AirportSim

AirportSim is an Advanced Airport Ground Handling Simulator with true-to-life visuals and operations, licensed planes and vehicles, real airports and live weather conditions. Enjoy the many tasks alone or with friends, making this experience unforgettable.

AirportSim is a job simulator, hobby sim and simulation game developed by MS games and MK STUDIOS and published by Iceberg Interactive.
Released on October 19th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Turkish, Italian and Ukrainian.

It has received 1,207 reviews of which 869 were positive and 338 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 20.39€ on Steam and has a 40% discount.


The Steam community has classified AirportSim into these genres:

Media & Screenshots

Get an in-depth look at AirportSim through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, 11
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX1060
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: 1920x1080

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Went to Keflavík Stole a bunch of ground vehicles drove them all around the airport causing mass delays and chaos never got punished went home and played airport sim 10/10 game for having my countries (basically) Only international airport (Akureyri and reykjavik are too but not used often)
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Sept. 2024
The game overall is quite enjoyable, although it has some flaws. Graphics are fine; physics sometimes just go crazy, like almost all Unreal Engine indie titles sadly; as if most devs struggle to get a grasp about limiting forces when they go beyond what is realistic and deactivate the physics engine. Sounds are great; there is a filter to wear "headphones" to muffle the noise and it is really realistic. Gameplay is a mixed bag: the single activities are either fun or fustrating. Mainly because of how they are implemented. For example lining up the ladder is an exercise in patience as you have to go in 3rd person and do it in first person is quite hard, because the collision is really lacking and sometimes the lights in your cabin goes on when the ladder is aligned, sometimes when it is not aligned (same airplane model); so you are forced to change camera and that break immersion. Other activities like the luggage handling are quite fun, until you deal once again, with the physics engine, and stuff start to fly all over the place. Not sure why it is so hard to set everything correctly so you don't end up with things colliding and flying over the map; as other developers can do that successfully, but the majority can't... It is Unreal engine so most of these assets and blueprints are either sold on the marketplace or are derived from the base class of the physics engine (if someone is constantly reinventing the wheel, I would start asking questions honestly). Another thing that the game does well is in immersion for most part; it is among the most immersive sims; but it is also the most sparse and lacking in terms of progression. Can't remember if there is a "infinite mode" where planes just keep coming; but there is no career here; you don't advance nor you have some sort of unlockables. Tutorials are great but there is so much to do that would be great to have missions that actually act as tutorials, because many times you end up forgetting things and how to do them, as you are asked to do everything in the airport, and can't just set up shifts with coworkers to be assigned to specific work stations. If I could make a change, I would improve that area, adding more "scenarios" and a sort of progression and career with better hand-holding; that you can eventually turn off, once you get the handle of it. The unlimited mode should be an extra mode for when you finish the main game, not the main entree of the game to be honest. Overall a 6 out of 10, as the game is really good but due to the hit-or-miss implementation of some of the activities and the randomness of the physic engine implementation, it is not there yet. Other games are better optimized on these aspects, so there is room to grow. If you find it on sale, get it as it is among the best and most complete and realistic simulators out there.
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July 2024
its a great game but in single player mode we need ai helpers so the planes can get serviced faster
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March 2024
To start this game has it highs and lows. The Lows - 1. Airport detail is pretty low to be honest a lot of the gates don't even have a number on them. 2. Not enough airports. There should be a airport for more country's like Australia. 3. The game does get a little boring playing solo. Playing with friend's makes it so much better. The Highs - 1. If you have a passion for this type of work you will really enjoy this game. 2. Plane details look very nice. You can even add your own livery's to (may take sometimes can be tricky) 3. Plenty of different jobs to do so you wont get bored to easily. 4. Fun co-op game with mates I recommend purchasing this game but the price is fairly sleep and i suggest waiting for a discount. A good price for this game would be $25
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March 2024
