Arizona Sunshine® Remake on Steam - User reviews, Price & Information

Arizona Sunshine® Remake elevates the original, award-winning game, completely rebuilt with GORE-geous VR graphics and next-gen VR combat and weapons. Face the undead alone or with up to three fellow survivors in a post-apocalyptic southwestern America overrun by zombies.

Arizona Sunshine® Remake is a fps, shooter and vr game developed and published by Vertigo Games.
Released on October 17th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 715 reviews of which 634 were positive and 81 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Arizona Sunshine® Remake into these genres:

Media & Screenshots

Get an in-depth look at Arizona Sunshine® Remake through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 - 64 bit
  • Processor: i7-9700K or equivalent
  • Memory: 16 GB RAM
  • Graphics: RTX 2070 - or equivalent with at least 8GB VRAM
  • DirectX: Version 11
  • VR Support: SteamVR. Quest; Rift, Rift S; Valve Index; WMR HP Reverb G2; HTC Vive and Vive Pro Supported
  • Additional Notes: SSD Required, VR Headset required. The native resolution and refresh rate of your VR headset will affect your performance.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I did not play the original version of Arizona Sunshine® so I cannot make any comparisons between the 'remake' and the original version. I imagine the original, released in 2016, probably looks dated by now. Arizona Sunshine® Remake is about what you can expect from a zombie shooter game, though, which I'd say makes it good in that way. Cheesy dialogue from a dude who is over-acting, gore and de-limbification, and just lots of shooting of zombies. Playing it on the hardest difficulty, called apocalypse, gives a pretty decent challenge as you'll die very quickly if you are swarmed or make a mistake, but as is usually the case with VR games, it's easy to overreach your ammunition belt or holstered weapons and completely miss grabbing a new ammo clip or your other gun. You'll probably die from fumbling around with the controls, particularly if you are newer to VR gaming. I don't fault the developers of this game for that issue, however; as it's more a limitation with VR given that you aren't sensing anything tangible with your hands other than your controllers. A lot of VR games that rely on the cameras of the headset to accurately track the movements and positioning of your arms to interact with something in a very specific location on your player's body suffer from this issue. One thing I feel that could have been corrected is the automatic targeting system for picking up items/objects on a surface. The game should automatically prioritize targeting ammo as you are reaching out towards it, as it can be assumed that the player is wanting to collect the ammo laying on a counter and not the 12 red solo cups that magnetize to your hand instead. I constantly found it targeting everything but the ammo clips and magazines and was having to chuck plenty of random objects behind me before the ammo was pulled or grabbed. I enjoy VR games that have interactivity with random objects and items but the developers loved to surround essential items with junk that the game seemingly wanted to troll you with by having you pick it up first before what is essential. There's a lot of weapon variety in this game, where you'll typically come across a few different weapons to try in each chapter, up to 36 total guns. I didn't really like the weapon/item storing system and hope that VR titles post-2016 find a better way of weapon swapping that becomes more universal. You can have two smaller weapons holstered at your hip and then a bigger gun, like that of an AK-47 or something, slung over your back. Picking up a different gun not yet holstered means swapping out one of the weapons you already have. I see the immersion in doing it this way but I don't mind a weapon wheel, especially when there's four types of ammunition where one is shotgun shells and another are grenades for a launcher, where the shotgun and grenade launcher also take the spot of a pistol or SMG, and where pistols and SMGs share the same ammo type. What sucks is that there's really only one type of shotgun that you'll find between the main campaign and the first DLC, and it's the last DLC campaign that includes this awesome automatic shotgun that you get to use, albeit very briefly. The grenade launcher is a gun that you'll also come across about halfway through the main campaign but is only used for a very specific situation and then the game doesn't spawn any additional propelled grenades for that weapon, making it pointless to keep around. For a game where you can be attacked by a swarm of zombies, it'd have been fun to use a grenade launcher for more than just one very specific area and seems like a missed opportunity for this type of game. Grenades which you unpin and toss count as their own special weapon type and can't be holstered, only shoved into one of two slots in your gloves. These two slots are shared between grenades/molotov cocktails, food (healing) items, and melee weapons. Molotov cocktails, of course, require a flame source like that of a lighter that you can typically find somewhere nearby a Molotov, but the lighter, if you want to hang onto it on the chance there's more cocktails or cigarettes if you want to RP a chain smoker (there's really only a few to molotovs in the entire game + its DLCs) then you are sacrificing an important storage slot for extra food or grenades. Other than that, I'd say the game was pretty fun, if not a bit