Arboria

Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.

Arboria is a rogue-lite, dungeon crawler and third person game developed by Dreamplant and published by All in! Games and Untold Tales.
Released on September 09th 2021 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 736 reviews of which 572 were positive and 164 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Arboria into these genres:

Media & Screenshots

Get an in-depth look at Arboria through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10
  • Processor: Intel Core i3 3.2 GHz, AMD Phenom II X4 955 - 4 Core, 3.2 GHz
  • Memory: 8 GB RAM GB RAM
  • Graphics: Radeon R9 280 or Nvidia GeForce GTX 660
  • DirectX: Version 11
  • Storage: 17 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is a weird and quirky game with lots of funny references like the 300 Spartan Kick. It's charming which was the initial hook for me. This rogue-lite game starts off extremely bare bones so I wasn't sure how in depth it would be, but after putting in a few hours, you unlock so much stuff that I can see this being a very fun and long game. It took me 20 hours to really see what this game has to offer. Gameplay: It's not smooth, and not in the "clunky" way of Dark Souls or Monster Hunter, as I feel those games are actually smooth in the combat sense. It's clunky as attacks feel floaty and don't have a satisfying impact when the weapon connects to the enemies, dodging doesn't seem to go in the directions I want sometimes, and I can't figure out if there is a button queue or not, so attacks and dodges come out when I'm not pressing buttons. However, the game does many unique mechanics with the weapons, skills, and upgrades that I completely forgive the wonky combat. Important! I wan't to stress it's a small issue, and I am comparing a much smaller game to literally the best games the world has to offer. Story: It doesn't need to be grand or great for a game like this, but there is enough that that it has me interested. I went into the game with minimal expectations in the story aspect, and I can say it's surprised me that there is more to offer than I thought. I don't want to give away any more. Finally I love the lore and the characters. Bob Marley as your potion dealer, and the cute little fairy that follows you around are very endearing. 8/10 Way above average, but these days, that bar is pretty low, honestly. Technical Side: I'm on an ancient GTX670 and though the minimum specs for the game is 660, this game causes my video card to crash within seconds. Other modern games don't do this, so I had to download MSI Afterburner to limit my graphics card from overloading and I was able to play this game just fine after that. I got the game on sale, and it's the best two dollars I ever spent.
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Dec. 2024
got this game for 2 bucks. for that price, it's an insanely good game. for sticker price however, which is how i'm going to judge it, the game needs... a lot of work. it's good, yes, but there's a plethora of small details that need a touchup, complete rework, or something is entirely not present. one of those not present things is a handbook for the various mechanics surrounding... elements. pretty much every item can have an element. mutations have element "harmony" which i assume gives a numbers boost based on if the element matches the highest harmony, but it's entirely unclear. weapons can have an element as well, and if you use a fire weapon on an ice enemy, it takes more fire "damage" than a non-elemental enemy; a dark enemy, however, would take less... but do enemies' damage to *you* also follow this rule, since armor ALSO can have an element. would a fire enemy striking you (with ice armor) deal more fire damage than a different element armor? it all feels esoteric and unnecessarily difficult to understand. the learning curve 100% looks like a squiggly line. some elements are worse than others for enemies to be. some events that look like they'd be nothing are WAY worse than events that look like they'd be ***something*** big. i.e: salvage vs the floor 4 (i think?) boss. i get back to back runs of scouring maps and dying to something stupid, the gods are angry with me, my choices are a cripple that's colorblind or a schizo made of paper mache, and SOMEHOW the cripple trudges through the valley of death and i return with 50k veri. like yeah, its a roguelite, but the rng has nothing to do with the loot/upgrades you get on a run -- it has everything to do with whether or not the enemy ai decides that your run is over. the stoner guy at the village just keeps saying he was gonna clean his hut until he got high. subtitles say otherwise. about half of the weapons have typos. a handful of affix effects have typos. the prefixes on weapon titles don't seem to correlate to the additional effects on said weapons. a few of the loading screen texts have typos. the loading screen talking about symbionts is titled lugg da bat (the symbiont crafter fella) instead of symbionts. almost all loading screen texts have random capitalizations on non-established action words... like "More Damage" in the middle of a sentence. don't do that. this isn't IMVU circa 2012. action words would be Veri, Rata, Shaman, Durnar, etc, i.e your game's lingo, names, places... things that relate to the game or its mechanics. damage is not a mechanic. damage is a requirement. ultimately a recommend, on account of a solid backbone and regrettably enjoyable experience. the game grinds my gears on a lot of things, but the occasional good, not-bull shit run adds a smidgen of grease.
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Oct. 2024
I love this game. If you don't have a gremlin riding your neurological pathways this should be a tasty treat. The content generation is wondrously intermixed and you always find mods to augment yourself, I say this having already played for 83 hours. I'm still unlocking new mods to progress further and the ability to create your own archetype is currently standing on its own. Another good point is the hidden lore in the game aided by the upfront lore. Easy purchase for the price and even easier if it's on sale.
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July 2024
Awesome game. Has a little bit of overlord feel to it. but with Crab champions mixed in. You fight get loot, die, get stronger, repeat. Has some comedy mixed in. If your looking for some hack and slash give this a try.
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June 2024
Sometimes you run into one of those games where the recommendation system doesn't properly convey the nuance. This is definitely one of those times. Ultimately, I recommend Arboria because, despite its flaws, you will probably get enough enjoyment out of it to get your money's worth, especially if it's on sale. The combat is fun with enough enemies and attack patterns to stay interesting without being overwhelming, and the game rewards you for knowing when to quit while you're ahead. Exploration is rewarded, but sometimes the smart thing to do is move on. It made the experience feel very genuine. The meta progression is good too, with plenty of upgrades that make a a real impact on the run. All of the vendors for these upgrades have super interesting designs and voices, and overall the atmosphere and voice acting of the game is fantastic. The story itself, while simple, serves its purpose well at encouraging your gameplay, while the nuggets of lore you find as you progress leave you interested in how this world game to be. That being said, all of the criticism related to the end game is certainly warranted. Runs are extremely long as the shortcuts simply result in you being underpowered for the lower levels and the final area works very differently from all of the previous areas, making progression through it exponentially more difficult. You do actually unlock a meta upgrade that lets you attempt the final area a bit more easily, but even so, it can be a frustrating experience and even after almost 50 hours I think I am still probably 5-10 more hours away from beating the game. In fact some of the meta upgrades are locked behind new game plus, which is great in terms of replayability, but makes me wonder if the dev realizes how difficult they made the endgame. Still, I've overall enjoyed my 48 hours so far so even if I do end up getting discouraged from finishing the game, I would say that it was a good way to pass the time. However, if you are the kind of person that can't bear to let a game go unfinished, you might not find this game as enjoyable as I did.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 30 November 2024 00:36
SteamSpy data 21 January 2025 21:26
Steam price 23 January 2025 20:48
Steam reviews 23 January 2025 15:56
Arboria
7.4
572
164
Online players
2
Developer
Dreamplant
Publisher
All in! Games, Untold Tales
Release 09 Sep 2021
Platforms