Assassin’s Creed Origins proved to be a much needed & mostly fun overhaul for the long-running franchise but a new direction also introduces new problems - and some surprising downgrades when compared to its predecessors After 2015’s Assassin’s Creed Syndicate , it almost seemed like the franchise was nearing it’s creative end. The “classic Assassin’s Creed formula” had been repeated for far too long at this point, with recurring criticisms that [url=https://steamcommunity.com/id/dreamylotus/recommended/368500/]didn’t only apply to one, but many of the games . Many grew tired of playing the “same game” over & over and this (or rather the resulting poor sales) didn’t go unnoticed by publisher Ubisoft as well. The franchise went on a short creative break (apart from the release of the [url=https://steamcommunity.com/id/dreamylotus/recommended/359600/]awful Chronicles 2.5D spinoff trilogy ) and it was two years later, in 2017, that Assassin’s Creed Origins was released: An open-world action-RPG with completely overhauled gameplay systems and a story set in ancient Egypt, detailing the founding of the brotherhood & thus happening way before the previous Assassin’s Creed games. Along with a new present day story (an incredibly short one, totaling ~30min in length), this does make Origins a great pick for newcomers to the franchise: It might not be a narrative reboot but considering it’s aforementioned time & setting, it can be treated as a prequel to the other Assassin’s Creed games with no additional lore knowledge required. That said, the beginning of Origins is one of the weaker parts of the game, throwing you right into the middle of things and only starting to properly explain characters and their motivations afterwards. Origins features a more character-centric story this time around, as the classic Assassin’s Creed factions (brotherhood/templars) naturally haven’t been around yet. It’s an intriguing tale, making full use of the unique setting and offering some “so that’s why”-moments for fans of the franchise along the usual twists, turns and betrayals. It’s great at guiding you through the world and offers some nice setpieces this time around, however, it’s also held back by some lacking characterizations, resulting in one-dimensional villains, some awkwardly stiff cutscenes and – most egregiously – pacing issues. These pacing issues mainly stem from the Origins gameplay overhaul and the new RPG-elements: almost everything in the game, be it the player, locations, enemies or quests, is attributed with a level now. If an enemy is four levels higher than the player’s level, they’re basically impossible to beat, since you’re barely going scratch them thanks to damage scaling while they’re going to kill you in ~2 hits. You might be able to kill a hyena in the starting region with no trouble at all, for example, but if you meet another hyena ~50m away in a high-level region, it might take you down in one hit. As such, you have no choice but to meet the level requirements for the main story missions – but if you’re just sticking with only doing story content, you’ll quickly become underleveled as they don’t provide sufficient XP rewards. No, even if you’re the type of player who only goes for story quests, Origins forces you to engage with side content to meet the level requirements. Notably, if you own the Curse of the Pharaos DLC, you’ll have access to a level booster, which allows you to skip the side content grind. But even if there’s an (optional) option to scale enemies to your level in order to keep the game from being a cakewalk, using the level booster also upgrades your entire weaponry and grants you all of the crafting upgrades (e.g. more health, higher damage, etc.), which has the unfortunate side effect of nearly all quests/activities now providing rewards that you can’t really use anymore – so be careful if you’re thinking about level-boosting. In case you rather want to do side content instead, the vast Egypt of Origins does not only offer a large variety of biomes - lots of deserts, mountains, swamps, farmlands and Egytpian/Roman/Greek cities - but also many different side activities from quests, to explorable tombs or challenges like arena fights or horse racing. Some surprisingly big patches of the map might be disappointingly life- and content-less, but the vast majority of it is filled to the brim with these optional activities to participate in, which are either about exploring, fighting enemies or solving smaller puzzles/riddles. Finishing all of them which should easily grant you 80+h of playtime, however. you’ll also realize that many side activities are basically the same, just placed in different locations (e.g. enemy camps always asking you to kill a certain guard and collect a certain amount of treasure). The side quests, on the other hand, usually allow you to learn more about the area you’re currently exploring. Apart from the side content feeding into new level, loot & upgrade systems, which also come with a skill tree to unlock new abilities, combat and movement have been completely reworked in Origins . Assassinations are only insta-kills if the enemies are about (or lower than) your level now, which unfortunately makes them less useful – especially since the game also forces you to participate in direct boss fights, which won’t even allow for stealth approaches. Similarly, the parkour system has been significantly scaled back compared to Unity or Syndicate , offering fewer player control and options for free-running. Origins features a typical action-RPG lock-on combat system now: various weapon types for close and ranged combat, normal and (chargeable) heavy attacks, shielding, dodging, parrying and “special attacks” once a certain gauge has been filled by performing combos. It works just as you probably imagine it does, although the “lock-on” function can’t really handle multiple enemies. Also, while some fights in Origins can prove challenging, the game cares more about your level than your actual combat performance – as mentioned earlier, even if you’re well-versed in the combat system, high-level enemies will still be impossible to beat thanks to the damage scaling. Overall, however, as long as you’re engaging with the huge amount of side content often enough and stay in the level-appropriate regions/quests, Origins should prove to be an enjoyable experience as long as you’re into the gameplay loop of exploring, finishing activities, getting rewarded and continuing the journey. Fans of the franchise might be disappointed that assassinations and parkour are less important than levels and loot now but the “classic” mechanics still have their place in the game, albeit less prominently. Also, while the present-day story might be disappointingly shallow, the nods to later Assassin’s Creed entries should appeal to longtime-fans as well. Players that play games primarily for an uninterrupted story experience or simply dislike grinding (similar) side-content might lose their patience with Origins , however. Considering the success of Origins , it’s fair to say that the new action-RPG direction of the franchise was the right choice for many players . aIthough Ubisoft still doesn't manage to deliver a game experience without technical problems. In my case, these included the game refusing to run on a previously selected monitor, crashes, savegames vanishing (back them up!) and even a bug where Origins basically starts running & using resources as soon as you turn on your PC, [url=https://steamcommunity.com/app/582160/discussions/1/3409804429007189920/]entirely by itself . It's simply disappointing that Ubisoft didn't manage to fix these issues after all these years, so be warned - the game itself is worth it but only if it works.
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