Art of Rally is an odd but enjoyable game that does a lot of things right, but also gets a few things wrong. Letās go over them. First of all, let's go over how it looks. Personally, I think itās beautiful. Itās gorgeous to look at, doesnāt really matter what car you pick or which track you're driving, it is consistently stunning to look at. In an age where driving games are all about photorealism, this is a breath of fresh air. I know it might not be everyone's cup of tea, but aesthetically I think itās right up there with some of the most striking games Iāve ever played. Sonically itās also very well crafted. The cars sound good, the effects from driving on the various surfaces provide feedback as well as sounding great, but the real star here is the soundtrack. Itās nothing short of phenomenal. Itās perfectly pitched to those real life broadcasts where youād see Subaruās and Lanciaās diving over crests and kicking up gravel as they sped past. Iād go as far as saying the soundtrack to this game is immaculate. Even if you donāt buy this game, go check it out on youtube or spotify. Itās fantastic. Gameplay is mostly good. You have the general options you would have for rally games, as well as a story mode that sees you rally across stages and rallies that gradually get longer and harder with faster and faster cars over the space of when rallying emerged as a sport right up to the mid to late 90ās when Subaru, Toyota and Mitsubishi vying for podiums. There are several maps of which stages are built from, all of which can be modified so that the races can take place in the rain (or snow), in the fog, at various times of the day and night. Itās what you would expect really. Surfaces include dirt, gravel, snow, ice and asphalt as well as wet versions of all of these. They all drive as you would expect. A personal preference is that Iām not keen on the tarmac based ones, I have the least fun driving these rallies but I can see why they would be someone's favourite. One thing I do not like at all is levels that have rain on them. I think they are a tad difficult and could do with toning down. I groan whenever I see them in legs of a rally I need to complete. They are like driving on skid pans with how slick they are on top of having puddles liberally scattered that make them a complete chore to play. These levels should be a bit harder but should be an exercise in seeing how sideways you can keep the car rather than struggling to keep the car on the road. Another down Iām going to give the game here is that going off the road sees you reset and eat a 5 second time penalty. Rally is about cutting corners wherever you see them and the game feels so inconsistent on where it will nab you for going offroad and will not seem a little harsh. I think if the driver wants to go off road where it looks like they can, they should be able to. If you do not want the driver to cut, prevent them from doing so with obstacles. Speaking of which, thereās very few obstacles in this game. Roads narrow and widen, but itās not often you see ditches either side, or have to go through gates or anything like that. There are things like hay bales to slalom through but it would be nice if there was more variation to the scenery. Talking of the scenery. Some of it is destroyable and some of it will bring you to a dead stop. This also seems very inconsistent. If a car looks like it should smash through it, it should be able to smash through it. Yes orange plastic netting barricade, Iām talking about you. Also on the track are spectators, which add a well needed bit of texture to driving. Itās very exhilarating to drive through a crowd and watch them narrowly avoid being hit by a 150kph chunk of metal, but there are occasions where they obscure a corner and it can lose you time, especially as this game features no pace notes. I am sort of bewildered why thereās no mud to drive on, sure you have wet dirt, but itās not the same. Effects for driving over certain terrains are missing as well. It would be lovely if driving in the dirt of the deserts you kicked up a huge dust cloud behind you. I think this may have been cut to maintain performance? Seems a bit odd itās missing. Car selection is great. All your favourites are here and present. You can even mod in decals for them. I am sad that we donāt go any further than the 90ās as there are some classics that came after that era, but itās really hard to be disappointed at the vehicles that made it into the game, as well as the cleverly named āoff brandā names. Same goes for the real life parodies of the drivers from each era youāll go up against, a lot of love and care was put into a knowing nod to past legends both vehicles and drivers. Itās clear to see a lot of knowledge about this wonderful sport has been captured with a tongue in its cheek. Finally I want to talk about performance. For some reason this game runs like butter for the first 30 to 60 minutes of you playing it, and then it starts to micro-stutter and get unsustainable to play as it chugs about. I think it has to do with the game loading between rallies or something, but it really shouldnāt be doing this and it can and will hamper your enjoyment, especially in those long play sessions where you start to get into the zone. Overall I give Art of Rally a thumbs up, itās a nice game to play while you wait for friends to come online or for a quick 20 minute hit of gameplay, but it doesnāt come without its problems and you should consider those when making a purchase. I do hope that Art of Rally makes a sequel and squashes a lot of issues I mentioned, because overall I think it could be a fantastic skill based time waster if it ironed a few of its kinks out.
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