Armoured Commander II on Steam - User reviews, Price & Information

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In this roguelike wargame, take command of a tank and its crew in the Second World War, joining one of over 50 campaigns across Europe, North Africa, Southeast Asia, and the Pacific. Fight against over 1300 historically-based unit types, where each day is a struggle for survival.

Armoured Commander II is a tanks, world war ii and rogue-like game developed and published by Gregory Adam Scott.
Released on September 04th 2021 is available in English only on Windows.

It has received 500 reviews of which 492 were positive and 8 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Armoured Commander II into these genres:

Media & Screenshots

Get an in-depth look at Armoured Commander II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i5 4300M or equivalent
  • Memory: 1 GB RAM
  • Graphics: Must support SDL2 or OpenGL
  • Storage: 150 MB available space
  • Sound Card: Any card that supports SDL2

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
If you are running away from the game because there are no graphics, then you are missing out on an awesome thematic simulation with some gamey aspect. Yes, this game is in the sweet center of the game triangle making it one of the best games you can find. Truly! Although, you need to like this kind of game. If you do not like turn-based tactical battles, war, and tanks, that is not a game for you like every other games with those elements (especially the tactical battle part). A solid game all around except for one thing... The poor linear randomness mechanic. Linear randomness is bad in every game : - d100 (or bigger) are the worst of linear random rolls you can have in games as it makes extreme results as common as normal ones. - It ruins any tactical (or strategic in other games) decisions the player takes as everything is decided with a super random roll where probabilities are always bad. - Linear randomness is also anti-thematic and makes the simulation of this particular game not plausible. Catastrophic failues and great successes are as common as ordinary skill roll results. More normal shots than extremes would be better. - The percentile chances are wrong as hell. I missed three times in a row a 90% chance due to the bad linear randomness... which makes no sense. Solution for the armoured commander 3 (I doubt you could change the linear randomness to curved one for AC2 without alot of work) is to eliminate randomness and penalties to rolls of any kind. Use only additions (increases to dice rolls for boni to the skill rolls, and increases to difficulties for anything that would make the skill roll more difficult). That is what I use in my games for many years now, everything goes up and there are no multiplications, divisions or substractions, games with modern mechanics. I suggest something like 2d6 (NOT a random number from 2 to 12, but two random numbers from one to six added together) that way you have a curved randomness where the extremes happens less frequently than the shades of grey (e.g. five to nine) as a base. Then you can add also the modern mechanic of additions only with difficulty on one side and the boni to the 2d6 on the other. Shades of grey with the occasional great success or failure are more appreciated by players as tactical (and strategical) decisions they take matters. Linear randomness makes player decisions obsolete before they even take them. Also, makes some rolls automatic to accelerate gameplay. Not everything needs a roll (that is a modern game mechanic too). Like a chance of less than 1% or greater than 99% is automatic succes/failures. On 2d6, this would be if you need 2 or more to succeed, you do not need to roll, it is an automatic success (same if you need more than 12 it is an automatic failure/impossible action). It lessens the amount of unnecessary calculations for the game and your computer while simplifying the gameplay. I strongly recommand this game to anyone who likes turn-based tactical combat game, It is solid as I have mentioned and quite challenging without falling in the absurd difficulty like some games do with HP sponges, A.I. obeying a different set of rules than the player because the devs are too lazy to make a proper one (or they have better gear/more resources, mysterious boni that comes from nowhere. etc.). Thumbs up! And please, do continue to develop this game, and the next in the line with non-linear randomness. It is the only flaw your game has. :)
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Feb. 2026
No one is forgotten, nothing is forgotten. I'm not going to give a whole lot of explanation here - the game itself is worth giving "Labor of Love" award every day of the week, every year, period. I just want to thank a man behind this beautiful piece of digital art everyone is able to enjoy. If you are looking for unique wargames or just curious about WW2 FVs history - try it; if you are traditional roguelike enjoyer - try it; if you are craving for really unusual game expirence - try it, there is nothing remotely close (maybe good old Steel Fury or Star Fleet). And it is educational! What else can you ask for? Addition So, after spending a few more hours in, i had to add a bit to my review. I know ArmCom2 is made INTENTIONALLY unfair to somewhat simulate the horror of war (and it does incredible job doing so), but i still want/wait the game to have some room for breathing. Over time, i have to say you don't recieve enough tools to "consistently" overcome unfavorable events and it feels very frustrating, especially for such a genre. So, what i'm basically saying is your experience is matter indeed (and it matters a lot), but "you" still gonna die as much as an average rookie. I finished numerous amount of +175% campaigns, including AC (and TD) only, with variable success. And even if you are picky with your fights, you smoke and roll, you flank and do all the HV acrobatics and HESH, MG, etc gunplay, you still gonna get "boom, you are dead" way too much, across the sheer campaign scale. Yeah, you can hide behind your juicy modern, up-to-date wunderwaffe's armorplates or breeze through enemy lines with your minty M4A3E8, but that's not always the option and (let's be honest) quickly gets boring. Maybe i want a less vague description of penetration, skills and points - i don't know - somehow it tells you enough without telling enough is the best way i can elaborate on my relationship with (basically all in this game). Maybe i want a bit more consisent "everything", including both yours and enemy's firing randomization - i don't know, but something feels very off, for some reason. So, be aware, it is a very good and very passionate project and i recommend it every time i have a chance, but it is not a good option for grizzled roguelike veterans who lurk for some project to dive in to prevail over. P.S. After rereading this, i feel like i'm taking this way too seriously and maybe i am, but man i do love this game and wish it would thrive.
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June 2025
If you're like me and have the armoured vehicle special-interest bug, then this game might be for you. At a glance the UI might scare you off but once you get a campaign or two under your treads, it will give you everything you want to know very easily along with controls that enable you to play the game with one hand. The whole meat and potatoes of this game is vehicle management. You will be rolling through the mist in the early morning with your head turned out and scanning for targets, the gunner ready on the coaxial machine-gun, loader scanning for threats while the bow gunner does the same. The basic gameplay loop is you dictating what each crew member is doing at each part of servicing targets or driving around, hunting for said targets while sticking to certain terrain features and deciding whether or not having the TC with his head out is worth the bonuses to spotting, gun accuracy, and movement success when an unseen sniper could be giving him a once-over from far away or enemy artillery could send you some express-mail. There's even a mini-game for bailing out of a stricken vehicle and the game spits out entire campaign records into your \User folder so you can look back and go over the events leading up to each cinematic moment one more time. This game is made and maintained by someone with a keen interest in the reality of what operating an armoured vehicle is like (at least at the pointy end, maybe track tension and sleeping positions will feature in ArmCom III) and has packaged it neatly into a nice little game with many different campaign scenarios, many different vehicles to play, and different difficulty options to add a bit more realism or take it away. The dev is very active on the steam forums and discord (some user-made campaign mods there too), and is very pleasant to deal with.
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May 2025
Rejoice gamers Someone made a simulation/tactics game that isn't a XCOM clone with jank mechanics piled on top, nor is the game a deck builder disguised as meaningful entertainment. If you as a gamer dug XCOM or Close Combat games out of the dust to play in the past decade you should try this out.
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May 2025
Wow, this is actually a fantastic game. It is an insanely good deal at the current sale price. I brute forced my first run just pressing buttons to get an understanding of the system. Did an earnest restart of the campaign, and it feels much better now that I understand how to take advantage of each character. Edit: This game currently holds my attention better than Oblivion Remastered. Of the 2, I see myself sinking a lot more hours into ACII Edit 2: An unreasonable amount of time has been put into this game in the last week since I picked this up
Expand the review

