Age of Wonders 4 on Steam - User reviews, Price & Information

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Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!

Age of Wonders 4 is a strategy, 4x and character customization game developed by Triumph Studios and published by Paradox Interactive.
Released on May 02nd 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian and Simplified Chinese.

It has received 18,251 reviews of which 14,901 were positive and 3,350 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 18.67€ on Gamivo.


The Steam community has classified Age of Wonders 4 into these genres:

Media & Screenshots

Get an in-depth look at Age of Wonders 4 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit (version 21H1)
  • Processor: Intel® Core™ i5-2500K or AMD® Ryzen™ 5 1600X
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 670 (2GB) or AMD® Radeon™ HD 7870 (2GB) or Intel® Arc™ A380 (6GB) or Intel® Iris™ Xe G7 (Tiger Lake) or AMD® Radeon™ Vega 8
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: 1080p (30FPS)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This is a tortured recommendation: Please read all the negative points I bring up (and consider some negative reviews) before coming to a conclusion of your own about this game. The game has acceptable graphics, passable combat mechanics, basic spellcasting, and somewhat chaotic city management due to its region system. For those of you who played Planetfall, you will find that enough has changed to make this seem a completely different game. I will not be going over those differences in detail, but secret technologies are lost, race specific units and tech are lost (replaced by culture units without any tech), the positioning of your armies on the map does not affect their positioning in the battle (just two lines of armies go fight), and anyone can grab any tech provided they have first acquired the prerequisite techs. Let's talk negatives, but we'll start with some things that some may see as a positive. Unit size is very small: typically 3 to 6 models make up a unit. While many will view this as a vast improvement from games which show an entire company of soldiers as one guy on the map, this is still a downgrade from games which show hundreds of individuals making up a unit. There is no uniqueness to any given play through's magic: barring your "class" which may have a paltry 1 to 4 spells unique to the class, any given playthrough can acquire any given magic. There is no uniqueness to races: In my opinion, a fantasy game's biggest sin. In other words, races are just glorified, no, actual skins you apply to your faction. Your crocodile men are exactly like my humans who are exactly like my 10 foot horned oni. You can modify an entire race permanently with spells as the game goes on, but there is nothing bespoke here: it's the same limited spells everyone is going to pick and choose from gated by research. Cultist fans who have been brainwashed by Paradox will cry out "But you can select 5 points of modifiers to customize your race!" so I can make crocodiles who like the desert or humans who are poisonous, but these affect the game in extremely small ways and are mostly not even noticeable. Even seemingly major "adaption" traits like "can live in desolate areas" doesn't make a drastically different experience than a race of moles who prefer living under the sun in the jungle. They might as well be cosmetic. You can stack enchantments on every unit of your army at once and without limit: If I want to give my elite unit of halberdiers an enchantment which causes the blades on their weapons to be aflame then I do it for every melee unit I own or will ever make. More egregious, if I want to then enchant those weapons to be frozen then the frozen weapons will still be on fire doing both types of damage. Some may like this, I despise this as massively immersion breaking. I'm just adding stats to my melee units: the fantasy isn't there. Your ruler is just another hero which allows you to cast map spells while he's alive: You gain no benefit from parking your wizard king or dragon tyrant or whoever in your wizard's tower. This means that there is no great choice you have to make between the advantages of a parked ruler and a ruler out on the field using his power to defeat neutral and enemy armies. In short, if you're not constantly sending your ruler out to hoover up xp then you are handicapping yourself. Naval "combat" has gone through many iterations, all of them terrible: ever since civ5 with its auto embark nonsense, the ocean has turned into nothing more than a "terrain where you go faster" zone. The current way the game handles naval combat is just your same troops in boats doing their same things. It's all shockingly bad. Cavalry is just a movement bonus: instead of a mounted knight unit being a terrifying shock unit, the horse just gives him "very fast movement" which is about a 20% increase in speed. If I upgrade my cavalry through racial customization or in-game shop mechanics to use elephants, that just gives them +15 hp. It's absurd. No unit customization: Don't like the units your culture has access to? Too bad, you're stuck with your 1 armor shock knights who look heavily armored in the pictures. For reference, heavy armor in this game is 9 to 10 armor. This is extremely annoying, especially late game where heroes.... actually let's talk about that. Heroes just one shot things: this is especially bad when talking about rulers, but a somewhat leveled up hero can, on his own, just delete entire units who have achieved "legendary" experience. I hate the entire concept of heroes being on their own and not attached to units, but this just takes that complaint in brand new, uncomfortable, directions. The AI: from being able to generate six stacks of armies every few turns to having endless legions of heroes outfitted with the most annoying and very best magical items, the developers have committed the, admittedly widespread in 4x land, sin of trying to make the ai fill the role of a player instead of be an element in the world. As a result, in order to present a "challenge," ai rulers have supercharged economies and the ability to produce entire formations of stacks out of thin air using said economy. It's certainly better than an AI who plays "by the rules" and is unable to get in your way at all, but it makes for a very tedious endgame as you must contend with unending legions of ai armies while you make sure not a single unit of yours dies so that you can continue to oppose said armies. This requires all sorts of cheese in the tactical battles which break immersion and, most importantly, make the battles stale. The underground: I don't know what it is, but the underground feels like a slog to explore. They have made significant strides in making it more interesting with improved tunnel networks and the addition of points of interest, but it takes forever to explore the thing and doesn't really feel like an underground: just another overworld dimensionally linked to the other one. The other problem is that entrances to it are everywhere. The worlds that get generated feel small, but are stupidly large in terms of traversal: it takes units an entire turn just to move across your average city's territory. Now include wilderness, pointless oceans, and all the 150 turn limit. The game doesn't respect your time: My hours played at the writing of this review is 425 hours. That is mostly made up of the AI sending endless armies at me where if I hit "auto battle," my army would lose, but if I actually play out the battle then my army completely eviscerates the enemy without much thought on my part. I encourage the developers to focus more on large, climactic battles instead of endless nonsense ones. So, you would think after all these problems that I wouldn't recommend it. No, on the contrary I recommend it in spite of all these things because this is where we are in 4x land at this time. If you want a modern fantasy 4x and you've already played Stardock's Fallen Enchantress to death, your options for something enjoyable are slim. Age of Wonders 4 accomplishes this in the same way that 15% nicotine gum accomplishes filling in the void for cigarettes. It's acceptable.
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Nov. 2024
So the FREE WEEKEND got me. I downloaded and before I knew it had put 10hrs on the game and decided to purchase. It's very fun and very diverse. You can create basically whatever type faction you've always wanted. The scenarios seem interesting and overall the games easy enough to learn but feels like there is a much deeper level to it once you really understand the game. All this said - I ABSOLUTELY HATE SALES MODELS LIKE THIS. I absolutely hate games that have 50 different DLCs and it's specifically why I waited, and had to seriously consider before purchasing, and typically don't buy games like this. I believe it's ridiculous sales practices that aren't necessary. Buy on heavy discount sale or not at all is my recommendation.
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Nov. 2024
Heroes of Might and magic + Civilization. Even without the expansions it is a very solid game that can be replayed many times over.
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Oct. 2024
I don't write reviews very often, but this game... man, this game... Let's start with the fact that the only Age of Wonders game I've played before this was Planetfall. This game is a HUGE step up from that experience (not that Planetfall was bad, this is just leagues better.) - The customization is incredible, and provides ample roleplaying opportunities for those who enjoy that. - It's turn based and you can have plenty of fun against the AI, so no need to rely on an active online community. - The game has open mod support, a big win in my eyes. Though the game is perfectly fun as is. Now let's look at a few downsides. - DLC is pricy, especially if you want both expansion packs as it might total the amount of an entirely second game. - Lag and performance issues on large maps with high player counts. - Online co-op suffers from desync issues that may regularly cause you to go through a brief reload, in some cases this can happen every turn. - Matches can be very time consuming, be prepared to save and return later. Even someone who spends all day gaming could find themselves spending an entire day on one massive match. Of course there are other subjective flaws to the game that other reviews may touch on. For me, this game is incredible and is my current obsession. If you like fantasy and strategy games, this is something to look into, especially on sale. Get that wishlist and find an opportunity to jump into this game.
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Oct. 2024
Runs well for me so far. I miss the Races having their own distinct identity in their units. Kinda makes them all feel samey. But on the other hand, being able to completely customize your race is really cool. Good for the roleplay aspect. Full disclaimer: My first age of wonders game was AOW3. From what people tell me, I'm supposed to hate that game, but I don't. So, take my opinion with a grain of salt.
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Frequently Asked Questions

