Assassin's Creed® Origins

ASSASSIN’S CREED® ORIGINS IS A NEW BEGINNING *The Discovery Tour by Assassin’s Creed®: Ancient Egypt is available now as a free update!* Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power.

Assassin's Creed® Origins is a open world, assassin and action game developed by Ubisoft Montreal and published by Ubisoft.
Released on October 26th 2017 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 108,970 reviews of which 93,293 were positive and 15,677 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 8.99€ on Steam and has a 85% discount.


The Steam community has classified Assassin's Creed® Origins into these genres:

Media & Screenshots

Get an in-depth look at Assassin's Creed® Origins through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions only)
  • Processor: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 11
  • Storage: 42 GB available space
  • Additional Notes: Video Preset: Lowest (720p). Game contains Denuvo and VMProtect anti-piracy technology.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Whether or not you’ll enjoy this game largely depends on what you value as a player. If you’re looking for deep and well-thought-out gameplay, you’ll probably be disappointed, unless you’re a big fan of Ubisoft’s typical formula. However, if you love immersing yourself in an atmospheric world with engaging stories, this game could be a solid choice. One major strength of the gameplay is the variety of weapon types, each supporting different playstyles. You also have a lot of freedom in how you approach missions, which is refreshing. However, the mechanics as a whole are rather shallow and lack depth. Players who prioritize intricate gameplay and well-designed enemies might find it lacking, especially when it comes to the few boss fights, which are neither particularly challenging nor creative. As such, the game is more tailored to casual players. Even though I played it on "Hard," I never felt it offered any real challenge. Where the game truly shines is in its worldbuilding and the stories it tells. The world feels authentic and alive, making it a joy to explore and learn about the lives of its inhabitants. The only real drawback is the connection to the "Assassin’s Creed" franchise, which feels misplaced and out of place. It frequently pulls you out of the otherwise captivating world. A completely new IP would have been a far better approach than trying to reboot the "Assassin’s Creed" series in this way. This is arguably one of the best games set in an ancient world, showcasing just how much potential this kind of setting holds. Exploring the world feels refreshing and captivating, adding a unique charm to the experience. Another major positive is that Ubisoft’s typical open-world formula is entirely optional here. You’re not forced to grind through it. While it provides resources and new weapons, you can safely ignore it if you wish. The game gives you enough to progress without needing to "check off" everything. You can simply do what interests you and leave the rest behind. Overall, this game is aimed at players looking for a relaxed experience with engaging stories, rather than hardcore gamers seeking challenges and complex gameplay. I bought the game at a steep discount and found it quite entertaining for the price. However, I played it more casually, as the gameplay was too simplistic to keep me engaged for long sessions. My expectations were realistic, though, and I got exactly what I hoped for, making the experience worthwhile.
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Nov. 2024
The game is very good but somehow it is freezing after windows updating to 24H2 version. There is no fix as of now
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March 2024
After 100+ Hours of game-play and getting 100% of Achievements i am writing a review. Firstly the game felt smooth and interactive. I mostly enjoyed the discovery series and the story/educational part about this game. The graphics looks good. So let's go in detail about what i enjoyed about this game. 1. Design. The fabulous views from top of the pyramids or large buildings. The whole world seemed live and well designed, connected. Sometimes u get stuck between textures while climbing/walking but the game instantly resets you. Which i found it to be very useful as the world is huge. 2. Combat in-game. There was very few weapons to choose from and few bows, even dough the design seemed amazing to me i still don't feel that combat was too easy. There was only few moves available nand the combat was automated so you did not have much control on how you kill people ( finishing moves or combat moves in genera. The bosses were also easy and barely competitive. I have died only once during a boss fight where i used my finishing move and my character got stuck in texture. Second attempt, easy win. 3. Resources . Mostly you go around and collect trash, some weapons and consumables for upgrades. The puzzles and riddles on papyrus gave little to nothing. Mostly a confidence boost for your ego was the papyrus puzzles. Always looting and completing all locations like me , you never lack them. The upgrades are minor and require very little to no gathering as you get material through questing anyway. Equipment is easy to find and you sell 99% of it as trash. 