predictable with its story. It had good gunplay where you can almost feel the heft behind weaponry like the desert eagle or the .357 magnum, and it's very satisfying to watch the heads of zombies pop like balloons as you land headshots. As you build that muscle memory and become more familiar with the controls and the layouts of the guns, you can find yourself reloading your weapons pretty quickly which makes yourself feel like this unstoppable zombie slayer as they can't even get close to you for a nibble. I feel like some of the guns hold way less ammo than it should, however; and so you're reloading way too frequently. I swear there's one assault rifle where you can only shoot it like ten times before you have to reload, despite shoving a large magazine into it, and that just seems wrong. The game is very short, where you can easily beat the main campaign in less than 5 hours on easier difficulties. There's two additional DLC campaigns where the first is maybe around 2 hours and the last DLC is literally an hour long, resulting in a game where you can honestly beat it in less than 8 hours. Since a lot of people do not have friends to play with, the horde mode is essentially pointless unless you just want to play it solo, but searching for multiplayer games will not result in you finding anything because nobody is hosting. By now, VR gamers have likely moved onto the sequel or another VR video game for multiplayer purposes. I would recommend this game, obviously, but more so on a sale rather than paying full price.
Expand the review
Nov. 2024
Good God, the the gun reloading mechanics. There was a wide range of guns in the original, but they weren't functionally very different. Now they all come to life, each with their own quirks, and are a major part of the game loop. You'll feel pretty secure popping off three heads in three shots with your pistol, but then one minute later you'll be fumbling for your last round to plug into the shotgun before pumping it, and trying to get a shot off before you're overwhelmed by the horde. Its just very satisfying, nails the zombie action horror genre, and what VR is supposed to be all about. Also of note: The fact that this can be purchased for just a few bucks if you already own the original is reason enough to recommend this to those people. This was a friendly thing to do. The game was bit short, but they've extended this remake a bit in places so it feels a bit more like a full game. The difficulty of small studios to create a full FPS adventure typically means it'll stretch pretty thin but there's enough to see and do and good luck if your adrenal gland will survive the full game anyway if you're over 50 like I am.
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Oct. 2024
I missed you Arizona Sunshine! While the original game has kind of a cult classic status by now, it really has not aged altogether that well. 8 years is a long ass time in the world of Virtual Reality, a lot has changed on the hardware and software side of things. All the learnings of these past years, how to make VR games more comfortable and more immersive, have been applied here to elevate Arizona Sunshine into a modern VR experience. Arizona Sunshine is a simple and linear VR shooter, there is no engaging story, there are no interesting characters, there is no crafting, no upgrade and progression systems. It is just you, a lot of big guns and hordes of zombies! And it is a bloody good time! The Remake did not change much of the game, but with all the improved systems from the sequel brought back here, it plays a hell of a lot better. The weapon handling is way smoother, there is now a very simple but satisfying melee combat system and a whole new gore and dismemberment system to make slaughtering Freddies all the more entertaining. You can fight your way through the zombie hordes alone or with a friend in co-op. This package includes both DLC from the original game. With those, we are looking at about 8–10 hours of gameplay. The game is dumb fun, and I mean that in the very best way. Highly recommended! For a video review, see: https://youtu.be/p9M7IPdpEJQ
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Oct. 2024
Better than the original in so many ways, the melee combat is good and responsive, the weapons feel better and sound much better, advance reloading is great and intense in high enemy number situations. The only thing I don't like about the remake, the Main menu lost its uniqueness instead of starting in a trailer and selecting your game mode and what not, its just a flat menu in a open area. The two handed weapons are fun and the wrist pockets to hold healing items, melee weapons, and grenades is cool too. I recommend playing it if you liked the original though solo is a bit challenging on higher difficulties.
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Oct. 2024
Theres some idiot on here saying quest graphics.... bro its your potato ass PC XDD The game is great.. its really good
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 13 April 2025 03:06
SteamSpy data 10 April 2025 17:28
Steam price 14 April 2025 12:53
Steam reviews 12 April 2025 19:54

If you'd like to dive deeper into the details about Arizona Sunshine® Remake, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Arizona Sunshine® Remake
  • SteamCharts - Analysis of Arizona Sunshine® Remake concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Arizona Sunshine® Remake compatibility
Arizona Sunshine® Remake
8.3
634
81
Online players
32
Developer
Vertigo Games
Publisher
Vertigo Games
Release 17 Oct 2024
VR VR Only
Platforms