All Quiet in the Trenches

All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

All Quiet in the Trenches is a survival, war and strategy game developed and published by Totally Not Aliens.
Released on January 17th 2024 is available on Windows and Linux in 2 languages: English and German.

It has received 614 reviews of which 560 were positive and 54 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified All Quiet in the Trenches into these genres:

Media & Screenshots

Get an in-depth look at All Quiet in the Trenches through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64-bit
  • Processor: 3.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible
Linux
  • OS: SteamOS, Debian 10, Ubuntu 20 or similar/higher
  • Processor: 3.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Concise Game Reviews: "All Quiet in the Trenches" (Scroll down for the longer version) Game Value: ✅ Highly recommended for fans of narrative-driven strategy games with a focus on realistic war simulation and decision-making. Game Tags: ✔Strategy ✔RPG ✔Turn-Based ✔War Simulation ✔Narrative ✔Historical ✔World War I ✔Military Management Genre Classification: A narrative-driven strategy RPG set during World War I, focusing on the psychological and physical toll of war on soldiers. Game Length: Approximately 3-10 hours, depending on player decisions and how deeply they engage with the narrative. Challenge Level: High; the game demands careful management of resources, strategic decision-making, and balancing the well-being of soldiers against military objectives. Graphics: Atmospheric visuals that capture the grim realities of trench warfare, though the art style is more functional than striking. Technical Stability: Generally stable, but some players have reported minor bugs and performance issues, typical of Early Access games. Replay Value: Moderate; while the story changes with player decisions, the content is currently limited in scope. For further insights, feel free to join my [url=https://steamcommunity.com/groups/MaverickGameVault]Steam group or follow my updates on my [url=https://steamcommunity.com/groups/MaverickGameVault/curation]curator page . Detailed review: Key features: 🌟 Realistic War Simulation: Experience the brutal realities of World War I through the eyes of a German Unteroffizier, where every decision impacts the lives of your soldiers. 🔥 Emotional Narrative Depth: Engage with a story that reflects the harshness of war, highlighting the emotional and psychological toll on your men. 🎯 Strategic Decision-Making: Balance the needs of your soldiers with the demands of your superiors, making tough choices that can lead to survival or tragedy. 🎨 Grim Visuals: Immerse yourself in the grim atmosphere of the trenches, with visuals that depict the harsh conditions and horrors of war. ⚙️ Dynamic Gameplay: Each playthrough offers different challenges and outcomes based on your decisions, making the experience unique every time. 🌟 Overview: "All Quiet in the Trenches" is a narrative turn-based strategy RPG set in the unforgiving trenches of World War I. As a German Unteroffizier, you are tasked with leading a group of soldiers through the harrowing realities of war. The game emphasizes the human aspect of warfare, with a strong focus on the emotional and physical well-being of your men as they endure the horrors of battle. 🎮 Gameplay: In "All Quiet in the Trenches," players take on the role of a squad leader, making crucial decisions that affect the lives of their soldiers. The gameplay involves managing resources, maintaining morale, and navigating the complex dynamics of military life during one of history's most devastating conflicts. 🌍 Survival Management: Ensure your men have enough supplies, rest, and mental support to survive the brutal conditions. 🔧 Strategic Choices: Every decision, from how to approach a battle to how to care for your men, has far-reaching consequences. 🤝 Character Interactions: Develop relationships with your soldiers, each with their own stories, and watch as your choices shape their fates. 💥 Turn-Based Combat: Engage in tactical battles where strategy and quick thinking are key to survival. The game presents a unique challenge, combining the need for strategic resource management with the emotional weight of command during war. 📖 Story and Depth: Set against the backdrop of World War I, "All Quiet in the Trenches" offers a deeply personal and emotional narrative. The game doesn't just focus on the broader conflict but instead zeroes in on the individual experiences of the soldiers under your command. Their stories evolve based on your decisions, creating a narrative that feels both impactful and poignant. The game's depth comes from its ability to make you care about the lives of your men, knowing that every choice could mean life or death. The evolving relationships and the heavy burden of leadership are central to the experience. 