Alaloth: Champions of The Four Kingdoms on Steam - User reviews, Price & Information

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Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!

Alaloth: Champions of The Four Kingdoms is a action rpg, isometric and souls-like game developed by Gamera Interactive and published by Gamera Interactive and Ancient Scroll.
Released on November 21st 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese and Russian.

It has received 1,325 reviews of which 968 were positive and 357 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 34.99€ on Steam.


The Steam community has classified Alaloth: Champions of The Four Kingdoms into these genres:

Media & Screenshots

Get an in-depth look at Alaloth: Champions of The Four Kingdoms through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Core i3 2100 / AMD Phenom X2 550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 770 / AMD Radeon 7970
  • DirectX: Version 11
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I played and enjoyed this game immensely! Great and varied combat. Sprawling beautiful open world map that you can explore however you want and at your own pace. I love that the map is tabletop-like and real time. There is deep lore if that is your thing (it is not mine) and no neg consequences for skipping through that lore and focusing on questing and exploring. The graphics are beautiful. The music is solid. It is very well made and original in my opinion, and I did not encounter a single bug. I honestly think some (not all) of the neg reviewers kind of missed the point of this game. I do have issues with Alaloth but I feel moved to briefly address some of the things some people have objected to because I think this is a fun game and I want small original teams like this to get a fair shake. Here are some of the common issues I have read and my quick responses. You will obviously make up your own minds: 1) Different Game Modes: I see a lot of objections about arbitrary time limits and pacing issues. I think some of this is due to misunderstandings about the different modes you can play the game in, and to be fair, Alaloth is not very clear on what these modes actually entail. If you just want to play the game the way (I believe) it was intended to be played, then do yourself a HUGE favor and play the SINGLE player campaign (can't remember what it was called exactly) NOT the mode where you are competing against AI champions. From what I understand of the games mechanics I believe this the actual way the game was likely designed to be played, but the developer can feel free to correct me if I am wrong. As I understand it, the competitive mode will put you on a timer where you have to complete the game before the AI or the AI will eventually beat the final boss instead of you and you will subsequently lose. This discourages exploration and questing as those take up valuable time and may cost you the game. I think this understandably frustrated a number of people as they were just off questing and exploring (two of the games biggest selling points) and then suddenly lost. It could also have just been avoided by playing single player mode. I'm not sure why the competitive mode is in there tbh. Maybe just to have a quicker, more intensive mode meant to drum up urgency and tension. The single player campaign does not, to my knowledge, have any timers and you are free to follow or ignore the main plot. This encouraging exploration and experimentation with different builds and is the main reason I enjoyed Alaloth. 2) Difficulty: It is a hard game early on when you don't know the skills and have very few abilities. I think people expect that they can just grind a few random encounters and quickly level up to be powerful enough to go anywhere, as is the case with virtually every other game. This game does this differently and I think rather than give it a chance, some players just got irritated. You can only level up by completing a dungeon. That's any location with a skull on it. The more skulls or the larger the skull the harder the dungeon. Obviously only try single (small) skull dungeons early on. Every dungeon is different. If you die a couple times on a single skull dungeon go try a different one. It may work better with your character build. You only need to complete a dungeon once to level up. Aloloth does not tell you this info and does not hold your hand. I like this but many do not. I would encourage people to explore this as a dangerous world where you have to gain experience handling low lv dungeons before you can survive elsewhere. The thing is, its only a brief initial difficulty spike for the first 5-10 levels or so depending on your skill level. I found the game to be exceptionally easy from lv 5 on. In fact this is my major gripe with Alaloth. My mage character melted enemies before they can even reach me. Many time when they are too far away to even aggro me. After having such an initial difficulty I was expecting that balance to persist. But I digress. Be a little patient with the difficulty. It will get easier. 3) Preconceptions: I think Alaloth does not fit the preconceived expectations of players who wanted it to be a clone of past games they may have enjoyed. This game has an original idea for leveling, for isometric combat, and for its approach to open world. I think it has significant balancing issues once you level up a few times but its a beautiful, large, interesting world. There will be tons of quests. Some may be interesting. Some you may not care about. Don't do them if you don't want to. The rewards are shown beforehand so if you don't care about that item or are not invested in that character there is no penalty for dismissing the quest. Anyway, there was A LOT of love poured into this game. It is evident in every hand crafted location and game mechanic. If you end up giving Alaloth a chance, I encourage you to take a little time to experiment with it's original approach to open world exploration and isometric top down combat. Man, I originally sat down to write just a couple of sentences...
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Nov. 2024
