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Airship: Kingdoms Adrift on Steam

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Welcome to Suthseg! As the newly commissioned airship captain, forge a mercantile empire across the archipelago, until the great powers of Europa turn their attention toward it. Build up a fleet, chart trade routes, establish industries, and explore the frontier at your airship's helm!

Airship: Kingdoms Adrift is a real time tactics, sandbox and pvp game developed by Revolution Industry and published by Gamersky Games and indie.io.
Released on September 21st 2023 is available on Windows, Steam Deck and Steam Machine in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 902 reviews of which 676 were positive and 226 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 14.84€ on Steam with a 45% discount, but you can find it for 0.67€ on Eneba.


The Steam community has classified Airship: Kingdoms Adrift into these genres:


Here is the detailed breakdown of supported languages for Airship: Kingdoms Adrift:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese

Media & Screenshots

Get an in-depth look at Airship: Kingdoms Adrift through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5-9600 or AMD-Hardware Equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050 or Radeon RX 560
  • DirectX: Version 10
  • Storage: 15 GB available space
  • Additional Notes: Does not support ultra-wide screen resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Aug. 2026
I really wish Steam had a "neutral" option for games like this. The base gameplay is solid (a 2D plane with battleship broadside-style combat combined with an open-world where you can trade, become an industrialist, be a mercenary, or a pirate, or any combination of the three) set in an interesting world, but there are glaring flaws that need to be fixed. For starters, this game is saying it's a full release, but the latest notes say that it's still in Beta. It should be released in Early Access, but it's not. So hopefully that means that a lot of the issues that are currently plaguing the game will be fixed. Issue 1: The speed/time passage in the game. The game operates on an odd time dilation formula: 1 in-game minute is 20 seconds IRL. This presents an odd feeling when travelling since the game seems to calculate the IRL time it would take to go that distance at that speed, but the speed the game says the fleet is traveling is wrong. The game would show that my fleet was traveling in excess of 200 km/h, but distances about 150 km away were going to take 2.5 hours to reach... Like what? I calculated that no matter what the speedometer is saying in the UI for how fast your fleet is going, it is going at around 60 km/h in Cruise Mode, which is marginally faster than your fleet just travelling at full speed (mine was regularly going around 45 km/h). Cruise Mode also requires fuel (but regular flying does not) and it guzzles down fuel for not that much additional actual speed. The Cruise Mode also shuts down every time you get in a "danger zone" for passing enemy ships and if they fly away, you have to restart the Cruise Mode, which can take up to 60 seconds (if you have larger ships in your fleet). Thankfully the game lets you speed up time by 10x, which can help for those really long journeys across the map. Issue 2: The story for the game. The writing in the story is meh. It's largely forgettable and you might even want to skip it because it just gets to be a drag on the gameplay. Most of the quests you get in the game are either fetch quests or combat quests. There is a section in Act 2 (there are 9 total acts in the story) where you are literally just flying from place to place for SEVERAL missions. "Get these papers from two people in different places, then get it signed by the Minister of Trade. Oh! They're not here, they are surely at this location. Oh! They are not here, you just missed them. You will surely find them at this next location!" and so on and so forth until you finally have to do one last fetch quest so you can finally complete the quest by going back across the map. If there was a Sandbox mode, I did not see one, but this game would definitely benefit from one. Just being able to start out with your own company and be able to play the game your own way without the silly story would be a welcome change from the endless "go back and forth" quests in the campaign. Also locking features of the game behind the story also kind of drags the game down and make it progress slower. Issue 3: World map maneuverability. There are times that when your ship is trying to align itself with its heading, the ship just reverses in circles endlessly, even when it is facing the direction it should be going, because I guess it is trying to position itself in relation to other ships in your fleet? I am not sure why it does it, but I've seen it happen multiple times. I then have to manually align it, start going forward, go back to the world map, then reset the auto-travel. There are also floating "islands" (for lack of a better term) whose sole purpose seems to be disrupting your auto-travel. I never fought close enough to one to use it for cover and tactics, they were just kind of there... inconveniently. Thankfully your ship will go out of Cruise Mode if it will collide with one and slowly move around the island and then continue back on in Cruise Mode, but with the long recharge times, it was just a pointless inconvenience rather than something that was fun or added something to the game. They could disappear and it would overall improve the experience. Issue 4: Tutorials. There are a couple of very basic tutorials that teach you the very basics of the game. The ship customization was the most helpful of the two tutorials in the game. The rest of it is just screens of text that were not super easy to read and were a little overwhelming. The game did a good job in teaching the basics in the basic movement tutorial, but they could have expanded it, or created a different tutorial for moving in the world at large. Like marking the map, what the icons mean when you select destinations, etc. I still think it is a solid game and it does have potential to be a lot of fun with more development. Again, do not buy this game expecting a full-release game. It is still in seemingly early Beta and probably has many years left of development before it will get its 1.0. While it can be fun, just be ready for a lot of issues that can frustrate and dull your experience.
42 hours played
July 2026
I find it slightly complicated, but very fun. I've searched for flying sailing ship games after watching Treasure Planet, and playing Pirates101 as a kid. This scratches the same itch for flying naval fantasy as an adult. An entertaining story, broadside combat feels good, and a large area to explore. I recommend giving it a try if you enjoyed either of the media I mentioned before. Its quite good.
72 hours played
June 2026
The game is pretty good, and they are still currently updating the game.
68 hours played
May 2026
my favourite design is the Mana Gryphon, it utillizes diagonal sails and open top designs. the game is easy to jumps in and blasting stuffs away. its pretty similar to the good old Sid Meier's Pirate back in the day. though keep in mind that this game dont have duel part in capturing ships. the ships are unique on their own especially the ones with steampunk vibes.
39 hours played
March 2026
Good for about 30-40 hours, then the grind and lack of quest variety really starts to piss you off. The combat is good, the ship layout/building aspect is also nice.