🏆 Verdict: "All Quiet in the Trenches" is a compelling and unique strategy RPG that offers a stark and emotional portrayal of World War I. While it is still in Early Access, the game already shows great promise with its immersive storytelling, challenging gameplay, and realistic depiction of war. The game’s emphasis on the human aspect of warfare, combined with its strategic depth, makes it a standout title for those interested in historical and narrative-driven games. However, the game’s current content is somewhat limited, and some players may find the price point high for the amount of gameplay available. Despite this, "All Quiet in the Trenches" is a must-try for fans of war simulations and those looking for a game that offers more than just strategic challenges—one that also delves into the emotional and psychological aspects of command. With its ongoing development, the game is likely to expand significantly, adding more content and refining its mechanics. If you’re intrigued by the concept and willing to support its development, "All Quiet in the Trenches" offers a promising and impactful gaming experience. ✅ Good: 👍 Realistic portrayal of World War I: Offers a gritty and authentic experience of trench warfare. 👍 Emotional storytelling: The narrative is deeply engaging, with strong character development. 👍 Strategic depth: Requires thoughtful decision-making and resource management. 👍 Atmospheric visuals: Successfully captures the grim reality of war through its visual design. 👍 Replayability through dynamic events: Different outcomes based on player choices encourage multiple playthroughs. 🛠️ Ways of Improvement: 👎 Content limitations: The current Early Access version offers limited content, making the game feel short. 👎 Learning curve: The game’s complexity may be overwhelming for new players without sufficient guidance. 👎 Technical bugs: Minor bugs and performance issues can detract from the experience. 👎 High price for current content: Some may find the price steep given the limited gameplay hours available in Early Access. 👎 Combat interface issues: Certain aspects of the combat system can be frustrating and could use refinement.
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July 2024
Possibly the most realistic squad combat game I've ever seen. Realistic as in, true-to-real-military life. You are a section leader in an anonymous infantry regiment of the Imperial German Army. I do appreciate this emphasis on being part of a regular unit. Nowadays everybody seems to be a special ops fanboy and they forget that the grunt work where wars are won and lost is still done by grunts. Some of your soldiers are motivated, some are insubordinate. Your commander is a demanding martinet who never relents and is out to win himself a medal. Most of your time is concerned with getting enough ammo, food, and firewood to keep your men upright and functional, while also trying to keep the CO off your back. Patrols, guard duty, latrine cleanup and laundry fatigue while in camp (I can't think of another game where cleaning out the sh***er and washing your trousers affect readiness, but that's the real world). Make sure you have your duty roster handy at all times because there's always "one more thing" and 8 tasks to be completed by 5 soldiers. It's a constant struggle to balance competing priorities of work with the needs of your men. Combat is also realistic - men get lost, or disappear and you have no idea why, how, or when. They were with you, you ordered the squad to move out, and when you got there - where's Lotze!? Where's Hundt? Men get hit, and it's a major problem because they are bleeding out, but the Herr Leutnant is yelling at you to advance, and you've got a man down and the rest are low on ammunition. If you move forward, you leave your comrades to their fate in the mud. If you linger to treat the wounded, you are under fire from the enemy and getting harassed by your CO. It's 180 degrees in the opposite direction from an FPS. There are certain aspects of the combat interface I don't like. For example, you CANNOT execute your own orders until you've heard from EVERYONE who has something to tell you. 3/4 of the time, it's one of your men telling you "That explosion was close" or "that shot almost hit me." Well, thanks soldier, but since I am literally right here next to you, I am aware the explosion was close. The enemy is being mean to you? Oh dear, we will have a talk with them. Honestly, every squad leader will want to hit the "Everybody just STFU and do what I said" button...which is sorely missing from this game. You find yourself leaning on the few motivated and competent soldiers, but if you aren't careful you'll wear them out - meanwhile the lazy ones don't follow their good example, they just sit back scamming and stealing oxygen. Even in the 21st Century, if you've ever served in a line infantry regiment this game is all-too-realistic.
