Arctico on Steam - User reviews, Price & Information

Explore Arctico with your dog sled, kayak, and parachute! Build and customize your base camp, gather resources and samples, set up labs, and take good care of your dogs in this peaceful island.

Arctico is a open world survival craft, co-op and multiplayer game developed by Claudio Norori and Antonio Vargas and published by .
Released on February 15th 2022 is available on Windows and MacOS in 5 languages: English, Spanish - Spain, Spanish - Latin America, Russian and Simplified Chinese.

It has received 2,142 reviews of which 1,537 were positive and 605 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 1.99€ on Steam with a 80% discount.


The Steam community has classified Arctico into these genres:

Media & Screenshots

Get an in-depth look at Arctico through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Intel 4xxx Series w/ 512MB VRAM
  • Storage: 1 GB available space
  • Sound Card: Any on-board chip will work
MacOS
  • OS: OSX 10.9.3
  • Processor: Core i5 @ 2.2GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Worth it at the discounted $2 ! The aesthetic caught my attention so I bought it. It's a rough, rough game, but it's part of the charm so I won't fault it. I also imagine there's one person making this. The tutorial... needs work, but again, I'm NOT mad at it for $2! The gameplay is incredibly boring so far though... I imagine it might be okay as a background co-op game if you're talking to someone, but then again.... just play minecraft or something... I'm recommending this at $2 just to check it out, see what people are working on. But overall, this doesn't seem to be a good game. I expected a lot more charming gameplay around the dogs and traversal (kinda like Journey?), but at its core the dogs are just something you have to make sure are fed and most time is spent managing resources...
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Feb. 2025
Fun at first and then it's boring Not much to explore Not many things we could do If i'm playing it solo, i would only last for an hour It's getting boring easily But i like the visual
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Jan. 2025
firstly i got this on sale for less than 5€, and i like it it's chill, there isn't much to do at this point in development but it is very cozy to ride around, explore the islands, and pet the dogs :3 beyond that it seems to be in active development by someone who is very able to make a stable and functional game, so that's good ^-^
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Dec. 2024
It's nice and simple, but it would be great if they added the purpose of building something apart from your own desire. And maybe adding some more things to do and explore around the map would not hurt. Can't say it's a fantastic game, but it still deserves a thumbs up, if you like chill journeys and driving dog sleds.
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May 2024
Very chill, relaxing game. There's no conflict, no bad guys, no dying to worry about. Very mild and unthreatening consequences for messing anything up. Definitely worth the sale price. If you make more than $15 an hour and you're really jonesing for a quick, peaceful game of craft and gather with no conflict, it's worth the full $10. It could use a bit of work, but considering it's made by just two dudes (not sure of their gender, I'm from California), it's still pretty impressive. My two biggest complaints are that the game was over too fast, and it doesn't feel optimized. I was ready to spend the next week min-maxing production to make Number Go Up and build an affront to god out in the arctic oblivion, but the game started freezing incessantly every few minutes and then I discovered I had already finished the main objectives - entirely without noticing - and already had the option to end the journey there. After another few hours of destroying things and trying unsuccessfully to make the freezing stop, I gave in and mercifully ended the suffering. Great for about 7-10 hours of chill gameplay, but it needs polishing and quality of life additions. Suggestions/Complaints: 1) Needs an optional in depth HUD. Personal hunger is two clicks deep in your helpful device, and there's no way to tell whether your dogs are starving until you're right up next to them. There are also several transactional interactions with no way to tell how much of the thing you have that you're buying/spending. It would also be nice to put a number on the pop-up icons where it tells you you've gained a resource. How MUCH of the resource? Gotta go into the menu to find out, and hope you remember what it was at before... 2) Multi-Level Building needs serious work. The buildings are the perfect size for stacking a multi level base, and there's even Elevators and Built-In Ladders! But you can't stack a building on top of another building. Oh, hang on- you CAN, by painstakingly finagling player position until it gives you the blue light, but then it puts down this HUGE pillar through the building below it, essentially making it unusable. The elevators are also TOO TALL for a simple multi-level base. It ends up being a huge tower of platforms, and the elevators themselves don't snap to anything, so it's near impossible to get the platforms even in a way that looks nice. 3) There's no Physical Ping. Pinging things on a map gives you nothing but a tiny arrow to go on. Having a marker in the world or even just a distance label on the arrow would be WAY more helpful. Otherwise you're just running in a direction with no idea how long it'll be before you reach your destination. 4) Machine Upgrades!! 1 at a time is great for early game and getting started. But when you're wanting to hang out and min-max production and you've got 200+ of every item, 1 at a time is pulling teeth. No matter how you cut it, it's more time consuming than it's worth. Having a machine upgrade to the Lab and the Welder would do wonders. Maybe have it upgrade to be able to process 5 in a row, then 10 in a row? Not even all At Once, but just being able to queue them up so you can do something other than running circles micromanaging machines in the late game. 5) Please, please, get rid of the physical drops from the welder. I know you guys were probably going for immersion, but if they don't pick up automatically when you walk over them they just become a hassle and an obstacle. 2 quick clicks to re-queue the machine turns into spamming E trying to pick up all the little floor objects before you can even touch it. None of the other machines have physical drops, and it's better and more efficient that way unless you're able to add a fast and automatic pickup when you walk near them. Heck, I'd even take another machine that does it. Auto-Picker-Upper, picks up welded bits in a building, or something. But really I think it'd be faster and easier to have it just go straight into your inventory like every other machine does. 6) Building upgrades. There aren't enough upgrades for the buildings, and the fact you can only pick ONE is maddening. For some of them, it's understandable - like turning it into an observatory, or a dark matter generator, makes sense it can only be that thing. But you're telling me I can't have a bigger building + a workshop? Come on now. That's just wasting space. All in all, it was still pretty fun and satisfied my peaceful craft + gather craving for a bit. I'm definitely willing to play through it again if the source of the freezing gets fixed and/or more automation/quality of life is added.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 19:04
SteamSpy data 07 April 2025 10:27
Steam price 13 April 2025 12:42
Steam reviews 11 April 2025 07:45

If you'd like to dive deeper into the details about Arctico, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Arctico
  • SteamCharts - Analysis of Arctico concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Arctico compatibility
Arctico
7.0
1,537
605
Online players
23
Developer
Claudio Norori, Antonio Vargas
Release 15 Feb 2022
Platforms