A very sweet game. Strongly recommended for anyone who enjoys mystic mysteries and themes of the occult; very enjoyably written and directed, not a masterpiece but it sits comfortably above most games nowdays. Don't get the wrong idea with the game's metascore, Alone in the Dark is far from mediocre, though it came out with some performance issues, so take that into consideration. They say the original was "A Virtual Adventure Game Inspired by the Work of H.P. Lovecraft". Now, I've read my fair amount of Lovecraft time ago, but I can't really say I'm that much a connoisseur nor act like I have any sort of superior understanding of what that feller has gone on about, but at the level I'm at, I think this game gets it. Then there's at least the dozen people I counted on the internet that proudly presume they themselves know all about my man Howard, and they confidently claim this remake *really* gets it, so... if you're into Lovecraft, I guess you wont want to miss on this one. Performances felt at least a bit goofy and overly dramatic at first, but after a while it stopped bothering me, it made the game feel awkwardly campy, which actually intensified the scary moments when those came, at least in my experience. Not necessarily a strength nor a weakness, but an adequate and charming quirk. Something else that felt awkward about the game was the very noticeable fact that every character's face model was wholly made from scratch, except for the 2 playable protagonists. It gets a bit distracting once you realise the only real pair of faces are Emily's and Edward's, and everyone else is a fake, but admittedly this also ended up contributing to my unease, since it actually achieved a sort of odd flavoured uncanny valley effect. Combat and locomotion is very serviceable for the kind of game it is; very reminiscent of The Evil Within, for anyone who played it, which you'll know it's not very deep, but it's also not painfully basic: it does just a tiny bit more than the rudimentary, which makes the type of loop that gets old very quick. Unlike The Evil Within, however, Alone in the Dark's combat is a lot more spaced out and well considered in its pace, and the game is shorter, so as a whole it's actually alright. Whether you consider the original a PC Adventure Game or the very first Survival Horror, neither genre can be conceived without some nifty puzzles; in this game, however, they're in fact quite unique for either genre. What I mean is, puzzles in Alone in the Dark are not the type of obtuse "use monkey as wrench" nonsense we've come to expect from the PC adventure genre, but it neither has the sort of mechanical rubik's cube puzzles that characterise Survival Horror. Puzzles in Alone in the Dark lots more resemble irl Escape Room problems, and quite literally are in most instances, with coded locks, safe boxes and even lasers, and with passwords always hiding in some hidden meaning behind a note, or literal writings on the walls. It was actually really cool, because coincidentally I invited my girlfriend to sit along while I played it, and she loves escape rooms more than anything, so she had a ton of fun both watching and being able to participate. Between her and her experience with ERs, and me with my love for SH, we thought the puzzles were dope, I'd say they're of moderate difficulty overall, some easier some harder. Generally, I like to play Survival Horror adjacent games in company because they're great for 1 controller 2+ player gaming, since while the person with the controller always plays the combat, everyone else can participate in figuring out where to go next and how to solve puzzles. Often times I'd much rather play them alone, in part because I tend to develop a sense of intimacy with SH games, but also because I don't want to lose the chance of being actually scared, if that were to happen. Surprisingly, while I played it with my girlfriend watching, this game was actually able to spook us both, even when in each other's company, and even being that my gf isn't easily scared by most media she's experienced. At times it was almost to unbearable for her in fact, and me being the one playing, I can't really say I had as bad of a time as her, but what I can say is that this games' subject matter and imagery managed to unsettle me way more than I anticipated. Now, note how I referred to "Survival Horror adjacent games"; this is not without reason. As a survival horror purist and for everyone else like me, I must say this Alone in the Dark remake is NOT true survival horror, but it's still similar enough to be enjoyable if you play it with reasonable expectations. Saves aren't an integrated game mechanic, there's no resource management besides ammunition limits, and there's not really a "survival" game loop of any sort. There's combat sections and exploration moments, the former sometimes bleeding into the latter to keep you from ever feeling too secure. I played it on the "Hard" combat difficulty and "Old School" guidance difficulty; yes, there's 2 difficulties to choose from, and I believe the hardest of these make a very satisfying experience, at least for someone used to the genre. Keep in mind both my experience with survival horror and my girlfriend's hobby of solving irl escape rooms when evaluating how difficult this game might be for you. I also can't say for sure everyone will like the puzzles, since we all have different thought processes; I'll just suggest, and if you've been to escape rooms you should know, to remember to always try the simplest possible solution interpretations first, and if they fail, only then begin overthinking. The navigation and exploration in this game was good, the Derceto mansion can be very ornate and baroque in some areas, and the many more sights there is to see are jaw-droppingly beautiful. The progression is very metroidvania-esque, as expected, but often times I felt like the backtracking was very well planned out not to feel like a chore for players less accustomed with survival horror, and the place is not as big as, say, the RPD or the Spencer Mansion, so it'd never take that long to go from corner to corner if it ever came to that. Lastly, if you're smart, you should already know the 2 campaigns aren't parallel plots, but rather 2 different screenings of the same story: not like RE2's A and B scenarios, but rather 2 A scenarios, more similar to what happens in the first Resident Evil. In my opinion, the development of the story and plot make more sense when playing with Emily, so I'd advice playing with her first for a better first time experience. Not that Edward's doesn't make sense, I just think Emily's makes the better movie, but they're both good scenarios, each with their different cutscenes, character interactions and even some stages unique to their own. Once again I say that I fully recommend it, and I'm very glad this remake came out the way it did. I always felt like Alone in the Dark deserved better, and it's good to see it come together this well.
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