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June 2024
This/these dev(s) have done a tremendous job so far. The only game I can somewhat compare it to is "Heads Will Roll". By that, I mean that no decision you make feels minor. Unlike many choice-based games, there aren't pseudo-right/wrong decisions. There's such a high degree of attention to detail you just don't see in games (even other complex games I like such as PDX games). You can't help but get invested in your squadmembers. When you really like/hate one of your guys, you REALLY like/hate them. Not only do you get invested in these NPCs, but you are often faced with choices like "This job really needs to get done before we fight but its super risky. I really want to send my slow, clumsy, cowardly, devout catholic private that constantly causes personal issues within the squad (because he is a legitimate risk), but I can't afford his failure. If the task isn't completed (ex: rebuilding a bunker that got hit by artillery and if they were to attack they'd be able to break right through your lines), you almost always will face serious consequences. That kind of thought process behind your decision-making really goes a long way towards giving your choices that meaningful, authentic feel. I actually kind of found myself going from "For God, Kaiser and Vaterland!" to "F*** the elitist senior officers chasing glory by sending us on futile suicide charges. I don't care what your orders are, I don't care if we win, I just want to get my guys back to camp alive". it's crazy to me that a VIDEO GAME was so immersive that I went from "idealistic patriot" to "veteran disillusioned with war and my nation (of which I have zero ties to)" in a war that happened over 100 years ago. The current price is very high for what amounts 5-6 hours of gameplay (as of this writing) and reflects what I would expect for full release. That being said, if spending full game price on early development stage content is what it takes for the devs to continue to make games, I'm more than willing to accept that as a trade-off. Video games have always been a big part of my life. I, like many others, have had a hard time dealing with the massive shift in culture throughout the gaming industry these last 5-10 years. Things like "Warner Brothers seeing a massive hit in Harry Potter, a massive failure in Suicide Squad and then thinking they can just take the live-service elements of SS, put them into a new HP game and make a ton of money from it" have a tendency to make you feel helpless as you watch something you love die. That's a bit dramatic but you catch my drift: We try voting with our wallets, publishers use that as validation of market volatility and justification to switch to more dependable, smaller-scale transactions that pander to a bigger market (because who doesn't have a smart phone). We try voicing our opinions publicly, steam removes hundreds/thousands of negative reviews for newly released (terrible) games under the guise of "review bombing", despite written descriptions (which take at least some time) being a requirement because people tend not to buy games with "overwhelmingly negative reviews". We know that it's not review bombing; the game sucked, it just came out, new players warn other players it sucks. I don't mean to rant but I bring that up because I believe many of us find ourselves in the same boat. Even for those who didn't play BG3, it felt like a major win. BG3 is on a different scale but when I get to play a game like All Quiet in the Trenches, it legitimately gives me hope. It doesn't feel like college grads (and I say that as a mid-20's guy) that went to school for game design and follow a formula. This game feels like fellow history/video game nerds that really wanted to immersive themselves (a specific way) in a specific historical conflict. That game didn't exist and so they decided to make it themselves. I feel like my money is going to people who play the game as well and put as much of that money as possible towards making it as good as it can be. This is a very early-access game but every new mechanic that has been implemented so far has been added in either a complete or near complete state. While I do hate that there's not more content, that's only because I already find the game so enthralling. The devs clearly prioritize content quality above all else. When it comes to cons, there aren't many. Recent update made artillery in the last battle far too overpowered. I appreciate that you don't know where shells will land but the frequency is so high that it genuinely takes away from the value of having a strong tactical mind and learning from experience (as this is a game meant to be learnt through repetition). The fatigue system also needs some tweaking as it's unbalanced, and that unbalance affects other aspects of the game in a cycle that compounds itself. The graphics can be a little janky but it's what you'd expect from a studio of their size. I don't feel it holds the game back in any way. Parting notes: What really stood out to me about this game was just how creative/innovative it is. I searched high and low for something that scratched a similar itch after completing AQITT and found absolutely nothing. I did come across games like Last Train Home and War Hospital (which I did enjoy) but I have not been able to find anything that I would place in the same category as this game. For those who've played Death Stranding, that sense of "okay so what genre is this really?" is present here too. The best way I can sum it up is this: It's a visual novel with point-and-click features and a logistics/personnel management sim when you are in camp/at the front. Combat is technically turn-based but actions happen simultaneously and progress in logical order. I.e., one group will lay down suppressing fire before another advances, but you can't "min/max" like you would in a typical top-down turn-based game. It feels like a game of chess but instead of building a strategy around the potential movement of individual pieces, you build your strategy around pathfinding and pattern recognition.
