Asterigos: Curse of the Stars

Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.

Asterigos: Curse of the Stars is a female protagonist, souls-like and exploration game developed by Acme Gamestudio and published by tinyBuild.
Released on October 11th 2022 is available only on Windows in 11 languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 2,892 reviews of which 2,319 were positive and 573 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Asterigos: Curse of the Stars into these genres:

Media & Screenshots

Get an in-depth look at Asterigos: Curse of the Stars through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win10 64-bits Version 21H2
  • Processor: Intel i7-6700 or AMD Ryzen5 1500X or faster processor
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX960 4GB or AMD 380X 4GB or Higher
  • DirectX: Version 12
  • Storage: 12 GB available space
  • Additional Notes: AMD FSR 2.0 Supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
First, I'd like to clarify: I would not recommend this game to everybody. The criticisms with this game that others have pointed out are totally valid and I completely understand them being a deal-breaker for others. That being said, I still enjoyed my time with this game to the point where I would like to see more from the developers, albeit with some improvements. Biggest Pros: -Art Direction. This is what drew me to the game in the first place, and I was not disappointed. The Greco-Roman fantasy world that the game portrays is beautiful, huge, and most importantly, it is consistent with itself for the most part. I think my favorite part of the game is just booting up my final save and running around to take in the beautiful vistas. I love a nasty oppressive Dark Souls-type world, but this, coupled with the beautiful music, was a very refreshing change of pace. -The Ambition: I was not prepared for how big this game attempted to be, in terms of scope. There was clearly a lot of effort put into this game and it shows in the amount of the story and world. -Combat. The best thing I can say about it is that it did not distract me from enjoying the world. I'm not an expert on game mechanics by any means, but I enjoyed the very undemanding, slow combat, and I felt there was just enough weapon and magic variety to keep things interesting for a casual like me. The bosses, while never even approaching the difficulty of other souls-likes, had a lot of variety and very cool designs. Biggest Criticisms: -Level Design. Good lord, the maps in this game can be absolutely atrocious. The levels themselves are very pretty, but there's very little visual variety within them so it's easy to get very lost (and not in the good Dark-Souls kind of way; DS1 had a lot of verticality and visually unique pathways so that even without a map, you could always tell where you were since the locations were just that memorable). You also don't unlock fast-travel until you're pretty far into the game, and in my opinion, it was necessary far earlier. This is a particular problem in the bazaar, where all the buildings look the same and everything is covered in fog. I would have appreciated some sort of map, more variety to distinguish the different paths, or just smaller levels if the former are too much to ask. -The Journal. Functionally, it's useless. Given the game's size and the number of possible sidequests, the journal needed to consolidate a lot more. I do appreciate the "Documents" and "Items" menus to help keep track of everything in a given area, but, all of that needs to be in one journal so you can track all your quest progress in one place, not spread across different menus. I could never tell if I had finished a given sidequest, all I had to go off of was some musical cue that is easily missed and hoping that the journal entry was actually complete and not missing anything. I constantly found myself in the middle of sidequests forgetting what I was supposed to do next to progress it, and the only things I had to go off of was quest items that had no information on what to do with them, or a journal entry that gave almost no insight on progress. -Story / Fake Choices (Spoilers). Oh boy. For a game that sells itself on your choices affecting the story, I sure wasn't able to find any (aside from the conditions to get the Glory ending). This is most egregious with the Baraad boss fight; I've scoured the game and the internet for ways to avoid fighting him, but no matter what I always failed to communicate with him and Minerva always got mad at me. I don't know if alternate story paths are planned for the future, but as is, the story feels undercooked and willingly misleading. If I sound like I'm damning this game with faint praise, you're probably correct. This game reminded me a lot of Dark Souls II; a decent action adventure game that goes for quantity over quality, and that will not be for everybody. But, it was for me, and if you can get past some of the things I listed above (or if it's on sale and you go in with proper expectations), maybe it is for you as well.