Just finished my playthrough of Alaloth. Took me about 24 hours since my total playtime includes 10 hours of starting/restarting a few times previously due to frustration with the beginning of the game. I finally decided to power through and see if I could get past the initial humps and start to understand and enjoy the game's systems. I play a lot of difficult games, so it wasn't the difficulty that had me stuck in the beginning. Rather it was some of the design decisions that make the game unique that frustrated me initially (such as only being able to level in fighting areas among other things). Once I figured these things out and how it all worked together, I started to make good progress. This is one of those reviews where I wish there was a "neutral" or "mixed" option, but since there isn't I won't be using this review to trash the devs, their design decisions, or the game itself. These devs have been through enough already, and I can't see myself leaving a negative review for a game I got 24 hours of playtime out of for a decent price and one that has such a passionate dev team behind it that truly cares about their game. We need more dev teams like this in the world. I know there is a lot more content than the 24 hours worth I experienced, but I didn't really have a desire to explore more of it. This was due to the lore/writing, quest structure, and core gameplay loop just not grabbing me and pulling me in like I thought they would. The combat was very cool and unique for an isometric RPG, but I also felt limited once I reached level 20 and couldn't keep expanding on the build I had created. Instead I would have had to just respec to try out out a new build instead of continuing to build on top of the foundation I already established in those twenty levels. I don't think I'll personally be buying any of the future DLCs or coming back for the 1.0 release (even though it is imminent), unless there are significant changes to the current systems and gameplay loop which I don't expect there to be since it would deviate from the dev's vision of the game. I totally respect them going with their vision and not deviating from it completely while still listening to player feedback and trying to be accommodating where they can be without compromising their core vision. I do believe there is a market for this game and many players out there who will fall in love with it if they give it a shot. I also think it is fairly priced for the amount of content that is there. I just didn't enjoy it enough to experience it all, but I am glad I was able to "complete" the main objective of the game, and I wish these devs all the best as they continue with this passion project.
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Sept. 2024
I almost returned this game the first day because I didn't understand the flow of the combat, and the gameplay progression system. Luckily I gave it a 2nd chance before uninstalling and I am happy i did. Once I began to understand the mechanics, this game blew my socks off. I've put in about 33 hours in about 2 1/2 days. I've played every big box ARPG, and too many indie ARPG's. Alaloth impresses the hell outta me. Waaay more content in this game than I had originally anticipated. The systems are really well thought out, progression system is unique, blood, gore and dismemberment, mounts, character customization (more than about 90% of other ARPG's), countless dungeons and boss fights, Build customization, rewarding quests and combat progression, good gear pyramid, crafting, good loot disbursement, AMAZING city art & design (each is unique in it's own right), all the way down to MOUNTS AND HIDEOUT CUSTOMIZATION!?!? Well done to the devs, it's far from perfect but it is VASTLY different from what I expected upon the $15 purchase. Lastly, unlike M&B Bannerlord you can at least unlock co-op play with friends from what I understand, rather than counting on modders to make the game co-op compatible for them.. I will update my review at 60-70 hours in. Thanks!
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Aug. 2024
I really wanted to LOVE this game. The look, art style, presentation... It was everything I was yearning for. Unfortunately, it is far too difficult for me. This may not mean it's difficult overall - I'm probably just too shit for it. Which sucks because I've been wanting something like this for a long time.
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June 2024
This a fun and possibly misunderstood game. Here's the thing. THIS IS NOT A DIABLO-LIKE GAME. NOR IS IT A SOULS-LIKE GAME. You'll be tempted to immediately run to the first "dungeon" known as a Fighting Arena like Ravens Hideout, which is where I think most people are dropping off the game. DON'T. You need to pick up the bounties from the board in the main city, go to the world map, and fight the various mobs floating around the map. That gets you some money. Replace your starting weapon, offhand and armor. Either with the drops from the world mobs or buying/crafting it from the Blacksmith. You need to gear up before you go in the Fighting Arenas, as clearing one is how you gain a Skill Point. If you die in one, you resurrect at a shrine with some durability loss and you lose everything you gained in the FA. There's no picking up your soul to get it back. You just have to attempt it again. The combat system rewards controlled aggression. You can regain lost health by immediately attacking who hurt you. And since there's no natural regen and a limited number of health potions you can use, getting back lost health is important to making it through a Fighting Arena. So it's important to pick when you attack but go full combo wombo on them when you connect. A bit like an isometric Sekiro. Once you figure out the rhythm, you can beat any enemy in the game, You just have to make it through the first hour where it's tempting to think you must do the first main quest immediately.
Expand the review

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Last Updates
Steam data 14 April 2025 02:22
SteamSpy data 12 April 2025 15:55
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 23:46

If you'd like to dive deeper into the details about Alaloth: Champions of The Four Kingdoms, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Alaloth: Champions of The Four Kingdoms
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Alaloth: Champions of The Four Kingdoms compatibility
Alaloth: Champions of The Four Kingdoms
7.0
968
357
Online players
11
Developer
Gamera Interactive
Publisher
Gamera Interactive, Ancient Scroll
Release 21 Nov 2024
Platforms