Assault Android Cactus+

Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.

Assault Android Cactus+ is a bullet hell, twin stick shooter and shoot 'em up game developed and published by Witch Beam.
Released on September 23rd 2015 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 1,934 reviews of which 1,822 were positive and 112 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 4.19€ on Steam and has a 75% discount.


The Steam community has classified Assault Android Cactus+ into these genres:

Media & Screenshots

Get an in-depth look at Assault Android Cactus+ through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Lion
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04 or Equivalent
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Some really cool ideas here. Base gameplay loop is fine, but I feel like it's missing a little juice to get over the finish line. Would've liked to see the battery mechanic used way more than it is in the current game. As it is, still a fun time to play through.
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Nov. 2024
Premiere twin-stick shooter. Casual play is forgiving and has lots of variety. Local co-op is chaotic fun. The iceberg goes pretty deep with skill achievements and S+ rankings even before you get to score optimization, of which I've barely scratched the surface.
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June 2024
This game is a masterpiece. If you like twin-stick shooters or top-down bullet hells, easily worth a buy. If you're sceptical, let me convince you. Starting off visually, this game's got strong designs in its characters. The many, many mechanical foes fit in well with the varied environments, and they provide a great background for the Androids to stand out against, with their eye-catching hair (you see them top-down, so this is very much a plus) and their different personalities. The bosses are also sights to behold, with looks that match their zone and extremely recognisable silhouettes. An art gallery is included with nice renders, concept art and pieces from the team, or from guests. Moving into the Androids themselves, each one's a treat to look at, listen to and are tons of fun to tinker with. Their kits are built for different play-styles and some stages favour specific picks, but the arcade nature of the game allows anyone to work anywhere if the player's good enough. That brings us to the meat of it: game-play. This game has such solid fundamentals that everything just clicks. You've got a health system that allows risk and reward, gun upgrades that reward constant aggression and punish passiveness, with a unique "battery" system that has you racing against your own clock to beat the level, topping up on coveted pickups to keep you in the fight. Getting knocked down isn't the end of the world, and you can always make a comeback. Power-ups also come in three flavours, allowing you to temporarily boost speed/pickup range and firepower or give yourself a breather with invulnerability. Stage design is also worth a shout here, as it is wonderfully crafted. From as early as 1-1, elements of the stage will constantly come into play and spice things up, so that the glorious systems in place never get dull. Constant shifting of the playing field, gimmicks that annoy you until you figure out how to use them yourself, the level design and the game in general always feels fair and the best players will turn the game against itself. Hell, I still discover new things to this day. I never realised that the Firepower power-up could block bullets until today! But, for a moment, I want to talk about my journey with AAC. I got this with the Games with Gold service on my X-Box one, and I think I spent an easy 200-300 hours, probably more on it. Every year, I returned to it to give an achievement another shot, or just wanted to see if my muscle memory was still there and have fun. This game has always been there for me, a constant comfort that I can come back to and enjoy no matter what. However, after selling my X-Box One, I decided to buy it for real this time. In it, I discovered the "Assault Android Cactus+" update. Only making its way to PC and Switch, I finally get to experience the glory of Campaign+. And holy Hell, it's like playing it again for the first time. Magical. Enemies get replaced, rearranged in all sorts of fun ways that still gave me trouble on my S+ attempts. And they even give you the gift of harder bosses with a bonus bit of lore I've yet to discover. (I assume the fourth cut-scene comes from Campaign+? Only one way to find out.) Without even going into the glory of co-op, between the rock-hard foundation of the gameplay, the striking and vibrant art direction. the serendipitous sound design, the Campaign/Campaign+, Daily and Infinite modes, as well as many other smaller touches I won't mention to keep this somewhat short, I can without a doubt recommend this with 110% confidence. A gem that in my opinion should've got more attention than it did, this is a drug of a game that will always keep me coming back, and I thank Witch Beam for pouring the potentially robotic hearts and souls of their team into this. 11/10. Go play it already! (P.S. Kissable Androids when?)
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May 2024
fast paced twin stick arcade shooter , your main objective is to go throught the waves of enemies as fast as you can , getting batteries to keep your little android going. getting knockdown is not extremely penalizing but can be fatal if it's happen at the wrong moment , when you get knock down you have to button mash the fire button to get back up. it's work pretty well , fairly balanced and there is not a lot's of frustrating moments. you unlock new characters as the game goes on , certain characters make some levels of boss easier so if you're having a hard time with one level you might want to try another Android. there is also some bonus contents that give you more gameplay options things like having A.I controlled partners which is great even if these also prevent you from registering your score on the leaderboard.
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Jan. 2024
I've played this for 40 hours on another account. This game is a slick and inventive twinstick shooter. There are lots of playable characters, levels, and modes. The transforming arenas are very cool. This game rewards really aggressive play. Constantly killing enemies is the key to keeping your combo up and getting a high score. Switching your weapons makes you temporarily invulnerable (like a dodge roll), and using this defensively is even more important than dodging bullets. The screen gets pretty crowded, and the bullets are pretty hard to see. The levels are cool and full of interesting hazards. The boss battles are much less fun though. They require strict memorization and there is very little room for error if you want to get a good score on them. I always dread having to fight a boss. They are more frustrating than fun.
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Data sources

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Last Updates

Steam data 20 November 2024 19:06
SteamSpy data 18 December 2024 11:03
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:49
Assault Android Cactus+
9.0
1,822
112
Online players
4
Developer
Witch Beam
Publisher
Witch Beam
Release 23 Sep 2015
Platforms