Alaloth: Champions of The Four Kingdoms

Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!

Alaloth: Champions of The Four Kingdoms is a action rpg, isometric and souls-like game developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.
Released on November 21st 2024 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 1,199 reviews of which 890 were positive and 309 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 31.49€ on Steam and has a 10% discount.


The Steam community has classified Alaloth: Champions of The Four Kingdoms into these genres:

Media & Screenshots

Get an in-depth look at Alaloth: Champions of The Four Kingdoms through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 2100 / AMD Phenom X2 550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD Radeon 7970
  • DirectX: Version 11
  • Storage: 20 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
TL;DR: You really have to like how the combat plays and accept the fact the game is closer to Diablo/Sacred with Dark Souls combat than Baldur's Gate in terms of how RPG-y it is. Otherwise you can end up being disappointed. Some minor annoyances (minor for me, the might be a deal breaker for you, so I am listing them below): - If you want to hear the Narrator you're forced to enable music. - The quest log not having all the informations you need, meaning you can end up not being able to finish the quest if you don't pay attention to what NPC is saying or forgot it after returning to the game a week later. - The other Champions are immortal and will harass you non-stop when you get all the Crystals. They aren't that difficult to defeat, but having to kill them over and over is annoying as they ressurect after 3 days. You can get rid of that by picking the solo campaign (the rewards from defeating the other Champions are not really worth worrying over). - The hidden repair equipment button in the crafting tab(!). I didn't feel the need to craft anything (most stuff I found or got from quests is better anyways), which is why it took me so long to find out there is an option to repair equipment outside of crafting benches in the dungeon locations. - Sometimes (mostly during intermissions when you enter a location for the first time, but this is true for some "lore" NPCs as well) the exchanges are too verbose. I like the idea of giving the player the feel of what a given location is, but they are trying too hard to provide information to the player at the expense of making the whole exchange believeable. The result is that these scenes sound artificial/fake, like a poorly executed play. - In case of larger enemies it can be hard to judge the distances, and they can attack VERY fast (trolls, for example), which can hurt a lot. - You have to go to the inn to manage your inventory. Considering you can't get attacked in a city/town/village I find the need to go to the inn just to unload my inventory or change my items to be a needless busywork. - The AI companions can be helpful/useful, but I found them to be more of a distraction for enemies than something I am grateful for. In short; don't expect them to play tactically. Things I like: - The combat. There is plenty of playstyles that change how you approach the fights. There are also many skills, weapons and armours to pick from. It can also be quite demanding, even on the beginner difficulty (you have to win the game in order to unlock a harder mode). - The world. It feels like a combination of Tolkien's traditional high fantasy with some elements from the Game of Thrones and for all its fault with the writing, it gives the world some sense of history and cultural identity, even if the delivery does not always land. - Vorastel the Dice Game. This one is quite neatly executed, allowing for some strategy in a game consisting of - essentially - random dice rolling. It is also a nice way to make some money, outside of raiding the dungeons. - The visuals are fantastic. The game gives me the Sacred vibes in 3D and the loading times are nigh-instant (although I have also a very strong PC, so your milage may vary). - I adore the tabletop-y map. It is a joy to simply look at. It also has some nice functions that help you find locations (atlas of locations, I think it's called). All in all I have a blast playing this game. It is really hard to put down once I start playing, because doing "just one more quest" or "just one more location" is quite addictive and I enjoy the combat wholesale.
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Nov. 2024
Just finished my playthrough of Alaloth. Took me about 24 hours since my total playtime includes 10 hours of starting/restarting a few times previously due to frustration with the beginning of the game. I finally decided to power through and see if I could get past the initial humps and start to understand and enjoy the game's systems. I play a lot of difficult games, so it wasn't the difficulty that had me stuck in the beginning. Rather it was some of the design decisions that make the game unique that frustrated me initially (such as only being able to level in fighting areas among other things). Once I figured these things out and how it all worked together, I started to make good progress. This is one of those reviews where I wish there was a "neutral" or "mixed" option, but since there isn't I won't be using this review to trash the devs, their design decisions, or the game