I haven't seen much of the depth and breadth of this game yet, and so this is heavily subject to change, but here is a review primarily about my criticisms. (I have since played about 120 more hours, and will now add my revised thoughts in addendum to the original review. Basically, the more I played the game the more fun I've found myself having!) Firstly, the AI seems weird. Even when it is moments from destruction, it will boldly announce you have 0% chance of defeating it and considering what it can do, it really won't do a whole lot to stop you. I know this is to make the gameplay more playable because if it actually went all in once it realised it was about to die you'd certainly be crushed, but it seems weird that going too far away from your controlled planets incites a much greater response than a direct attack on the AI overlord itself. Maybe this changes on higher difficulties, I don't know yet. (revised opinion: yeah, still weird... but to be honest this is a weird criticism in hindsight, the only reasonable way to change this is to make the AI reserves weak or imply the overlord has some kind of canonical reason why it can't mobilise all its forces) In the first AI War game, it seemed a bit more understandable to me - maybe this isn't the intended interpretation but it seemed like the galaxy you operate in was but a tiny piece of the AI's true extent - it felt more like you were trapped under the AI's toenail and the goal was to detach that toenail and run off with it. The lack of extreme response could be justified then as ultimately it's not even a big deal to the AI if they loose the galaxy, but while I know canonically the AI isn't restricted to just the galaxy you play in in the second game as well, the game doesn't really do much to show it, and it feels like you're actually taking down the whole thing. Making its relative unresponsiveness kinda immersion ruining. (revised opinion: the AI overlord does actually function as a warp gate to connect it to the rest of the AI's empire, and this galaxy is a backwater world the AI barely cares about. I do feel like the game doesn't make this very clear though.) Secondly, I will first say the game leans heavily into the concept of "strategy over tactics", micromanagement of your forces isn't really important other than in making sure they get to the right places at the right times. But this is weird because it feels like a lot of the game was built for tactics. There are a huge range of ships in this game, every game your army will have a unique assortment of all sorts of craft specialisations, many of them having situational crazy attack modifiers or unique mechanics... and that in itself is a great deal of complexity, there could be a lot of depth to battles, but really whatever you choose doesn't matter as long as it fits with the tech you've specced into and you kinda just vaguely gesture "go and kill everything over there" to the large clump of your assorted forces. They automatically decide how far they should engage from and what to engage to make the best out of their properties for you. It almost feels like there's too much variety, most strategy games have a rock-paper-scissors going on with a few things to fill more niche roles, but here there are five hundred different hand positions and any mix of ten of them will do at least alright against pretty much any other mix. It makes the great complexity in combat between fleets feel kinda wasted, as you just don't see it, it's just a mush of 3d models clipping into each other with neon lights everywhere in a battle where very little player oversight is actually required. (revised opinion: I have come to understand there is more to choosing the composition of your forces than I initially thought. Battles are mostly a very simple endeavour still, but back when I was playing easier games I put much less thought into many of my choices and just didn't think much about synergies or certain roles much.) Thirdly, and I guess this links into the second point, your lack of ability to adapt in the way that you can in most RTS games is a bit disappointing, even though I know it is intentional for so much of this to be kinda abstracted away as this isn't supposed to be the focus of the game. In most RTS games, if you loose a big group of forces, you go and look at what the enemy used and try to rebuild new forces with the goal of anticipating what your enemy will bring next time and try to counter it. That doesn't really exist here. Once you have a ship line, that's sort of it. Your fleet got wiped out? Send your flagships home and two minutes later your fleet is back, exactly the same as it was before. You can only seriously change it by altering what techs you've got, but reverting science upgrades just to buy new ones is kinda pointless as really you should already have specced into what you have. Because that's how science works, it isn't to get new stuff but to upgrade what you already have. (revised opinion: yep. but at least it means your choices matter in the long term and allows the game to be played a lot faster than it would be if you were constantly reorganising your forces.) Fourthly, after playing the first game, metal and energy just seem too generous. Not to say the game is too easy of course, but managing your metal and energy seems basically trivial in this game compared to the first. You're low on metal or energy? Just spend a small amount of science and get a massive boost. You seem to never really have to cut back on your defences or repairs in order to not have your ability to maintain yourself severely compromised. (revised opinion: ehh, sort of. This aspect of the game can actually become more important than I thought, you just don't really notice it until you're actually struggling, and tech can only go so far.) It just feels... simple. The game looks complex with all the stats windows, and is internally a marvellously complex piece of software, but the actual gameplay just feels simple. In my opinion, the developer took the de-emphasis of the more menial parts of the game a bit too far. (revised opinion: hmm. I kind of stopped caring about this, and due to my not being able to relate to my past self I am not sure what to say to this. But the game is complex enough to be engaging for sure, if you stretch yourself on the difficulty.) That being said it's a good game. I look forward to experiencing all the variety I'm yet to bring in. There are also a ton of built in mods including one that brings back a lot from the first game that I'm keen to try out, and the game has so many other factions including the DLC ones, many of which I am yet to experience as well. (I have now experienced much of this. Yeah, pretty neat stuff out there.)
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