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AI War: Fleet Command on Steam

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"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...

AI War: Fleet Command is a strategy, rts and space game developed and published by Arcen Games.
Released on October 21st 2009 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,582 reviews of which 1,307 were positive and 275 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 9.75€ on Steam, but you can find it for 0.72€ on Eneba.


The Steam community has classified AI War: Fleet Command into these genres:

Media & Screenshots

Get an in-depth look at AI War: Fleet Command through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2 or later
  • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
  • Memory: 2 GB RAM
  • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
  • Hard Drive: 300MB
  • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
MacOS
  • OS: Mac OSX Intel CPU and "Snow Leopard" 10.6 or later
  • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
  • Memory: 2 GB RAM
  • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
  • Hard Drive: 300MB
  • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Linux
  • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
  • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
  • Memory: 2 GB RAM
  • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
  • Hard Drive: 300MB
  • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Sept. 2026
There’s so much stuff crammed into this game and its DLC, and with procedural generation determining how each campaign shapes up and a strict rule against PvP, the game is able to tailor an experience that doesn’t run into the repetitiveness of many RTS or grand strategy games. On my first ever match, I had amassed a decent fleet and was about to attempt capture of my first AI planet. As they flew to the wormhole, an indestructible megaship flew out of it and instantly vaporised my entire swarm. On my second playthrough, my ships kept getting tractor beamed into enemy territory, and eventually, when the AI decided to attack my home base, there was nothing but my flimsy turrets to defend myself. On my third playthrough, I got too confident, and I flew my fleet into an enemy system. The AI instantly mounted individual strike forces on every single one of my powerplants across several planets, shutting down my forcefields and leaving my home base defenceless. In all three instances, I lost. All of this might seem tedious to play against, but going into it with the assumption that you will die a lot leads to some of the most exciting ‘wait what’ moments I’ve had in the genre, and you’ll have a lot of fun doing it.
17 hours played
July 2026
I'm surprised this game isn't talked about more. I find myself playing for hours without even noticing all the time. It deserves more attention.
39 hours played
April 2026
AI War is like no other strategy game. In an RTS or 4X, you basically always fight opponents which are of about equal strength to you. In AI War, you fight a massively strong opponent. This opponent already owns basically the entire galaxy. But the AI does not perceive you as a strong threat, which is why it doesn't just attack you with everything. Apparently it is fighting something in a different universe, after having defeated you. You are fighting small scale guerilla warfare. There is no culture or diplomacy or trade(not with the AI on any level at least. I have the feeling there is a merchant or something?) The universe is full of gravity wells. The AI owns all of them. They are filled with static defences, and important strategic assets. You may destroy static defences and they will not be rebuilt. Strategic assets will also not be rebuilt. But when you destroy a strategic asset it makes the AI gets a little angry. So this threat(anger) meter of the AI is present on your HUD, and is one of the main things that determines what you do in the game. Taking a whole gravity well to make your base means that you will destroy the local strategic assets and annoy the AI. Destroying only static defence that defends the path you want to take through does not annoy the AI. This means that you don't spend your time taking all available territory, like basically every other strategy game. I don't know that there is another Strategy game in which owning territory comes with a downside other than them requiring you to defend it based on the resource cost of loss of assets. You take important territory, and cut paths through the other bits. Static defence has range, or detection ability, so if you leave a static defence that is in a gravity well you go through, but is too far away from the wormhole you want to go through, then it can't actually do anything, as you can manoeuvre around it. Ships are a different matter. Killing them doesn't increase your threat level to the AI, but they have their own set of mechanics to deal with. I am not fully familiar with all the mechanics. But, in a general sense, it is fine to destroy ships, but it does mean that this will tend to cause a retaliation strike, which you have to defend against, if you engage them and let them escape. Ships you lose on an AI planet gets converted into material that builds new ships of about equal value that they will send against you later. Though when ships take large scale direct action against you, at certain intervals either because of something you specifically did or just every so often, you will be warned about it in advance. Your own gravity wells can be filled with your own static defences, which you will need in the incoming waves that operate somewhat like a tower defence. You and the AI have basically the same set of ships. And ship combat is based around large scale numbers, rather than individual ship control or usage of active abilities. A in, you bring 146 of a specific type of ship, or just a big bunch of 700 ships of all the types. You don't take 2 of your catapults, put them in siege mode, bring down the enemy gate, activate the speed boost on your 6 close range fighters to get into the gate. You can have a a starting fleet of like 400 ships in the first minutes of the game. And the number of your ships can go from 400 to 0 to 400 in a very short period of time. There are very few resources to manage. The main resources are mined forever in that the resource source never dries up. It's all about massive scale, and constant output of high amounts of ships. This is where the Total Annihilation or Supreme Commander comparison makes sense. The tactics are about massive numbers, not small scale highly specialised units with a range of active abilities. Also, you can have coop with lots of people vs the AI.
140 hours played
March 2026
how to say this... the point of the game is to defeat the galactic level AI that demolished 3/4 of the univers using whats left. So you're suppose to splinter cell it out, without being caught and kill the MF.... but how do you intend to slip by a GOD level AI WITH 200000 SHIPS FFS !!!
393 hours played
Dec. 2025
A pretty decent RTS game that does its own thing, and has surprising depth. I quite enjoyed it. If you are experiencing crashes when parking the game in the background, try toggle "settings->interface->disable pause on lost focus". You can still manually pause the game before you alt+tab away from the game.

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Frequently Asked Questions

AI War: Fleet Command is currently priced at 9.75€ on Steam.

No, AI War: Fleet Command is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, AI War: Fleet Command received 1,307 positive votes out of a total of 1,582 achieving a rating of 7.91.
😊

AI War: Fleet Command was developed and published by Arcen Games.

Yes, AI War: Fleet Command is playable and fully supported on Windows.

Yes, AI War: Fleet Command is playable and fully supported on MacOS.

Yes, AI War: Fleet Command is playable and fully supported on Linux.

Yes, AI War: Fleet Command is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, AI War: Fleet Command is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, AI War: Fleet Command does not support VR.

AI War: Fleet Command offers both single-player and multi-player modes.

AI War: Fleet Command includes Co-op mode where you can team up with friends.

Yes, there are 6 DLCs available for AI War: Fleet Command. Explore additional content available for AI War: Fleet Command on Steam.

No, AI War: Fleet Command does not support mods via Steam Workshop.

No, AI War: Fleet Command does not support Steam Remote Play.

Yes, AI War: Fleet Command is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI War: Fleet Command.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 04:29 UTC
SteamSpy data 18 September 2026 12:17 UTC
Steam price 27 September 2026 19:03 UTC
Steam reviews 24 September 2026 14:06 UTC

If you'd like to dive deeper into the details about AI War: Fleet Command, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI War: Fleet Command
  • SteamCharts - Analysis of AI War: Fleet Command concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI War: Fleet Command compatibility
AI War: Fleet Command
Rating
7.9
1,307
275
Game modes
Multiplayer
Features
Online players
5
Developer
Arcen Games
Publisher
Arcen Games
Release 21 Oct 2009
Platforms
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