itself. These devs have been through enough already, and I can't see myself leaving a negative review for a game I got 24 hours of playtime out of for a decent price and one that has such a passionate dev team behind it that truly cares about their game. We need more dev teams like this in the world. I know there is a lot more content than the 24 hours worth I experienced, but I didn't really have a desire to explore more of it. This was due to the lore/writing, quest structure, and core gameplay loop just not grabbing me and pulling me in like I thought they would. The combat was very cool and unique for an isometric RPG, but I also felt limited once I reached level 20 and couldn't keep expanding on the build I had created. Instead I would have had to just respec to try out out a new build instead of continuing to build on top of the foundation I already established in those twenty levels. I don't think I'll personally be buying any of the future DLCs or coming back for the 1.0 release (even though it is imminent), unless there are significant changes to the current systems and gameplay loop which I don't expect there to be since it would deviate from the dev's vision of the game. I totally respect them going with their vision and not deviating from it completely while still listening to player feedback and trying to be accommodating where they can be without compromising their core vision. I do believe there is a market for this game and many players out there who will fall in love with it if they give it a shot. I also think it is fairly priced for the amount of content that is there. I just didn't enjoy it enough to experience it all, but I am glad I was able to "complete" the main objective of the game, and I wish these devs all the best as they continue with this passion project.
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Sept. 2024
I almost returned this game the first day because I didn't understand the flow of the combat, and the gameplay progression system. Luckily I gave it a 2nd chance before uninstalling and I am happy i did. Once I began to understand the mechanics, this game blew my socks off. I've put in about 33 hours in about 2 1/2 days. I've played every big box ARPG, and too many indie ARPG's. Alaloth impresses the hell outta me. Waaay more content in this game than I had originally anticipated. The systems are really well thought out, progression system is unique, blood, gore and dismemberment, mounts, character customization (more than about 90% of other ARPG's), countless dungeons and boss fights, Build customization, rewarding quests and combat progression, good gear pyramid, crafting, good loot disbursement, AMAZING city art & design (each is unique in it's own right), all the way down to MOUNTS AND HIDEOUT CUSTOMIZATION!?!? Well done to the devs, it's far from perfect but it is VASTLY different from what I expected upon the $15 purchase. Lastly, unlike M&B Bannerlord you can at least unlock co-op play with friends from what I understand, rather than counting on modders to make the game co-op compatible for them.. I will update my review at 60-70 hours in. Thanks!
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Aug. 2024
I really wanted to LOVE this game. The look, art style, presentation... It was everything I was yearning for. Unfortunately, it is far too difficult for me. This may not mean it's difficult overall - I'm probably just too shit for it. Which sucks because I've been wanting something like this for a long time.
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June 2024
This a fun and possibly misunderstood game. Here's the thing. THIS IS NOT A DIABLO-LIKE GAME. NOR IS IT A SOULS-LIKE GAME. You'll be tempted to immediately run to the first "dungeon" known as a Fighting Arena like Ravens Hideout, which is where I think most people are dropping off the game. DON'T. You need to pick up the bounties from the board in the main city, go to the world map, and fight the various mobs floating around the map. That gets you some money. Replace your starting weapon, offhand and armor. Either with the drops from the world mobs or buying/crafting it from the Blacksmith. You need to gear up before you go in the Fighting Arenas, as clearing one is how you gain a Skill Point. If you die in one, you resurrect at a shrine with some durability loss and you lose everything you gained in the FA. There's no picking up your soul to get it back. You just have to attempt it again. The combat system rewards controlled aggression. You can regain lost health by immediately attacking who hurt you. And since there's no natural regen and a limited number of health potions you can use, getting back lost health is important to making it through a Fighting Arena. So it's important to pick when you attack but go full combo wombo on them when you connect. A bit like an isometric Sekiro. Once you figure out the rhythm, you can beat any enemy in the game, You just have to make it through the first hour where it's tempting to think you must do the first main quest immediately.
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Last Updates

Steam data 21 December 2024 00:36
SteamSpy data 20 December 2024 08:13
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:02
Alaloth: Champions of The Four Kingdoms
7.1
890
309
Online players
33
Developer
Gamera Interactive
Publisher
Gamera Interactive, Ancient Scroll
Release 21 Nov 2024
Platforms