the game is still developing and it is very visible, so I prefer to talk about quite obvious things, which is why players do not stay in this game for long. 1.Lack of information: Very often, players leave this project because there is little information about this game, in general, the buildings and mechanics in this game, there is not much information about them either on YouTube or on Google. I don't deny that it exists, but average gamers don't like searching the Internet for things they discover during their campaign. E.g. At the beginning, I was a bit outraged by the lack of religious buildings, I wanted to build a mini stonehenge but I didn't understand how to do it and whether it was possible, because the development of technology shows what you will discover only when you are close to this discovery, e.g. a longhouse and many other aspects, such as: milk production. Summary: The player does not know what will happen during his campaign and because the game itself is not perfect, he/she may be pesimistic. 2.not mainly the reasons but I would like to add it because it is uncomfortable: finally add that you can exit the menu using esc and add that you can zoom in on the camera more 3.things that are interesting and important, but not the most important yet a)Migrations: In short, migrations simply do not make sense. b)eolithic: here all you need to do is add bronze tools and more modern buildings c)Paleolithic would be very interesting to see if immigration made sense and also to see more diverse fauna d)real battles: It would be interesting to see how your inhabitants attack others and it would be more interesting to see more aggressive Ai. Then the fortifications would make sense e) middle east: Anyway, this is the center of Neolithic tribes d) real cultures: Each region in its own time (mainly Neolithic) would have its own culture: its own cultural religious buildings as well as the construction style itself, and each culture will have something better, e.g. The Tripoli culture would have had a more diverse fortifications and buildings e)natural disasters f)a family tree of the inhabitants would be very interesting g)For example, different animals and their taming in different eras: In the Paleolithic era, you will be able to tame a wolf. In the Mesolithic, the wolf slowly turns into a dog and such a dog will be more helpful and the period when you could tame the wolf ends. And only in the Neolithic period in a specific region of the "middle east" u can tame goats and cows/bulls This is just the beginning of what I'm eager to see. Of course, everyone would like to see the hierarchy, the first stages of civilization, but it is difficult to achieve, so I wanted to focus on what happened even earlier in the Mesolithic. I hope that the creators of the game themselves saw it, and those who agree with my opinion and would also like to see it can put their thumbs up (if you read it all, of course) I didn't remind about optimization because I don't have any problems with FPS but I have a very good computer. "1. In the game there is a guided tutorial and a reference tutorial that explains the basics. For more information there is a link to a video tutorial playlist on the game's Steam page." I already found it a long time ago my friend also played this game like an ordinary player and I based it on his opinion. "2. You can zoom into the menu cause we think its cool." I would like to take a closer look at people:Toxic_Geralt: "3.a. Migrations are needed depending on the era and the difficulty level you have choosen. We recommend you to play in expert mode." I expressed myself incorrectly and added too little information. I wanted to see more factors that would force us to migrate "3.b. Neolithic have stone tools, bronze tools are from a later period." This is a controversial term, some believe that the Eolithic is a separate era and some believe that it is the border between the Neolithic and the Bronze Age and do not recognize this term, while some say that the Eolithic is part of the Neolithic. And the game itself is called "ancient cities" and I also quickly read the description and did not find that this game focuses on the pre-Bronze Age eras, so even if you add a new update where we will build Rome, it will not change anything because this game is called ancient cities . "3.c. Ice age is planned as a DLC in the future." That cool "3.d. There were no major neolithic battles in Europe, but raids against other tribes are implemented." I want us to see other villages and their interactions, when I attack someone and lose my people, I don't know what mistake I made, maybe if I had been there, I wouldn't have lost those people. And 3D battles (raids) would be interesting "3.d2. The game includes Mesolithic and Neolithic cultures." I wish they had more importance in the game "3.f. Family tree is included in the game for each individual." I don't know if you know what crusader kings are, but there is a very nice dynasty tree where you can see who was the founder of this dynasty and his descendants
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