Arboria

Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.

Arboria is a rogue-lite, dungeon crawler and third person game developed by Dreamplant and published by All in! Games and Untold Tales.
Released on September 09th 2021 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 733 reviews of which 571 were positive and 162 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 1.67€ on Steam and has a 90% discount.


The Steam community has classified Arboria into these genres:

Media & Screenshots

Get an in-depth look at Arboria through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core i3 3.2 GHz, AMD Phenom II X4 955 - 4 Core, 3.2 GHz
  • Memory: 8 GB RAM GB RAM
  • Graphics: Radeon R9 280 or Nvidia GeForce GTX 660
  • DirectX: Version 11
  • Storage: 17 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
got this game for 2 bucks. for that price, it's an insanely good game. for sticker price however, which is how i'm going to judge it, the game needs... a lot of work. it's good, yes, but there's a plethora of small details that need a touchup, complete rework, or something is entirely not present. one of those not present things is a handbook for the various mechanics surrounding... elements. pretty much every item can have an element. mutations have element "harmony" which i assume gives a numbers boost based on if the element matches the highest harmony, but it's entirely unclear. weapons can have an element as well, and if you use a fire weapon on an ice enemy, it takes more fire "damage" than a non-elemental enemy; a dark enemy, however, would take less... but do enemies' damage to *you* also follow this rule, since armor ALSO can have an element. would a fire enemy striking you (with ice armor) deal more fire damage than a different element armor? it all feels esoteric and unnecessarily difficult to understand. the learning curve 100% looks like a squiggly line. some elements are worse than others for enemies to be. some events that look like they'd be nothing are WAY worse than events that look like they'd be ***something*** big. i.e: salvage vs the floor 4 (i think?) boss. i get back to back runs of scouring maps and dying to something stupid, the gods are angry with me, my choices are a cripple that's colorblind or a schizo made of paper mache, and SOMEHOW the cripple trudges through the valley of death and i return with 50k veri. like yeah, its a roguelite, but the rng has nothing to do with the loot/upgrades you get on a run -- it has everything to do with whether or not the enemy ai decides that your run is over. the stoner guy at the village just keeps saying he was gonna clean his hut until he got high. subtitles say otherwise. about half of the weapons have typos. a handful of affix effects have typos. the prefixes on weapon titles don't seem to correlate to the additional effects on said weapons. a few of the loading screen texts have typos. the loading screen talking about symbionts is titled lugg da bat (the symbiont crafter fella) instead of symbionts. almost all loading screen texts have random capitalizations on non-established action words... like "More Damage" in the middle of a sentence. don't do that. this isn't IMVU circa 2012. action words would be Veri, Rata, Shaman, Durnar, etc, i.e your game's lingo, names, places... things that relate to the game or its mechanics. damage is not a mechanic. damage is a requirement. ultimately a recommend, on account of a solid backbone and regrettably enjoyable experience. the game grinds my gears on a lot of things, but the occasional good, not-bull shit run adds a smidgen of grease.
Read more
Oct. 2024
I love this game. If you don't have a gremlin riding your neurological pathways this should be a tasty treat. The content generation is wondrously intermixed and you always find mods to augment yourself, I say this having already played for 83 hours. I'm still unlocking new mods to progress further and the ability to create your own archetype is currently standing on its own. Another good point is the hidden lore in the game aided by the upfront lore. Easy purchase for the price and even easier if it's on sale.
Read more
July 2024
Awesome game. Has a little bit of overlord feel to it. but with Crab champions mixed in. You fight get loot, die, get stronger, repeat. Has some comedy mixed in. If your looking for some hack and slash give this a try.
Read more
June 2024
Sometimes you run into one of those games where the recommendation system doesn't properly convey the nuance. This is definitely one of those times. Ultimately, I recommend Arboria because, despite its flaws, you will probably get enough enjoyment out of it to get your money's worth, especially if it's on sale. The combat is fun with enough enemies and attack patterns to stay interesting without being overwhelming, and the game rewards you for knowing when to quit while you're ahead. Exploration is rewarded, but sometimes the smart thing to do is move on. It made the experience feel very genuine. The meta progression is good too, with plenty of upgrades that make a a real impact on the run. All of the vendors for these upgrades have super interesting designs and voices, and overall the atmosphere and voice acting of the game is fantastic. The story itself, while simple, serves its purpose well at encouraging your gameplay, while the nuggets of lore you find as you progress leave you interested in how this world game to be. That being said, all of the criticism related to the end game is certainly warranted. Runs are extremely long as the shortcuts simply result in you being underpowered for the lower levels and the final area works very differently from all of the previous areas, making progression through it exponentially more difficult. You do actually unlock a meta upgrade that lets you attempt the final area a bit more easily, but even so, it can be a frustrating experience and even after almost 50 hours I think I am still probably 5-10 more hours away from beating the game. In fact some of the meta upgrades are locked behind new game plus, which is great in terms of replayability, but makes me wonder if the dev realizes how difficult they made the endgame. Still, I've overall enjoyed my 48 hours so far so even if I do end up getting discouraged from finishing the game, I would say that it was a good way to pass the time. However, if you are the kind of person that can't bear to let a game go unfinished, you might not find this game as enjoyable as I did.
Read more
Jan. 2024
TL;DR: A unique third-person action roguelite with a fascinating setting. If you like the atmosphere and gameplay concept I can highly recommend it. Do be aware there’s some amount of grinding involved. Arboria is without a doubt the most memorable game I picked up last year. The setting is unique and the atmosphere is remarkable. I don’t know what they were smoking when they designed this world and its characters, but it must have been some good stuff! What immediately grabbed me was the combination of setting and accompanying visuals. The worldbuilding and visual design go hand-in-hand. I don’t think I’ve ever played anything quite like it. I mean, when is the last time you played a game where your right hand can change into different weapons (symbionts), your left hand can morph into different spell-effect-creating limbs (mutations), and you’re accompanied by a fairy that gets fatter and fatter the more crystals she eats? The village on the surface where you start your runs gradually grows in size as you heal more of Father Tree’s roots, unlocking more weird NPCs that serve as vendors and upgrade stations. Each of these is quite the character. There’s a sentient symbiont turned arms dealer, a heavily mutated troll who became a mutation vendor, a sentient giant grenade-fruit person who serves as a farmer cultivating more traps and grenades for you and so on. There’s many more, each of them as quirky as the last. I cannot stress enough how odd and entertaining all of these NPCs are, and it’s clear a lot of thought and love went into making the village a strange place. It’s a vital part of the game’s vibe. And the voice acting for each of these characters does a great job of adding to their personality. And this vibe continues down into Durnar, the giant dungeon you’re descending deeper into. You’ll discover more about the world and lore as you progress, and the visual design changes accordingly. From shroom-filled caves to sandstone-looking temple complexes and more (can’t say more due to spoilers), there’s plenty of variety. Each themed area has several floors and an enemy type that lives there, such as all kinds of insectoid creatures in the first area. I would say there is plenty of enemy variety, especially at first. If you spend many hours in the game, however, you do start wishing for a few more types simply because you’ve fought these so often. Speaking of fighting – you’ll be doing that a lot. Arboria is without a doubt an action-packed game. The core gameplay consists of going down into Durnar, fighting enemies, healing roots and collecting crystals (Veri). Maybe you’ll even uncover some more lore or advance the (linear) storyline. Eventually you’ll die and you can choose a new troll to spawn as and spend your collected Veri on persistent upgrades. The core gameplay loop is addictive and the combat system works really well. There’s sixteen symbionts to discover and probably a similar number of mutations. Each of these has their own benefits and playstyle implications. The combat in Arboria is quite skill-based, meaning it involves a lot of proper timing of attacks and dodges. At first this felt clunky to me, but it just took some getting used to. Now it feels like a flowy dance, instead. I recommend trying out each weapon type you come across in order to find the ones most comfortable for you. By now I have learned to use almost all of them, but I feel like the game’s balance is somewhat in favor of fast weapons. The last gameplay element I want to mention is related to the roguelite aspect. Between floors you’ll end up in a Lock Room, where you can send collected Veri up to the village and install a Mod in your troll. These modifications improve your troll in one of many ways and tend to build on one another. Such as adding special effects to your perfectly timed dodges, or adding part of your mana to your armor rating and so on. They aren’t always game-changing, but they’re a lot of fun to play around with and allow you to create a troll that leans heavily in a certain direction. There’s also a simple yet effective element-beats-element system with accompanying status effects (burning, frozen and so on). The interesting part is that you can use these elemental Essence drops to change your gear’s element or to change a Mod you found into a different Mod entirely. Now, Arboria isn’t perfect. I encountered several minor bugs during my time spent playing the game. They weren’t gamebreaking, but they were there nonetheless. There’s also a general lack of polish to be seen – some loading screens have informative/tutorial images that are obviously from previous versions of the game and no longer mesh as well with the current visual design. There’s sound effects missing for one or two mini-cutscenes. And the English text hidden away in item descriptions, while filled with lore, could have used another pass-over by an editor. Unfortunately, the last themed area before the final boss uses some different gameplay mechanics that I did not enjoy. It made traversing those floors tedious. My final observation is that the game can be a bit grindy. You’ll need to collect a lot of Veri for upgrades. As you play more and unlock more upgrades I’ve found it becomes easier and easier to earn a lot, but especially at the start it can be a bit rough. Once you get over that initial hump and pick a few vital upgrades, however, you should be in a good spot to easily earn more. If you haven’t noticed already, I can absolutely recommend Arboria. The setting and visual design are amazing, the core gameplay loop and the combat mechanics are great. A lot soul went into this game and it shows.
Read more

