AI War 2 on Steam - User reviews, Price & Information

The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.

AI War 2 is a 4x, grand strategy and multiplayer game developed and published by Arcen Games and LLC.
Released on October 22nd 2019 is available in English on Windows, MacOS and Linux.

It has received 1,488 reviews of which 1,316 were positive and 172 were negative resulting in a rating of 8.4 out of 10. šŸ˜Ž

The game is currently priced at 19.50ā‚¬ on Steam.


The Steam community has classified AI War 2 into these genres:

Media & Screenshots

Get an in-depth look at AI War 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, or 10 64bit
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: Mac OS X 10.9+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's honestly a crying shame that a game this original and distinctive should have lost money and disrupted the lead developer's life. The strength of his design is apparent in how willing a core group of supporters have been to keep the game updated half a decade after its release. I don't play this as often as I should, but its rhythm is like nothing else on the market. I blame the decline of the indie-games press between the release of AI War: Fleet Command and its sequel, but that's neither here nor there. Play this if you want a game that only gets harder and never lets up until the great climactic final battle. The expansions are wonderful, but even the vanilla game has much to love about it. You will have to get over some cheap bits: The graphics are not top-of-the-line, and you'll never want to hear "It's either death or success!" again after three campaigns. But it's well worth the effort to acquire this taste. One day I'll go back and get serious about this game.
Expand the review
Oct. 2024
I haven't seen much of the depth and breadth of this game yet, and so this is heavily subject to change, but here is a review primarily about my criticisms. (I have since played about 120 more hours, and will now add my revised thoughts in addendum to the original review. Basically, the more I played the game the more fun I've found myself having!) Firstly, the AI seems weird. Even when it is moments from destruction, it will boldly announce you have 0% chance of defeating it and considering what it can do, it really won't do a whole lot to stop you. I know this is to make the gameplay more playable because if it actually went all in once it realised it was about to die you'd certainly be crushed, but it seems weird that going too far away from your controlled planets incites a much greater response than a direct attack on the AI overlord itself. Maybe this changes on higher difficulties, I don't know yet. (revised opinion: yeah, still weird... but to be honest this is a weird criticism in hindsight, the only reasonable way to change this is to make the AI reserves weak or imply the overlord has some kind of canonical reason why it can't mobilise all its forces) In the first AI War game, it seemed a bit more understandable to me - maybe this isn't the intended interpretation but it seemed like the galaxy you operate in was but a tiny piece of the AI's true extent - it felt more like you were trapped under the AI's toenail and the goal was to detach that toenail and run off with it. The lack of extreme response could be justified then as ultimately it's not even a big deal to the AI if they loose the galaxy, but while I know canonically the AI isn't restricted to just the galaxy you play in in the second game as well, the game doesn't really do much to show it, and it feels like you're actually taking down the whole thing. Making its relative unresponsiveness kinda immersion ruining. (revised opinion: the AI overlord does actually function as a warp gate to connect it to the rest of the AI's empire, and this galaxy is a backwater world the AI barely cares about. I do feel like the game doesn't make this very clear though.) Secondly, I will first say the game leans heavily into the concept of "strategy over tactics", micromanagement of your forces isn't really important other than in making sure they get to the right places at the right times. But this is weird because it feels like a lot of the game was built for tactics. There are a huge range of ships in this game, every game your army will have a unique assortment of all sorts of craft specialisations, many of them having situational crazy attack modifiers or unique mechanics... and that in itself is a great deal of complexity, there could be a lot of depth to battles, but really whatever you choose doesn't matter as long as it fits with the tech you've specced into and you kinda just vaguely gesture "go and kill everything over there" to the large clump of your assorted forces. They automatically decide how far they should engage from and what to engage to make the best out of their properties for you. It almost feels like there's too much variety, most strategy games have a rock-paper-scissors going on with a few things to fill more niche roles, but here there are five hundred different hand positions and any mix of ten of them will do at least alright against pretty much any other mix. It makes the great complexity in combat between fleets feel kinda wasted, as you just don't see it, it's just a mush of 3d models clipping into each other with neon lights everywhere in a battle where very little player oversight is actually required. (revised opinion: I have come to understand there is more to choosing the composition of your forces than I initially thought. Battles are mostly