Angel at Dusk on Steam - User reviews, Price & Information

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Overwhelmingly bizarre beauty. Shoot, dodge, and destroy! A shmup where an apocalyptic world awakens to primal desires!

Angel at Dusk is a action, bullet hell and shooter game developed by Akiragoya and published by Henteko Doujin and Sanuk Inc..
Released on January 12th 2024 is available only on Windows in 4 languages: English, Japanese, Simplified Chinese and Traditional Chinese.

It has received 1,337 reviews of which 1,323 were positive and 14 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Angel at Dusk into these genres:

Media & Screenshots

Get an in-depth look at Angel at Dusk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 8.1, 10, 11
  • Processor: Core i3 or better
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Chip
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Sound Card: Integrated Sound Chip

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This game rules! The art is metal as fuck plus I think there's a story in there somewhere. [Protip] Make sure to go into the options and turn the "No Nipples" mode to OFF!
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Nov. 2024
Angel at Dusk is a power fantasy shmup. That's not to say it's bad, but most of it was made with beginners in mind, and it won't appease most of the hardcore shoot 'em up fans. The game offers three distinct Arcade campaigns, all with unique levels and bosses, and the Chronicle mode, which is a long mode progression and customizable abilities. Chronicle mode is, of course, not made for veterans, and this might be a problem because it needs to be cleared in order to unlock the third Arcade campaign. I personally did not have an issue with this, as the later levels of Chronicle mode offer a good challenge, and figuring out the best weapons and stage routes is useful for playing Arcade later on. The Arcade modes themselves each have three difficulties, the last of which I found to be the most fun (even though I'm quite bad at shmups). The game is very forgiving when it comes to survival play, and allows many misses before you get a game over. This causes score play to be the most fun, and Angel at Dusk does a great job introducing score even to beginners. The score system is simple, you get more points the closer you are to the enemy as you kill it. What makes it especially rewarding is that score doubles as experience points, which upgrades your ship, making it visibly larger and its shots more powerful. Upon getting hit, your score/exp received gets a 10% penalty for a while, so you're still encouraged to play clean, especially if you're trying to climb the online leaderboards. There's also many unlockable ships, each with its own score rate (to keep the most powerful ones less competitive when it comes to scoring). Another thing Angel at Dusk does exceptionally well is the presentation. It's filled with beautiful thematic art, from the title screen, to the angel designs, and to the HUD itself. The visual and audio feedback makes destroying pieces of large enemies and collecting items extra rewarding. Charged shots feel powerful and push back enemy bullets, allowing you to fight back the densest of enemy barrages. The screen shake, meaty sounds, animated sprites, and chunks of enemies exploding contribute to form an extremely satisfying experience. Despite that, I changed the bullets to "e-sports mode" to make them more visible, since the game offers such accessibility options. The game's lore is very interesting to read, which is unexpected for this type of game, but you'll need to read it in your log collection, because it goes by very fast during gameplay. Angel at Dusk is worth playing simply for the art and experience themselves, but there is a lot to love here. If you are a beginner, this can be your chance to learn to enjoy a new genre. If you're a veteran, this can be a relaxing break from the demanding arcade difficulty and a subversive, refreshing take on shmups made by someone who loves them and understands them like you do (in contrast to the likes of Cygni).
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Sept. 2024
*Do you think Freud would have a really fun time analyzing this game?* Damn, I suck at shmups! But let me tell you, if you're going to choose any shmup to start with, this would be the one. It has a really helpful tutorial that pretty much sets the tone for how to progress and get better at the game. The progression of which creates something that would normally only be an hour or two of content, into a 15+ hour experience. It's this simple value that AAA studios just don't understand. Angel at Dusk laughs in the face of hyper-realistic graphics and dumbed-down difficulty, with what appear to be vector images of sexualized eldritch crab people barraging the player with bone covered hot-dogs, as midi-programmed thrash metal drives the pulse of our "angel" as she tries to maneuver and shield against the hot dogs and flim-flams targeted her way. It's got the challenge of an arcade that keeps a person improving upon play, and the awesome visual aesthetic that charms one's finer emotional brain. Hell, it's even got story line for all you weirdos who have to have lore for every single thing. What more could you ask for in a perfect video game? I highly recommend giving this game a try even if you've never played shmups or you're an average skill player. If not for the fun of the game play, you may enjoy the art or the music.
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May 2024
This game was made by a guy who's been creating insane doujin shmups since the 90's, and I feel like this might be his magnum opus or at least a breakout hit. I've seen chatter about this game outside of shmup circles and I think that even if you're not a hardcore shmup nut this game might be able to hook you. Akiragoya's games are super unique, there's almost no shmups that feel as chaotic and manic while being as approachable, constantly having you zip around to collect power ups and i-frames and aggressively taking enemies down at close range, all while dodging patterns that are simple but spectacular and play into the high movement and aggression focus. And that's to say nothing of how JUICY it all is with some of the best explosions and screenshake and screenfilling weapons in the market. What this one also brings to the table compared to his other games is a ton of content that should satisfy even players who usually get bored after one playthrough of a shmup. It's practically four games in one with multiple "episodes" and a branching pathed pseudo-rpg mode that's incredibly addictive and well done. It even has a compelling story and setting, which I can only describe as "an insane heavy metal fan tries to write a setting around h.r giger's paintings" with lore and an unfolding epic saga of humanities return to humanity gradually uncovered across all the episodes and playthroughs. Even if you're not much of a shmupper, I highly recommend this game. It's just stupidly fun to play and this guy really knew how to make a shmup that should appeal even to normies.
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May 2024
A must-play, even if you aren't a fan of shmup games. The tutorial does a fantastic job of easing the player into traditional conventions employed by the genre, only to throw it all out the window and plunge you head first into the disgusting decay, rot and bones of Angel at Dusk.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 16:10
SteamSpy data 07 April 2025 16:05
Steam price 15 April 2025 04:37
Steam reviews 13 April 2025 14:02

If you'd like to dive deeper into the details about Angel at Dusk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Angel at Dusk
  • SteamCharts - Analysis of Angel at Dusk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Angel at Dusk compatibility
Angel at Dusk
9.3
1,323
14
Online players
22
Developer
Akiragoya
Publisher
Henteko Doujin, Sanuk Inc.
Release 12 Jan 2024
Platforms