion, after all, similar to how hot and cold are both temperatures. I love Astlibra so much, and I know that because of how much I fucking HATE ASTLIBRA You know the story about the ant and the grasshopper? The ant has the power of foresight and prepares for the Winter. Meanwhile, the grasshopper is a dumb weak little bitch who thinks they can handle Hell mode because the "slimes weren't THAT dangerous." By the time the wintry blizzards blow in during the game's third (or so) chapter, it's too late for the grasshopper. All they'll know is the mounting cold. The hunger. The misery. And the season their hubris has exposed them to never seems to end. With each chapter, the game's enemies are slightly more engineered to hurt you. Not the character. YOU. It's like looking at your Webcam and finding the little red light's on; you start to realize exactly how cognizant the game is of how its players will behave. It knows your hopes, your dreams, your desires--mainly the desire to get to the other side of the fucking screen without dying. By chapter six, every area is a different torture device, like an art gallery of tucker telephones. By chapter seven? The fact a bug can send its spiny tongue in TWO directions is enough to make a grown person weep. If you've ever played Dark Souls, you are probably familiar with the dread of discovering the 'bonfire to boss' run is long. On Hell mode, you get to enjoy that dread over. And over. And over. Sometimes you'll finish a fight, go to the next screen, and see fuckass BASTARDS instead of a save crystal. The hopelessness that inflicts is mentally scarring. Hell's difficulty is a straight line upward, up and up until it has broken past the boundaries of the graph. You arrive at a fight, or a set of screens before the next checkpoint. You die, and you are CONVINCED this is impossible, it's too fucking unfair to be possible. You just barely managed the last thing you thought was impossible. And then you win. And your reward? Something that makes you wish to go back to the last thing. Anyway, play on Hell difficulty. Feel the call of the void and dive into the deep end. It is, as tacky as it is to say, the full Astlibra experience.
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Last Updates

Steam data 18 November 2024 07:08
SteamSpy data 23 December 2024 02:01
Steam price 23 December 2024 12:24
Steam reviews 21 December 2024 20:03
ASTLIBRA Revision
9.4
24,193
1,074
Online players
742
Developer
KEIZO
Publisher
WhisperGames
Release 13 Oct 2022
Platforms