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Assassin's Creed® Revelations on Steam

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Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.

Assassin's Creed® Revelations is a action, open world and parkour game developed by Ubisoft Montreal and published by Ubisoft.
Released on November 30th 2011 is available on Windows, Steam Deck and Steam Machine.

It has received 18,047 reviews of which 15,282 were positive and 2,765 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Assassin's Creed® Revelations into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP SP3 / Windows Vista® SP2
  • Processor: Intel® Core™2 Duo E4400 @ 2.0 GHz or AMD Athlon™ 64 X2 4000+ @ 2.1GHz
  • Memory: 1.5 GB Windows® XP / 2 GB Windows Vista, 7
  • Graphics: 256 MB DirectX® 9.0–compliant card with Shader Model 4.0 or higher (see supported list)*
  • DirectX®: DirectX® June2010 or newer
  • Hard Drive: 12 GB
  • Sound: DirectX 9.0–compliant sound card
  • Peripherals: Keyboard, mouse, optional controller
  • Internet: Temporary broadband connection required for one-time product registration at first launch, permanent broadband connection required for multi-player.
    *This product does not support Windows® 98/ME/2000/NT
    Supported Video Cards at Time of Release:

    AMD Radeon™ HD2600XT or better/3000/4000/5000/6000 desktop series

    NVIDIA® GeForce® 8600GTS or better/9/GT200/GT400/GT500 desktop series

    Laptop versions of these cards may work but are NOT officially supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at .

