The old school is still in My memory isn’t the best when it comes to recalling every detail from my youth playing on the PS2. Over the years, the gaming industry has evolved and so have I, where my thoughts and tastes in video games have changed significantly. Yet, one thing has stayed with me: the joy of colorful platformers, their gameplay that brought each level to life, and the charismatic characters. While many similar games have tried to encapsulate that sense of childlike wonder and fun since the PS2 era, only a handful have truly embodied its unique style. It’s a shame that many developers have moved on from that approach, though it’s understandable. Even so, I can’t help but think that today’s kids and teens would find just as much enjoyment in these games as we did. Thankfully, some studios, like Plaion, have managed to recapture that magic while blending it with modern techniques, giving us a nostalgic return and something fresh for a new generation. Gameplay: Like it was said, platforming is fundamental of this game, bunch of jumping, dashing and using grappling hook which are unlocked through story. Before going into other details, I will just mention as the most negative thing and that is the structure of few opening stages. Visually good, but the lack of gameplay variety and slow burn makes the intro a bit underwhelming, which could lead some players to develop a false impression of how the game plays later on, potentially causing them to give up before experiencing the much more engaging and varied content that unfolds in the later stages. In addition, while the game offers around 10 hours of gameplay, the structure of each area feels quite linear. The occasional side items collection fills the gap or offers for 100% hunters to uncover every piece of the world, but this doesn't really provide any incentive for replaying even if you don’t get 100%. (My opinion) From the developer's perspective, this "run and done" approach could really hinder active conversations within the community. Without a reason to keep coming back or continue the conversation, it could also negatively impact the game's discoverability and make it harder to retain players in the long term, limiting the game's potential to grow and stay relevant over time. https://steamcommunity.com/sharedfiles/filedetails/?id=3327452677 Alright..., let’s dive back into the gameplay. There’s a lot to unpack here. The game introduces a variety of new levels that let you approach each one in different ways. You can tackle some sections stealthily or go full-on chaos with explosions and action. In some parts, the gameplay shifts dramatically, like e.g. you get to fly and take down enemy ships, which is totally different experience from the rest of the game. Some of the puzzles were innovative too, which was nice. The camera angles also change things up, whether it’s a side-scrolling "Flappy Bird" style, a street-fighting battle against an evil robot, or a 2D shooter where you’re stuck in a ship, blasting lasers. The boss fights stand out, each of them offering a unique experience and multiple stages with different strategies required. I really enjoyed this part, not just for the challenge it provided, but also because it brought back that nostalgic feeling of older games that were tough and didn’t hesitate to punish you for mistakes. As for the combat, much like the Ratchet & Clank games, standing still is not an option. Constant, but not hyperactive, movement is necessary to stay alive, and the variety of weapons at your disposal makes each encounter feel satisfying, especially after taking down enemies in a flurry of action. Overall, every time you think you’ve seen everything, the game surprises you with something new. There’s so much packed into the gameplay that I could honestly write about it for days. However, it’s a bit of a shame that everything is over so quickly, with little reason to return. Story: Let’s not dive too deep here, but it’s clear right away that the gameplay does most of the heavy lifting, while the story serves more as a backdrop to keep things moving. The adventure of Exe and Shipset feels like a blend of Guardians of the Galaxy with a touch of Suicide Squad movie. As you progress, the dynamic between the two characters evolves - from strained tolerance to something resembling camaraderie. It’s one of those relationships that grows on you the more you play. The plot, while a bit different from what you might typically expect, isn’t without its clichés. The overarching mission of stopping an evil scientist bent on destroying the world feels pretty familiar. That said, there are a few twists along the way that caught me off guard, adding some unpredictability to the experience. Throw in a sprinkle of humor and a healthy dose of pop culture references, and the story gains enough charm to keep you engaged. https://steamcommunity.com/sharedfiles/filedetails/?id=3327451781 Audio/Visuals: It’s clear that, despite being developed by a small indie team, the production quality is exceptionally high. The vibrant and colorful visuals in each scene and level immediately catch your eye, and the graphics are genuinely impressive, especially given the artistic style they chose to go with. Every environment feels thoughtfully designed, bursting with creativity and detail that makes the world feel alive. https://steamcommunity.com/sharedfiles/filedetails/?id=3327452078 The same can be said for the cutscenes, which are equally well-crafted and add a cinematic touch to the experience. On the audio side, everything holds up well. The voice acting is solid across the board, giving each character personality and charm, though I have to admit Shipset’s voice can be a little annoying at times. As for performance, I didn’t encounter any issues at all. The game ran smoothly without any noticeable bugs or crashes, which is always a plus. Verdict: Akimbot is a wonderfully crafted game that hits all the right nostalgic notes. Like I mentioned earlier about the PS2 era, the developers here really managed to capture that essence and deliver something special. That said, to reach perfection, the game could have benefited from more side content to flesh out the experience and give players even more to explore. As for the gameplay, it offers a consistently great experience, with combat that feels both engaging and well-balanced. The combination of smooth mechanics and varied challenges makes this game stand out as one of the better-made platformers currently on the market. It’s not often you come across an indie game with this level of polish and presentation, it honestly feels like it’s just a step away from competing with some bigger title releases. What makes it even more impressive is that it was created by such a small team. Their dedication and attention to detail shine through, making this a refreshing reminder of what indie developers can achieve with creativity and passion. It’s an experience that deserves to be celebrated for what it brings to the table. Rating: 8 / 10 Recommend: Despite being very short, the richness of gameplay more than compensates for its brevity especially for 20€, offering a deeply engaging experience packed with varied mechanics, creative challenges, and thoughtfully designed moments that ensure every minute feels like as if you were transported back into the old days, when you were just a kid who was playing on console in front of the TV and having pure fun. I actually finished this in September but accidentally forgot to write a review until now. My apologies, I'm not sure if the developers will read this
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