Asterigos: Curse of the Stars on Steam - User reviews, Price & Information

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Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.

Asterigos: Curse of the Stars is a female protagonist, souls-like and exploration game developed by Acme Gamestudio and published by tinyBuild.
Released on October 11th 2022 is available only on Windows in 11 languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 2,999 reviews of which 2,396 were positive and 603 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Asterigos: Curse of the Stars into these genres:

Media & Screenshots

Get an in-depth look at Asterigos: Curse of the Stars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win10 64-bits Version 21H2
  • Processor: Intel i7-6700 or AMD Ryzen5 1500X or faster processor
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX960 4GB or AMD 380X 4GB or Higher
  • DirectX: Version 12
  • Storage: 12 GB available space
  • Additional Notes: AMD FSR 2.0 Supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
First, I'd like to clarify: I would not recommend this game to everybody. The criticisms with this game that others have pointed out are totally valid and I completely understand them being a deal-breaker for others. That being said, I still enjoyed my time with this game to the point where I would like to see more from the developers, albeit with some improvements. Biggest Pros: -Art Direction. This is what drew me to the game in the first place, and I was not disappointed. The Greco-Roman fantasy world that the game portrays is beautiful, huge, and most importantly, it is consistent with itself for the most part. I think my favorite part of the game is just booting up my final save and running around to take in the beautiful vistas. I love a nasty oppressive Dark Souls-type world, but this, coupled with the beautiful music, was a very refreshing change of pace. -The Ambition: I was not prepared for how big this game attempted to be, in terms of scope. There was clearly a lot of effort put into this game and it shows in the amount of the story and world. -Combat. The best thing I can say about it is that it did not distract me from enjoying the world. I'm not an expert on game mechanics by any means, but I enjoyed the very undemanding, slow combat, and I felt there was just enough weapon and magic variety to keep things interesting for a casual like me. The bosses, while never even approaching the difficulty of other souls-likes, had a lot of variety and very cool designs. Biggest Criticisms: -Level Design. Good lord, the maps in this game can be absolutely atrocious. The levels themselves are very pretty, but there's very little visual variety within them so it's easy to get very lost (and not in the good Dark-Souls kind of way; DS1 had a lot of verticality and visually unique pathways so that even without a map, you could always tell where you were since the locations were just that memorable). You also don't unlock fast-travel until you're pretty far into the game, and in my opinion, it was necessary far earlier. This is a particular problem in the bazaar, where all the buildings look the same and everything is covered in fog. I would have appreciated some sort of map, more variety to distinguish the different paths, or just smaller levels if the former are too much to ask. -The Journal. Functionally, it's useless. Given the game's size and the number of possible sidequests, the journal needed to consolidate a lot more. I do appreciate the "Documents" and "Items" menus to help keep track of everything in a given area, but, all of that needs to be in one journal so you can track all your quest progress in one place, not spread across different menus. I could never tell if I had finished a given sidequest, all I had to go off of was some musical cue that is easily missed and hoping that the journal entry was actually complete and not missing anything. I constantly found myself in the middle of sidequests forgetting what I was supposed to do next to progress it, and the only things I had to go off of was quest items that had no information on what to do with them, or a journal entry that gave almost no insight on progress. -Story / Fake Choices (Spoilers). Oh boy. For a game that sells itself on your choices affecting the story, I sure wasn't able to find any (aside from the conditions to get the Glory ending). This is most egregious with the Baraad boss fight; I've scoured the game and the internet for ways to avoid fighting him, but no matter what I always failed to communicate with him and Minerva always got mad at me. I don't know if alternate story paths are planned for the future, but as is, the story feels undercooked and willingly misleading. If I sound like I'm damning this game with faint praise, you're probably correct. This game reminded me a lot of Dark Souls II; a decent action adventure game that goes for quantity over quality, and that will not be for everybody. But, it was for me, and if you can get past some of the things I listed above (or if it's on sale and you go in with proper expectations), maybe it is for you as well.
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Nov. 2024
I thought this game would be a short souls like indie. I realized I was very wrong after about 5 hours of gaming because little did I know the size and complexity of this game's map. The details are amazing, and the gameplay is very fun. I would recommend anyone to play the game, not just souls like players.
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Nov. 2024