Age of Wonders 4 is currently priced at 49.99€ on Steam.

Age of Wonders 4 is currently not on sale. You can purchase it for 49.99€ on Steam.

Age of Wonders 4 received 14,901 positive votes out of a total of 18,251 achieving a rating of 8.00.
😎

Age of Wonders 4 was developed by Triumph Studios and published by Paradox Interactive.

Age of Wonders 4 is playable and fully supported on Windows.

Age of Wonders 4 is not playable on MacOS.

Age of Wonders 4 is not playable on Linux.

Age of Wonders 4 offers both single-player and multi-player modes.

Age of Wonders 4 offers both Co-op and PvP modes.

There are 10 DLCs available for Age of Wonders 4. Explore additional content available for Age of Wonders 4 on Steam.

Age of Wonders 4 is fully integrated with Steam Workshop. Visit Steam Workshop.

Age of Wonders 4 supports Remote Play Together. Discover more about Steam Remote Play.

Age of Wonders 4 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Age of Wonders 4.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 July 2025 11:14
SteamSpy data 12 July 2025 08:53
Steam price 12 July 2025 04:49
Steam reviews 11 July 2025 21:51

If you'd like to dive deeper into the details about Age of Wonders 4, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Age of Wonders 4
  • SteamCharts - Analysis of Age of Wonders 4 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Age of Wonders 4 compatibility
Age of Wonders 4 PEGI 16
8
14,901
3,350
Game modes
Multiplayer
Features
Online players
2,094
Developer
Triumph Studios
Publisher
Paradox Interactive
Release 02 May 2023
Platforms
Remote Play
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