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Nov. 2024
I Wanna See More of This Please It’s been quite some time since I’ve been doodling around the Souls series. I’ve played a variety of games you could call the infamous “soulslike,” or games that have mechanics and elements inspired by the Souls series, though none from From Software actually. One such game is Asterigos: Curse of Stars. To me, Asterigos came at a time when Greek mythology was flourishing in pop culture, as it does every now and then. It released just a few years after Ubisoft made a fortune with Assassin’s Creed Odyssey and Immortals Fenyx Rising, the great yet often overlooked gem. I think this game rode that same wave of popularity. Without that push, maybe Asterigos wouldn’t even exist. But the thing is, I like Greek mythology. I’m interested in it. I played and enjoyed both of those earlier titles, so when I saw this, my interest lit up immediately. Asterigos has a lot of content to offer. Its story goes deep into its own web, and there’s plenty to uncover. Exploring the world and its secrets feels rewarding, and that’s one of the game’s strengths. Even though it’s set against the backdrop of Greek mythology, it’s surprisingly original—it avoids the usual tropes like gods constantly meddling in human affairs or overusing famous mythological creatures. Instead, it carves its own path, with an original story that stands apart from typical mythological renditions. There’s a certain charm to being a kind of hidden indie gem. Sure, it’s a bit underdeveloped in places—most of the text isn’t voice-acted, the cutscenes are few and far between, and lip-syncing is practically nonexistent. But all these things are forgivable here. That high-budget polish isn’t the point. Think of it as Assassin’s Creed Odyssey mixed with Dark Souls, with a dash of Breath of the Wild thrown in for good measure, all for a fraction of the cost. That said, there’s room for improvement. Hilda, the protagonist, is a bit of a disappointment. She’s the lead, but she feels more like a plot device than a fully realized character. Her actions, her attitude, and the way she views the world all serve to push the story forward, but she doesn’t feel like she’s growing or evolving in a meaningful way. Every other character in the game has a complex backstory or some depth to them, but hers? It’s the oldest cliché in the book: the perfect daughter seeking her father’s approval. She has no real flaws. I mean, is being too altruistic supposed to count as a flaw? It feels like the writing here, much like other parts of the game, is a bit underdeveloped. The visuals in Asterigos are very Disney-like—bright, colorful, and almost whimsical—which isn’t exactly my cup of tea, but I’ll admit it works here. There’s something welcoming about it. Despite the game being centered around fighting against authoritarianism, with gameplay focusing on tough, hard-hitting combat, the visuals are lighthearted and comforting. It kept me wanting to play more. If the game had gone for a darker fantasy atmosphere, maybe I would’ve had to step away from it more often. That’s just a guess, though. Now, let’s talk about combat. It’s fun, well-designed, and full of interesting mechanics, but here’s the thing: it lacks that “ahh” moment—that flash of brilliance that makes it truly stand out. It’s solid, but it’s missing that extra spark that would make it rise above the crowd of other soulslikes. It’s good, but not groundbreaking. As for my final thoughts: I like the game. I had fun, and I’d recommend it to anyone who’s looking for a solid action RPG with a unique take on Greek mythology. It may not be perfect, but it’s a charming, enjoyable experience. Asterigos: Curse of Stars gets a 7 out of 10 from me.
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Oct. 2024
Astergios: Curse of the Stars Curse of the bland and repetitive Astergios: Curse of the Stars has its moments but falls short. Boring story with way too much repetition and quest log that is way too convoluted for its own good. While the game brings some enjoyable elements to the table, it is ultimately hindered by repetitive gameplay and a really lackluster narrative. Pros: Decent Visuals: The world is visually appealing, with detailed environments and a vibrant color palette that captures the mythical Greek environments. However, visually it's no Immortals : Fenyx Rising but then it wouldn't be fair to compare an indie game's graphics with that of a AAA budgeted game. Decent Combat System: "Souls-lite" combat that offers a range of weapon styles and abilities, allowing for some variety in playstyles. The mix of melee, ranged, and magic keeps things interesting for a while. Mediocre Exploration: The open areas are fun to explore initially, with some hidden paths and secrets that reward players who like to search every corner but convoluted quest design and no workable map makes later quests a slog to get too. Cons: Repetitive Combat: Despite the initial excitement, combat quickly becomes repetitive with limited enemy variety and uninspired boss fights that rely more on frustrating mechanics than skillful play. Weak Storyline: The plot lacks depth and engaging characters. It feels like a missed opportunity to really immerse players in the game's mythological setting. I really didn't care for the outspoken protagonist who uses modern language and jargon that irritates more than it delights. Clunky Controls: The controls can be unresponsive at times, making combat feel less fluid and causing unnecessary difficulty during fast-paced battles. Overall, Astergios: Curse of the Stars is a decent, but flawed, action-RPG. While it offers some enjoyable exploration and visuals, its repetitive gameplay and underwhelming story prevent it from standing out. One word or phrase to sum up the experience Bland and boring the further you push into it. Performance/Bug related incidents None experienced during my playthrough. Similar to games Immortals : Fenyx Rising , Assassin's Creed Valhalla , Titan Quest Rating ★★★★★★☆☆☆☆ https://steamcommunity.com/sharedfiles/filedetails/?id=869454819