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Frequently Asked Questions

Airship: Kingdoms Adrift is currently priced at 14.84€ on Steam.

Yes, Airship: Kingdoms Adrift is currently available at a 45% discount. You can purchase it for 14.84€ on Steam.

Yes, Airship: Kingdoms Adrift received 676 positive votes out of a total of 902 achieving a rating of 7.17.
😊

Airship: Kingdoms Adrift was developed by Revolution Industry and published by Gamersky Games and indie.io.

Yes, Airship: Kingdoms Adrift is playable and fully supported on Windows.

No, Airship: Kingdoms Adrift is not playable on MacOS.

No, Airship: Kingdoms Adrift is not playable on Linux.

Yes, Airship: Kingdoms Adrift is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Airship: Kingdoms Adrift is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Airship: Kingdoms Adrift does not support VR.

Airship: Kingdoms Adrift offers both single-player and multi-player modes.

Airship: Kingdoms Adrift offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Airship: Kingdoms Adrift. Explore additional content available for Airship: Kingdoms Adrift on Steam.

No, Airship: Kingdoms Adrift does not support mods via Steam Workshop.

No, Airship: Kingdoms Adrift does not support Steam Remote Play.

Yes, Airship: Kingdoms Adrift is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Airship: Kingdoms Adrift.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 21:24 UTC
SteamSpy data 04 October 2026 08:08 UTC
Steam price 15 October 2026 02:42 UTC
Steam reviews 14 October 2026 22:00 UTC

If you'd like to dive deeper into the details about Airship: Kingdoms Adrift, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Airship: Kingdoms Adrift
  • SteamCharts - Analysis of Airship: Kingdoms Adrift concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Airship: Kingdoms Adrift compatibility
Airship: Kingdoms Adrift
Rating
7.2
676
226
Game modes
Multiplayer
Features
Online players
8
Developer
Revolution Industry
Publisher
Gamersky Games, indie.io
Release 21 Sep 2023
Platforms
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