I Wanna See More of This Please It’s been quite some time since I’ve been doodling around the Souls series. I’ve played a variety of games you could call the infamous “soulslike,” or games that have mechanics and elements inspired by the Souls series, though none from From Software actually. One such game is Asterigos: Curse of Stars. To me, Asterigos came at a time when Greek mythology was flourishing in pop culture, as it does every now and then. It released just a few years after Ubisoft made a fortune with Assassin’s Creed Odyssey and Immortals Fenyx Rising, the great yet often overlooked gem. I think this game rode that same wave of popularity. Without that push, maybe Asterigos wouldn’t even exist. But the thing is, I like Greek mythology. I’m interested in it. I played and enjoyed both of those earlier titles, so when I saw this, my interest lit up immediately. Asterigos has a lot of content to offer. Its story goes deep into its own web, and there’s plenty to uncover. Exploring the world and its secrets feels rewarding, and that’s one of the game’s strengths. Even though it’s set against the backdrop of Greek mythology, it’s surprisingly original—it avoids the usual tropes like gods constantly meddling in human affairs or overusing famous mythological creatures. Instead, it carves its own path, with an original story that stands apart from typical mythological renditions. There’s a certain charm to being a kind of hidden indie gem. Sure, it’s a bit underdeveloped in places—most of the text isn’t voice-acted, the cutscenes are few and far between, and lip-syncing is practically nonexistent. But all these things are forgivable here. That high-budget polish isn’t the point. Think of it as Assassin’s Creed Odyssey mixed with Dark Souls, with a dash of Breath of the Wild thrown in for good measure, all for a fraction of the cost. That said, there’s room for improvement. Hilda, the protagonist, is a bit of a disappointment. She’s the lead, but she feels more like a plot device than a fully realized character. Her actions, her attitude, and the way she views the world all serve to push the story forward, but she doesn’t feel like she’s growing or evolving in a meaningful way. Every other character in the game has a complex backstory or some depth to them, but hers? It’s the oldest cliché in the book: the perfect daughter seeking her father’s approval. She has no real flaws. I mean, is being too altruistic supposed to count as a flaw? It feels like the writing here, much like other parts of the game, is a bit underdeveloped. The visuals in Asterigos are very Disney-like—bright, colorful, and almost whimsical—which isn’t exactly my cup of tea, but I’ll admit it works here. There’s something welcoming about it. Despite the game being centered around fighting against authoritarianism, with gameplay focusing on tough, hard-hitting combat, the visuals are lighthearted and comforting. It kept me wanting to play more. If the game had gone for a darker fantasy atmosphere, maybe I would’ve had to step away from it more often. That’s just a guess, though. Now, let’s talk about combat. It’s fun, well-designed, and full of interesting mechanics, but here’s the thing: it lacks that “ahh” moment—that flash of brilliance that makes it truly stand out. It’s solid, but it’s missing that extra spark that would make it rise above the crowd of other soulslikes. It’s good, but not groundbreaking. As for my final thoughts: I like the game. I had fun, and I’d recommend it to anyone who’s looking for a solid action RPG with a unique take on Greek mythology. It may not be perfect, but it’s a charming, enjoyable experience. Asterigos: Curse of Stars gets a 7 out of 10 from me.
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Oct. 2024
Astergios: Curse of the Stars Curse of the bland and repetitive Astergios: Curse of the Stars has its moments but falls short. Boring story with way too much repetition and quest log that is way too convoluted for its own good. While the game brings some enjoyable elements to the table, it is ultimately hindered by repetitive gameplay and a really lackluster narrative. Pros: Decent Visuals: The world is visually appealing, with detailed environments and a vibrant color palette that captures the mythical Greek environments. However, visually it's no Immortals : Fenyx Rising but then it wouldn't be fair to compare an indie game's graphics with that of a AAA budgeted game. Decent Combat System: "Souls-lite" combat that offers a range of weapon styles and abilities, allowing for some variety in playstyles. The mix of melee, ranged, and magic keeps things interesting for a while. Mediocre Exploration: The open areas are fun to explore initially, with some hidden paths and secrets that reward players who like to search every corner but convoluted quest design and no workable map makes later quests a slog to get too. Cons: Repetitive Combat: Despite the initial excitement, combat quickly becomes repetitive with limited enemy variety and uninspired boss fights that rely more on frustrating mechanics than skillful play. Weak Storyline: The plot lacks depth and engaging characters. It feels like a missed opportunity to really immerse players in the game's mythological setting. I really didn't care for the outspoken protagonist who uses modern language and jargon that irritates more than it delights. Clunky Controls: The controls can be unresponsive at times, making combat feel less fluid and causing unnecessary difficulty during fast-paced battles. Overall, Astergios: Curse of the Stars is a decent, but flawed, action-RPG. While it offers some enjoyable exploration and visuals, its repetitive gameplay and underwhelming story prevent it from standing out. One word or phrase to sum up the experience Bland and boring the further you push into it. Performance/Bug related incidents None experienced during my playthrough. Similar to games Immortals : Fenyx Rising , Assassin's Creed Valhalla , Titan Quest Rating ★★★★★★☆☆☆☆ https://steamcommunity.com/sharedfiles/filedetails/?id=869454819
