Aquatico on Steam - User reviews, Price & Information

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Aquatico is a classic city builder set within the depths of the sea. Strategically build an underwater colony atop the ocean floor and face the challenges that accompany oceanic life.

Aquatico is a city builder, strategy and colony sim game developed by Digital Reef Games and published by Overseer Games.
Released on January 12th 2023 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Turkish and Korean.

It has received 835 reviews of which 572 were positive and 263 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 7.49€ on Steam with a 70% discount, but you can find it for 6.30€ on Instant Gaming.


The Steam community has classified Aquatico into these genres:

Media & Screenshots

Get an in-depth look at Aquatico through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 10 GB RAM
  • Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Mouse with a scroll wheel

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I'm giving it a "Yes" because it's a game and it works, but with the condition that you really have to like city builders to see this game through to the end. This game does not have staying power / replay-ability, which you can infer from negative reviews (they're not lying). I'm not a city builder fan but had the urge to try one and was jumping between Skylines, various Anno titles, and decided on this. I didn't finish this game; I made it half-way through the Atlantis project and decided to watch a YouTube for the ending and I'm glad I did, because the ending certainly wasn't worth another 12 hours of play. The biggest flaw is that you've almost researched everything by mid-game and have seen all it has to offer. Yes, there were things left in my research tree to unlock, but they were just iterations of previous technologies that add burden to your colony instead of aid. Every time you unlock and build something, it's just to fulfill another material demand that requires you to build more of the same in an ever-increasing tree of math without any progression payoff. In survival games you deal with tedium until you unlock advanced stuff that makes your life easier and transitions more of your time spent on manually collecting to exploring / fighting. In action games, you find new gear or unlock new abilities / gear that make the game more fun. Frostpunk you unlock robots to automate areas that are far from base which helps with resources and reduces the amount time micro-managing sick people. In this game, it's your people want tier 1 resources, now they want tier 2, now they want tier 3 and you're going to provide them all the same exact way you did at the start of the game with tier 1. Everything worked except one bug when I joined two bases together and I would have low power when the UI stated I had a surplus anywhere from 0 to 400 (I probably had a surplus of around 400 when I joined them).
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Feb. 2025
This is one of those games you wish you could give a thumbs "neutral". It's not bad. In fact on paper it has everything a city builder should. There are a handful of annoying mechanics like how the upkeep of your produced resources takes into accont what you spent that month on research, buildings, and building upgrades. More than that, though, my biggest complaints with this game are more abstract and have less to do with the mechanics themselves, and more to do with how they come together with the overall design to produce an engaging experience (they fall short in this regard). There isn't much motivating the player at any interval. In the short term, things like production shortages are obfuscated by bad mechanics, which makes these short term obstacles moot. You don't really know when you need more of something unless it's one of the resources run through pipelines. That was fun to balance, but sadly other resources don't get similar treatment and so you are left without much to manage in the short term, which leaves you gazing at medium and long term objectives that leave much to be desired. Sure, there's plenty of resources and production chains to manage in the middle of the game, but why? What benefit do I get from managing them? This question is ubiquitous throughout the experience. For example, this game has temperature mechanics, which presents a survival mechanic, as does another well known city builder, "frostpunk". Yet the treatment here is very different. You don't know when temperature changes are coming. They aren't broadcast in any meaningful way before or during. They're just "there". You don't know how long they'll last. You see the snowflake icons, and upgrade the insulation of your houses and then move on as quickly as you noticed the problem. Though there is a temperature mechanic, it might as well not be there. It doesn't add very much at all to the player experience. This really gets to the heart of the problem. The game doesn't tell you about what to expect if you keep playing, but even if it did, I suspect it would not do so in a creative and fun way. Instead it'd be more likely that the player would miss these cues altogether because of how forgettable they are. Why do I want to expand into ever increasing production chains and expand across the ocean floor? There is no sense of purpose here. Sure in the story there is a thematic reason for all this, but this is a videogame. I need something more than an impassionate voice telling me to keep going because I am contributing to this thing I have no direct experience with. Again, this story might as well not exist because the player doesn't interact with it in a meaningful way beyond completing the game's production chains. Give me a way to lose and maybe give me multiple paths to victory, if you'd be so bold. At least give me multiple ways to lose. As the player, if anything of the sort existed in the game, you'd never know it, and that's really the problem here. This all may sound really bad and you may wonder why I'd give it a thumbs up. It's because this game has much of what it needs to be a good game on paper, it just fails to come together in the end. I can't knock it too hard for that, it's still worth $8 on sale. The critical commentary owes moreso to the fact that it is an example of wasted potential. When you boot up Aquatico, you have every reason to get excited in anticipation of what is to come. It presents itself as the total package. Unfortunately, though the game may be as deep as the abyss which surrounds your colony, your adventure never feels as though it never hoes beyond the shallow reefs. 5/10
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Dec. 2024
Not sure why everyone is so negative about this where the only real issue is that the game is just too short once you've got everything done this really isnt anything else to do it kinda just runs stale. Would be nice for some addons and perhaps adventures but otherwise its a great little game.
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July 2024
This is a worthwhile game to play. And while the simulation is sufficiently in depth and complicated to maintain interest, there are elements that can be frustrating to someone who has played other titles from this game genre. As you progress down the tech tree, needs that were previously met become no longer sufficient. This forces you into a reactive play style where planning for needs, and allocating land with the assumption of stable demands, based on a population or output building in your supply chain, aren’t certain. You’ll be forced to re-allocate land and will frequently feel like you’re on a teeter-totter in maintaining your colony - where a simple change can unbalance your whole system. If you’re the type of player who takes satisfaction from a perfect system of output to input ratios; don’t count on it. The campaign provides you with some harvesting goals; but it’s a bit akin to stockpile XYZ and then send it along – you otherwise stay on your selected map the entire time. I would have liked some scenarios where you move from map to map with different objectives and obstacles to overcome. The UI does a decent job of assisting you with micromanaging your resources and there are some structures and systems in place to streamline aspects of this. There are times where important information is hidden in sub menus. The lack of keyboard shortcuts makes accessing info more work. I don’t know where the development of the game is at, but to me it feels like it needs another year of attention to reach a polished state. It has huge potential and I really just want more from it. Having said that, I enjoyed my time playing the game and hours of time would fly by.
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July 2024
They gotta work on the saves, I researched all the way to large bench until I went away from this game for two days and my save was lost. I know that this is still a new game but they gotta update the saves. But I will still play it.
Expand the review

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Frequently Asked Questions

Aquatico is currently priced at 7.49€ on Steam.

Aquatico is currently available at a 70% discount. You can purchase it for 7.49€ on Steam.

Aquatico received 572 positive votes out of a total of 835 achieving a rating of 6.61.
😐

Aquatico was developed by Digital Reef Games and published by Overseer Games.

Aquatico is playable and fully supported on Windows.

Aquatico is not playable on MacOS.

Aquatico is not playable on Linux.

Aquatico is a single-player game.

There are 2 DLCs available for Aquatico. Explore additional content available for Aquatico on Steam.

Aquatico does not support mods via Steam Workshop.

Aquatico does not support Steam Remote Play.

Aquatico is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aquatico.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 June 2025 04:06
SteamSpy data 01 July 2025 03:01
Steam price 03 July 2025 04:22
Steam reviews 02 July 2025 10:01

If you'd like to dive deeper into the details about Aquatico, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aquatico
  • SteamCharts - Analysis of Aquatico concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aquatico compatibility
Aquatico
6.6
572
263
Game modes
Features
Online players
2
Developer
Digital Reef Games
Publisher
Overseer Games
Release 12 Jan 2023
Platforms
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