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April 2024
Got my men together. We stuck it out for a while. I did everything I could to keep them alive. CO got pissed at me more than once because we stayed back a bit to keep an injured man well enough to get him back to the field hospital. We had a good run, one engagement we were first in the trench that we lost the week prior. Took a couple prisoners. Working better than a well-oiled machine, like we were factory new. Then, we have one of our guys, Hundt, pulling guard on the line, just a kid. He got hit by a French sniper, took him back to the hospital. Took a fever when we got back, by that point the call for leave had been given. I worked my boys ragged for our Leutnant, and helping out every second we could in the hospital so the nurses could look after our boy. Everyone was wiped, but for a second, it looked like he was gonna make it. I think even one of the women from the French village we were stationed by asked how he was. Whenever we'd send patrols through the town, he and another man, Lotze, were always very friendly with the locals. The former was always kind as he could be despite the imposing image of his uniform and rifle. The later even watched the child of one of the field workers when she wouldn't stop crying. Good men, both of them Then, the day before leave, Hundt died. We joked around a bit, but it was somber going home. I don't know what I'll do come the full release, when it's back to the war, but trust me, I'll never forget you, Hundt. I only wish we could've got you back to your film cameras. 10/10, cannot wait for the full release and all the trauma it'll bring.
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Jan. 2024
Okay so at first I had no idea what to expect. Is it a management sim game like a city builder or colony sim? Is this kinda like The Sims? Is it gonna be more tactical like X-Com or others? I had no idea what I was in for. But I enjoy games about WW1 and WW2 so I was automatically interested. What was in store for me was far more than I had thought I would get and I was very pleasantly surprised. I don't want to spoil or ruin it for anyone but it's basically a squad management/simulator game. You are an officer in the german army and you are responsible for a squad of soldiers in the midst of WW1. Manage their needs, their personalities, their safety as you take care of them both in the trenches, and out of the trenches at headquarters. With relationships, dialogue choices, combat tactical strategy elements, resource management and more, this game has a little bit of something for everyone. It's more narrative, story driven, cutscene driven and definitely moving at it's own prefered pace which some might find a bit slow. But otherwise the game plays very well, it's very interesting and engaging and immersive and if you are even slightly interested in this game or this idea then I highly encourage you to check it out. It's a lot of fun. If you'd like a more in-depth look at the game with footage and more information please check out the video on my YouTube Channel (link below). https://www.youtube.com/watch?v=8Al5glMWkQw Otherwise, thanks so much for reading and I hope I managed to help some of you out there spend your money wisely.
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Last Updates

Steam data 23 November 2024 00:19
SteamSpy data 20 December 2024 04:48
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:09
All Quiet in the Trenches
8.5
560
54
Online players
31
Developer
Totally Not Aliens
Publisher
Totally Not Aliens
Release 17 Jan 2024
Platforms