Airships: Conquer the Skies

Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!

Airships: Conquer the Skies is a vehicular combat, 4x and war game developed and published by David Stark.
Released on August 16th 2018 is available on Windows, MacOS and Linux in 7 languages: English, German, French, Russian, Japanese, Simplified Chinese and Korean.

It has received 5,671 reviews of which 5,448 were positive and 223 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Airships: Conquer the Skies into these genres:

Media & Screenshots

Get an in-depth look at Airships: Conquer the Skies through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 128 MB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers
MacOS
  • OS: 10.7
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers
Linux
  • OS: Ubuntu/Debian/Mint
  • Processor: 1.8 Ghz+
  • Memory: 256 MB RAM
  • Graphics: 1 GB VRAM+
  • Storage: 1 GB available space
  • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game in amazing. Ever since the young age of four, I've been infatuated with ideas such as imperialism, militarism, industrialism, and above all... AIRSHIPS This game has quenched my unending thirst for destructive dirigible. The idea of giant metallic glories laying hell upon there enemies from the heavens no longer sits at the back of my mind but it is something I can engage in thanks to this hidden gem made by the honorable developer DAVID STARK!
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Aug. 2024
At first glance, this might appear highly priced for an otherwise simple indie game. It is anything but. Complex, performance friendly - even addicting. This is easily among my favorite games already, and I'd highly recommend it to anyone on the fence.
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June 2024
I like this game because you can make cool and normal looking airships, but you can also make the horrors.
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May 2024
Airships: Conquer the Skies is great for a number of reasons: 1. The shipbuilding and design part of the game is very intuitive and well done, with many possible ship designs ranging from little fighters to gigantic flagships spewing rockets and bullets. The ships you use for each play through usually have to be designed for each situation due to rapid changes in resource availability and new research into better ways to kill people, with everything from just dropping rocks to cannons the size of a small apartment to steampunk laser beams , you will always be finding new weapons and other tools to redesign your ships around. This is great because the ship building is arguably the best part of the game and most everything in game revolves around it. 2. The combat is very engaging with fights not being determined by who has the best ship and fleet make-up but also tactics play an important role. you can't just build a giant stack of gigantic city dwarfing destroyers and march them right up to the biggest defensive building on the map, because that's how you get ripped apart by flack cannons. for every fight you have to consider how to best maneuver you ships so all of your weapons can hit them and few of theirs can hit you. beyond staying out of range of enemy fire, you can also command your ships recourse use to an extent, choosing to conserve or quickly rush through ammo depending on the situation. both of these considerations in tactics are amplified by random weather effects and the occasional monster fight, which challenges you to think differently about how you fight, sometimes even requiring a small fleet built just to clear one giant nest in a few of the more end game monster infestations cough cough moon disk cough so the fights never get old because there is no one strategy you can use to triumph over every situation. This is probably further expanded on by the DLC, but I don't have it (yet) so I cant speak on it, but just know you do not need it for the fights to be very varied and fun. 3. The style and art in this game is amazing, and the game does a great job taking advantage of the simplicity of pixel art while also making every bit of the environment, ship, and character design feel detailed and in line with that 1800-1900s brand imperialism, especially with the little details like the sea monsters and blemmyes on the campaign map. The monster design is also great with some of them literally towering over head making all but the biggest of ships look like mere ants in their wake. the biggest problem I have ever had with the game is during end game fight where some of the AI decide to just spam rifles on their defenses, which can in very very large numbers start to make the game slow down, bu I have never had any problems with crashes and it mostly only slowed down in 3x speed. Overall, great game, very empire, would recommend.
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Jan. 2024
A literal blast. Build intricate airships, defensive structures and giant tanks that are simulated to the extent of pathing the crewmen to carry resources like ammo and water around the structure. Build beds and sickbays, targeting computers that run on coal, enormous single-use rockets, ballistas, mechanical tentacles to rip out enemy crew from other ships, or just giant tank treads that let you run over castles. Even air resistance, weight-to-lift and distance-to-keel are part of ship design. And much more! Then you fight a realtime, pausable, 2D battle where ships can be riddled with cannon holes, have whole sections broken off, boarded with marines and hijacked. The scale of the conquest game is like a 4X civilization-building game where you take over towns and develop them, conquer enemy cities and engage in diplomacy. You can even risk your fleets against enormous mythological monsters or mad scientists with robot armies. It's so much fun and well worth the price.
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Data sources

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Last Updates

Steam data 15 November 2024 15:02
SteamSpy data 19 December 2024 16:06
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 09:55
Airships: Conquer the Skies
9.3
5,448
223
Online players
69
Developer
David Stark
Publisher
David Stark
Release 16 Aug 2018
Platforms