Air Brawl

A fast paced multiplayer dogfighting game that focuses on creative weapons and game mechanics that reward skillful flying.

Air Brawl is a action, flight and indie game developed by and published by landfall.
Released on November 05th 2015 is available in English on Windows, MacOS and Linux.

It has received 1,620 reviews of which 1,269 were positive and 351 were negative resulting in a rating of 7.5 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Air Brawl into these genres:

Media & Screenshots

Get an in-depth look at Air Brawl through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • DirectX: Version 9.0
  • Storage: 1 GB available space
MacOS
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Linux
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2017
Air Brawl * 6/10 I've bought this game right before it became F2P... -.- I'm not really fond of flight simulators but I thought air brawl could be a simple but fun game to play online, driving planes and shooting other planes with friends. And I was right. The game is really simple, you have a fistful of planes to select, all of them with creative yet simple design and you can choose the weapons to equip. Then there's fun. Maps are of moderate dimensions, ranging from small towns, to temples with subterranean tunnels and it's fun to roll and dig into tunnels or small passages trying to avoid being taken down... You know, the classic fun with Flight combat simulators. A missing feature is music during gameplay and that's nonsense considering the epic and bad@$$ soundtrack you can hear in the game menu. I could understand this lack if they included a feature to add your own MP3s in a folder to use as custom soundtrack ingame, but they didn't. The Engine used for the game is Unity and, even though I'm usually against it (because used badly and unoptimized by developers), I have nothing to say against it. The minimalistic art of the game saves the engine from being too heavy to run on common machines even at maximum details, despite running in articulated maps. Problems come with maps and planes numbers, which soon come to be not enough, but that's something you can live with. The biggest problem lies in the community. This game is almost dead, there are a couple of servers running, sometimes full, sometimes they run all the game modes except the one you're looking for. And that wouldn't be a problem if the server creation wasn't impossible, as that's bugged as well since nothing happens once you try to launch the server. And this is a pity considering the game is simple but nice to play... And Free to Play... Now... +++PROs+++ [*] SIMPLE BUT EFFECTIVE. Air Brawl is a Minimalistic yet fun to play Flight Combat game ---CONs--- [*] SERVERS. The game's worst flaw is the lack of servers. Very few servers available and not all of them have all Game modes. You could create your own server but the option is kind of bugged and doesn't let you by going in loop without any success. It's also the only way to play in LAN with friends on the same network so this is a very big Flaw. [*] MUSIC. Considering the Bad@$$ music you hear in the menu I was expecting to hear something during the matches but no. Too bad. I played this game on this machine: Laptop Lenovo Z50 Intel Core i5-4210U 8Gb RAM DDR3 GeForce 840M/Intel HD Graphics 4400 Windows 10 Home x64 You can follow my reviews through my curator page: [url=store.steampowered.com/curator/28510673]Everybody's reviews You can also join my Steam group: [url=steamcommunity.com/groups/EverybodysReviews]Everybody's reviews You are welcome to join and post your own reviews, we can support each other!
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Nov. 2015
I enjoy the game, but I think it requires a price drop to get more players in. Controls are tight, maps are interesting but price seems a bit high for a early access game. -------------------- That was my original review while I was rushing for the bus, and at that time, it was $10 USD. Currently it has -25% off, so that dismantles this point a little bit. But imagine you were me, a little while ago. I'll stand by my original review, the game is good, the controls are tight, the maps still are very interesting, the planes are balanced and well designed and the graphics are great and have time and effort put into them. They fit the style of the game for sure. I recommend the game. But. And that is the key word there. I think of the price in a LAN party scenario, 10 USD, that's 14.2 AUD at 70 cent exchange rate. If I asked my friends to buy the game, we would have fun that evening, but it isn't certain that we would be playing that all night. However, after the lan party, if someone wanted to play with randoms on online matchmaking then they couldn't. You know why? Because the servers are a barren wasteland. I have never been in a server in my time playing this game that has been even close to full, and that sucks. You can see the dev on /r/pcmasterrace handing out keys like they are hot cakes, trying to get people to play his game and not spend it on a CS:GO skin. I'd like to take this time to respond to the comments on my review. I'll start from the bottom to the top and I'll give the names as of the time of my review. Leo Ortu Fenice "ummm $10 isn't high for such an indie game!" Sure, the game is good, but do we need more people on the servers to make it fun? Yes. Sausage ""Price is too high for early access game" Really dude? You really haven't seen many early access games on Steam have you. Have a look at some of those prices. £5 is nothing." Really dude