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March 2024
I expected to have fun with Asterigos' decently executed combat and idly pay attention to the plot just to make it through the game; I was certainly not expecting my favorite part of the game to be the incredibly detailed and fleshed out world of Aphes, full of complex characters and motivations, intricate storylines and genuinely nuanced and deft writing. My progress through the game soon became one of searching out documents to learn more about the people and history and pushing storylines through to reveal dramatic plot points or further political intrigue. Hilda is a member of the Northwind Legion, this world's viking/Celt analogue who journeys to the mythical city of Asterigos to discover what happened to her father's company of soldiers. Their king has been cursed with an artifact from Aphes and sent the Legion to search for a cure, though Hilda was not yet experienced enough to join them. When she arrives, she finds a city in stasis for 1000 years due to the curse and becomes involved in all the problems that have arisen during that time. I honestly cannot heap enough praise on the writing. While it can sometimes be delivered clumsily or awkwardly, and the voice acting can be uneven, the writing is strong enough to shine through any flaws in delivery. Early on when Hilda goes off plan and does something most games would applaud you for, everyone in game reacts in a way that surprised me. Very few, if any of the characters are simply good or bad. It's hard to explain without spoilers, but every boss I took down had more to them than being an obstacle, every ally I made had mistakes and ugly parts of their past, all of them were linked with each other and the city. These were complicated people with millennia of history. Very rarely was anything I accomplished not tempered with some sort of consequence. And it's strengthened all the more because the city and world it takes place in is so strong and full, the developers really put in an impressive amount of effort to make a place that had such an enormous history. Documents abound everywhere, you'll read one that is simply poems that a famous playwright did, then one on laws regarding rationing and naming someone that appears in a later note about being jailed for breaking martial law curfew, or notes on experiments to solve the curse referencing a note you read hours ago that a scientist wrote about sabotaging something. The only glaring flaw that stuck out to me was honestly Hilda and her story mostly because in a game where it puts so much emphasis on how going off and doing what you want has consequences...she is still the primary mover of every event. Legendary monster? This teenager can kill it. Stalemate as a result of too many lightning dogs? Tiny girl will kill em all. It just felt really incongruous, but I also realize you can't have a game where the protagonist watches other more capable people solve everything. It just can sometimes feel weird to have Hilda be the one to solve an issue by throwing her face into it. The graphics aren't a AAA title, but the style and aesthetic are great. Honestly, picking ancient Greece/Rome as the inspiration for Aphes was great because it's a very underutilized style. And they did a lot of great work in giving the city it's own identity and keep it consistent with the setting. There are a very healthy amount of environments and the game does a very good job at weaving them through each other so you'll sometimes get that "Ah, this path leads back here!" that can be fun when exploring. I was expecting the game to have a smaller scope, but after 31 hours and hitting the credits this is actually a hefty game. There is quite a lot to do, many sidequests and optional activities/fights with even just the main storyline being a good time investment. I will give a small aside that despite doing all the sidequests, I apparently solved some of them 'wrong' and thus was locked out of one of the endings which only irked me because for most of them I wasn't sure exactly what I could have done differently or how I would know to do a certain step unless I looked it up. Small complaint though. The combat is good. It's...fine. I may be the wrong person to go in depth for this as I'm not exactly a wizard with action games. Though it says Soulslike on the tin, I'd liken this more to a character action game or simply action RPG. Rather than finding weapons and armor everywhere, you get all your weapons from the start and can equip two of them to use. I went with the hammer and daggers and even those were enough to make me feel overwhelmed with options. Someone better than me at these games would probably find a cornucopia of options to play with as you level up and get more options and special abilities. Meanwhile, I kinda soldiered through while upgrading only two weapons and rarely using more than 3 abilities or switching elemental weaknesses. As a result I found the difficulty decent, sometimes a bit...not jank but I'd wonder about a hitbox here or there or why I didn't hit with an attack. The aformentioned more talented gamer will probably find the game a tad easy, so a higher difficulty might be worthwhile for them. Even if sometimes the combat wasn't my favorite part of the game, I loved my time with it. There was just so much to like about it, so much more of the world I wanted to see and characters I wanted to learn about. Well worth the price, even when it was full price. There's a large amount of content, replayability to try different loadouts and get a different ending and a truly fantastic set of characters to follow to the end.
