Warning: playing this game can cause heart attacks, and even death, due to the sheer amount of cuteness it has. Introduction Amairo Chocolate is a romance VN developed by... ehh... I still can't read katakana characters, but who cares? The point is, this is a slice-of-life romance VN, pretty much like the Nekopara series, with slightly worse writing and without the H scenes. This last point will be important later, but, for now, let's focus on what really matters. Worldbuilding The game is set on the fictional town of Yuunagicho, which is part of Japan, but with evident western-style architecture. It shares similarities to the real world, but the differences are as follows: the existence of beastfolk (the name the story gives to people with animal ears and tails), and some supernatural elements, like the existence of ghosts and gods. The latter plays a role in one of the storylines (e.g. routes) but the former is just window-dressing, because it's information the player doesn't need to understand the story. The game also establishes some rules, like the fact that beastfolk conceals their nature through the use of talismans, and those talismans aren't effective with the main character. Also, beastfolk can choose how to deal with people who, for whatever reason, can see their ears and tails. Incidentally, this rule is what kickstarts the plot of this game, but I found it bit tacked-on, because it's stated explicitly to the main character, and by extension, to the player. There are ways to establish a rule in a more subtle way, so it flows naturally with the story. The plot Like any slice-of-life story, this game doesn't have a real plot, in opposition of what you would see in other romance VNs, like Senren * Banka, for example, but it's still a chain on events linked by cause and effect. That being said, I spotted a handful of conveniences, which wouldn't be too damaging per se, but the problem is that, some conveniences destroy any sense of tension in some scenes (and this is particularly true in Chieri's route), and screw up with the tone of those scenes. Tonal shifts must be gradual in order to feel natural to the reader, and the tension must be relieved in the same manner, otherwise, the reader will feel conflicted because they won't know what to make of the scene. Should the reader be taking the scene seriously or not? Should the reader invest on the scene or not? In a well written story, the reader doesn't need to ask those questions, because the writing doesn't contradict itself. Another point of contention I have with the plot, is that the normal ending was way too rushed, so much so that I wonder why the writers included it at all. They could have done so much with that normal ending, given the overall strength of the worldbuilding, but it's pretty obvious that the writers wanted to prioritize the romance, and, while I think it's a valid story choice, that makes including the normal ending even more meaningless. Another thing is that it's pretty obvious that there are missing scenes, because the transitions in terms of writing feel off. This is due to the fact that this game is supposed to have H scenes, but there are not present here. I'll elaborate further in the last section. The characters There is only a handful of characters worth mentioning in this game, which are the main character, Shirokawa Yuzuki, Yukimura Chieri and (I can't remember her last name) Mikuri. Yuzuki has the strange ability of spotting beastfolk, regardless of the concealing method they employ. He is dependable, nice and reliable, but he is more dense than a chunk of gold, and this doesn't change throughout the story. The ones who do change are the main heroines, Chieri and Mikuri. Chieri is hardworking to a fault, serious and reliable, but she isn't honest with her feelings, making her a bit of a tsundere. Mikuri, on the other hand, is energetic and friendly, but she is incapable of handling uncertainty, and that's why she is always consulting the gods through the Kagura dance. Chieri's character arc is about her being honest with herself and learning to be more easygoing, and Mikuri's character arc is about her learning to live in the present and not in the future. They are very basic, but they do their job nicely. Presentation I didn't mentioned gameplay, because there is only one instance when the player can alter the flow of the story, and explaining it would be a waste of time. Instead, I'll proceed with the presentation. The art design and direction, while not mind-blowing, it's serviceable. The sound effects are nice, and there are some sound effects for comedic effect, which work as expected. Character design is where the possible heart attacks could come from, because they are extremely cute, especially Chieri's and Ichika's design). The voice acting is another danger, because, apart from being good, they sound overly cute. The music fits the context in a good manner and I didn't experienced any crashes or bugs. Now, I mentioned this game is supposed to have H scenes. Well, the Japanese version of this game have them, but the western release of this game doesn't. This is an evident example of censorship, and this is a big no-no for me. In conclusion: Pros: -Solid worldbuilding, for the most part. -Reasonably good character writing. -Cuteness!! Cons: -Several plot issues. -The game was evidently censored for western audiences. It wouldn't be fair to not recommend this game based of censorship alone, because it has other strengths, like the worldbuilding, the characters, and the overall presentation. But I think I needed to mention it, because censorship of Japanese games has become increasingly common in the western gaming market, and I'm in favor of creative freedom. Artists should be able to realize their creative vision without any restrictions whatsoever, no matter where they are from. That being said, I decided to recommend this game, because, like I said in other reviews, characters are more important than plot, and this game did reasonably well in that department. And, you know what they say: cuteness is justice.
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