yourself, dude. Sure, other early access games on steam are expensive, and I prefer until the game is out to try it, But you know what the other games have, features, a lot of features. It's not about "is it an early access game" but it's what the game is like, and if it's an early access game, it should be priced less to encourage people to stay on the game. Limping OJ Limpson 웃 "Developers don't really understand the gaming community. Games like these will die within a month as people will need to queue for hours to find a match, only AAA games can create games based on Multiplayer only feature, games like these can't as soon there won't be anyone queueing for matches and you'll be stuck for hours on the same page and give up. Been there, done that x600" This is the comment that convinced me to update this review, this man has hit it on the head. Only AAA developers can make games with multiplayer only. And that is the truth. If I could give this man a kiss IRL I would 10/10. The game is good, and I won't give it a negitive recommend just because people aren't playing it, it needs to have replay value, and that's something it just doesn't have because of the playerbase, I think the base price of the game needs to be cut it half. I think it needs to be $5 USD, just to get more people onto the game, then increase the price to what you want. I just need a guareentee that there is going to be people, then I'll pick this game up again.
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June 2015
This probably the best dogfighting game I have ever played. The controls are hella tight, and have an arcade like feel. All flight and combat is heavily skill based so everything is about as fair as it can be—though you'll probably crash a fair bit at first. Runs smoothly at the highest graphical settings on my laptop, despite the intergrated graphics card. Arch Linux users will need to run `pacman -Syu gnu-free-fonts` if they are missing fonts and the game's menus appear blank. Although this is an Early Access title, the game is already very polished. This is absolutely a proper beta, unlike many other Early Access titles that have been coming out lately.
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June 2015
Let me start off by saying that I've played for quite a bit prior to its steam release and that it's already come a long way. Servers: Can host your own, or join up in an ongoing public match. Ping is usually pretty good, with only the occasional lag. Weapons: Wide range of weapons from a hammer on a plane to a batapult. Yeah that's a catapult that fires bats. Some will feel overpowered (You'll curse the sniper planes multiple times a match) but you'll always be pleasantly surprised when someone kills you with the poison darts. Planes: The styles of planes match the artwork of the game (which is really great). They may be a bit hard to fly at first, but you'll get used to the controls. That, and these planes can stop on a dime, stall midair, and perform the most insane maneuvers you can think of. Some are a bit more powerful than others which can be annoying and aggravating. Maps: Very diverse set of maps, from a pirate ship to a city of neon lights. If you have a chance to admire the maps while you fly around dodging bats (Yeah, again, BATS – as in the mammal) you’ll see the beautiful design of the tunnels and ravines you can fly into. Lastly, the community is really nice and helpful. This isn’t a game where you play to rage and get mad at your team – this is a game where you have fun and laugh at every time you try to fly through a building and smash into a fan… Which happens to me a lot… All in all, I’d give it an 9/10. We can’t stop here, this is bat country!
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June 2015
Had this game in alpha, pre-release on steam, and this review is about an hour after steam release. This game was already well worth the money in pre-release, before most of the features you see in this release even existed. The basic concept is brilliant. It's a dogfighting game based on a tight control set and unique ship and weapon types. The ships respond to the slightest touch of the mouse, requiring skill, but don't spin out or drag like many other air combat games. That means the game is really arcadey. The weapons are completely unique, and I can only recommend you play the game or look at the videos or wiki to find out more. Here's a sample: the hammer (a comic style hammer that comes off the top of your plane and 'boinks' other planes); the sniper (yes, a sniper with a scope on a plane); the gravity bomb (that sucks planes towards it and throws them around); and so on. It plays beautifully and looks great, with a variety of graphics options and a really quick no-nonsense start-up and shut down. The game models are carefully constructed to a specific and appealing art style. The maps are designed with stunts, tricks, and complex fighting in mind. It's a simple formula carefully crafted to create a powerful and laugh-out-loud feeling of fun and joy, with long lasting appeal. This is the sort of game that you can and will play frequently. It isn't the sort of game that you'll sit down and 'complete': instead you'll find yourself returning to it day after day, like TF2, and having lots of laughs and fun with friends.
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Last Updates

Steam data 23 November 2024 07:14
SteamSpy data 19 December 2024 13:40
Steam price 23 November 2024 07:14
Steam reviews 23 December 2024 07:58
Air Brawl
7.5
1,269
351
Online players
5
Publisher
landfall
Release 05 Nov 2015
Platforms