Antihero

Run a Thieves Guild in a gas-lit Victorian city! Antihero is a fast-paced digital board game with an (Oliver) Twist. Recruit street urchins, hire thugs, start a gang, upgrade your guild, steal everything... and bribe, blackmail, and assassinate your way to victory.

Antihero is a strategy, indie and board game game developed by Tim Conkling and published by Versus Evil .
Released on July 10th 2017 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Russian and Simplified Chinese.

It has received 808 reviews of which 710 were positive and 98 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.95€ on Steam and has a 80% discount.


The Steam community has classified Antihero into these genres:

Media & Screenshots

Get an in-depth look at Antihero through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720
MacOS
  • OS: OS X 10.11 or later
  • Processor: Core i5
  • Memory: 2 GB RAM
  • Graphics: Integrated video (Intel HD 4000 or later), 1 GB shared memory
  • Storage: 500 MB available space
  • Additional Notes: Display: 1280 x 720

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
BARELY a recommend IF you actually plan on playing this vs other people, either online or via the implemented hotseat mode (love me some hotseat, although this only works if you take turns being in the same room together as well, otherwise the other one will know exactly what you're doing, so it would indeed work better as a physical board game). Otherwise you only get 10 campaign chapters, all with their unique maps and goals and antagonists, etc., but ultimately the game pretty much boils down to the same fundamentals. Scout, rob, infiltrate and accrue victory points, while unlocking the same tech tree every time. It's a nice game, but the campaign will only take you about 5 hours maybe. And 15 bucks for that is a harsh asking price. Absolutely recommend it when it's on sale, though. Then it's a bargain. Honestly, the base price could be more like a tenner, and the max discount 50% and it'd be fine. Two pseudo complaints I have: - You can absolutely dominate the other player/AI if you're lucky/smart enough, to the point that they're basically out of options, but still have to suffer through 10 more turns until you finally win. Once you've managed to oust all their holdings and burgle all available property, there's not much left for them to do. Lanterns become meaningless at some point, and the only way to then generate more gold is to burgle art or diamonds, which requires a gang to do in the same turn. By that point in the game the other player constantly has 2 gangs out, whacking everything you own, while your thief in itself can't do much even with the 3 damage upgrade. Gangs at that point can either have more than enough HP ... or it just doesn't matter, because they're essentially just bodies, like Thugs, which can be endlessly respawned, since there's no cooldown or other penalty for losing them. I.e. There is no catch-up mechanic once you've fallen that far behind. Which in itself would be fine if the game actually ended then, but you can reach this state without having a single victory point. From then on the other player can only watch you play and win. There's no option to play with more people. While I understand that this would severely impact the game balance I think it might be a lot of fun. Bigger maps, more players, more chaos, less chances of the aforementioned holding pattern failure state, even if you got destroyed early on, the fact that not 1 but 2 or 3 other players are still vying for control would give you some opportunities, even if just as a sort of "hitman for hire". Games could drag out a bit, though... so maybe that's another idea better reserved for a physical version, which, to my knowledge, does not exist, unfortunately. :/
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June 2024
The game had potential, and while the singleplayer mode was fun, the online mode is almost dead. The only thing saving it is the correspondence way of playing, which gets tiresome after a bit. Buy at your own risk.
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April 2024
One of the most brilliant turn based games ever. Still has a fairly active community (at least for non-live matches).
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Jan. 2024
Really simple but fun digital board game. I really like the art style and love just playing a skirmish or two against the AI as a way to unwind. I haven't tried online much, when I did try a real-time match, I didn't connect to a player. Fortunately, the AI is fun enough to play against and has three different difficulty settings for a more or less chill experience (though even normal can still be a little tricky depending on how the board ends up getting laid out).
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Jan. 2024
A nice little puzzle game. Good art, GREAT voice, good music, really good game design, nice and tight. I didn't find any exploits but maybe there are some. Of course the AI is only going to be so difficult so this game will probably shine in multiplayer. Like a lot of games of this type, it REALLY suffers from "first turn itis". That is, the early game matters a hell of a lot, and if you get behind you will not catch up. And there isn't a lot of depth to early game strat--what you need to do is almost robotic. The depth in the gameplay will come later, but unfortunately does involve a bit of memorisation. Also you can see things happening on your opponent's turn but in order to watch them you have to sit there for quite a while sometimes. It'd be good if there were a way to see a quick summary of events so you don't have to memorise them or sit through the animations ever time. A couple notes for the devs: 1. I couldn't see a way to replay the "story" bits I'd unlocked. 2. Clicking certain tiles/characters can be a little tricky when they're stacked on each other. Maybe a grid overlay with pre-selction highlighing as an option?
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Last Updates

Steam data 19 November 2024 02:03
SteamSpy data 18 December 2024 17:34
Steam price 23 December 2024 12:45
Steam reviews 22 December 2024 23:53
Antihero
8.3
710
98
Online players
0
Developer
Tim Conkling
Publisher
Versus Evil
Release 10 Jul 2017
Platforms
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