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User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Sept. 2026
Best of the trio IMO, really good story, nice location, great graphics, and really nice background audio. Some minor quibbles, especially not being able to skip the end credits, and the stupid Ubislop Connect thing that forces password input every reboot.
55 hours played
Sept. 2026
✦ INTRODUCTION Nobody actually reads long reviews anymore so, hi! :D Grab a popcorn. Now, Revelations is a strange game because it is simultaneously one of the most ridiculous and one of the most sincere entries in the entire Assassin’s Creed series. Yes it is another Ubisoft historical tourism simulator where you climb buildings, stab increasingly concerned men in increasingly elaborate outfits, collect enormous quantities of meaningless objects, and occasionally remember that there is supposed to be a plot. Underneath all that, however, is a surprisingly melancholic game about aging, legacy, mortality, and the deeply inconvenient discovery that eventually you have to stop doing things. ✦ THE TERRIBLE BURDEN OF HAVING BEEN ALIVE Ezio Auditore is old now. Not “needs help getting out of a chair” old, obviously. This is still Assassin’s Creed, so he is perfectly capable of jumping between rooftops like a man who has never heard of osteoporosis. But he is old enough for the game to finally acknowledge something rather important: this man has spent most of his adult life killing people because of a feud he inherited as a teenager. He arrives in Constantinople searching for answers, expecting to uncover some profound secret buried beneath history, and instead discovers the traditional Assassin’s Creed experience: ancient civilization, political intrigue, mysterious artifacts, and approximately nine billion heavily armed men who apparently have nothing better to do. And Constantinople is fantastic. It might be one of the most immediately enjoyable settings in the series, partly because it feels like an actual place rather than a giant collection of historical landmarks arranged specifically for the convenience of a man with a hidden blade. The city is colourful, dense and alive, and Ezio moves through it with the comfortable confidence of someone who has been doing this for decades. The game understands that this is his final adventure, so there is something strangely pleasant about simply watching him exist. He is no longer desperately trying to prove himself. He is not the angry young man from Assassin’s Creed II, nor the revolutionary figure from Brotherhood. He is just Ezio. Sofia is particularly important because their relationship is so refreshingly normal. She isn't secretly an assassin, nor the last descendant of an ancient bloodline. She's simply someone Ezio meets and grows fond of. After three games of conspiracies, murder, revenge and ancient technology, the idea that this legendary assassin might simply want to spend time with someone he likes is almost revolutionary. Then there is Altair. Altair was the protagonist of the first game, back when Assassin's Creed was considerably a bit more interested in philosophy than it was in making you collect 847 feathers. Young Altair was arrogant, impatient and convinced that being extremely good at stabbing people meant he understood the world. Over the course of his life, he becomes something far more interesting: a man who understands that knowledge does not make you immortal, wisdom does not protect you from grief, and eventually even the greatest person in the room becomes an old man sitting alone with his memories. ✦ NOTHING MATTERS, BE NICE And this is the central idea of Revelations: everyone is temporary. The Assassins want freedom. The Templars want order. Empires want permanence. Kings want monuments. Ezio wants answers. Altair wants knowledge. Desmond wants to understand what is happening to him. Everybody is desperately trying to find something that will make their existence matter after they're gone, and Revelations quietly points out that they are all going to die anyway. The difference is what they do while they are alive. This is why Ezio's ending works so well. His story doesn't conclude with him becoming the greatest assassin who ever lived. He doesn't uncover some magical truth that finally explains the universe. He simply realizes that he has done enough. He has loved people, lost people, killed people, made mistakes, learned from them, and eventually reached the point where he can put the blade down. That is ultimately why I like Revelations more than I think I should. ✦ CLOSING THOUGHTS It is messy. It has strange mechanics, inconsistent pacing, unnecessary distractions, and enough collectibles to make you wonder whether Ezio's true enemy was actually the concept of free time. But beneath the Ubisoft machinery is a remarkably sincere story about saying goodbye. Ezio walks through Constantinople as a man who has already lived most of his life. Altair appears as a memory of what Ezio could become. Desmond stands somewhere between them, still trying to figure out what kind of person he is going to be. Three different men at three different points in their lives, all connected by the same uncomfortable fact: none of them gets to stay forever. And that's why the final moments hit as hard as they do. Revelations doesn't tell us that life has a grand secret waiting at the end. It doesn't offer immortality. It doesn't provide some cosmic explanation for why any of this matters. It simply suggests that maybe the point was never to find an answer. Maybe the point was the people you met while looking for one. Which is a beautiful thought. Unfortunately, Ubisoft also gave Ezio a hookblade. The hookblade has two parts. The hook. And the blade.
64 hours played
July 2026
(RATING: 6/10) BUT: The famous disclaimer at the beginning of the game, stating that it was "developed by a multicultural team of various faiths and beliefs," is nothing more than a corporate shield. This message is used to camouflage an orientalist and insecure historical narrative designed to feed the deep-seated biases of the Western market. While the game remains playable thanks to the charisma of Yusuf Tazim, the gorgeous atmosphere of Istanbul, and a brilliant soundtrack, we are not buying Ubisoft’s habit of twisting history to satisfy centuries-old cultural grudges. Visually stunning on the outside, but deeply flawed and hypocritical under the hood. For those interested, here is the breakdown of the historical double standards: 1. Protected Western Leaders vs. The Ottoman Sultan: In previous titles, iconic figures of Western history are treated with extreme care and protection. In AC1, King Richard the Lionheart is portrayed as a fair and reasonable ruler who discusses the justice of a duel with Altair. In AC2, the Medici family and Machiavelli—one of history's most ruthless political minds—are written as allies or actual members of the Assassin Brotherhood. In AC3, even when George Washington is revealed to have ordered the burning of native villages (including the protagonist Connor's own home), Connor never draws a blade on him; he simply gets upset and walks away. Ubisoft never tarnishes the historical weight or charisma of their own iconic leaders. Yet, when it comes to the Ottomans, the series' core philosophy of "remaining in the shadows" evaporates. Ezio literally draws his sword and stands down Sultan Selim I (historically one of the most ruthless and powerful rulers) right in front of his own army. While Western leaders remain sterile and untouchable on their historical thrones, the Turkish Sultan is reduced to a minor end-game plot device used solely to boost Ezio's "cool old master" persona. 2. The Reality of the Mongol Army vs. Microscopic Ethnic Screening of Ottomans: The army built by Genghis Khan and his descendants is marketed monolithically in Western media as just a "Mongol" horde. However, historically, over 70% of that army consisted of Turkic tribes like the Kipchaks, Tatars, and Uyghurs. Furthermore, the administrative language of their courts and the spoken language of the military was entirely Turkish. Despite this, Ubisoft simply labels them "Mongols" without a second thought regarding their internal ethnic makeup. But when it comes to the Ottomans, a sudden microscopic screening begins. Even though the official court language, the daily spoken language, the founding element, and the vast majority of the military forces (starting with the Timarli Sipahis) were entirely Turkish, Ubisoft loves to nitpick with arguments like "but the Janissaries were conscripted devshirme, but there were Greeks living here." The goal here is obvious: to undermine the historical legitimacy of the Turkish identity in those lands and to portray the Ottoman Empire not as a legitimate state, but as an artificial, oppressive apparatus enslaving local populations. 3. The "Victimized Byzantium" Theater in Cappadocia and The Final Blow: The game opens with the implicit narrative that the Turks forced the Greeks and other Byzantine remnants to live in exile inside the underground caves of Cappadocia. Manuel Palaiologos, a descendant of the Byzantine imperial bloodline, is romanticized as an honorable leader who is just minding his own business trading, trying to save his "oppressed" people, and boosting morale during an attack. While Manuel and the Byzantine soldiers are painted as innocent victims, Shahkulu—a Turkman—is introduced as the sole sadist responsible for whipping and torturing slaves. The message is clear: Byzantium is noble, and the only barbarian here is the Turkman. The ultimate contradiction comes with Ezio’s actions. Acting on the instructions of the Janissary Agha Tarık and Prince Suleiman, Ezio arrives to destroy the gunpowder cache of this already "oppressed" population. By detonating the storage, he burns down the underground city and leaves thousands of innocent civilians and workers to suffocate to death in toxic smoke. The game frames this mass civilian slaughter as "Ezio successfully completing his mission." The narrative is twisted to show that the Turks first drove these Christians underground, placed a sadist Turkman (Shahkulu) over them to torture them, and finally sent Ezio to bring the cave down on their heads, dealing the final blow. 4. Visual Racism and the "Yellow Filter": The notorious Hollywood and gaming industry trope of "East equals dusty, dirty, and exotic" is fully at play here. When exploring Italy in AC2 and Brotherhood, the sky is crystal blue, the lighting is crisp, and the architecture looks grand and "civilized." Yet, the moment we step into Istanbul, the screen is suffocated by a heavy, yellow, and dusty filter. Smothering a magnificent capital surrounded by three seas and famous for its straits and greenery into a desert-like atmosphere is a deliberate subconscious attempt to tell the player: "You are now in a backward, tekin olmayan (unsafe), exotic Eastern territory."
20 hours played
July 2026
--{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press A ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☑ If it's on sale ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{?/10}--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
35 hours played
June 2026
The end of an era This might be the best assassins creed game. Its Ezios last journey before Connor and ubisoft did Ezio justice. although not introducing too much new side content it did build up on what was already established well enough. For example the assassin recruits, although not all assassins can become master assassins the ones that can all have unique missions that serve as lessons which characterises them even if only a little. The templar dens, another returning feature from brotherhood got a nice glow up in my opinion, i know many people didnt like the den defence mini game but honestly it isnt that bad and hell it doesnt even trigger that often but when it does its some mindless side fun. Onto a downgrade, the way you unlock the armour of Ishak Pasha. although the armour of Ishak Pasha looks badass the journey to get it is so underwhelming and not rewarding compared to what you had to in ac2 and brotherhood to unlock their respective armours. it was a huge downgrade consisting of just collecting 10 pages and doing one mission and bam you have the best armour in the game its a joke. As for the two main new additions they were great if a bit underwhelming. The new hookblade is cool and lets Ezio do couple new tricks as well as making traversal of istanbul alot more fun with the ziplines and other countless ways you can use it. Bombs are a cool addition on paper but i didnt find myself using or exploring the feature too much only sticking with the same three bomb types of Sticky explosive bomb, smoke bomb and distraction bomb. The story, i defo have a bias as this is the first ac game i played but this might be the best or at least one of ubisofts best stories they have ever told. It gave more insight onto Altair as well as showing Ezio as a wise mentor conflicted with the creed and wanting a peaceful in his old age. Although the story didnt really have a consistent villain like 2 or brotherhood it did have amazing new side characters of Sofia and Yusuf, With Yusuf specifically stealing the show whenever he was on screen. Sofia had big boots to fill after the Cristina memories of brotherhood and although not as good as Cristina, Sofia did have some nice chemistry with Ezio and they bounced off each other nicely. This game managed to give satisfactory endings to two of the series most iconic assassins and i dont think we will ever truly see another ac game like this ever again, its lightning in a bottle, to end off the review. defo get this game if you played ac 2 and brotherhood its a beautiful send off for both Altair and Ezio. it isnt too expensive nowadays and its more than worth the price for the content you get. masterpiece of a game

