Word of caution: There will be spoilers, but they're tied to game mechanics mostly. This is a review from someone who's only played for two hours or so. That's $10 an hour. This is a nice price. It'l be more value as you play longer. UPDATE: Just finished the game! Adding a new section to the comments to reflect this. It'l have spoilers, so I don't recommend reading it until you have gotten far into the game. Don't worry, if curiosity gnaws at you, the spoilers are mostly insignificant to the plot. INTRODUCTION Alright, so I've never ever posted a review fellas. Ever. I'm usually an introvert, and this game broke me. It's just that good. I was chilling on Discord and got sent the trailer for this by my best friend. As an avid YTP fan, I saw it reverently referencing it's source material; this game is based off of the classic CD-i Zelda games, and it's proud of that fact. It has no shame whatsoever. The intro screen when you boot up the game is drawn in crayon. The names and theming is blatant. If you know, you know. It is amazing. For those of you who are unfamiliar with the CD-i Zelda games; they're 2D platformers with notoriously difficult gameplay, entertaining cutscenes of inconsistent quality, secrets, instant death pits, areas you have to revisit with traps and danger, and other lovable junk that made those games so memorable. You are entering the splash zone. The game is DESIGNED to be this way, and it hits the mark. Turn off subtitles before starting the game. (unless you have a need for the accessibility due to health) You'll thank me later. It's the difference between a joke catching you out of left field and being spoilt before the characters tell it. GAMEPLAY It's the Zelda CD-i games, with all the bells and whistles. While the controls have been made more accessible, they're intentionally arbitrary. The hitbox of the enemies and your own weapons may float over or under them even if the sprite hits. Enemies will prepare to swing their weapon and before the animation finishes, you take the hit. Daring to touch a body of water will obliterate you. Some areas have bottomless kill pits ABOVE LOWER FLOORS OF THE AREA. The controls are simple, and there's a nice tutorial for them. The bomb arc is intentionally janky and you'll learn that the game relies on classic platforming tricks (like jumping in a way to clip past a platform to avoid landing on it) and death traps, all the juicy stuff. It's challenging, and it's very fun. This game is whooping me harder than Cuphead. There is "Casual Mode". It lets you find heart drops and this actually makes the game slightly harder, since enemies drop less rubies and ammo when you're grabbing hearts. If you die, you respawn at the start of a ROOM (not a level) or at a checkpoint flag or bonus area. This encourages you to poke your head into places and see what's inside, even if you can't explore it yet. There is a LOT of backtracking, and it's the classic kind that you're signing up for. I had to replay a level five times to find everything, reached the end... ...and there's STILL a locked door I can't open. At the end. So it's back to the map! When you consider what this game is aiming to be, it is absolutely perfect. The controls and sprites are smooth, you'll eventually figure out what's going on and have a good time. Or maybe you won't, I'm a random internet person, not your mother. (i hope you have fun anyways) GRAPHIC DESIGN There is a merit to making a game artistically bad. Like, intentionally drawing "bad" art but making it look amazing, such as fantastic spritework and MSpaint-style cutscenes, inconsistent anatomy, quirks and charm that made the source material shine. The backgrounds are gorgeous. The spritework is beautiful. The cutscenes are everything I could have ever wanted and more. While there are some design gaffes, they can be completely forgiven due to the game being what it is. The enemy design consists of the same kind of colorful cast you'd see the Angry Video Game Nerd complain about. Varied in design, accessible in theme. Anyone who has played a classic video game can recognize the feel they're going for, and like the rest of the spritework, they look great. Some people will turn their noses at the cutscenes. "Cyan", they say. "This looks awful." That's the point. They're based off of the Zelda CD-i games and the artists are clearly more than capable of higher quality work. It's by design, it's lovely, and some of it is so cursed that I squint or avert my eyes for a moment. Moving on! SOUND DESIGN Tony Trippi and William Havlicek, eat your hearts out. Jake Silverman, also known as Button Masher, has done an amazing job at capturing the feel and mood of the old games with a modern flair. It sounds like MIDIs mashed with classic game disk music, it's just glorious on the ears. It doesn't get in the way of the gameplay, and the other sound effects are inoffensive and nice. Hard hit means no, you can't damage that. Zap is zap. Boom is boom. It's easy to understand and enjoy. One big thing is that none of the stuff in the game has hurt my ears so far or made me feel a headache from playing. A lot of modern games can be disorienting due to their soundscapes and this one feels comfortable and fun. The voice acting is also inconsistent in quality. Some of it sounds like it was recorded by a professional, other bits of it sounds like they grabbed a random person to do lines and did it on the first take. While it is the point, I will say that there are good voiced cutscenes, and then there are cutscenes that could use more ENERGY in the voice acting! Some of the VAs just sound sleepy or like it was recorded on a 2000s webcam, or like The Guy's voice acting in I Wanna Be The Guy, or the AVGN's voice acting in the modern Screenwave era episodes. There's a fire and passion behind voices, tone or not, that can be felt. Some of it wasn't there, but I'll be nice and real; that's probably the point. I still enjoyed it! STORY Not gonna tell ya, bud. Go in, enjoy it for yourself, and formulate your own opinion. Don't let my review dissuade you from playing it, because at the end of the day, you'll have your own experience and I won't steal it from you by spoiling the game. Just try to enjoy yourself without expectations. If you don't want something, then everything you do or enjoy is a treat. CONCLUSION This is a really, really good video game so far. Like Palworld and how it inspires itself on Pokemon, this game lacks shame and is proudly inspired by the CD-i games. Potential for lawsuits aside, I think that it's a definite buy if you enjoy classic video games that challenge the player and make them stop to think or go "Where do I go now?" It encourages taking notes of spots to revisit, being patient, failing to learn to succeed, and a lot of the cornerstones of gaming from the before-times of the medium. It's really fun. Go play it! Thanks for reading!
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