a very simple endeavour still, but back when I was playing easier games I put much less thought into many of my choices and just didn't think much about synergies or certain roles much.) Thirdly, and I guess this links into the second point, your lack of ability to adapt in the way that you can in most RTS games is a bit disappointing, even though I know it is intentional for so much of this to be kinda abstracted away as this isn't supposed to be the focus of the game. In most RTS games, if you loose a big group of forces, you go and look at what the enemy used and try to rebuild new forces with the goal of anticipating what your enemy will bring next time and try to counter it. That doesn't really exist here. Once you have a ship line, that's sort of it. Your fleet got wiped out? Send your flagships home and two minutes later your fleet is back, exactly the same as it was before. You can only seriously change it by altering what techs you've got, but reverting science upgrades just to buy new ones is kinda pointless as really you should already have specced into what you have. Because that's how science works, it isn't to get new stuff but to upgrade what you already have. (revised opinion: yep. but at least it means your choices matter in the long term and allows the game to be played a lot faster than it would be if you were constantly reorganising your forces.) Fourthly, after playing the first game, metal and energy just seem too generous. Not to say the game is too easy of course, but managing your metal and energy seems basically trivial in this game compared to the first. You're low on metal or energy? Just spend a small amount of science and get a massive boost. You seem to never really have to cut back on your defences or repairs in order to not have your ability to maintain yourself severely compromised. (revised opinion: ehh, sort of. This aspect of the game can actually become more important than I thought, you just don't really notice it until you're actually struggling, and tech can only go so far.) It just feels... simple. The game looks complex with all the stats windows, and is internally a marvellously complex piece of software, but the actual gameplay just feels simple. In my opinion, the developer took the de-emphasis of the more menial parts of the game a bit too far. (revised opinion: hmm. I kind of stopped caring about this, and due to my not being able to relate to my past self I am not sure what to say to this. But the game is complex enough to be engaging for sure, if you stretch yourself on the difficulty.) That being said it's a good game. I look forward to experiencing all the variety I'm yet to bring in. There are also a ton of built in mods including one that brings back a lot from the first game that I'm keen to try out, and the game has so many other factions including the DLC ones, many of which I am yet to experience as well. (I have now experienced much of this. Yeah, pretty neat stuff out there.)
Expand the review
Sept. 2024
This game can be summarised as roughly: A strategy game where you plan your next steps like in a puzzle, where the progression in a is similar to a roguelike, and the difficulty and playstyle of a session can be adjusted extensively to whatever degree you desire. Make sure you read the things the game tells you, and you'll get the hang of it quite quickly. If you want an easy and relaxed experience, you can have that. If you want it ridiculously difficult - you can have that too.
Expand the review
Sept. 2024
It was quite intimidating seeing the UI at first, but after the 20-30 minutes of OPTIONAL tutorials, I felt much less intimidated. There isn't a whole lot of lore, but what is there is great! The game isn't fast paced which i appreciate, the ability to pause gives you however much time you need to think about any decisions, and there isn't a ton of micro that keeps me away from other RTS games. I appreciate that the wiki is literally accessible from the menu, complete with strategy guides and every bit of info you could need! The unit variety is pretty good, with many different fleet setups possible, and the models are genuinely impressive, my favorite part of getting new units is just seeing the models! Another strength of the game is how customizable the game is, there are enough options to make your head spin, just about any setting can be changed to your liking! I also appreciate that many of the mods are also just in the game, waiting to be enabled if you are interested, i appreciate when the developers give tools and visibility to the modders, who add quite a bit of free content for everyone! I bought all the DLC and i enjoy all that they add, and of course the options let you only use the parts that you want to see! The other species have cool asthetics and mechanics to add, and with all the DLC there are many factions to choose from to make each game you play quite different, and the skill floor is very high. The depth is impressive, the AI seems to make good choices, and feels very fair compared to other 4x games on higher difficulties. Highly recommend to anyone that enjoys the theme and can get through the tutorial, after the tutorial the UI won't be intimidating and you can enjoy the struggle against the AI or powerful aliens and other oddities!
Expand the review
July 2024
I don't know anything about upcoming Heart of the machine but I'm sure about one thing, it's going to be updated frequently, it's been 5 years since AI War 2 was relased and this madman still update game like it's fresh project.
Expand the review