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Aug. 2024
this game is a hidden gem indeed. it has many elements that makes it a good souls-like, but it also has flaws that might be the reason why this game is not popular. Let's get into it: Game Design 8/10 The character design is similar to overwatch, like crossover between Disney and Japanese 3D anime. The characters are finely detailed, especially the weapons. There is this one character with over-engineered weapon that is similar to Cloud's weapon from final fantasy 7 that can morph into another forms, the problem is that this character has very short screen time lol. When you see it in action you'd wished the main character has it too. It incorporated greek-roman theme which brings you unique souls experience. Map Design 9/10 Many people complain about how they can get lost easily in this game and there are no map feature to locate and mark something for you to revisit later. As souls veteran, I'm used to this and it's perfectly fine, in fact, I personally prefer it like this. There are lot of hidden places, shortcuts you can unlock later, and overall very good map design. They are detailed, make sense, and most importantly, interesting enough for you to explore. Though at the endgame section, the map design is too bland, spacious and tedious, the only place that I give thumbs down. Story and Lore 8.5/10 The characters in this game are memorable because they have good writing on their dialogues and the overall plot is interesting to follow. The politics are complex, makes you have to think in different perspective to fully understand the motives of each characters. Even though the main quest is too cliche, the writing will keep you entertained. Characters also has more dialogues the more progress you made or if you have anything relevant to them. Music 7/10 Music is decent. The music you can play via a certain character in the game later, are quite nice to hear. Some characters have the best VA I ever heard. Combat 6/10 Enemies: Too predictable and cheese-able. Each area doesn't have a lot of enemy variations, but each enemy have several good movesets especially the bosses. The problem is, they are very predictable and combat AI is too simple to execute each moveset. For example, get closer and they do moveset A, get far away they do moveset B, drops below certain HP and they do moveset C. In dark souls, you get more variations and enemies do take side walk, keeping its distance, do simple attack before doing specific moveset, which harder to predict. Weapons: Janky, sometimes unresponsive and unbalanced. There are 6 weapons you can choose and their respective skill tree. Each weapon has unique play style and customizeable moveset depending which skill you activate. For example a twin dagger can unleash flurry of attacks and you can pick what kind of followup attack; Be it jumping slash or charged flurry, you can customize it. Some skills and weapons are just too OP that you don't need specific weapon to defeat specific enemies. You can just use that one OP weapon and skill to the endgame. You cannot change your weapon easily. You have to go to menu, select primary and secondary weapon, then go back to fight. In summary, this game has a lot combat potential but the execution is not good enough. For indie dev, it's quite decent. Gameplay 7/10 You got no markers, no quest trackers, no map. It's all in the narrative and how well you remember what to do. You do have journal where the main character keep track about things she found along the road including side quests. Personally I love it, but I understand that some people will prefer the convenience of maps and trackers. The fast travel feature will be unlocked later in the game, until you have it, you got to navigate manually. Obstacles on the road prevents you from getting further but you will eventually find shortcuts, keys, or other items later to get over it. To be fair, most souls game also has no map and quest tracker Weapon upgrade, augments and "trinkets" are not that interesting. There are no poison, bleed, etc. Only poise and elements. Replayability 2/10 Unfortunately, this game has bad replayability due to the broken combat and the RPG dialogues. There are lot of dialogues and cutscenes, even though you can skip most of them, they're really taking your time. Don't get me wrong, a good writing is enjoyable at the first time you see it, but become tedious on NG+. The combat is harder in NG+ but that just makes the enemy more spongy and will easily oneshot you. You can get all the achievements on single playthrough, if you're following the guide and very skilled in combat or use easiest difficulty (one of the achievement needs you to cap your level to 20).
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Last Updates
Steam data 08 April 2025 05:01
SteamSpy data 07 April 2025 12:49
Steam price 15 April 2025 04:23
Steam reviews 15 April 2025 06:04

If you'd like to dive deeper into the details about Asterigos: Curse of the Stars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Asterigos: Curse of the Stars
  • SteamCharts - Analysis of Asterigos: Curse of the Stars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Asterigos: Curse of the Stars compatibility
Asterigos: Curse of the Stars
7.7
2,396
603
Online players
37
Developer
Acme Gamestudio
Publisher
tinyBuild
Release 11 Oct 2022
Platforms