Airborne Kingdom

The sky city builder awaits. Create your own flying kingdom and lead it on a quest across an expansive world. Explore the varied landscape, build up a floating metropolis, aid struggling people below, uncover lost secrets and, ultimately, bring back the Airborne Kingdom legend.

Airborne Kingdom is a city builder, base-building and exploration game developed by The Wandering Band LLC and published by indie.io.
Released on March 07th 2022 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean and Simplified Chinese.

It has received 2,067 reviews of which 1,800 were positive and 267 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 9.19€ on Steam and has a 60% discount.


The Steam community has classified Airborne Kingdom into these genres:

Media & Screenshots

Get an in-depth look at Airborne Kingdom through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Microsoft Windows 7/8/10
  • Processor: Intel Core i7-3770 or AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • Storage: 2 GB available space
MacOS
  • Memory: 8 GB RAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
A simple moving city-builder TLDR: - Good game - Not complex - Not challenging - No threats to handle - No interesting content in endgame Early game - surviving with limited resources, expanding the city and ensuring there is enough lift to weight ratio for expanding. Mid game - With enough quick resource gathering the entire challenge of weight, speed, and resource drain becomes moot and disappears, only expanding city and completing landmarks become the goal in the game. End game - City becomes self sufficient, large and fast that the only content left to do is complete each landmark quest.
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Sept. 2024
The game is ok; you can complete the main campaign in about 4 hours. There are some more things to discover after that, though, the game gets boring by that point because the options for building are kinda limited. It reminds me of Spiritfarer, but with less story.
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Feb. 2024
This game is perfect. Not overwhelming but engaging and slightly challenging Good story but not story drenched Unique play mechanics And one of the absolute chillest soundtracks Really liked the architecture too
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Jan. 2024
What a nice chill city builder. The music is fantastic. The graphics are pretty good. The concept of building a city but being able to move it around to get resources rather than having to send out people to get them far from your base is a really good one. It was also nice that there was no combat in it, it was nice to have a game focused on helping others rather than conquering.
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Dec. 2023
I really liked this game. The fear of actually falling from the sky made the stakes high, but the real charm of this game is exploring the beautiful landscapes of a harsh world. I disagree with other reviews that it didn't have enough content -- I think it did much better by doing less in specific areas. This game is very aesthetic and it does it well. The map is artistically and fancifully rendered, and the different effects in the different lands, like heavy cloud cover, ice, and craggy mountain ranges force you to search for objectives and goals on the physical map. The customization options for your city are so numerous it is overwhelming, but you can quickly apply design presets to make your city look like a steampunk haven, a green oasis or a winter wonderland. Which is great because I couldn't be bothered to customize each building individually, although I think you could do a lot with that. The soundtrack is absolutely to die for and the camera tends to be easy to work with, letting you coast along with the city as you change the layout of the hedges. Despite needing to be cautious about running out of supplies, a lot of the charm of this game is in enjoying your creation chugging along. I think the choice not to make the game overly micro-managey was a very good one. Instead of clicking around in various menus, the game allocates people to tasks, assumes they are going for weekly checkups at the clinic, and makes sure the hang gliders make it back somehow. This means you can focus your attention on, you know, being the captain of a floating empire!!! I get frustrated with the opposite -- managers that have too much going on and none of it is balanced, and everything is full of bugs. This game picked a few strengths and built them out beautifully. Looking at comments from some reviews, most people's issues seem like decisions that were made for a reason. (It's fine not to like them, I guess) You can't disallocate staff from buildings in your flying city because you are meant to plan ahead and be efficient, and there is research that allows you recover all the resources from disassembling buildings. Before having that research, you need to carefully balance what you build with the utility you will get from it. In fact, most of this game is geared toward making you think about efficiency. There are more things to research than you will want to spend time on, because you are meant to make a choice and adjust your strategy to that. Navigation is also a central part of the game, so it makes sense that they didn't put in minimaps and shiny trails to your objective because that is literally the challenge of the game -- going where you aren't sure your objective is and wondering if there will be resources when you arrive. I did find myself wanting to mark the map myself, but you can get a wonder that reveals all landmarks on the map, so that feels fair enough to me. The masochist in me does admit the game has kid gloves at certain points. When people are dissatisfied and leave, it almost always makes managing the city easier, rather than punishing you for mismanagement. I think that it would have been more of a disincentive to have them take some resources with them. Also, in the north, when I got food and water bonuses from survivors, I noticed that they weren't "dumped" when my storage was full even though they should have been, as in what happens when you dismantle too many buildings. This made the north part much MUCH easier than I thought it would be, as I thought I would regret dismantling my water towers and food silos for more lift, and I ended up with free storage from the game. (Or possibly it was some kind of soft storage in the farms and water collectors? I'm not sure) All in all, I love that this game had such a nice take on the genre, and that they took the time to create a complete and finished game with interesting lore, smooth controls and beautiful graphics and sound and it is overall a real pleasure to play.
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Data sources

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Last Updates

Steam data 25 November 2024 00:34
SteamSpy data 19 December 2024 07:01
Steam price 23 December 2024 12:29
Steam reviews 22 December 2024 04:02
Airborne Kingdom
8.3
1,800
267
Online players
27
Developer
The Wandering Band LLC
Publisher
indie.io
Release 07 Mar 2022
Platforms
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