AI Roguelite on Steam - User reviews, Price & Information

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World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

AI Roguelite is a rpg, text-based and procedural generation game developed and published by Max Loh.
Released on October 25th 2023 is available only on Windows in 25 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Filipino and Malay.

It has received 408 reviews of which 328 were positive and 80 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 9.75€ on Steam.


The Steam community has classified AI Roguelite into these genres:

Media & Screenshots

Get an in-depth look at AI Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This is an RPG framework around an LLM, with image and optional video generation features. You will need to have a working knowledge of LLM roleplay and a creative mind if you want to have a good experience. While you only have control over your players actions, the framework gets around the unpredictability of LLMs by presenting the player with buttons above the response that "lock-in" game state changes. This is one hell of a smart idea, but could offer the player more options to modify the output within the framework. LLMs aren't great at making satisfying stories, and so it's up to the player to drive the story in their preferred direction and prompt changes they want to see. With some careful dialogue, you can turn a schizo story into something interesting, so if you want a good story, you need to work for it The game would benefit from a better onboarding experience. I struggled to not get killed every encounter, because my story was just too dangerous for a low level character. I also used the UI too much, like pressing Interact on the Things list, rather than telling the model exactly what I wanted my character to do. Acting cautiously in dangerous situations is critical, so the unpredictable behaviour of UI-based actions can lead to disaster. Explaining the different game state modification items and what triggers them would be valuable too. I'd like for the game to have some nuanced story edit mechanics between the standard and creative modes. The model can push the story forward in really dumb ways, and having some way to make alterations without going into creative mode would be nice. Overall, if you engage with the story and direct it, you'll have a good experience.
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Jan. 2025
TL;DR Really fun. A campaign unique to you, just the way DnD was meant to be played. You will have a lot more fun if you have a working knowledge of AI and DnD, or are willing to learn. I play in creative mode, which I recommend for new players. Language models especially can be an unpredictable form of deep learning so it's worth understanding the way it thinks about player action and underlying mechanics before getting invested in an adventure that autosaves and can't be recovered from something that had an unintentional consequence. That said, there is a lot of room for personalization and creativity, to me the best parts of DnD. The AI will dynamically offer skills, gear and quests based on what it thinks you're interested in and grant you something truly and deeply unique to you
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Oct. 2024
While I do recommend this game, and it is far better than AI Dungeon. I have a few complaints, and also recommendations. Complaints: Strange skills: - Eating & Sleeping should not be a skill, I fail at doing these tasks more than I should, and this results in my character not being able to eat or sleep when I need to because my skill is too low. Making me not want to play with hunger and energy enabled. Location Tracking: - There needs to be better location memory, as sometimes if I leave a place and go home, it creates a new place called Home and forgets about the one I already spawned at. The locations need to have more synergy between them, and also the Unmarked Locations you can create need to be labeled a bit more, I didn't even know that I could do this until I double clicked and found out about it because I couldn't travel to any nearby locations, as they were too far away. Item, People, and Location descriptions: - These are often worded in ways that make the Images generated, into ones that arent actually related. For example, with characters, it tends to describe the characters personality and not appearance, leading to a weird generation. Same with items, it will talk about how eroded an item is, but not what the actual Item is, so images for those are also improperly generated. Locations arent as bad, but occasionally they are generated weirdly as well, but these are mostly good. Now that I have complained about a few things, here are some things I would love to see in the game. Recommendations: Complex Relationship Dynamics: - Instead of just the Happy, Neutral, and Angry stuff. I think there should be more complex emotions that collectively influence a relationship, maybe not a lot, but a few more at least. Better Left-Hand Background Generation: - Im talking about the Background that is behind the Relationships, Items, and Enemys section. The image for these is often very random, and doesnt look good as it clashes with UI. These should be lightly influenced by description, but always appealing to a more UI visual aesthetic instead of just random backgrounds. Creative Mode Settings: - I think this mode needs its own Settings, so that I can fine-tune how much of it I want to be enabled. I would like to be able to edit stuff when I need to, to make stuff more cohesive. However, I don't always want to be able to do actions even without specific items, I want the realism to stay intact. I only use this mode for editing stuff that doesnt make sense, I'd like all other features to remain the same. Side Note: Thank you for actively working on this, I love this game. I was going to buy an AI Dungeon subscription, but then i discovered this and tried it out, as I had bought it on sale for 5$. This is so much better than any other AI rpg type game out there. It just needs a little more time in the oven, but as is, I could play this for hundreds of hours and never get bored. I like it how it is now (aside from what I mentioned above), and I'm excited to see how the updates for this progress. Much love <3
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Sept. 2024
The current round of updates have essentially solved all issues for me. Holy cow, you can actually play a coherent story now. Like, for half my first game with the new update, until suddenly some kind of lich thing appeared as a quest plot, I wasn't even fighting, just walking around the city and talking to people, and learning how to do things such as summon money with magic. It is a nice change of pace to not have to be a murder hobo in a video game all the time. I only expect things to get better as time goes on.
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Aug. 2024
This game is a lot of fun. I played the generic farmer start as someone who was physically strong but dumb. at some point I got a money ledger as a weapon and my guy had to become smarter and more convincing to show people that the mayor was corrupt and I started a resistance of local farmers to overthrow the mayor.
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Data sources

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Last Updates
Steam data 15 April 2025 00:38
SteamSpy data 13 April 2025 04:22
Steam price 15 April 2025 04:31
Steam reviews 13 April 2025 10:01

If you'd like to dive deeper into the details about AI Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI Roguelite
  • SteamCharts - Analysis of AI Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI Roguelite compatibility
AI Roguelite
7.5
328
80
Online players
31
Developer
Max Loh
Publisher
Max Loh
Release 25 Oct 2023
Platforms