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Frequently Asked Questions

Assassin's Creed® Revelations is currently priced at 14.99€ on Steam.

No, Assassin's Creed® Revelations is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Assassin's Creed® Revelations received 15,282 positive votes out of a total of 18,047 achieving a rating of 8.29.
😎

Assassin's Creed® Revelations was developed by Ubisoft Montreal and published by Ubisoft.

Yes, Assassin's Creed® Revelations is playable and fully supported on Windows.

No, Assassin's Creed® Revelations is not playable on MacOS.

No, Assassin's Creed® Revelations is not playable on Linux.

Yes, Assassin's Creed® Revelations is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Assassin's Creed® Revelations is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Assassin's Creed® Revelations does not support VR.

Assassin's Creed® Revelations offers both single-player and multi-player modes.

Assassin's Creed® Revelations offers both Co-op and PvP modes.

Yes, there is a DLC available for Assassin's Creed® Revelations. Explore additional content available for Assassin's Creed® Revelations on Steam.

No, Assassin's Creed® Revelations does not support mods via Steam Workshop.

No, Assassin's Creed® Revelations does not support Steam Remote Play.

No, Assassin's Creed® Revelations does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assassin's Creed® Revelations.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 05:10 UTC
SteamSpy data 13 October 2026 20:08 UTC
Steam price 15 October 2026 14:03 UTC
Steam reviews 12 October 2026 06:02 UTC

If you'd like to dive deeper into the details about Assassin's Creed® Revelations, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assassin's Creed® Revelations
  • SteamCharts - Analysis of Assassin's Creed® Revelations concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assassin's Creed® Revelations compatibility
Assassin's Creed® Revelations PEGI 18
Rating
8.3
15,282
2,765
Game modes
Online players
106
Developer
Ubisoft Montreal
Publisher
Ubisoft
Release 30 Nov 2011
Platforms