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Feb. 2024
Asterigos: Curse of the Stars is a really charming game. The art direction for this game is really outstanding, and there's a level of attention to detail that you don't see too often in other games. All this while the game is very appealing to look at. The combat is fine, it's not anything groundbreaking but they let you pick two weapons that you can use at the same time out of a total of six. There's a skill tree where you can unlock skills for your weapons, and perks that give you bonuses whilst at the same time giving you a negative effect. There's also different elements for your weapons and they're supposedly more effective towards certains enemies, although the game never makes it clear which enemies are weak to what, and you have to guide yourself a bit through gut feelings. There's a fair amount of bosses, but they vary in difficulty and should be looked at as a way to finish you journey through an area. They're cool at least. The story is a highlight, but it can also be a turnoff. It's one of those stories where you're dropped in the middle of everything and only get fed droplets of information as you progress, and understand more as you get further into the game. It's a good story, but the problem is that it can be very confusing to follow because the details of the story are told through items that let you listen to conversations from the past, but they're just figures talking to each other, there's no cutscenes or anything to follow and the events you're seeing can be from 15 minutes or a 1000 years ago. This is all made worse by the fact that the game a lot times doesn't take into consideration what you know/ have seen and what you don't know. You can be saying you have no idea what something is in one dialogue, and explaining it thoroughly in the next. Sometimes characters will talk about something that you should've seen already but you're just left confused as to whether you've forgotten something or it really is just the game not knowing what you've seen (mostly the latter). This game is rather cutscene shy, they would've made this game a lot better, but I'm guessing that the lack of cutscenes were just a limitation. At least your character keeps track of what happens through her diary with cute drawings and short explanations. The lore of this game is quite rich, perhaps a bit too much, but you can tell that the developers wanted to create an expansive world, and in that they succeeded. There's tons of diaries/books/notes to read that all delve deeper into the details of the city you're in, and what motivated each character. The music also deserves some credit. It's really well done and the tracks are of good quality, they set the mood and are played at the right times so as to set the tone for some encounters. There's a lot of side missions in this game, and of good quality. The problem though is that keeping track of them isn't easy. The little journal you have keeps track of which side missions you have, but aside from some cryptic things your character may write, you better never stop playing this game or you'll forget what characters told you to do, because after they tell you once, they'll never say it again aside from a few instances. You also never get notified properly when you're finished with the side mission aside from getting an achievement for some missions, and when there's no more space to draw in your diary Despite being labelled a Soulslike, this game plays more like a Hack and Slash with Soulslike elements than a proper Souslike game. You still have stamina management, there's the equivalent of bonfires, you lose resources when you die, etc. One thing that is oddly Soulslike about this game that I noticed midway through and haven't really seen anyone comment about it, is that the game's structure is pratically identical to that of Dark Souls 1. Allow me to explain: You start isolated without anything, you find your gear and some healing, discover the bonfire of this game, and then have to defeat a boss. After this you get to the Hub of this game, where you're then tasked with clearing the adjacent areas to it, and said areas are really well intereconnected, full of shortcuts. After you're done with all of this, you unlock fast travel, and areas that were locked before are now open for exploration. Your next objective is to go after 3 powerful people and get the equivalent of their souls, but the areas become less interconnected because you now have fast travel. After this is done you're finally able to go back to where everything in the place you are begun, and fight the character that doomed everyone but now all hooked on the unique resource of this game. This doesn't detract from the game in any way, but it's something that I couldn't help but notice.
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Last Updates

Steam data 05 December 2024 00:47
SteamSpy data 18 January 2025 05:25
Steam price 22 January 2025 20:24
Steam reviews 21 January 2025 16:00
Asterigos: Curse of the Stars
7.7
2,319
573
Online players
26
Developer
Acme Gamestudio
Publisher
tinyBuild
Release 11 Oct 2022
Platforms
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