Similar games

View all
Similarity 85%
Price -25% 2.99€
Rating 7.9
Release 25 Mar 2024
Similarity 73%
Price -60% 4.99€
Rating 6.7
Release 16 Jun 2022
Similarity 72%
Price -80% 3.90€
Rating 6.3
Release 27 Jul 2021
Similarity 72%
Price -70% 8.39€
Rating 8.2
Release 07 Nov 2017
Similarity 71%
Price -67% 3.29€
Rating 7.4
Release 27 Sep 2018
Similarity 70%
Price -20% 11.83€
Rating 6.9
Release 22 Apr 2024
Similarity 70%
Price -35% 12.67€
Rating 9.2
Release 15 Mar 2023
Similarity 70%
Price -90% 1.49€
Rating 6.4
Release 28 Jan 2021
Similarity 70%
Price -10% 26.09€
Rating 9.3
Release 06 May 2024
Similarity 69%
Price -85% 1.79€
Rating 6.1
Release 24 Jul 2018
Similarity 68%
Price -35% 7.66€
Rating 7.9
Release 20 Oct 2021
Similarity 68%
Price -50% 4.99€
Rating 8.3
Release 25 Oct 2018

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 30 November 2024 00:36
SteamSpy data 19 December 2024 19:46
Steam price 23 December 2024 20:48
Steam reviews 23 December 2024 11:52
Arboria
7.4
571
162
Online players
1
Developer
Dreamplant
Publisher
All in! Games, Untold Tales
Release 09 Sep 2021
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.