Ale & Tale Tavern

Get ready for a thrilling mix of genres: a cooperative, first-person, open-world fantasy tavern simulator, action, fishing, hunting, exploration, and completing fun and diverse quests. And, of course, COOKING! Play with friends, feed and quench the thirst of the entire world!

Ale & Tale Tavern is a adventure, online co-op and simulation game developed by Scienart Games and published by GrabTheGames and UpgradePoint.
Released on September 05th 2024 is available only on Windows in 21 languages: English, Russian, French, Italian, German, Spanish - Spain, Hungarian, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Romanian, Thai, Turkish, Ukrainian, Czech, Japanese, Vietnamese, Portuguese - Brazil and Spanish - Latin America.

It has received 4,920 reviews of which 4,385 were positive and 535 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.46€ on Steam and has a 36% discount.


The Steam community has classified Ale & Tale Tavern into these genres:

Media & Screenshots

Get an in-depth look at Ale & Tale Tavern through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Quad core
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060
  • Network: Broadband Internet connection
  • Storage: 7 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I absolutely adore this game and its the only thing I can think about all day long. I ADORE you added helpers for us who mostly play singleplayer, its so hard to manage a full tavern without help and Owlbert is such a big help! I am still lvl 8 and have not made much progress in this new update but I have some tips 1. PLEASE let me name my owl helpers! I need it and LET ME PET THEM for doing such a good job!!! 2. more talking with scary? I like him and he always greets me when I walk pass him. 3. Paint job to repaint my tavern, Owlberts little hut and his adorable little cape? 4. Beds upstairs for socially tired customers?they can request food, drink and a key to their room?
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Dec. 2024
Pros: - The scarecrow is super cute - Medieval DoorDash - Hitting drunk customers with a broom is surprisingly fun - Combat is fine once you get used to the mechanics - Skyrim reference - Getting the ingredients to cook isn't a hassle Cons: - Leveling up to a weapon that isn't an axe is kind of a drag - When the customers get drunk, their singing is quite nice, but you still have to whack em to make them leave. I'd like a drunken bard in my tavern - If the dirt/footsteps/other gunk you have to clean were more visible, that would be sick. I hate having to track down the dirt to sweet up, it just doesn't contrast enough for me visually Super fun game tho, well worth the price
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Oct. 2024
So the game is really fun, and I had fun playing it. However I feel like it wont take very much longer at all to finish the game and I have only played 2.5 hours with some friends. It needs more content. Also you can fill up the tavern with a ton of tables to get a ton of people. But the kitchen is only so big, you cant make the farm bigger, can only buy a small amount of animals before unable to buying any more, and the pass only can hold so many dishes. Also exploring is okay but most of the world is empty besides some monsters.
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Sept. 2024
This game reminds me most of a certain custom sailing vessel survival/exploration game when I bought it in early access years ago. If the developer follows through and gets more content added, I think this will be a really fantastic game, just like that other game has become. My biggest suggestions to add would be: There is enough world for now. Focus on the tavern, furnishings, and new mechanics to make running it more interesting to operate. A reception desk and 2-4 guest rooms upstairs, which you can furnish yourself. Bonuses from decorations, perhaps a "tipping" system where customers pay a little extra. Integrate your time to take orders, and deliver dishes, with the tipping system. XP from the quest board, and slow down the incoming rate of quest board quests. Mechanics for aging brews that can take a few in-game days to increase their value by stepping them into higher tiers with a progression bar, perhaps slow down the very rapid brewing mechanics already in place. Some ability to customize and expand the farm. The ability to customize / expand the prepared dish shelves. NPC dialog. Even if they remain AI generated, more variety of greetings is badly needed.
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Sept. 2024
The game is fun for what it is, but has tons of flaws. The flaws themselves won't prevent you from having a decent time though. If the developers work on refining the core gameplay loop, I could highly recommend this, but for now I'd say be cautious because the game looks great on the store page, though it has quite a few foundational holes that can easily be resolved later. I straight up despise not being able to close the back door of the Tavern, as well as not being able to name the tavern and making it feel more personal. In general, tons of QoL functionality is missing from this title, When customers make an order, there should be a wait time meter, wherein if you take too long, customers might get more frustrated or angry/ leave if you miss their service window. There is a service time in your status, but not a visible one on orders. Food can never spoil if left on counters, which I think is an odd choice and makes the gameplay weird but doesn't break the game in any sense( but could be a toggle option later on for players who want added difficulty). Another big one is receiving the quest for planting and cultivating crops, but being unable to purchase a hoe, until hours later due to how leveling works. The quest is there too early, or the hoe is locked behind too high of a level. The next main issue is inventory management needs basic functionalities you'd expect from a game like this, such as holding SHIFT and left clicking to auto sort stacks, or auto add stacks to recipes, etc. This game comes very close to scratching the management/ simulation itch that most of us have, and just needs a bit more love over time from the developers. This game will likely be a must buy restaurant/ management sim in the future
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 22 January 2025 17:06
SteamSpy data 21 January 2025 04:09
Steam price 22 January 2025 12:21
Steam reviews 21 January 2025 15:49
Ale & Tale Tavern
8.6
4,385
535
Online players
1,299
Developer
Scienart Games
Publisher
GrabTheGames, UpgradePoint
Release 05 Sep 2024
Platforms