Similar games

View all

Dune: Spice Wars

A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbertā€™s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.

Similarity 74%
Price -51% 17.15ā‚¬
Rating 7.8
Release 14 Sep 2023

Sins of a Solar EmpireĀ®: Rebellion

Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.

Similarity 70%
Price 19.50ā‚¬
Rating 9.1
Release 12 Jun 2012

World Warfare & Economics

Take control of any nation and shape its future. Manage resources, trade, and taxes, engage in real-time warfare, navigate global diplomacy, and react to dynamic world events. Build a thriving economy, forge alliances, and command armies in a constantly evolving world!

Similarity 70%
Price 24.99ā‚¬
Rating 6.7
Release 20 Dec 2023

Old World

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty ā€” or watch your empire crumble to dust. What legacy will you leave behind?

Similarity 64%
Price -95% 1.99ā‚¬
Rating 8.0
Release 18 May 2022

AI War: Fleet Command

"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...

Similarity 64%
Price 9.75ā‚¬
Rating 7.9
Release 21 Oct 2009

Supreme Ruler 2030

Rise to power as any modern day country in a realistic military, political and economic simulation. Command your country's diplomacy, espionage, and resource management to strengthen your position. Use real-time tactical control of your military to fortify your place as the Supreme Ruler.

Similarity 61%
Price 28.99ā‚¬
Rating 6.4
Release 25 Jul 2023

ENDLESSā„¢ Space 2

ENDLESSā„¢ Space 2 is a Strategic Space Opera, featuring the compelling ā€œjust one more turnā€ gameplay, set in the mysterious ENDLESSā„¢ Universe. As the leader of your civilization, will you impose your vision and build the greatest stellar empire?

Similarity 60%
Price 39.99ā‚¬
Rating 8.2
Release 18 May 2017

STAR WARSā„¢ Empire at War - Gold Pack

Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?

Similarity 60%
Price 19.50ā‚¬
Rating 9.6
Release 25 May 2010

Seven Kingdoms 2 HD

Get ready for an exciting real-time strategy game experience like no other with Seven Kingdoms 2! Say goodbye to the monotony of resource gathering and army building, its unique gameplay offers a thrilling blend of city management, trade, industry, espionage, diplomacy, and conquest!

Similarity 60%
Price -60% 3.90ā‚¬
Rating 7.5
Release 04 Feb 2015

Supreme Commander 2

Includes 47 Steam achievements, leaderboards, and stats!

Similarity 60%
Price -76% 3.17ā‚¬
Rating 8.6
Release 01 Mar 2010

A Total War Saga: TROY

Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.

Similarity 60%
Price 49.99ā‚¬
Rating 7.0
Release 02 Sep 2021

Europa Universalis IV

Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.

Similarity 60%
Price -83% 6.66ā‚¬
Rating 8.6
Release 13 Aug 2013

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 00:03
SteamSpy data 09 April 2025 03:52
Steam price 14 April 2025 12:41
Steam reviews 13 April 2025 19:47

If you'd like to dive deeper into the details about AI War 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI War 2
  • SteamCharts - Analysis of AI War 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI War 2 compatibility
AI War 2
8.4
1,316
172
Online players
18
Developer
Arcen Games, LLC
Publisher
Arcen Games, LLC
Release 22 Oct 2019
Platforms