Ara: History Untold

Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplomacy, and go head-to-head with your rivals to prove you are the greatest ruler ever known. It's Your World Now.

Ara: History Untold is a strategy, 4x and grand strategy game developed by Oxide Games and published by Xbox Game Studios.
Released on September 24th 2024 is available only on Windows in 26 languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Vietnamese and Malay.

It has received 1,631 reviews of which 1,112 were positive and 519 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 38.99€ on Steam and has a 35% discount.


The Steam community has classified Ara: History Untold into these genres:

Media & Screenshots

Get an in-depth look at Ara: History Untold through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (20H1) or later
  • Processor: AMD Ryzen 5 2400G – Intel i5-5300U
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 480 – Nvidia GeForce GTX 970
  • DirectX: Version 12
  • Storage: 50 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
After having played this game for 103.3 hours. I "may" have a handle on what it is and isn't from my perspective. I thought I'd wait to write this until I played a full game with the 1.1 update. If I had written this review before the 1.1 update, I would have said the game is a really boring and tedious. After playing a full game with the 1.1 update, I think I can halfheartedly recommend the game. It's better with the 1.1 update, but I believe it still needs work. The national economy improvement somewhat reduces your number of clicks,, but it is still tedious especially as your number of cities grow. It's great that units can be upgraded. The main screen, though, remains way too crowded, and zooming in and out does little to fix that. Battles are relatively boring to watch. Anyway, on a scale of 1 to 10, I would give the game a 6. Maybe further improvements will make it more fun, but the game can be tedious, especially near the end. Not going to rush back to play it again until additional improvements for done.
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Oct. 2024
This is a fine, detailed and well-designed 4x game. It's visually similar to civ-series, humankind, old world games. But under the surface it has neat mechanics and unique approach to the 4x genre. Its all about cute details, smartly designed systems and amazing graphics. The cons are currently a usual mix of freshly released 4x games from the last 10 years. I've played civ5, civ6, humankind, age of wonders3-4, old world, endless legend, endless space from the day one with more than 100 hours into each of them (3k hours in civ 5). These flaws are poor graphics optimisation, clunky UI, holes in design here and there and balance issues between the factions for MP. All of them currently (october 2024) is here, waiting to get fixed by devs and modders alike. With 4 patches released in 1st month already (and 5th patch coming this week) I have my hopes on this game. BTW the game has already a classic "one more turn" feeling I'd like to recommend ARA to all 4x fans, especially during X-mas sales when the game will be much polished and optimized.
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Sept. 2024
This is primarily an economic management/chain supply game with 4X elements sprinkled along. This game has taken heavy elements out of the Anno 1800 mechanics and added classical CIV and Humankind elements in the mix. This is not an easy game to play; the learning curve is rather steep and during your first few games you might feel overwhelmed by the number of decisions that you have to make. This is more on a Paradox complexity level rather than a Firaxis one. This game wasn't easy for me to grasp in the first few hours and I'm a veteran of thousands of hours on Paradox titles as well as 4X games (started my gaming career with CIV II). Everything you gather matters. Everything you produce has at least a dual purpose. Buildings have many slotted items, can be upgraded and oftentimes have multiple production paths from which you must choose. Chains are difficult to set up, but once you manage, it feels extremely gratifying to witness your economy booming. Plus Items: - Non linear tech tree - Nearly everything is customizable with slotted items. Buildings, improvements, armies, great people, you name it. Crafting possibilities are mindboggling! - Cities and Units are limited (can be expanded by technology). Once you set up your economy turns begin to fly. Negative Items: - Diplomacy is really primitive and needs to be beefed up. You can't really interact with minor tribes except for random events. - UI needs to be decluttered and streamlined. As it stands right now, you need some time to understand how to best manage all those buildings and production chains. Also, it's extremely difficult to understand exactly how bonuses specifically impact production chains. - Army management needs to be improved. You can only merge units into formations while they're still in reserve. Combat close ups, while only optional, are a joke and need to be abolished. For me, this game is a yes, but I do understand that his is not everyone's cup of tea. This is a game which requires serious planning and has a steep learning curve. You need to like optimizing things to really enjoy this one. Is it worth 60 Euros? Well...I mean, for 60 Euros I did expect a better UI but I suppose that they'll be fixing this as the game moves forward.
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Sept. 2024
After several more hours of play here is my updated review. I still hold to the fact this is one of the best civ games I have ever played. Pros: -Wares being produced individually such as tools, jewelry, medicine, etc and then applying them to your buildings and cities for bonuses is so much more immersive than simply grouping them together under "Consumer Goods" -The attention to detail is amazing, being able to zoom right down into the city and see the people walking around and working the fields, or your armies marching to the next province. -The battles being more of a cinematic rather than just watching the avatars of giant spearmen the size of mountains clashing makes me drawn into each battle rather than just clicking away. I want to see what happens in the turn report. Cons: -The only giant con that needs to change is how armies are managed. Once you craft your said spearmen you then deploy them either as a singular squad or as a formation that has tactics grouped together with other units. Now, when you spend multiple turns crafting and then deploying, and then mustering said army it is permanent. You cannot add or switch units out of formation, you cannot change the units tactics, nor can you return them to the reserves to reduce maintenance cost. You have to disband the entire army and start all the way over. This is a huge oversight that needs fixed and it is absolutely no where near historically accurate. Minor issues: -Please turn off turn limits -add different speeds to how the game progresses. Id like to take my sweet time and enjoy being in the iron age and hate it when there is a rushed feeling. Wishlist: -Id love to see some form of internal politics take place. This is a game about the story of your people, well how about adding the will of the people. Senates, Parliaments, cabinets, assemblys for each government, various parties and laws that can be enacted. -Map Editor -larger maps & AI's not starting so close to player. Sugestions: -When progressing into the next act the "forgettable" civilizations are lost. This is interesting but it could be better. Maybe instead of them just going "oops i lost bye bye" you could add in something that is a massive crisis they face. For example they descend into civil war or there is the sea peoples invasion. Maybe a plague is sweeping across their empire and they must struggle to survive. So my suggestion is, instead of just eliminating players maybe give that civilization a chance to survive but it is a existential crisis they face. Just an idea. Overall I love this game so far, and I cant wait to see where the developers take it from here. I do recommend this game.
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Sept. 2024
Stable, no crashes, beautiful graphics, non intrusive sounds. Very deep game, with lots of way to get where you're going. Less CIV then CIV, more production chains. Best thing about it, is economy centered, not military centered, very good.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 December 2024 00:52
SteamSpy data 22 January 2025 17:16
Steam price 22 January 2025 20:30
Steam reviews 21 January 2025 23:49
Ara: History Untold
6.6
1,112
519
Online players
240
Developer
Oxide Games
Publisher
Xbox Game Studios
Release 24 Sep 2024
Platforms