TL;DR: A unique third-person action roguelite with a fascinating setting. If you like the atmosphere and gameplay concept I can highly recommend it. Do be aware there’s some amount of grinding involved. Arboria is without a doubt the most memorable game I picked up last year. The setting is unique and the atmosphere is remarkable. I don’t know what they were smoking when they designed this world and its characters, but it must have been some good stuff! What immediately grabbed me was the combination of setting and accompanying visuals. The worldbuilding and visual design go hand-in-hand. I don’t think I’ve ever played anything quite like it. I mean, when is the last time you played a game where your right hand can change into different weapons (symbionts), your left hand can morph into different spell-effect-creating limbs (mutations), and you’re accompanied by a fairy that gets fatter and fatter the more crystals she eats? The village on the surface where you start your runs gradually grows in size as you heal more of Father Tree’s roots, unlocking more weird NPCs that serve as vendors and upgrade stations. Each of these is quite the character. There’s a sentient symbiont turned arms dealer, a heavily mutated troll who became a mutation vendor, a sentient giant grenade-fruit person who serves as a farmer cultivating more traps and grenades for you and so on. There’s many more, each of them as quirky as the last. I cannot stress enough how odd and entertaining all of these NPCs are, and it’s clear a lot of thought and love went into making the village a strange place. It’s a vital part of the game’s vibe. And the voice acting for each of these characters does a great job of adding to their personality. And this vibe continues down into Durnar, the giant dungeon you’re descending deeper into. You’ll discover more about the world and lore as you progress, and the visual design changes accordingly. From shroom-filled caves to sandstone-looking temple complexes and more (can’t say more due to spoilers), there’s plenty of variety. Each themed area has several floors and an enemy type that lives there, such as all kinds of insectoid creatures in the first area. I would say there is plenty of enemy variety, especially at first. If you spend many hours in the game, however, you do start wishing for a few more types simply because you’ve fought these so often. Speaking of fighting – you’ll be doing that a lot. Arboria is without a doubt an action-packed game. The core gameplay consists of going down into Durnar, fighting enemies, healing roots and collecting crystals (Veri). Maybe you’ll even uncover some more lore or advance the (linear) storyline. Eventually you’ll die and you can choose a new troll to spawn as and spend your collected Veri on persistent upgrades. The core gameplay loop is addictive and the combat system works really well. There’s sixteen symbionts to discover and probably a similar number of mutations. Each of these has their own benefits and playstyle implications. The combat in Arboria is quite skill-based, meaning it involves a lot of proper timing of attacks and dodges. At first this felt clunky to me, but it just took some getting used to. Now it feels like a flowy dance, instead. I recommend trying out each weapon type you come across in order to find the ones most comfortable for you. By now I have learned to use almost all of them, but I feel like the game’s balance is somewhat in favor of fast weapons. The last gameplay element I want to mention is related to the roguelite aspect. Between floors you’ll end up in a Lock Room, where you can send collected Veri up to the village and install a Mod in your troll. These modifications improve your troll in one of many ways and tend to build on one another. Such as adding special effects to your perfectly timed dodges, or adding part of your mana to your armor rating and so on. They aren’t always game-changing, but they’re a lot of fun to play around with and allow you to create a troll that leans heavily in a certain direction. There’s also a simple yet effective element-beats-element system with accompanying status effects (burning, frozen and so on). The interesting part is that you can use these elemental Essence drops to change your gear’s element or to change a Mod you found into a different Mod entirely. Now, Arboria isn’t perfect. I encountered several minor bugs during my time spent playing the game. They weren’t gamebreaking, but they were there nonetheless. There’s also a general lack of polish to be seen – some loading screens have informative/tutorial images that are obviously from previous versions of the game and no longer mesh as well with the current visual design. There’s sound effects missing for one or two mini-cutscenes. And the English text hidden away in item descriptions, while filled with lore, could have used another pass-over by an editor. Unfortunately, the last themed area before the final boss uses some different gameplay mechanics that I did not enjoy. It made traversing those floors tedious. My final observation is that the game can be a bit grindy. You’ll need to collect a lot of Veri for upgrades. As you play more and unlock more upgrades I’ve found it becomes easier and easier to earn a lot, but especially at the start it can be a bit rough. Once you get over that initial hump and pick a few vital upgrades, however, you should be in a good spot to easily earn more. If you haven’t noticed already, I can absolutely recommend Arboria. The setting and visual design are amazing, the core gameplay loop and the combat mechanics are great. A lot soul went into this game and it shows.
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