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Frequently Asked Questions

Armoured Commander II is currently priced at 9.75€ on Steam.

Armoured Commander II is currently not on sale. You can purchase it for 9.75€ on Steam.

Armoured Commander II received 492 positive votes out of a total of 500 achieving an impressive rating of 9.10.
😍

Armoured Commander II was developed and published by Gregory Adam Scott.

Armoured Commander II is playable and fully supported on Windows.

Armoured Commander II is not playable on MacOS.

Armoured Commander II is not playable on Linux.

Armoured Commander II is a single-player game.

Armoured Commander II does not currently offer any DLC.

Armoured Commander II does not support mods via Steam Workshop.

Armoured Commander II does not support Steam Remote Play.

Armoured Commander II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Armoured Commander II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 March 2026 04:05
SteamSpy data 02 April 2026 12:32
Steam price 08 April 2026 12:37
Steam reviews 07 April 2026 05:49

If you'd like to dive deeper into the details about Armoured Commander II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Armoured Commander II
  • SteamCharts - Analysis of Armoured Commander II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Armoured Commander II compatibility
Armoured Commander II
Rating
9.1
492
8
Game modes
Features
Online players
3
Developer
Gregory Adam Scott
Publisher
Gregory Adam Scott
Release 04 Sep 2021
Platforms