4. Photo mode. I did not find any use for this as a lot of things in-game were fiction. 5. Senu. Good Eagle Vision aspect of the game. Helping you locate objects, treasures, animals, enemies and secret entrances. Knocking enemies with Senu, an interesting feature at best. 6. Levelling system. Levelling up was easier then expected and by the end of the game you are left over with ability points that you can use on and collecting material to upgrade seer, hunter, or warrior as your ability. I must say that i felt this game lacked abilities for a character and most of them felt fairly similar giving very little boost to your character. 7. Story. The story was okay as a fiction. Comparing to other games of a similar type it was decent but not top notch like Witcher 3. I will not give spoilers on the story itself. 8. Sound. I use spiritual audio with my razer headphones. I must say that game felt lively at times , so developers did a good job implementing sounds into the game. Dialogues felt similarly on side quests. So overall, very good game. I enjoyed spending my time in this game especially in discovery feature as i love gaining new knowledge and acquiring information. The price tag for this game feels high but overall it's definitely worth playing. Best of luck to new adventurers!
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March 2024
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑Good ☐Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑Average ☐Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐9 ☐10
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Jan. 2024
Assassin’s Creed Origins proved to be a much needed & mostly fun overhaul for the long-running franchise but a new direction also introduces new problems - and some surprising downgrades when compared to its predecessors After 2015’s Assassin’s Creed Syndicate , it almost seemed like the franchise was nearing it’s creative end. The “classic Assassin’s Creed formula” had been repeated for far too long at this point, with recurring criticisms that [url=https://steamcommunity.com/id/dreamylotus/recommended/368500/]didn’t only apply to one, but many of the games . Many grew tired of playing the “same game” over & over and this (or rather the resulting poor sales) didn’t go unnoticed by publisher Ubisoft as well. The franchise went on a short creative break (apart from the release of the [url=https://steamcommunity.com/id/dreamylotus/recommended/359600/]awful Chronicles 2.5D spinoff trilogy ) and it was two years later, in 2017, that Assassin’s Creed Origins was released: An open-world action-RPG with completely overhauled gameplay systems and a story set in ancient Egypt, detailing the founding of the brotherhood & thus happening way before the previous Assassin’s Creed games. Along with a new present day story (an incredibly short one, totaling ~30min in length), this does make Origins a great pick for newcomers to the franchise: It might not be a narrative reboot but considering it’s aforementioned time & setting, it can be treated as a prequel to the other Assassin’s Creed games with no additional lore knowledge required. That said, the beginning of Origins is one of the weaker parts of the game, throwing you right into the middle of things and only starting to properly explain characters and their motivations afterwards. Origins features a more character-centric story this time around, as the classic Assassin’s Creed factions (brotherhood/templars) naturally haven’t been around yet. It’s an intriguing tale, making full use of the unique setting and offering some “so that’s why”-moments for fans of the franchise along the usual twists, turns and betrayals. It’s great at guiding you through the world and offers some nice setpieces this time around, however, it’s also held back by some lacking characterizations, resulting in one-dimensional villains, some awkwardly stiff cutscenes and – most egregiously – pacing issues. These pacing issues mainly stem from the Origins gameplay overhaul and the new RPG-elements: almost everything in the game, be it the player, locations, enemies or quests, is attributed with a level now. If an enemy is four levels higher than the player’s level, they’re basically impossible to beat, since you’re barely going scratch them thanks to damage scaling while they’re going to kill you in ~2 hits. You might be able to kill a hyena in the starting region with no trouble at all, for example, but if you meet another hyena ~50m away in a high-level region, it might take you down in one hit. As such, you have no choice but to meet the level requirements for the main story missions – but if you’re just sticking with