It has some good points and tries to be authentic and for that i can't give it a thumbs down honestly however it does have some issues that need work. As far as content, the weirder part of this game is that it comes with now 6 locations. This is nice but comes with only two planes. Key West and Faroe being small airports, and Warsaw and Keflavik being international, they are somewhat redundant respectively to each other. I'm guessing the work on these locations was done long before work on more plaens and system could be completed before release. So you get more locations than you really need but two planes ( 738 and 320neo) which are also interchangeable with each other with only minor difference in their operation. Really the game at it's asking price should come with half as many maps, but at least two more aircrafts. Something like a CRJ and a wide body like a 777, 787 or 350. Something small like a 208 would also be welcome. These would also introduce more variety like ULD handling or pure cargo ops. This is all content with their respective systems which in the end is probably just coming later. I just think it needs to be pointed out that the order of priority was a bit wrong. As far as the gameplay itself there is further work that needs to be done on optimisation and polish of course. I have not had much problems with crashing or game breaking bug however i feel like my specs should net better performance or lower workload in general when considering airports are mostly empty locations and there's little actual simullation going on the game world. Otherwise the game looks decent enough. For polishing there's a bit of everything that needs it. The operations page of the tablet can be buggy, and will sometimes skip to steps for no reason while the general operation can be a bit rigid. Like not being able to connect stairs or catering before other steps. Having to connect the GPU before anything when most airports will only use it for long layovers or if requested. Bag handling is quite awkward because of how you need to grab things and put them down while the bag is still colliding with other things and you can't rotate them in hand. It's like handling stuff in Garry's Mod with the grav gun. Instead you should be grabbing stuff and holding them in your hand like it's in your inventory, and then designating where it goes precisely by clicking on a surface, like building something in valheim for instance. Allowing you to make things orderly without needing a large open space to move around without knocking everything over. Additionally, A remote control for the closest loading belt would go a long way making it easier to operate them instead of letting bags pile on the floor or jam into the the cargo hold. This is more of a problem as a solo player as you can't stop and start the belt without access to the buttons on the vehicle. Also, the belts for spawning bags should let you pick which ones you want when there's multiple departures. Allowing you prepare trucks for later or just pick what you actually need at that moment. The marshaling has this strange tendency to break where the aircraft will refuse to stop in a timely manner and creep forwards for several seconds. Pushback works but it becomes very hard to push when you get into tighter angles. I understand the physics at work there but there's moments where it becomes impossible to go forward into a turn when really you should be able to. I think the truck is just underpowered. The walkaround phase also needs a rework. It is not specified in the tutorial what constitutes "unexpected events" that you need to lookout for. They are (realistically) quite rare, but so rare that you quickly get the impression that there is actually nothing to do when there is. I've had one door unlatched, and one time, someone left their ear protection sitting on a landing gear. All four of them in fact. The game lacks a sort of ingame operation manual you can read on the fly which i think is really missing. This manual if it existed could list all the kinds of anomalies to lookout for so people know they actually exist and what constitutes an issue. Like foreign objects near or in the engines, unlatched doors, broken lightbulbs or covers that were left on sensors. If this manual existed and these issues spawned more often this part of the game which is essential in real life would become more interesting, and the whole "hold click on thing to clear objective" part should be dropped altogether. Having to awkwardly find the trigger and hold fire on a blinking part of the plane really just distracts from the actual act of checking the plane for problems. You should be looking at things in detail at your own pace and then let the game decide if you did good instead of mindlessly clicking on things and missing the actual problem. Some of the scenarios are badly timed, leaving you with either too much to do at once or gaps of over 20 minutes with nothing to do.
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Last Updates

Steam data 22 November 2024 07:21
SteamSpy data 23 December 2024 02:20
Steam price 23 December 2024 12:24
Steam reviews 21 December 2024 20:03
AirportSim
6.9
869
338
Online players
16
Developer
MS games, MK STUDIOS
Publisher
Iceberg Interactive
Release 19 Oct 2023
Platforms
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