Really more of a point and click adventure than a RPG, though the RPG elements are still there together with a mindless yet tad flashy turn-based combat. Possibly the biggest appeal of Anachronox is its worldbuilding, the setting is very creative and elaborated upon, much more conceptually than in terms of lore depth, I would think, but it's still pretty captivating. Maps are rich in details, personality and spots to look at, and I really love the visual variety as you hop from one hub area to another. They designed so many things to make the world feel original and appealing to your curiosity. Graphics, aesthetics, music and sound effects are incredibly awesome. I find the story to be more of a lightweight adventure than a narrative with substance on its themes, the game pulls off plenty of smart scenes but it doesn't go beyond the feeling of "really cool", it is never much thrilling or very interesting, but they can be very amusing and well thought out. Plenty of the NPC text dialogue kind of bore me, but sometimes they are more unique and give a nice charm. Characters are sometimes part of a twist, sometimes they get lines or even scenes that give background about their past, and there's a little bit of development for each one of them. Though they mostly serve more to compliment the scenes and push the plot forward, being more or less fixed with their present personality. Personally, I really like Boots and Rho and the contrast between Sera and her past self is interesting. Possibly the worst thing about this game is how there's way too much backtracking and trying to figure out what to do, at least the game's world is rich, otherwise this wouldn't be very tolerable. Plenty of fetch quests or similar objectives which will have you going from place to place reading signs for directions and remembering where each spot is at, and the contents in the sidequests often don't really stand out much. Even looking for an answer online can be sorta confusing as the guides can be vague and there isn't much coverage on this game. With that said, I think areas like Sunder and Democratus are the ones that work the most in terms of puzzle and exploration, the pieces for the objectives are all somewhat close to each other so you don't have to navigate too much, they are also neat enough to keep you entertained, and it mostly requires exploration without anything too convoluted. I also liked playing as PAL at Sender Station since it was pretty straightforward. Areas like Bricks are just annoying to navigate, with their strange amount of elevators that trigger cutscenes you are forced to watch whenever you are there backtracking, puzzles seem to get more illogical the more you progress on the game as well. I like the skill minigames. It seems that at the last third of the game, it just starts to grow dull and less interesting. Areas like the cave at Hephaestus, the military camp at Democratus surface as well as the forest are just missing the charm that made the other areas more appealing. The entire comic book chapter is a filler I wish I didn't have to go through, it has nothing much going for it other than Paco. I at least really like that they show more of Boots and Fatima's past later on, that intrigued me more than the main plot about saving the universe, Rho's explanation of universe weight aside. Overall this feels like it would be a more enjoyable experience if you watched a full playthrough in good quality on Youtube, you get to skip all the back and forth with the quests, sometimes weird puzzles and the combat isn't interesting enough to make the gameplay worth the hassle, but then again having full control of your characters helps taking your time to enjoy the locations, if that's your thing. I still think it's a great game for the incredible visuals, entertaining lightweight plot, audio, and creative world with clearly plenty of effort put into it conceptually and design-wise. There's just some obvious negatives with the way the combat can drag on, the final boss, amount of walking and finding directions, sometimes frustrating puzzles, etc. -=[Spoilers]=- My only issue with the ending is that it didn't give much time for the characters to look back on the events in the game before departing to another journey. The game ends on a cliffhanger, but it isn't that unsatisfying as I've seen people describe. Boots became like who he used to be before he went down the shit, in fact it's implied he's even more determined and willing than his past self, Fatima respects him once more too, and Sera was able to close a chapter of her past. We may not see where these characters went, but I wouldn't worry much about it.
Read more