only doing story content, you’ll quickly become underleveled as they don’t provide sufficient XP rewards. No, even if you’re the type of player who only goes for story quests, Origins forces you to engage with side content to meet the level requirements. Notably, if you own the Curse of the Pharaos DLC, you’ll have access to a level booster, which allows you to skip the side content grind. But even if there’s an (optional) option to scale enemies to your level in order to keep the game from being a cakewalk, using the level booster also upgrades your entire weaponry and grants you all of the crafting upgrades (e.g. more health, higher damage, etc.), which has the unfortunate side effect of nearly all quests/activities now providing rewards that you can’t really use anymore – so be careful if you’re thinking about level-boosting. In case you rather want to do side content instead, the vast Egypt of Origins does not only offer a large variety of biomes - lots of deserts, mountains, swamps, farmlands and Egytpian/Roman/Greek cities - but also many different side activities from quests, to explorable tombs or challenges like arena fights or horse racing. Some surprisingly big patches of the map might be disappointingly life- and content-less, but the vast majority of it is filled to the brim with these optional activities to participate in, which are either about exploring, fighting enemies or solving smaller puzzles/riddles. Finishing all of them which should easily grant you 80+h of playtime, however. you’ll also realize that many side activities are basically the same, just placed in different locations (e.g. enemy camps always asking you to kill a certain guard and collect a certain amount of treasure). The side quests, on the other hand, usually allow you to learn more about the area you’re currently exploring. Apart from the side content feeding into new level, loot & upgrade systems, which also come with a skill tree to unlock new abilities, combat and movement have been completely reworked in Origins . Assassinations are only insta-kills if the enemies are about (or lower than) your level now, which unfortunately makes them less useful – especially since the game also forces you to participate in direct boss fights, which won’t even allow for stealth approaches. Similarly, the parkour system has been significantly scaled back compared to Unity or Syndicate , offering fewer player control and options for free-running. Origins features a typical action-RPG lock-on combat system now: various weapon types for close and ranged combat, normal and (chargeable) heavy attacks, shielding, dodging, parrying and “special attacks” once a certain gauge has been filled by performing combos. It works just as you probably imagine it does, although the “lock-on” function can’t really handle multiple enemies. Also, while some fights in Origins can prove challenging, the game cares more about your level than your actual combat performance – as mentioned earlier, even if you’re well-versed in the combat system, high-level enemies will still be impossible to beat thanks to the damage scaling. Overall, however, as long as you’re engaging with the huge amount of side content often enough and stay in the level-appropriate regions/quests, Origins should prove to be an enjoyable experience as long as you’re into the gameplay loop of exploring, finishing activities, getting rewarded and continuing the journey. Fans of the franchise might be disappointed that assassinations and parkour are less important than levels and loot now but the “classic” mechanics still have their place in the game, albeit less prominently. Also, while the present-day story might be disappointingly shallow, the nods to later Assassin’s Creed entries should appeal to longtime-fans as well. Players that play games primarily for an uninterrupted story experience or simply dislike grinding (similar) side-content might lose their patience with Origins , however. Considering the success of Origins , it’s fair to say that the new action-RPG direction of the franchise was the right choice for many players . aIthough Ubisoft still doesn't manage to deliver a game experience without technical problems. In my case, these included the game refusing to run on a previously selected monitor, crashes, savegames vanishing (back them up!) and even a bug where Origins basically starts running & using resources as soon as you turn on your PC, [url=https://steamcommunity.com/app/582160/discussions/1/3409804429007189920/]entirely by itself . It's simply disappointing that Ubisoft didn't manage to fix these issues after all these years, so be warned - the game itself is worth it but only if it works.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 10 January 2025 00:33
SteamSpy data 19 January 2025 15:22
Steam price 22 January 2025 20:42
Steam reviews 20 January 2025 18:00
Assassin's Creed® Origins
8.5
93,293
15,677
Online players
2,305
Developer
Ubisoft Montreal
Publisher
Ubisoft
Release 26 Oct 2017
Platforms